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1. 实验平台使用百为的STM32F103开发板 2. 例程目录\百为stm32开发板光盘\stm32_gui_lib\Project\Embedded_GUI_Example\EWARM 3. 直接编译遇到一个问题 - Error[Pe147]: declaration is incompatible with "__nounwind __interwork __softfp unsigned int __iar_builtin_REV16(unsigned int)"
- (declared at line 197 of "D:\IAR Systems\ E:\MCU\STM32\百为stm32开发板光盘\stm32_gui_lib\Libraries\CMSIS\CM3\CoreSupport\core_cm3.h 1124
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4. 解决办法如下,勾选Use CMSIS
5. 去掉 $PROJ_DIR$\..\..\..\Libraries\CMSIS\CM3\CoreSupport,编译通过。
6. 打开工程,分为GUI_HAL和底层有关的,GUI_Library是上层的鼠标,文字,图像等处理,其实看起来蛮简单的。 JoyHal.c是处理板子上面的一个方向按键,
7. 看下主函数 - int main(void)
- {
- RCC_ClocksTypeDef RCC_Clocks;
- /* Set the Vector Table base location at 0x08000000 */
- NVIC_SetVectorTable(NVIC_VectTab_FLASH, 0x0000);
- NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2);
- /* Setup SysTick Timer for 10 msec interrupts */
- RCC_GetClocksFreq(&RCC_Clocks);
- if (SysTick_Config(RCC_Clocks.SYSCLK_Frequency / 100))
- {
- /* Capture error */
- while (1);
- }
- /* configure Systick priority */
- NVIC_SetPriority(SysTick_IRQn, 0x0B);
- /* Set HW structure parameters */
- HWConfig_SetHardwareParams();
- /* If the LCD Panel has a resolution of 320x240 this command is not needed, it's set by default */
- /* Set_LCD_Resolution( 320, 240 ); */
- /* Initialize the LCD */
- GL_LCD_Init();
- GL_Clear(GL_White);
- InputInterface_Init();
- ShowLoadingLogo();
- #if TOUCH_SCREEN_CAPABILITY
- /* Check if Calibration has been done*/
- TS_CheckCalibration();
- #endif
- /*Initialize cursor*/
- GL_Clear(White);
- CursorInit(GL_NULL);
- /* Menu Initialisation*/
- Show_HomeScreen();
- CursorShow(195, 80);
- /* Infinite main loop ------------------------------------------------------*/
- while (1)
- {
- #if defined(USE_STM3210C_EVAL) || defined(USE_STM32100E_EVAL)
- /* Catching touch events */
- if ( TS_IsCalibrationDone() == SET )
- #endif
- {
- ProcessInputData();
- }
- /* Time out calculate for power saving mode */
- TimeOutCalculate();
- CatchInputEvents();
- }
- }
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8. 方向按键的原理图,程序对应的就是JoyHal.c,joystick翻译成中文就是操纵杆。
9. 看下实际效果,主要用操纵杆移动鼠标,不知道为啥触摸屏没用。可能是板子跳线帽不对。看了一下cursor.c这个文件,里面只有读操纵杆的函数,估计触摸屏本来就没用。
10. LCD接口是FSMC接口,FSMC本来是存储器的接口,也可以用来驱动LCD。
11. LCD引脚配置 - void LCD_CtrlLinesConfig(void)
- {
- GPIO_InitTypeDef GPIO_InitStructure;
- /* Enable FSMC, GPIOD, GPIOE, GPIOF, GPIOG and AFIO clocks */
- RCC_AHBPeriphClockCmd(RCC_AHBPeriph_FSMC, ENABLE);
- RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOD | RCC_APB2Periph_GPIOE |
- RCC_APB2Periph_GPIOF | RCC_APB2Periph_GPIOG |
- RCC_APB2Periph_AFIO, ENABLE);
- /* Set PD.00(D2), PD.01(D3), PD.04(NOE), PD.05(NWE), PD.08(D13), PD.09(D14),
- PD.10(D15), PD.14(D0), PD.15(D1) as alternate function push pull */
- GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0 | GPIO_Pin_1 | GPIO_Pin_4 | GPIO_Pin_5 |
- GPIO_Pin_8 | GPIO_Pin_9 | GPIO_Pin_10 | GPIO_Pin_14 |
- GPIO_Pin_15;
- GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
- GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
- GPIO_Init(GPIOD, &GPIO_InitStructure);
- /* Set PE.07(D4), PE.08(D5), PE.09(D6), PE.10(D7), PE.11(D8), PE.12(D9), PE.13(D10),
- PE.14(D11), PE.15(D12) as alternate function push pull */
- GPIO_InitStructure.GPIO_Pin = GPIO_Pin_7 | GPIO_Pin_8 | GPIO_Pin_9 | GPIO_Pin_10 |
- GPIO_Pin_11 | GPIO_Pin_12 | GPIO_Pin_13 | GPIO_Pin_14 |
- GPIO_Pin_15;
- GPIO_Init(GPIOE, &GPIO_InitStructure);
- /* Set PF.00(A0 (RS)) as alternate function push pull */
- GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0;
- GPIO_Init(GPIOF, &GPIO_InitStructure);
- /* Set PG.12(NE4 (LCD/CS)) as alternate function push pull - CE3(LCD /CS) */
- GPIO_InitStructure.GPIO_Pin = GPIO_Pin_12;
- GPIO_Init(GPIOG, &GPIO_InitStructure);
- }
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12. FSMC配置 - void LCD_FSMCConfig(void)
- {
- FSMC_NORSRAMInitTypeDef FSMC_NORSRAMInitStructure;
- FSMC_NORSRAMTimingInitTypeDef p;
- /*-- FSMC Configuration ------------------------------------------------------*/
- /*----------------------- SRAM Bank 4 ----------------------------------------*/
- /* FSMC_Bank1_NORSRAM4 configuration */
- p.FSMC_AddressSetupTime = 1;
- p.FSMC_AddressHoldTime = 0;
- p.FSMC_DataSetupTime = 2;
- p.FSMC_BusTurnAroundDuration = 0;
- p.FSMC_CLKDivision = 0;
- p.FSMC_DataLatency = 0;
- p.FSMC_AccessMode = FSMC_AccessMode_A;
- /* Color LCD configuration ------------------------------------
- LCD configured as follow:
- - Data/Address MUX = Disable
- - Memory Type = SRAM
- - Data Width = 16bit
- - Write Operation = Enable
- - Extended Mode = Enable
- - Asynchronous Wait = Disable */
- FSMC_NORSRAMInitStructure.FSMC_Bank = FSMC_Bank1_NORSRAM4;
- FSMC_NORSRAMInitStructure.FSMC_DataAddressMux = FSMC_DataAddressMux_Disable;
- FSMC_NORSRAMInitStructure.FSMC_MemoryType = FSMC_MemoryType_SRAM;
- FSMC_NORSRAMInitStructure.FSMC_MemoryDataWidth = FSMC_MemoryDataWidth_16b;
- FSMC_NORSRAMInitStructure.FSMC_BurstAccessMode = FSMC_BurstAccessMode_Disable;
- FSMC_NORSRAMInitStructure.FSMC_AsynchronousWait = FSMC_AsynchronousWait_Disable;
- FSMC_NORSRAMInitStructure.FSMC_WaitSignalPolarity = FSMC_WaitSignalPolarity_Low;
- FSMC_NORSRAMInitStructure.FSMC_WrapMode = FSMC_WrapMode_Disable;
- FSMC_NORSRAMInitStructure.FSMC_WaitSignalActive = FSMC_WaitSignalActive_BeforeWaitState;
- FSMC_NORSRAMInitStructure.FSMC_WriteOperation = FSMC_WriteOperation_Enable;
- FSMC_NORSRAMInitStructure.FSMC_WaitSignal = FSMC_WaitSignal_Disable;
- FSMC_NORSRAMInitStructure.FSMC_ExtendedMode = FSMC_ExtendedMode_Disable;
- FSMC_NORSRAMInitStructure.FSMC_WriteBurst = FSMC_WriteBurst_Disable;
- FSMC_NORSRAMInitStructure.FSMC_ReadWriteTimingStruct = &p;
- FSMC_NORSRAMInitStructure.FSMC_WriteTimingStruct = &p;
- FSMC_NORSRAMInit(&FSMC_NORSRAMInitStructure);
- /* BANK 4 (of NOR/SRAM Bank 1~4) is enabled */
- FSMC_NORSRAMCmd(FSMC_Bank1_NORSRAM4, ENABLE);
- }
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13. 画按钮的函数 - void GL_DrawButtonBMP(uint16_t maxX, uint16_t minX, uint16_t maxY, uint16_t minY, uint8_t* ptrBitmap)
- {
- GL_SetDisplayWindow(maxY, maxX, maxY - minY, maxX - minX);
- GL_DrawBMP(ptrBitmap);
- GL_SetDisplayWindow(LCD_Height - 1, LCD_Width - 1, LCD_Height, LCD_Width);
- }
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14. 总结起来,这个库其实功能简单,用起来也不复杂的。
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