发现一个新的GUI,很小巧,心就痒痒了,想试试,目前官方版本是v0.3,官方网站也只提供了f429的demo,但是因本人见识较少,不知道那工程是什么后缀STM32F429.coproj,无奈,就就自己移植一下玩玩了,权当娱乐了。 下班回到家,把f429的discover板子找了出来,已经放了3年了,竟然还能亮起来,很兴奋啊。又从网上找了个discover的例程能点亮ltdc的。万事具备了。 先把GUI介绍一下, What is μGUI μGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, μGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of two files: ugui.c and ugui.h. μGUI Features
μGUI Requirements9 Z% s/ P/ a0 g$ R μGUI is platform-independent, so there is no need to use a certain embedded% s" N1 c. I& M- H' ] system. In order to use μGUI, only two requirements are necessary:
一大早睡不着了,就起来开始移植,花了近2小时,终于移植成功了,当然还没有完成触摸的移植。下面开始汇报一下。 找了个非常干净的例程,里面除了驱动,就是ADC例程,直接删除即可开始移植了。 先上个图看看。 / ?- `0 U. \: E' `" S; X 把官方例程的/ k* k) \7 d; B1 [ 这几个文件拷贝过来,放到一个文件夹里。把官方例程里的system.h头文件换成例程的Com.h,当然头文件里要增加上图4个c文件的头文件即可。解决几个小的错误,把delay.c里的初始化直接删除,然后在main.c文件中清除些之前工程的函数及变量等,把官方例程main.c文件中的函数,及相关代码拷贝过来即可。需要拷贝的有% I( T. O7 F0 G /* GUI structure */ UG_GUI gui;5 [2 a& d' r) q/ d7 B1 b4 h /* Touch structure */ //static TP_STATE* TP_State;; t t* v. I& |; B- l# }; f# v c /* Some defines */ #define MAX_OBJECTS 10 #define TOGGLE_GREEN_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_13);1 k6 k7 D% U5 w% v& Z6 y6 F3 @. F #define TOGGLE_RED_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_14);, U! s) w5 l) o$ O- X+ v' a /* Window 1 */ UG_WINDOW window_1;7 a% \5 n4 L7 S; E2 q- n UG_OBJECT obj_buff_wnd_1[MAX_OBJECTS];4 @+ q( {7 C/ w! x7 C$ u UG_BUTTON button1_1;* o8 {5 z4 f5 K" M2 v2 q4 G* T. q m UG_BUTTON button1_2; UG_BUTTON button1_3;* ?3 K) M9 W+ ~# _$ P UG_BUTTON button1_4;! O" J8 T4 I0 e UG_BUTTON button1_5;2 j) ]7 {" w, \ m UG_BUTTON button1_6;1 k( t) ~" p- N W9 a* n * k( i, h- f4 N9 e4 H /* Window 2 */ UG_WINDOW window_2;. s9 H# |6 U+ H' y UG_OBJECT obj_buff_wnd_2[MAX_OBJECTS];1 t& }, ]; |& ` UG_BUTTON button2_1; UG_TEXTBOX textbox2_1;- W2 ]$ _9 Z2 I, z! x UG_TEXTBOX textbox2_2;. s/ [- l9 |5 u9 i3 z; N UG_IMAGE image2_1;: U! W! ~0 P5 @" u1 q # g) `- \+ i% X% l- t. N% r /* Window 3 */6 w) _* v9 J' H/ [5 b) `# h: {3 o UG_WINDOW window_3; UG_OBJECT obj_buff_wnd_3[MAX_OBJECTS]; UG_BUTTON button3_1; UG_TEXTBOX textbox3_1; /* FSM */* ~7 n1 \7 c. b #define STATE_MAIN_MENU 07 W# X8 w! ]: N- l: i #define STATE_BENCHMARK_RUN 1 #define STATE_BENCHMARK_RESULT 2. l/ _5 \9 L; v1 a6 ? volatile UG_U32 state;* K* d3 [( v( m8 O4 z volatile UG_U32 next_state;' P l A V* m& E6 A% c /* Benchmark */+ K' \/ n" X, _ volatile UG_U32 timer;% _; l' b0 Y$ g volatile UG_U32 hw_acc = 1;6 E7 L |$ o% B* L& ?) A6 G- X. W char result_str[30]; UG_S16 xs,ys;- @4 G# Q* }: ]% z UG_S16 xe,ye;2 r0 @5 F: ` g; K) m& k UG_COLOR c;8 x8 f5 U# H, B% ]& g9 ]& Z extern u32 ltdc_work_layer;8 u; Y6 Q, W S# F" v" Q6 q, Z/ Q /* Hardware accelerator for UG_DrawLine (Platform: STM32F4x9) */ UG_RESULT _HW_DrawLine( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c )4 B! h( \2 p9 |% J4 K t7 P {6 O2 S( n! ~3 O DMA2D_InitTypeDef DMA2D_InitStruct;5 U0 [' g- ~/ M& R5 s2 v, g - l$ ^* m6 z' F X RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, ENABLE); RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, DISABLE); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M;" Y9 y, {1 ?, r1 p4 F( e DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565; /* Convert UG_COLOR to RGB565 */$ F: K' p; m; f5 ~4 C, ~! ^+ w \ DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F;" R/ {9 `' W7 v* d DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F;( K# u3 ~& V+ H DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;0 _) W w" U [0 x$ P# } " D% y4 t% ]0 l# t* \9 Y$ \# y2 O /* horizontal line */ if ( y1 == y2 )! v. B$ S3 V- V) V! K( t4 L- T: U {0 f/ {. Q3 G+ S( Q; j DMA2D_InitStruct.DMA2D_OutputOffset = 0;" Z# ~* x& s% z, I7 k DMA2D_InitStruct.DMA2D_NumberOfLine = 1;. p* k Q! [0 | DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; } /* vertical line */4 X4 Y" E% z, E! c else if ( x1 == x2 ) {* O! s) h1 y$ G6 c* o) ~# v+ c2 C DMA2D_InitStruct.DMA2D_OutputOffset = LCD_PIXEL_WIDTH - 1; DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1; DMA2D_InitStruct.DMA2D_PixelPerLine = 1;! f. {, |& s& D }8 Q# W# b4 m. t+ o$ o2 `& f$ q9 J else& h* }" k, s- f3 Y2 @: x: u. U2 m {" D# x( {, @- }" ]9 w4 p6 @* h: x return UG_RESULT_FAIL; } if ( ltdc_work_layer == LAYER_1 )5 }; L' ` H4 z1 k- X { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);0 D y8 y1 m3 ~/ ] } else9 I8 c; W" b/ `" {0 I { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);% D5 y- x" [8 c } DMA2D_Init(&DMA2D_InitStruct);* s% G7 C; e5 l. t DMA2D_StartTransfer();- @7 ] C z0 n& e4 U( s! P while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}; return UG_RESULT_OK;* l+ d5 W! n1 u- ~2 z4 p8 N% | } /* Hardware accelerator for UG_FillFrame (Platform: STM32F4x9) */ UG_RESULT _HW_FillFrame( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c ) { DMA2D_InitTypeDef DMA2D_InitStruct;* f3 g* Q7 P" s, }6 z 0 a5 g# P. M( | DMA2D_DeInit();" m: T* s7 ]# R$ N3 L6 v DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565; /* Convert UG_COLOR to RGB565 */ DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F;( j" o2 f9 F" J DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F;+ S8 x8 q3 Z: Z1 N$ I$ r) }: A DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;! w& C0 n( n0 A* x9 ?/ Z* O2 B DMA2D_InitStruct.DMA2D_OutputOffset = (LCD_PIXEL_WIDTH - (x2-x1+1));# H. q N: W8 w' e, Q2 \1 D DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1; DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; if ( ltdc_work_layer == LAYER_1 ). g- N$ P9 t! e) M7 i5 W( l { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);) H9 @$ S# z+ m }" h, o$ F# c( S/ w6 S, ]/ l2 G" Y3 ? else {: e. o8 C( S6 `. r- @ DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }" U* ^( }, [* h$ ^ DMA2D_Init(&DMA2D_InitStruct);2 o5 F7 Y3 @ g6 x% B . h. T% @8 P7 ^/ G DMA2D_StartTransfer();/ z$ k5 Y; {& d while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){} return UG_RESULT_OK; }' Z2 w: [* _5 ` /* Systick interrupt */3 g+ r- s) N! ^/ e2 M* E void SysTick_Handler(void)# B& c& w' V& s* M" E; o8 r& Z { if ( timer ) timer--;4 m ?. B6 J) L( ` \! x5 d if ( state == STATE_MAIN_MENU ), r/ }0 u- o9 ^3 y {4 }1 E/ |% z: p* A3 L1 @3 @ // TP_State = IOE_TP_GetState(); // if( TP_State->TouchDetected )( Y2 }; N1 V8 J, `, I8 ^( _ // { // if ( (TP_State->X > 0) && (TP_State->X < 239 ) ) // {3 C! y5 J- c4 w" R# U { // if ( (TP_State->Y > 0) && (TP_State->Y < 319 ) ) // { // UG_TouchUpdate(TP_State->X,TP_State->Y,TOUCH_STATE_PRESSED); // } // } // } // else) N2 }( Q3 U% F% h2 T. C) S# T, ] // {/ I% @1 ?" x3 `' [ // UG_TouchUpdate(-1,-1,TOUCH_STATE_RELEASED); i$ d; L* M* D+ O1 Q* X' P" \ // }1 y( E& G5 {! y$ f, o# a7 i } 6 G3 B# L0 {; R( X1 ^) V UG_Update();& y f! x2 _0 `+ I1 p; m }: `" t; a* A4 h& p void led_init(void) { GPIO_InitTypeDef GPIO_InitStructure; RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOG, ENABLE); GPIO_InitStructure.GPIO_Pin = GPIO_Pin_13 | GPIO_Pin_14; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT;3 g* h5 S! A$ n) C1 t0 a m GPIO_InitStructure.GPIO_OType = GPIO_OType_PP;. g# V- e, Y% f1 M8 b GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP;6 g) F- ^5 D: | GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(GPIOG, &GPIO_InitStructure); + h5 c! ~1 Z9 M3 q. j GPIO_ToggleBits(GPIOG,GPIO_Pin_14); } 4 w: Q3 @! p" k7 t, | void systick_init( void )0 c2 a% g6 y' K$ I% N6 ^3 H { /* Init SysTick (100Hz) */' p9 b) m+ `- j- V# d SystemCoreClockUpdate();9 D3 M6 X: F. M1 a7 z7 J if (SysTick_Config(SystemCoreClock / 100))% s& z$ l3 u# f8 M- m. k { /* Capture error */2 z, l6 q) W2 u4 _ while (1); }, G9 Z0 l( W8 ?. T: z X }* Q9 s, N4 d! m. B4 y /* Callback function for the main menu */0 E, L) f$ q, W- `0 g void window_1_callback( UG_MESSAGE* msg )8 b+ I0 E+ ?! d( B! o# ? {/ X+ L" o9 l/ _" W if ( msg->type == MSG_TYPE_OBJECT ) { if ( msg->id == OBJ_TYPE_BUTTON )# H: c/ R7 Y( F/ | {8 S( A0 s$ O1 V: g2 S switch( msg->sub_id ) {" v; Q6 @/ b) D4 P, M1 B case BTN_ID_0: /* Toggle green LED */' ?- \/ i8 a% A { TOGGLE_GREEN_LED;! g4 t# e- e6 S) P" F. g# K' K break;$ L, Y3 P5 r* v" V' e+ a+ @ } case BTN_ID_1: /* Toggle red LED */" O, W9 |8 S9 G' n& _" m, M# T { TOGGLE_RED_LED; break;8 {- i3 f' L3 x' f }2 e, E ]2 u# y+ Y2 Q+ ] ]; ?. X' m/ ]+ M case BTN_ID_2: /* Show ?UI info */+ N/ ~/ g! Q5 i4 w( c { UG_WindowShow( &window_2 );3 e! ?5 g1 d, ^# j break; } case BTN_ID_3: /* Toggle hardware acceleration */: @ [! F+ t- p& W0 g5 l {6 C$ Y% q8 R" h6 G/ C8 N, n if ( !hw_acc ); }" ?" q* e+ I: V. E { UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); UG_DriverEnable( DRIVER_DRAW_LINE );1 z5 f C% x2 f! B3 k UG_DriverEnable( DRIVER_FILL_FRAME ); } else { UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_BLUE ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nON" ); UG_DriverDisable( DRIVER_DRAW_LINE );/ S6 C3 ^$ J! |/ P, P UG_DriverDisable( DRIVER_FILL_FRAME );. y7 J! T1 R& M: z. U4 e8 _6 g }5 Z) L2 I( i" Q. _ hw_acc = !hw_acc;6 w* ^3 i7 f7 y7 S5 ~ break;2 W& o3 q7 b9 ^& P% R3 K! k }3 g# \ q; ~8 V6 t8 @# N case BTN_ID_4: /* Start benchmark */ { next_state = STATE_BENCHMARK_RUN; break;9 }3 {2 X1 S9 Y! D: |0 j4 X; W, \ }7 C) y; n1 S& N4 X case BTN_ID_5: /* Resize window */ { static UG_U32 tog;$ }/ K# S6 ^4 C8 W7 Z% { if ( !tog ) {1 c1 l+ `) n3 e% P. U6 B UG_WindowResize( &window_1, 0, 40, 239, 319-40 );: c+ B) I$ M7 d } else3 ^' O8 E) D6 G, W* i { UG_WindowResize( &window_1, 0, 0, 239, 319 ); }- |+ k# ~1 |# g* l0 z' p1 y tog = ! tog;# Z- z @* a v: q, j, Y/ }) y4 j break; }+ ]9 {! h9 Y6 @- s! [8 s: @ } }: h' K0 J! `( v: V } } 4 h9 O0 c, F. s0 q: S /* Callback function for the info window */ void window_2_callback( UG_MESSAGE* msg )0 e2 n2 P* b$ }7 J' P6 }; Y/ o { if ( msg->type == MSG_TYPE_OBJECT ) {+ E% o( l5 c% a if ( msg->id == OBJ_TYPE_BUTTON ) {3 k5 {" a& Z% Y3 ^: y2 O1 E switch( msg->sub_id )8 G& M1 V0 A- i. ] { case BTN_ID_0:6 l- V# }7 F9 o {+ T* m, c) _0 ~ UG_WindowHide( &window_2 );+ T) f& S/ T2 G. v break;' e& _2 m" {! V$ C8 [7 W } } } }4 G0 p0 ?5 d! V7 o5 f } /* Callback function for the result window */ void window_3_callback( UG_MESSAGE* msg ) { if ( msg->type == MSG_TYPE_OBJECT ) { if ( msg->id == OBJ_TYPE_BUTTON ) { switch( msg->sub_id )) P7 M x7 P( K2 s5 X {& \1 U' A" x* I /* OK button */ case BTN_ID_0:1 G; I2 i0 o+ Y3 {! K7 V+ f { UG_WindowShow( &window_1 );( L4 z3 C% n, M7 S. P6 l break; }+ X0 }; A9 S! T! E" { } } }, j/ V8 l! y- }7 K. s } /* better rand() function */+ R0 O/ M% T. R1 w% W: W2 x UG_U32 randx( void ) {/ }# ]9 r( n4 g0 H4 \ static UG_U32 z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345;: t7 m6 l8 F, Y' U; O# H UG_U32 b; b = ((z1 << 6) ^ z1) >> 13; z1 = ((z1 & 4294967294U) << 18) ^ b; b = ((z2 << 2) ^ z2) >> 27; z2 = ((z2 & 4294967288U) << 2) ^ b;+ q" ?* r6 S# k- r* x6 ? b = ((z3 << 13) ^ z3) >> 21;4 b0 X' r6 c0 A# c z3 = ((z3 & 4294967280U) << 7) ^ b;6 i7 d9 t6 ]! H2 ?7 O b = ((z4 << 3) ^ z4) >> 12;& ~' K8 X u8 g" E" J/ v7 Z2 J: |5 U z4 = ((z4 & 4294967168U) << 13) ^ b; return (z1 ^ z2 ^ z3 ^ z4); } |
GOOD! |
客气了,,,,, |
STM32F3DISCOVERY + UCGUI3.90A的移植(源码+视频)
STM32MP135F-DK开发板评测-Linux系统下基于gtk的计算器应用
STM32MP135F-DK开发板评测-Linux系统下的GTK计算器
STM32MP135F-DK开发板评测-裸机LTDC亮屏
基于STM32GUI TouchGFX 屏幕切换功能经验分享
STM32 GUI开发技能分享
X-NUCLEO-GFX01M1 开发板的 GUI 开发流程介绍
STM32 TouchGFX经验分享(一)
STM32 TouchGFX经验分享(二)
STM32 TouchGFX经验分享(三)