这是昨天程序的升级版,增加了缩放、移动、参数显示等功能。一个手指可以拖到图形,两个手指靠近或分开可以缩放。) T' O2 P3 p: d1 ^
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此外使用了Guess算法减少计算次数,加快显示速度。
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目前已知问题,手势识别还不够灵敏,等待进一步改进。
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- #include "mbed.h"
: c' i3 i$ X' e; s - #include "LCD_DISCO_F746NG.h"
1 `6 g4 x# X8 N: f% Q. I- y - #include "TS_DISCO_F746NG.h"5 o8 }- h0 T4 |( t( i6 Z
- #include <math.h>
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6 ?# ~! K7 E1 |8 W4 q0 B- #define ITERATION 150' Q' C8 G0 |6 t, o/ t1 L3 r5 H
- #define BAILOUT 4
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- LCD_DISCO_F746NG lcd;
" }3 G2 A" B2 Z9 `8 f- l - TS_DISCO_F746NG ts;/ m; a R. o; C) F" S
- TS_StateTypeDef TS_State;4 `9 w0 y4 B/ s P1 J9 ^8 S
- uint8_t ts_nb = 0;
! j4 v0 a4 \- ]9 H* {' ~0 ?1 _% K - ( M# B n. |# P5 {' e) [
- uint16_t tsx0[2], tsy0[2];9 @3 Z4 J- g1 Q8 Q+ x0 W/ t
- uint16_t tsx[2], tsy[2];- g+ i, F/ \) T- {7 j) d5 d
- uint8_t tscnt = 0;
8 d; u' Y) l! B+ }1 |6 K - double zoom = 1;
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- Timer tmr;1 |7 |2 Z" G( M2 L5 Z
- 3 s8 B" q: p+ G% e, N$ X1 w
- uint8_t msg[20];8 h& T% A, R! U2 m& i, H
- uint16_t screen_width, screen_height;
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- double mx1, my1, mx2, my2;1 d- k9 E5 x9 L
& N+ i6 n1 ^& k8 f D$ k5 ]- uint16_t calcMandelBrot(double x, double y)% t+ I2 N! ~8 D9 h) w5 Q# K7 l
- {
$ r) Y( g, r0 }) S# s - uint16_t i;
, _) D6 S* K7 I5 }/ p( y3 l! v - double xx, yy, tx, ty; i7 a" u% R4 K3 M2 y; B
-
4 W9 N: v2 Y" s, N9 K2 O# ? - xx = yy = 0;
w) X8 N' P1 K - i = 0;
8 J% G: _- Y8 `) ~9 y- X5 n+ M - while((i < ITERATION) && ((xx*xx + yy*yy) < BAILOUT))
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- tx = xx*xx - yy*yy + x;
. f( G' q9 K! y# g: Y. s( R - ty = 2*xx*yy + y;
/ k' D+ f' w9 h' @6 O - xx = tx;1 G, v1 d. J+ M
- yy = ty;
, K( ]9 ?9 g2 U - i++;: Q! p' w- q1 W' \4 h- J
- }
9 }' W/ e$ i) [8 K2 i0 o4 C - return i;
% b: E6 v4 I0 ^4 U' }6 q - }
+ P+ R% v: _# ^7 w - ; `5 a% w' K" h7 i
- uint8_t c[150][100];: a9 E- u# c0 d/ K6 p
- void rectMandelBrot(double x1, double y1, double x2, double y2)
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- double dx, dy;. H9 ?( c6 K1 z
- uint16_t i, j, n;; M8 z t u2 L/ X
- uint32_t color;
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- lcd.SetTextColor(LCD_COLOR_BLACK);% ?0 V" h. }: `
- lcd.FillRect(0, 0, screen_width, screen_height);
( h4 g' b2 g6 T- g; M - lcd.SetTextColor(LCD_COLOR_WHITE);$ B+ U1 F x/ i# ^; x
- sprintf((char *)msg, "%10f", x1);
1 s; k$ m; ~) D3 T$ b' V - lcd.DisplayStringAt(screen_width+5, 224, msg, LEFT_MODE);
; K8 ?3 N! S0 v- e( D" { - sprintf((char *)msg, "%10f", y1);
2 L+ K& z) k: ?; @ - lcd.DisplayStringAt(screen_width+5, 236, msg, LEFT_MODE);# v8 D# f+ X5 D6 q7 Q
- sprintf((char *)msg, "%10f", x2);
/ ]/ m$ b. e# d$ t# K; V! _1 V! C) V7 V - lcd.DisplayStringAt(screen_width+5, 248, msg, LEFT_MODE);
( Q! l: {1 J6 p6 z5 K - sprintf((char *)msg, "%10f", y2);
, @; d- _2 y: B/ z1 t6 S4 ^0 y% W3 U - lcd.DisplayStringAt(screen_width+5, 260, msg, LEFT_MODE);
& s7 }# Z; g8 p6 z' E) u/ N - sprintf((char *)msg, " %10f", zoom);
1 C& J: c) A3 p k% c4 p) K! X& M4 F0 ` - lcd.DisplayStringAt(screen_width+5, 212, msg, LEFT_MODE);6 F/ Y, F/ q9 |: |+ G7 @; f
-
5 A+ h! `9 l% |3 N! J: s/ I: F - tmr.reset();
% I' A' s. C- E, z2 O - tmr.start();9 v( `6 u# H, q8 G
-
6 H M* T+ k* @$ z - dx = (x2 - x1)/screen_width;- H x2 Q. ?5 }7 I+ ~' t
- dy = (y2 - y1)/screen_height;; Z4 O: M- @! z$ j& _
- /*
) Y0 b! t3 ^ w3 z3 t+ L3 f - for(i = 0; i < screen_width; i++)
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! j) |" W8 u+ R7 c5 J) K - for(j = 0; j < screen_height; j++)
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- color = calcMandelBrot(x1 + dx*i, y1 + dy*j);
2 r+ N* C8 v' w9 m C - lcd.DrawPixel(i, j, 0xFF000000 | (color<<14) | (color <<4));
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' B. b3 i% s; }5 x6 j/ O1 |2 z - }*/
: L6 K7 ~# \4 `& { - for(i = 0; i < screen_width/4; i++)
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* G9 a' w0 T j4 l, \ - ts.GetState(&TS_State);
$ f9 J1 \& H/ K - if (TS_State.touchDetected). g3 A4 q# h" c" i
- return;
; l* v8 k* n K, t- N4 s - for(j = 0; j < screen_height/4; j++)$ l3 X0 t# }5 L% b
- {
% Z7 M5 w$ P3 ]5 Z8 M - c[i][j] = calcMandelBrot(x1 + 4*dx*i, y1 + 4*dy*j);
2 j8 H3 v! X5 [8 | - lcd.DrawPixel(4*i, 4*j, 0xFF000000 | (c[i][j]<<4));
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- for(i = 0; i < screen_width/4; i++)( n3 N0 ?$ ?5 `% M
- {. \- B- i3 E+ g
- ts.GetState(&TS_State);
" s6 S6 m3 k0 V2 W/ C; a$ C$ @6 Z/ K - if (TS_State.touchDetected)# m/ |. a6 X1 Z5 A& C
- return;
5 w, w0 T' _- Y: I2 M: {; o- m - for(j = 0; j < screen_height/4; j++)# P6 J0 c& P+ u' `% `$ W* N: \5 h% {
- {8 d a0 f5 V: ]; L- o+ k
- if((c[i][j] == c[i+1][j]) && (c[i][j] == c[i+1][j+1]) && (c[i][j] == c[i][j+1]))
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- lcd.SetTextColor(0xFF000000 | (c[i][j]<<4));
1 s# t1 e$ g( R \- ^0 E - lcd.FillRect(i*4, j*4, 4, 4); % h+ O8 @ ?0 f
- }) v( ~. S' \; R$ b
- else
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- for(n = 1; n < 16; n++)! }& j, Z0 S9 F7 x3 i: {
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- color = calcMandelBrot(x1 + dx*(4*i+(n/4)), y1 + dy*(4*j+(n%4)));$ _) Y" m) k6 Y& [
- lcd.DrawPixel(4*i+(n/4), 4*j+(n%4), 0xFF000000 | (color<<4));
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- }
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4 L5 b- M1 T! w# C' u. V- tmr.stop();
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- sprintf((char *)msg, " %6d ms", tmr.read_ms());4 Y: |* z d8 D+ U' {" Z
- lcd.SetTextColor(LCD_COLOR_WHITE);8 o3 L5 K$ K4 e9 Y
- lcd.SetBackColor(LCD_COLOR_BLACK);( N, o3 r. R2 l! m9 [
- lcd.DisplayStringAt(screen_width+5, 20, msg, LEFT_MODE);' C- g/ j+ p- w! M
- }
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- int main()4 W1 I+ c2 p$ V. P1 v
- {$ P9 [: ]2 V# H! w [# s" D
- uint8_t status;( f% I0 {8 \- `& x
- uint8_t prev_nb_touches = 0;
/ j9 E' Z3 y6 { - double cx, cy, lx, ly;
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9 ~. n- E7 W3 Q3 ]8 W' ^- status = ts.Init(lcd.GetXSize(), lcd.GetYSize()); " Y/ k2 P, T$ ^- Q: y
- if (status != TS_OK) {
( |8 S8 x1 f- B - lcd.Clear(LCD_COLOR_RED);8 c2 l' S0 g, L
- lcd.SetBackColor(LCD_COLOR_RED);0 b# @0 F# m) \( L7 |
- lcd.SetTextColor(LCD_COLOR_WHITE);/ j+ O7 h s* Q5 k, }
- lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT FAIL", CENTER_MODE);
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- while(1);
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: H4 ?$ G& {' n: H( V+ d - lcd.Clear(LCD_COLOR_BLACK);# J* d5 k: w& \
- lcd.SetFont(&Font12);' l. t/ V. V# w6 a2 t+ R8 D0 A
- lcd.SetTextColor(LCD_COLOR_WHITE);
/ z6 d2 v7 U) x* F8 Z% j - lcd.SetBackColor(LCD_COLOR_BLACK);
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9 Z2 h. a# o+ D/ }3 H1 ?: d3 b- screen_width = lcd.GetXSize() - 120;
; N7 E) j8 q& V1 s! L+ n - screen_height = lcd.GetYSize();& _' D+ A% f8 q- N
$ L& w! b2 j# y5 ?1 `" S, x5 s4 B5 K- lcd.DisplayStringAt(screen_width+5, 0, (uint8_t *)"Elapsed:", LEFT_MODE);
: @( R& a4 {( k ^8 V - lcd.DisplayStringAt(screen_width+5, 200, (uint8_t *)"Zoom:", LEFT_MODE);
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- mx1 = -2.5;' W5 j4 p4 A* T) P5 `
- my1 = -2.5;
1 Q. D d/ j/ @+ ?2 s, z$ p- S( } - mx2 = 2.5;
3 t! w7 o9 O: ?4 q. b - my2 = 2.5;$ I( J+ u; R0 b4 a
- rectMandelBrot(mx1, my1, mx2, my2);
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- status = 0;0 P8 r! t: u2 }6 d4 ^. O1 A) Q0 H
- while(1)
% \$ f! h5 x' q - {
$ w( ?# z' S, J% f; j# k5 k - wait(0.01);
; s6 @9 g$ m/ b' C- M - ts.GetState(&TS_State);
1 \2 Y$ i4 B) v8 Q' ? - if (TS_State.touchDetected), W5 _# `! y* V* x
- {
% ?! J0 p/ X u7 k+ [ - if(TS_State.touchDetected != prev_nb_touches)
6 Z- d7 j# a( r9 G/ o l - {
+ O5 p" z) o2 T! J+ K$ a - status = 0;
# o) E# R" D k9 K( C- L- r" | - tscnt = 0;
: ?; f2 R1 S5 u2 ? - prev_nb_touches = TS_State.touchDetected; 5 |+ i. ]1 p% O2 b# |( T0 D1 t+ B. o
- }
- O9 M: P F% I -
t4 J. |6 v9 l, t8 P3 z- I4 i - if(tscnt < 10)3 l9 P1 }% s. z5 f# J
- {* A; P& n m8 d! X8 x* B: K
- tscnt++;
5 K# W; j# v. ^! g6 J - if(tscnt == 9)4 b! Z. I- U. h! V, B
- {: ^2 d6 F& o: s; B9 E1 n
- ts_nb = TS_State.touchDetected;
6 ~! w* d* C/ \0 O2 z - lcd.SetTextColor(LCD_COLOR_BLACK);
* U4 g V9 J9 a, f8 Y2 j! E/ E- Q - lcd.FillRect(screen_width+5, 60, 120, 48);, k" h- a& R: \' [+ w# x% U% o) V
- }
& x4 C1 R* |2 ?; u6 Q+ O& X - continue;* p: f$ g: k( C5 t0 F
- }* u9 c8 b2 k0 [. L. `. F
-
" F3 {9 L& |$ _8 ?; `, \& N - switch(ts_nb)
/ r& x) ~0 Q( T* t% s1 c6 s5 p* v - {
' N3 z; o, }" C$ u3 S( d) S - case 1:
% k( T; L0 o9 Q; o - if(status == 0)
3 P) {0 A+ U6 S8 b* V4 o - {$ x" a/ D) T4 ~8 e* o4 P9 L
- status = 1;2 _) n/ U# E+ h2 l" O; X( `+ X
- tsx0[0] = TS_State.touchX[0];( U r- ~3 }7 D" c
- tsy0[0] = TS_State.touchY[0];
& i* Y) }% U5 S# T0 L5 L - }( S3 t: }7 N, H8 c! b- ?! b
- tsx[0] = TS_State.touchX[0];8 K) ?% n" x6 L9 ]- }/ X
- tsy[0] = TS_State.touchY[0];7 R0 c( x4 s1 |( k' h& g6 G
- lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);4 F, f7 j' s* t! D' h7 s
- sprintf((char *)msg, "%3d", TS_State.touchX[0]);
+ J/ {1 q* n, ~9 l( ^% O8 b2 R - lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);
4 S+ g) Z M5 y8 H - sprintf((char *)msg, "%3d", TS_State.touchY[0]);
1 W7 |5 i/ g4 I8 | - lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);
5 y# e" R2 s( B1 l3 e0 | - break;+ a6 \# A8 v6 y5 i1 \$ y' f! @7 r9 X. O
- case 2:2 u: Y$ M( r" t$ ^% t+ G
- if(status == 0)
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- status = 1;
9 C, }" z ]1 A! `" S - tsx0[0] = TS_State.touchX[0];
8 t. r- A7 |5 j4 T% \& e2 Z - tsy0[0] = TS_State.touchY[0];
E/ Z, Q6 a* I# \. e) `, _7 O% W - tsx0[1] = TS_State.touchX[1];; K( W# ?; O+ W# v
- tsy0[1] = TS_State.touchY[1];- m0 a# }; n- M2 v, o2 i
- }
7 R8 d- e D* r$ D7 S# L - tsx[0] = TS_State.touchX[0];
. v, j8 N; r# \( N C3 D - tsy[0] = TS_State.touchY[0];5 b! Q. k5 W$ j1 S
- tsx[1] = TS_State.touchX[1];
* g& N6 y( {$ ]* |1 r5 v - tsy[1] = TS_State.touchY[1];9 u/ p: X" w' O* h
- lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);
' C, B. q% v$ u# i - sprintf((char *)msg, "%3d", TS_State.touchX[0]);
0 Z& i' U7 I" q# X2 l - lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);
- j! b9 Z; G' U - sprintf((char *)msg, "%3d", TS_State.touchY[0]); P$ ^" J R/ S" K2 d1 M1 D
- lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);
3 {) d- \/ d0 A/ Q - sprintf((char *)msg, "%3d", TS_State.touchX[1]);
% S$ n+ Z/ K& b2 C4 N# m3 x0 z) q3 A# b# S - lcd.DisplayStringAt(screen_width+5, 84, msg, LEFT_MODE);5 g$ K6 F$ t# W5 G2 K
- sprintf((char *)msg, "%3d", TS_State.touchY[1]);
8 Z; T( a9 C y! A8 F5 ~: G# h - lcd.DisplayStringAt(screen_width+5, 96, msg, LEFT_MODE);
0 e, S u, `( Y k3 z8 \6 Y - break;
% X: _( O( p* z% i u - }
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- {8 G7 z: f2 B) ~' u1 z
- if(status)
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- lcd.SetTextColor(LCD_COLOR_YELLOW);
8 [' w1 F( c$ L0 O& j | - status = 0;4 c, d, B4 N8 t6 y
- tscnt = 0;) N" w: \6 D& L R
- switch(ts_nb)
! ?; [8 y( y$ w - {
' L( z0 k9 Q$ w) M - case 1:0 T2 P& Z; G. k2 a6 k; r ^
- if((abs(tsx[0] - tsx0[0]) > 20) || (abs(tsy[0] - tsy0[0]) > 20))
3 e: n: B$ w; O - {
. a) w. r3 m g! S0 ^0 z - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)" - ", LEFT_MODE);! h) Z* O/ s. ~. i$ t
- cx = (tsx[0] - tsx0[0])*(mx2 - mx1)/screen_width;
+ ?$ C/ ]" w1 i! [ - cy = (tsy[0] - tsy0[0])*(my2 - my1)/screen_height;
, s" u: {* o# } - mx1 -= cx;- h; J9 `- {5 p* d8 I; t
- mx2 -= cx;
( N' z# ]/ r0 H. t5 I+ X+ r7 C - my1 -= cy;
! G# E' ~5 p- r: R5 n" I( V0 d - my2 -= cy;
/ H6 A; `8 \5 Z6 V6 O* \ q - rectMandelBrot(mx1, my1, mx2, my2);2 b- l0 l0 c$ K5 [) \
- }
/ N8 p0 _; A( p) s& x+ e2 M2 ^ - break;
& q0 Z, y7 S* \* t - case 2:
P4 @/ Y! B! s% v8 P* q0 A/ y - if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1]) + 20) < ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1])))
8 W0 k" Z4 P9 e- @ - {* S" \- v7 f' X
- lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"out", LEFT_MODE);
& a9 M2 h6 x: _4 E* U - zoom = zoom /2;, I5 ^8 F7 T1 V" n; L8 P1 O' V
- cx = (tsx0[0] + tsx0[1])/2;
% s- a: i$ n+ _0 D; S0 |7 }- k% t - cy = (tsy0[0] + tsy0[1])/2;
; z0 j2 p( ]* Z. e- M: I( K+ } - lx = (mx2 - mx1);
6 X& T5 \. k+ i - ly = (my2 - my1);2 x8 ^: B, @7 X1 h8 P' m" Z! i
- cx = cx * (mx2 - mx1) / screen_width + mx1;! x. P9 P/ ^) l
- cy = cy * (my2 - my1) / screen_height + my1;& R+ i" J! }9 y+ U4 v
- mx1 = cx - lx;( ?/ r; o% ]# {3 E7 B, Q4 z
- mx2 = cx + lx;5 d( Y8 q& E6 g. R/ n# l {3 h
- my1 = cy - ly;
5 X3 Q+ q; W0 S- C2 _% h( G) O - my2 = cy + ly;
/ b8 I& D( W- Z2 i, C - rectMandelBrot(mx1, my1, mx2, my2); & ~; l' B% D# g3 \* y( C
- }1 i3 T) o* B2 ]/ n) t7 x
- else if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1])) > ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1]) + 20))0 v8 ^/ T8 X9 m. ~9 V
- {
! f. f) @3 U3 o* w; h - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"in ", LEFT_MODE);; y* _5 a& a( S+ X" ^: H4 m" o6 W
- zoom = zoom*2;
$ }9 d6 {7 l/ F5 C' e2 X4 i8 X - cx = (tsx0[0] + tsx0[1])/2;
2 _ ]7 \, {& @ - cy = (tsy0[0] + tsy0[1])/2;
& Q( w4 u/ ]' _. }: ` - lx = (mx2 - mx1)/4;
/ _1 n! ?" c; c - ly = (my2 - my1)/4;
( }8 t+ `1 e4 y3 X$ u2 v. f. A1 U - cx = cx * (mx2 - mx1) / screen_width + mx1;
( A( {. V$ E [' w, a7 s$ A - cy = cy * (my2 - my1) / screen_height + my1;) n& Z% t/ K& N
- mx1 = cx - lx;; r- K; I' U$ Y3 {* u+ r) b
- mx2 = cx + lx;8 u! s& ?7 F1 F8 S. S. h
- my1 = cy - ly;
% G( |, A; L5 L8 R/ r8 `8 c - my2 = cy + ly;
# G/ a# q* @, G' o2 i% ^% U+ X - rectMandelBrot(mx1, my1, mx2, my2);
" b( T: r. V4 R/ N3 s -
0 c* I8 y: m# x0 _ - }
, O3 H, E( K a. L5 H. K - " \8 N7 j, w4 I1 v( t
- break;: l: V' w8 T( z# O" u0 ?
- }
' T9 Y3 M% Y( D% H - } d! ?- L( P( q5 P* E
- }
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编译后的BIN文件,可以直接下载运行。
DISCO-F746NG_fract.bin.zip
(31.95 KB, 下载次数: 6)
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这个是曼德布罗特集的图形,茱莉亚集的计算公式略有不同
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给你提点意见.
一.迭代收敛的条件是,|z|<=2.写成<2会错过一些点,比如(-2,0)
二.仅靠4角同色不足以判断此矩形内同色.可能会在一些半岛周围漏掉几个点.
正确的做法是:
1.每隔4点计算颜色.
2.将4角颜色不同的小矩形标记为pend.% w- O2 T( _5 L4 S
3.计算所有pend矩形内的每个点的颜色.
将此矩形标记为done.* e f4 D' O! ]5 n2 e p _
如此矩形不是纯色,将此矩形的4个邻居标记为pend(已是done的除外)" Y3 P! M0 k5 }. w9 E Y
4.重复第3步,直到没有pend.4 K. s' u/ w0 h4 M; T% _$ e3 t
三.对于有FPU的单片机可以光明正大的用double,但没有FPU的就惨了,软件浮点算法特慢.
可以用定点数,小数点的位置有讲究,s5p26比较合适.比float精度稍高,也没有溢出问题.
要注意的是判断收敛时要当做u6p26来比较,因为|z|最大能到6,|z|2能到36,超出了s5p26的范围,但不会超出u6p26. M6 o! e) `' m: r5 Q$ q2 g$ s
看来也是一个分形高手啊。这个程序的确不严谨,主要目的是为了演示STM32F7DISC开发板的使用,所以有些地方显得有些粗糙了。后续会继续改进,也希望大家一起来讨论和完善。