这是昨天程序的升级版,增加了缩放、移动、参数显示等功能。一个手指可以拖到图形,两个手指靠近或分开可以缩放。. g* H: w9 k/ Q. m
$ |8 a" f# f& v此外使用了Guess算法减少计算次数,加快显示速度。
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1 |3 j8 v4 B2 D! @% x* Y目前已知问题,手势识别还不够灵敏,等待进一步改进。
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& W4 D! u' n' \# m- #include "mbed.h"
2 `9 ^3 g) n$ Q) S, k% H" c6 b - #include "LCD_DISCO_F746NG.h"
8 K5 X& u& t$ s/ X6 I1 J4 L - #include "TS_DISCO_F746NG.h"# @' q0 H0 G+ h- c ^( n
- #include <math.h>$ D0 M# d& F6 @+ Z1 U- ?; @
. L" T2 c! |( M a- #define ITERATION 150: Y# k2 P3 L) w% ]
- #define BAILOUT 4/ B# O6 _# Z1 G8 z$ g) U8 Q
% f& F- {: Q" F, M- LCD_DISCO_F746NG lcd;
2 ]7 _4 x4 [" @( ^$ l - TS_DISCO_F746NG ts;: D: n# x1 m9 p' u
- TS_StateTypeDef TS_State;4 f1 J5 K, x# A# I I& x
- uint8_t ts_nb = 0;- n& r$ G/ q! W
, s+ D4 Z, f* ~4 S6 d1 V/ B- uint16_t tsx0[2], tsy0[2];
6 I# B3 K! M7 u+ w8 l - uint16_t tsx[2], tsy[2];
+ g9 g j1 u. A - uint8_t tscnt = 0; b, F2 Y( R& e( _5 V
- double zoom = 1;
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- Timer tmr;
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- uint8_t msg[20];1 D% W2 n h3 I9 d, h& r& c
- uint16_t screen_width, screen_height;
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, ?, x6 @: U! {- double mx1, my1, mx2, my2;4 G5 R! a' D( q: P4 H0 W
2 [4 W6 K# {9 V. P4 o- {! }1 Z- uint16_t calcMandelBrot(double x, double y)2 z& n, m N% y' k
- {
. z8 }6 E+ f. ] - uint16_t i;
$ e o( q" m8 i9 ~+ o% L - double xx, yy, tx, ty;# r! I& t! d0 N$ j9 ]5 A. g% H
- " t. v+ U5 _7 T1 P9 d
- xx = yy = 0;
3 d+ u1 T3 ] T+ Q1 k1 |$ T - i = 0;2 X6 {3 b( F- e1 i0 ?) M# A
- while((i < ITERATION) && ((xx*xx + yy*yy) < BAILOUT))$ I$ m4 z! b, E1 |
- {
# B: |! W' F7 x4 {, v- L - tx = xx*xx - yy*yy + x;
; M- `/ A+ K' Z/ f7 w& {6 K2 _# J - ty = 2*xx*yy + y;2 y; r1 S: h" |- E9 N0 n; v$ y
- xx = tx;. b; F+ s( I8 }8 L* M0 G
- yy = ty;6 J! W2 N p7 l7 r. F
- i++;
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- return i;
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4 E8 t" Q- c% J H7 g& h( [- uint8_t c[150][100];& a3 l- h7 C& ~: }% Z- R; ~
- void rectMandelBrot(double x1, double y1, double x2, double y2)
1 t4 N3 v" G( H% y' L7 ?/ s( Y - {: q( q! w7 n9 [! e
- double dx, dy;
' E8 r% Z* F8 m U( G* x - uint16_t i, j, n;0 a- }6 s+ `* e5 Q
- uint32_t color;+ v1 j4 L4 T& ^" p- a
- 5 j; _6 q* s4 t) m
- lcd.SetTextColor(LCD_COLOR_BLACK);5 H: c) E* X S
- lcd.FillRect(0, 0, screen_width, screen_height);+ \2 [* f/ g: G* E/ y6 j( W D9 _: D
- lcd.SetTextColor(LCD_COLOR_WHITE);" W7 j. S& m8 v5 O# L
- sprintf((char *)msg, "%10f", x1);, v) F; _4 {7 |$ ]/ I: n
- lcd.DisplayStringAt(screen_width+5, 224, msg, LEFT_MODE);) r/ [+ |) j f7 x6 |
- sprintf((char *)msg, "%10f", y1);
, i# i3 l+ C% |( e; P - lcd.DisplayStringAt(screen_width+5, 236, msg, LEFT_MODE);2 O9 C2 M6 ]8 Q) b0 E1 h2 {# X' \/ G
- sprintf((char *)msg, "%10f", x2);
' Q x8 _- S2 I# m( F - lcd.DisplayStringAt(screen_width+5, 248, msg, LEFT_MODE);4 g$ A) v; n& k
- sprintf((char *)msg, "%10f", y2);! j' M! c5 F5 A. n' t
- lcd.DisplayStringAt(screen_width+5, 260, msg, LEFT_MODE);
- X1 U0 D9 A; J4 h: Y$ S3 a$ e1 N - sprintf((char *)msg, " %10f", zoom);
1 m$ u% L( }9 s |5 c8 f - lcd.DisplayStringAt(screen_width+5, 212, msg, LEFT_MODE);
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" S9 s' W" e H' L - tmr.reset();7 h2 b9 R2 R$ e# b! s4 ~/ z
- tmr.start();
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/ ?+ N% [! M! _ C - dx = (x2 - x1)/screen_width;
$ _! D) w& Y9 p - dy = (y2 - y1)/screen_height;9 f2 T# F( T$ j5 b( E
- /*
) I6 e; `3 f& X5 C9 _ - for(i = 0; i < screen_width; i++)6 A$ }2 k+ H) x0 S; A& k2 j
- {
6 k7 ^; n2 k2 V! E7 ^7 r$ X k2 \ - for(j = 0; j < screen_height; j++)% @' ^0 E( b \- b5 l: C
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- color = calcMandelBrot(x1 + dx*i, y1 + dy*j);* E2 }' [- w- e# m: Q5 @
- lcd.DrawPixel(i, j, 0xFF000000 | (color<<14) | (color <<4));; i) y" P( ~& c. [
- }) B/ S' z. W- s% P& K- B. i
- }*/
% b* a' Z% d* p; H7 t d% L/ z! g - for(i = 0; i < screen_width/4; i++)
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- ts.GetState(&TS_State);# q5 m- D3 K2 l N& ]/ ~
- if (TS_State.touchDetected); q1 r5 `+ N' l: ?) h
- return;$ Z5 L, ]$ Y/ q: C1 \
- for(j = 0; j < screen_height/4; j++)+ e8 n8 u4 {8 T
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- c[i][j] = calcMandelBrot(x1 + 4*dx*i, y1 + 4*dy*j);
# a9 F; c! z4 u+ r; z: S - lcd.DrawPixel(4*i, 4*j, 0xFF000000 | (c[i][j]<<4));. W/ O6 r$ h& a/ Q* V- K
- }
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7 R% U* F5 q! w y( w/ L9 h - for(i = 0; i < screen_width/4; i++)
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- ts.GetState(&TS_State);
4 A; k4 ` S4 D - if (TS_State.touchDetected)
) |* Y% U& W5 e. k - return;! }+ S+ g/ ], Z' m4 C d' t2 q
- for(j = 0; j < screen_height/4; j++)
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- if((c[i][j] == c[i+1][j]) && (c[i][j] == c[i+1][j+1]) && (c[i][j] == c[i][j+1])). ?4 c& s( b. k: E7 j4 b1 J3 ]' j
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- lcd.SetTextColor(0xFF000000 | (c[i][j]<<4));
9 @8 R1 F$ O5 X1 |0 O) ~ S1 e1 n k7 W - lcd.FillRect(i*4, j*4, 4, 4);
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- else
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- for(n = 1; n < 16; n++)
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# q3 ? ^ i1 W$ G - color = calcMandelBrot(x1 + dx*(4*i+(n/4)), y1 + dy*(4*j+(n%4)));* E- a5 ]# _, K6 Y6 \- A! J8 y
- lcd.DrawPixel(4*i+(n/4), 4*j+(n%4), 0xFF000000 | (color<<4));7 I) o+ g6 w3 h) w+ }* f( k
- }
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- tmr.stop();* m* O4 H# o0 y/ R. }9 D4 V+ E
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- sprintf((char *)msg, " %6d ms", tmr.read_ms());
1 l5 D% Y; V7 L/ |" j+ D - lcd.SetTextColor(LCD_COLOR_WHITE);
2 j7 W$ n$ J6 v! s! P$ r8 F - lcd.SetBackColor(LCD_COLOR_BLACK);
+ b6 {3 n- W" a% p) h - lcd.DisplayStringAt(screen_width+5, 20, msg, LEFT_MODE);
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- - T& n! J3 B( k( {
- int main()
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- uint8_t status;
4 o4 _$ |3 A6 H# j" f! ^9 J5 c - uint8_t prev_nb_touches = 0;1 ]! z* Q! {+ K9 B- X
- double cx, cy, lx, ly;$ x* @. a3 }- s: I1 p- ]) z0 s2 ~
6 T" H& i; S) t- status = ts.Init(lcd.GetXSize(), lcd.GetYSize());
" U% e! o$ T" X+ b+ |1 H - if (status != TS_OK) {
$ [/ \$ U6 C, m5 c8 Q - lcd.Clear(LCD_COLOR_RED);
+ R. D! d9 ~7 G3 ^$ B8 w1 J - lcd.SetBackColor(LCD_COLOR_RED);9 V r8 F* z( L5 h8 C1 B
- lcd.SetTextColor(LCD_COLOR_WHITE);3 v4 z8 A5 |! w# R- |" U+ l+ [
- lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT FAIL", CENTER_MODE);
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- while(1);& u2 f" d5 W6 e: }/ Y3 c
- }
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- lcd.Clear(LCD_COLOR_BLACK);5 t0 T4 T1 d s9 c
- lcd.SetFont(&Font12);
# l7 S+ ?9 |2 [/ a9 ]4 `0 } - lcd.SetTextColor(LCD_COLOR_WHITE);
& F, w3 n0 o5 H/ K' F1 B" j - lcd.SetBackColor(LCD_COLOR_BLACK);! Q) {1 A1 k4 Z
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- screen_width = lcd.GetXSize() - 120;
/ v2 E$ P- D; Y" U' \# X) g, G - screen_height = lcd.GetYSize();5 s7 T" Q+ P0 T4 F7 H0 `! M I
' x! ^4 Q) q& T2 h. f- lcd.DisplayStringAt(screen_width+5, 0, (uint8_t *)"Elapsed:", LEFT_MODE);
2 L) L3 y8 {; [& ^& [ - lcd.DisplayStringAt(screen_width+5, 200, (uint8_t *)"Zoom:", LEFT_MODE);2 {' R7 D4 y3 U
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H h. Y2 h5 s - mx1 = -2.5;) O% E- b0 T7 e
- my1 = -2.5;) ]8 |0 U; |# q: A- m- G: ]$ j+ I
- mx2 = 2.5;& W1 I; U" I9 _( x- z, F- k
- my2 = 2.5;9 J+ J L$ C/ n& @7 E+ m' H) {
- rectMandelBrot(mx1, my1, mx2, my2);
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# [, e7 v" `2 P/ @0 y# F - status = 0;
_( e" X$ @/ @: O: I5 s - while(1)
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; H; W& g: I2 o R. S" K - wait(0.01);
3 r) {) T1 b% b7 l/ @! i - ts.GetState(&TS_State);8 `, q1 M& s1 [: O
- if (TS_State.touchDetected)
3 @$ h- w3 _& Q& @* ~& h - {
% p4 b5 `5 e& m4 _ - if(TS_State.touchDetected != prev_nb_touches)
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- status = 0;
6 _* f9 o: l+ w8 j0 r/ B: J - tscnt = 0;2 a, J) o# m$ J; w, R5 s+ i0 ]6 c
- prev_nb_touches = TS_State.touchDetected;
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- if(tscnt < 10)4 E7 Q# X3 {9 q, C5 a
- {
1 e% |- A! M0 }1 w+ k3 ~/ c - tscnt++;; }% \8 b- U, G* L! k
- if(tscnt == 9)
Q4 h! G0 e3 n+ J9 ?6 ^9 \ - {
( L5 k6 P6 x! Z5 _% n9 Q% o" T! t - ts_nb = TS_State.touchDetected;5 C0 K2 s/ {! v, K, ~
- lcd.SetTextColor(LCD_COLOR_BLACK);4 m* V( R5 |8 T( d' F7 {0 k
- lcd.FillRect(screen_width+5, 60, 120, 48);
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- continue;5 I/ T: r5 F$ L$ q% W, ^
- }. j- j$ U3 @) F5 k; Z
- 2 u7 O- ^: \+ o" ]* h
- switch(ts_nb): y1 [. V# r$ C! H- X; U
- {
, H* W; p2 N8 d* ~' V& [ - case 1:; i5 N7 T8 w8 }. t
- if(status == 0)
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- status = 1;7 g5 e1 ]9 g! [$ F# ^: v
- tsx0[0] = TS_State.touchX[0];: F+ @. }; ~$ d/ y) e$ ^
- tsy0[0] = TS_State.touchY[0];" }( t$ S2 O J9 \
- }
+ Y R* ~1 S; F$ _- e5 j - tsx[0] = TS_State.touchX[0];
3 s4 ]/ [, A B/ s" H4 @1 Q - tsy[0] = TS_State.touchY[0];
& \. z& r2 w4 s! W - lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);7 _* q7 p5 G9 f
- sprintf((char *)msg, "%3d", TS_State.touchX[0]);- T& ~% n% ^2 M6 B% R* _3 i
- lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);
1 t4 M- U$ [( X( @' P9 M - sprintf((char *)msg, "%3d", TS_State.touchY[0]);7 {! t0 s; v4 j6 W! t+ H. f. L: X
- lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);' a9 k) J% ]% _7 c- P2 M* v
- break;1 y( Q# x' r/ r, \% b
- case 2:
- s/ q- P7 A7 y* K0 f. m- l - if(status == 0)
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- status = 1;
' }$ E1 d. @7 @* A1 q - tsx0[0] = TS_State.touchX[0];8 g: C3 K; c) L1 ~* l& Y
- tsy0[0] = TS_State.touchY[0];
' |" L2 |$ I1 r$ w - tsx0[1] = TS_State.touchX[1];. n: w1 S, |( U n, o7 U
- tsy0[1] = TS_State.touchY[1];. i" \: D+ {( v2 z0 I* x
- }
9 W3 i X4 {! t, y" p) ?1 J6 e - tsx[0] = TS_State.touchX[0];( j$ @7 I: G0 S( ]* z% \: ?( o
- tsy[0] = TS_State.touchY[0];
5 o; z9 b P: z$ S1 a - tsx[1] = TS_State.touchX[1];
4 ]# v: G6 m: a. \& Z2 |% W - tsy[1] = TS_State.touchY[1];& `2 M5 d: q: Y3 d9 R# B6 S% c0 w
- lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);
`* k7 \& }6 ?& a* {1 Q3 v - sprintf((char *)msg, "%3d", TS_State.touchX[0]);
2 I) K8 M0 D/ G9 M - lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);
4 B0 X9 }0 D3 {6 K- `# X8 y - sprintf((char *)msg, "%3d", TS_State.touchY[0]);0 M1 V$ I$ w) n3 M8 v; j
- lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);' @4 d$ J i; ~! ^/ e1 Q
- sprintf((char *)msg, "%3d", TS_State.touchX[1]);
; {) k# t$ E6 z: d2 h7 T - lcd.DisplayStringAt(screen_width+5, 84, msg, LEFT_MODE);! y5 r' A+ k; ?& h, `6 U, _9 ^
- sprintf((char *)msg, "%3d", TS_State.touchY[1]);; D- C v8 a; d* j+ l& ?* C
- lcd.DisplayStringAt(screen_width+5, 96, msg, LEFT_MODE);
+ g7 E. I( r& |9 X" f4 n - break;2 j1 y- |& d& |3 D* h% f' {! ?
- }
$ D! T* h5 z8 L. [, ~& b4 @0 T - }
& @5 v: e4 |- F; z7 { - else
5 q( _ y3 Y9 \7 P9 [4 t3 Z9 ]8 m - {
; |2 `# i- A& F: a: |2 O - if(status)# h; Q. R) \2 \! ?
- {
2 h7 y# U$ J, C0 V7 d4 h( Q* D - lcd.SetTextColor(LCD_COLOR_YELLOW);5 p! n p- k- I3 L# j/ {
- status = 0;& l9 s! n* s: A
- tscnt = 0;
( n# M* h4 L3 x& B) @* U; M - switch(ts_nb)
: a3 K+ z# ]' W0 k7 A) @. y2 e - {- W0 f& C1 O" i, _* ]
- case 1:
2 R* }* p& H/ e - if((abs(tsx[0] - tsx0[0]) > 20) || (abs(tsy[0] - tsy0[0]) > 20))7 b0 y- ^& X& @" c+ j* Z: j+ g
- {
: R& w/ e. j. D) O& e - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)" - ", LEFT_MODE);
8 O# ^5 B6 r% ~9 s8 P# O3 x' T - cx = (tsx[0] - tsx0[0])*(mx2 - mx1)/screen_width;
& ] D5 d7 ]; w; X - cy = (tsy[0] - tsy0[0])*(my2 - my1)/screen_height;
/ u9 W7 v) U) R' _2 Z4 N# E - mx1 -= cx;
# t3 _* N/ S" J' m - mx2 -= cx;! H1 ~8 N |2 i5 u. e
- my1 -= cy;
/ m( R3 {4 {* h: Q) ~) ] - my2 -= cy;4 _4 _9 i+ t7 y* B. [# \
- rectMandelBrot(mx1, my1, mx2, my2);
+ _' F# B0 h& _/ y1 G% F& b - }/ @. c, @$ j8 A0 F
- break;
7 Y0 h) S/ U& i5 Z - case 2:
, K; |+ H: p' U5 d - if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1]) + 20) < ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1])))5 G" I" V1 q. u- a6 |1 w$ T
- {
_, m. b: H8 a9 T H% |1 P - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"out", LEFT_MODE);0 s3 W7 V* y% Z z
- zoom = zoom /2;
! ]0 a- n: E8 j7 h5 s - cx = (tsx0[0] + tsx0[1])/2;9 g/ K2 d6 U2 `0 P
- cy = (tsy0[0] + tsy0[1])/2;7 n2 b" o, V: S9 l; y! d% m1 b
- lx = (mx2 - mx1);
+ y' B3 e+ N; u* E$ S7 \, M7 W - ly = (my2 - my1);
/ [2 K; v2 ~- i - cx = cx * (mx2 - mx1) / screen_width + mx1;* e% g, I" g, l8 Z+ s( P& X
- cy = cy * (my2 - my1) / screen_height + my1;
$ O3 I2 u! R5 h1 Q# E) z5 E8 A - mx1 = cx - lx; v0 G4 M! n$ S
- mx2 = cx + lx;
1 I0 v' w: ^9 I8 t( e - my1 = cy - ly;* l' D0 E: W& G
- my2 = cy + ly;
2 Q, |" T8 \. R/ x/ p - rectMandelBrot(mx1, my1, mx2, my2);
) V: V* O0 P" h: D - }
" P0 G" P6 }7 n y5 G - else if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1])) > ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1]) + 20))8 J9 N2 ~- V* s2 I' c9 g6 Q
- {$ v+ ^7 z+ X' u1 D% F4 |
- lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"in ", LEFT_MODE);( N$ p2 _7 K- L, O& x# l. [
- zoom = zoom*2;
( N [2 j' A$ L4 l; B# ^5 }+ g - cx = (tsx0[0] + tsx0[1])/2;: E9 Q( u; J! u
- cy = (tsy0[0] + tsy0[1])/2;' T3 u/ n; E6 Y* j/ {& M$ l
- lx = (mx2 - mx1)/4;
3 i# S0 Y i1 w. U - ly = (my2 - my1)/4;
L- E0 ?9 E, ?" Z2 f3 P - cx = cx * (mx2 - mx1) / screen_width + mx1;
# y7 d2 Y6 S* {" Y5 I: \ - cy = cy * (my2 - my1) / screen_height + my1;" u$ o: h0 {8 T& c
- mx1 = cx - lx;& p: e) B. M6 N' u1 V, s
- mx2 = cx + lx;5 ]1 ?# d6 ?6 X3 k( M* a, {3 a0 k% \
- my1 = cy - ly;: ^9 W; y; j+ T& m% t: O
- my2 = cy + ly;
2 y7 ]( o8 b9 a. E9 g - rectMandelBrot(mx1, my1, mx2, my2); $ C6 \: J! k7 Y$ d& \
-
0 h& v3 D3 A" ~4 U. F& T4 o - }
7 z; g. k. {! O, D' @9 S
2 K5 Q! `1 P. Z7 l5 \# c/ n# L- break;
, T3 T& @/ V$ E/ F& S e - }5 {% M# ~# s, C4 p
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DISCO-F746NG_fract.bin.zip
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这个是曼德布罗特集的图形,茱莉亚集的计算公式略有不同
给你提点意见.
一.迭代收敛的条件是,|z|<=2.写成<2会错过一些点,比如(-2,0)* m8 b6 v7 u j g" T0 ~3 b
二.仅靠4角同色不足以判断此矩形内同色.可能会在一些半岛周围漏掉几个点. C8 Q n" a! V" q/ U
正确的做法是:( H3 \( w3 H+ O0 T( a
1.每隔4点计算颜色.
2.将4角颜色不同的小矩形标记为pend.
3.计算所有pend矩形内的每个点的颜色.; D$ G. g* i0 P# [
将此矩形标记为done.8 W) X9 X+ |" l) ^! y* {# P' [
如此矩形不是纯色,将此矩形的4个邻居标记为pend(已是done的除外)
4.重复第3步,直到没有pend.
三.对于有FPU的单片机可以光明正大的用double,但没有FPU的就惨了,软件浮点算法特慢.- ^) N4 C4 \( Z: O
可以用定点数,小数点的位置有讲究,s5p26比较合适.比float精度稍高,也没有溢出问题.' m( G( s9 T2 A( I
要注意的是判断收敛时要当做u6p26来比较,因为|z|最大能到6,|z|2能到36,超出了s5p26的范围,但不会超出u6p26.
看来也是一个分形高手啊。这个程序的确不严谨,主要目的是为了演示STM32F7DISC开发板的使用,所以有些地方显得有些粗糙了。后续会继续改进,也希望大家一起来讨论和完善。