**0 L9 T z4 g! s
* @brief Clears the USARTx抯 interrupt pending bits.0 J; X: Y7 O: B) E# R, v
* @param USARTx: Select the USART peripheral. ( ^# I% J& f" W! v0 L4 g5 Q6 m8 D$ P# A( o
* This parameter can be one of the following values:6 t2 y% f3 b l% N
* USART1, USART2 or USART3.4 P$ D% K! M% ?; V; V
* @param USART_IT: specifies the interrupt pending bit to clear., z- E; a# C8 |9 n7 Q) s
* This parameter can be one of the following values: , r y5 g" ^: {9 t' i. ~% b * @arg USART_IT_CTS: CTS change interrupt ( q6 z+ g3 q! U# T$ y. @ * @arg USART_IT_LBD: LIN Break detection interrupt ; O' v& }( z7 h: `0 n) @& \1 M * @arg USART_IT_TC: Transmission complete interrupt. 1 m* ]2 E8 E' R. A5 V, M+ f * @arg USART_IT_RXNE: Receive Data register not empty interrupt. 4 w# ?! n9 @1 @* f% p4 K * / y3 W5 U% I0 j0 I( R5 ?1 T * @note 8 q( h. b; O5 `; f6 w * - PE (Parity error), FE (Framing error), NE (Noise error), ORE (OverRun " H2 Z1 h1 Z' D% r1 R
* error) and IDLE (Idle line detected) pending bits are cleared by 3 O/ b: ~% ^1 E; i7 A8 I5 [ * software sequence: a read operation to USART_SR register % |2 C* Q# L7 s5 t( z+ q9 c) b8 x
* (USART_GetITStatus()) followed by a read operation to USART_DR register * z( {% H$ h' L2 Y1 L! d * (USART_ReceiveData()). 2 ?% ~5 o3 i1 E& `3 d$ b * - RXNE pending bit can be also cleared by a read to the USART_DR register " A% V: k; A& } * (USART_ReceiveData()).
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
回复:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
《零死角玩转STM32》-系统篇教程. M+ ~( k% g( n" c" a
# F) c: W, {% m6 ~0 [2 _) A
好东西,学习学习
回复:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
回复:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
回复:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
沙发. [' V7 ^2 N& J& F! E, O
沙发
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
* @brief Clears the USARTx抯 interrupt pending bits.0 J; X: Y7 O: B) E# R, v
* @param USARTx: Select the USART peripheral. ( ^# I% J& f" W! v0 L4 g5 Q6 m8 D$ P# A( o
* This parameter can be one of the following values:6 t2 y% f3 b l% N
* USART1, USART2 or USART3.4 P$ D% K! M% ?; V; V
* @param USART_IT: specifies the interrupt pending bit to clear., z- E; a# C8 |9 n7 Q) s
* This parameter can be one of the following values:
* @arg USART_IT_CTS: CTS change interrupt
* @arg USART_IT_LBD: LIN Break detection interrupt
* @arg USART_IT_TC: Transmission complete interrupt.
* @arg USART_IT_RXNE: Receive Data register not empty interrupt.
*
* @note
* - PE (Parity error), FE (Framing error), NE (Noise error), ORE (OverRun " H2 Z1 h1 Z' D% r1 R
* error) and IDLE (Idle line detected) pending bits are cleared by
* software sequence: a read operation to USART_SR register % |2 C* Q# L7 s5 t( z+ q9 c) b8 x
* (USART_GetITStatus()) followed by a read operation to USART_DR register
* (USART_ReceiveData()).
* - RXNE pending bit can be also cleared by a read to the USART_DR register
* (USART_ReceiveData()).
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
RE:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程
回复:【原创教程】《零死角玩转STM32》初级/中级/高级/系统篇-480页PDF教程