这是昨天程序的升级版,增加了缩放、移动、参数显示等功能。一个手指可以拖到图形,两个手指靠近或分开可以缩放。
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此外使用了Guess算法减少计算次数,加快显示速度。
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' G. Q, J* U y: S1 w目前已知问题,手势识别还不够灵敏,等待进一步改进。# n) I' S0 r+ y# Q/ x8 F5 h
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- #include "mbed.h"* ^) Y0 X* o8 Y5 N5 y4 Z
- #include "LCD_DISCO_F746NG.h"* P/ T1 N) `# Z) B) ^, t+ H5 q9 v
- #include "TS_DISCO_F746NG.h"
; _6 J: }1 F5 v) R - #include <math.h>& n, P$ [4 P8 K8 X0 C o
- ; ]7 x: K! L1 ? {- x
- #define ITERATION 150
. ~4 x4 l) \2 H/ h0 ~4 p - #define BAILOUT 4
# x7 p3 x1 A/ [5 w8 W
- _' l i" C0 h3 Q% K- LCD_DISCO_F746NG lcd;
# Z" s4 Z- F; E% G+ W" H0 c - TS_DISCO_F746NG ts;- b' ^0 d$ @& J* n; [& i- Y- A
- TS_StateTypeDef TS_State;8 O6 N: f+ i( z$ [) q, x+ O' X
- uint8_t ts_nb = 0;9 _$ {8 {; k6 P. Z* o) \
- C+ t! H _& q) Q4 \0 M
- uint16_t tsx0[2], tsy0[2];
5 y$ Q6 g. c. @ B - uint16_t tsx[2], tsy[2];
- s3 J; o# p1 r* s2 N - uint8_t tscnt = 0;( k" L0 d7 n5 z$ K/ Q
- double zoom = 1;
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- Timer tmr;/ y: r& k" \9 R8 T4 C' Y0 Q
- $ C& r' E% t2 R7 e% W- k
- uint8_t msg[20];3 m' Y/ t& i# z: O
- uint16_t screen_width, screen_height;
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- double mx1, my1, mx2, my2;
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- uint16_t calcMandelBrot(double x, double y)0 u4 U6 i! L# E- E3 l
- {4 P! s8 L3 x" c* x2 H
- uint16_t i;- y M$ A$ `/ @$ y# U
- double xx, yy, tx, ty;
# l3 F7 [& B" |/ L - ( v# r2 l6 g7 M
- xx = yy = 0;
: h( r, ~2 S9 a8 @8 @+ T+ Y5 [: L& H - i = 0;' G% G" q- J0 W: Y
- while((i < ITERATION) && ((xx*xx + yy*yy) < BAILOUT))
1 O4 ~& b3 U. E. t' e - {
1 x0 i/ B) f0 {6 @+ r9 s - tx = xx*xx - yy*yy + x;& h! @% d# f$ G$ y. z! @- Z
- ty = 2*xx*yy + y;
( c" z+ t% \" D8 H8 F( `7 ]' S - xx = tx;
: v. Z2 E4 `5 _8 u' i) u6 { - yy = ty;5 X" q, i- |6 }1 |& V8 b. c2 _, l
- i++;8 m% K4 M# ~/ Y
- }
% @% K7 d1 b0 W$ l% w - return i;, W" K2 H! m$ h9 U/ O
- }+ r' S: ^$ O8 o+ X: s8 ?( r3 G5 S1 A
r H2 C# V% F0 ^7 o M- uint8_t c[150][100];5 A& c/ y6 Y8 O, y
- void rectMandelBrot(double x1, double y1, double x2, double y2)+ Z" s# Q' [+ t1 d) ^
- {
" W1 B0 L% a& F5 \, \! O% \2 | - double dx, dy;
& l- E7 B8 ]- G1 B( Y/ C: b - uint16_t i, j, n;4 |- Z' s0 }3 T" l' v* x8 E
- uint32_t color;
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- lcd.SetTextColor(LCD_COLOR_BLACK);
/ N- R4 U' [) Z1 V7 a# e# T - lcd.FillRect(0, 0, screen_width, screen_height);
) B) s: }' c7 T - lcd.SetTextColor(LCD_COLOR_WHITE);
* T* r! i. E" d4 k: d s - sprintf((char *)msg, "%10f", x1);
! K+ }' e) o) N, m - lcd.DisplayStringAt(screen_width+5, 224, msg, LEFT_MODE);# r' }4 p2 x# h& J( a5 {
- sprintf((char *)msg, "%10f", y1);
2 y8 r. s$ @2 Y - lcd.DisplayStringAt(screen_width+5, 236, msg, LEFT_MODE);( C6 D/ a( e8 Q2 Z/ |
- sprintf((char *)msg, "%10f", x2);4 ]3 S* g! H4 d) H9 g0 A
- lcd.DisplayStringAt(screen_width+5, 248, msg, LEFT_MODE);
; X6 M( G# A( P2 C8 y: r" R8 D: x - sprintf((char *)msg, "%10f", y2);1 z7 j+ [( \; B1 j& B2 C( |
- lcd.DisplayStringAt(screen_width+5, 260, msg, LEFT_MODE);
9 O' X$ r# |2 N - sprintf((char *)msg, " %10f", zoom);* }- i6 f: Z$ U: }% |
- lcd.DisplayStringAt(screen_width+5, 212, msg, LEFT_MODE);
- I* ^* c6 [+ J J, G& S& u a - 9 y, L+ Q# {- _/ L% h1 {+ c1 x
- tmr.reset();
% I m3 ~) t- M1 P6 U: y - tmr.start();
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- dx = (x2 - x1)/screen_width;2 L! ~2 f. [7 T8 m' [3 m2 r, @* Y
- dy = (y2 - y1)/screen_height;
' D n. |/ j1 @ - /*
- h; n( z7 q5 }4 M - for(i = 0; i < screen_width; i++)6 [: I. e, e* w* z5 R. M
- {
& h6 _$ U/ G8 e6 `2 l - for(j = 0; j < screen_height; j++)
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- color = calcMandelBrot(x1 + dx*i, y1 + dy*j);- `( g2 m1 u% S2 z
- lcd.DrawPixel(i, j, 0xFF000000 | (color<<14) | (color <<4));
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- }*/
4 l$ J2 z5 j& J- P5 y1 z - for(i = 0; i < screen_width/4; i++)- B! H5 k) k" i
- {
/ v2 V u j$ }' a0 G$ [ - ts.GetState(&TS_State);
) W) t* Z x. E' E8 ~' N- [ - if (TS_State.touchDetected); X+ L/ A: Q- A
- return;
. `3 {# d- F- n& I: O/ n - for(j = 0; j < screen_height/4; j++)
% n0 X8 e5 E! Z/ B - {# R3 d: s' ]+ [$ O7 u4 r( k
- c[i][j] = calcMandelBrot(x1 + 4*dx*i, y1 + 4*dy*j);
9 n0 I; I: v+ R& U - lcd.DrawPixel(4*i, 4*j, 0xFF000000 | (c[i][j]<<4));
+ z5 O& k+ h4 L/ @ - }
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-
) [* H) R9 j: F- ]1 b7 V# D) ~6 q - for(i = 0; i < screen_width/4; i++), p3 o4 b% ?7 @& N. R: ~
- {! A4 @+ @4 j+ h' _! m! A& x, r: H9 {& C
- ts.GetState(&TS_State);
6 t4 O& F: H3 H5 G0 S0 N( N - if (TS_State.touchDetected)
0 x% k1 `. T4 W& S - return;
& J+ o* x' |' m- g) V - for(j = 0; j < screen_height/4; j++)
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- if((c[i][j] == c[i+1][j]) && (c[i][j] == c[i+1][j+1]) && (c[i][j] == c[i][j+1]))
- w6 ^8 h3 t/ U7 v: d5 d - {
& e4 t9 x7 F* V2 ^( h - lcd.SetTextColor(0xFF000000 | (c[i][j]<<4));/ l1 k) `: R" k7 w$ s
- lcd.FillRect(i*4, j*4, 4, 4);
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- {
* }; l' }7 I! F \7 O- _6 b - for(n = 1; n < 16; n++)7 C4 Y: Z: h- h& T
- {
6 s$ \$ X+ n" i: z# H Q+ k - color = calcMandelBrot(x1 + dx*(4*i+(n/4)), y1 + dy*(4*j+(n%4))); ~* n7 X2 P5 @* w" k
- lcd.DrawPixel(4*i+(n/4), 4*j+(n%4), 0xFF000000 | (color<<4));
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- }
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w( R& v, v5 z0 r! w( Y" ]7 V/ q- tmr.stop();" v; V3 P F2 u, }) ~) w9 S
- : \' L2 u! w5 W" r, {% D
- sprintf((char *)msg, " %6d ms", tmr.read_ms());
4 V% [; F7 w, [5 w% ^) r - lcd.SetTextColor(LCD_COLOR_WHITE);
5 \4 |- H6 K3 C$ i5 k - lcd.SetBackColor(LCD_COLOR_BLACK);
8 m& N* g* k3 z1 y$ X - lcd.DisplayStringAt(screen_width+5, 20, msg, LEFT_MODE);$ p- y7 A$ W7 |) `
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# n, v: M' y2 _$ B; [- int main()
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- uint8_t status;% W& k, m: t8 |5 R( H
- uint8_t prev_nb_touches = 0;
( h* d4 Z) \: b0 b - double cx, cy, lx, ly;
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- status = ts.Init(lcd.GetXSize(), lcd.GetYSize()); 1 M* I4 Y. `" V, ]2 a
- if (status != TS_OK) {
# r4 ?3 F3 f: X& }% n$ B: @ - lcd.Clear(LCD_COLOR_RED);
& E! `! K3 B7 [5 d+ o - lcd.SetBackColor(LCD_COLOR_RED);" w- ?' [* m+ j: A' b
- lcd.SetTextColor(LCD_COLOR_WHITE);, R/ l3 {+ C5 ^
- lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT FAIL", CENTER_MODE);* s% v4 f: t! ]2 `5 D7 r
-
9 j% x7 u8 m1 ?$ H - while(1);
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-
. z% i- R0 l+ p - lcd.Clear(LCD_COLOR_BLACK);
" e. O# G! M1 y+ n - lcd.SetFont(&Font12);
( B/ B* [6 D) `$ ~) P - lcd.SetTextColor(LCD_COLOR_WHITE);, V) j! h' `4 T* G
- lcd.SetBackColor(LCD_COLOR_BLACK);
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- screen_width = lcd.GetXSize() - 120;
* v7 c. ]% E. K2 H1 G - screen_height = lcd.GetYSize();
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- lcd.DisplayStringAt(screen_width+5, 0, (uint8_t *)"Elapsed:", LEFT_MODE);
% N2 t+ n/ h/ q% e& } P. r: H) k - lcd.DisplayStringAt(screen_width+5, 200, (uint8_t *)"Zoom:", LEFT_MODE);
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+ v: D* R3 a2 N+ t2 M. U3 q - mx1 = -2.5;, v1 D, o$ r, K' ]9 e
- my1 = -2.5;
/ Q% m2 u( u5 ?' p# k3 w) F3 q4 Z - mx2 = 2.5;
' i" F' U; U4 b" t" [ - my2 = 2.5;
. G7 n/ c# L( N) C# y - rectMandelBrot(mx1, my1, mx2, my2);% {! e; {' A0 P( W9 f" ?
- : d. d& {$ o& N- ~3 X' m
- status = 0;/ R" f- S8 m: K$ P" h0 \, M$ ]
- while(1)( y Q* E. b; d0 z- x* Y2 F0 {
- {
" l) J+ }3 J3 y# H/ |# R l - wait(0.01);" m$ s* M( H9 T& X
- ts.GetState(&TS_State);7 Q# @1 T0 C0 Y2 J
- if (TS_State.touchDetected)
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- if(TS_State.touchDetected != prev_nb_touches)4 I! x( W: b" X- d
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- status = 0;
% S5 m: _ @( l/ _: Q - tscnt = 0;
" |) d- ^- c" }/ `% _+ i - prev_nb_touches = TS_State.touchDetected;
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- $ \: u! k, B$ ^, ~* w
- if(tscnt < 10)
2 J' `2 e: F6 A3 u" o! H0 h - {
: E9 ]0 B! n9 G9 B+ { - tscnt++;' }5 l, \. ^" z! i, ]1 m
- if(tscnt == 9)
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- ts_nb = TS_State.touchDetected;0 Q5 z/ [4 p/ j
- lcd.SetTextColor(LCD_COLOR_BLACK);, @& ~% j; G1 R5 v" O
- lcd.FillRect(screen_width+5, 60, 120, 48);
& u& G1 U* D5 S1 I# C6 b9 p - }
+ J$ X0 h0 H- G* [% ` - continue;' D+ `, Y4 S! G% i+ o5 ?0 j. l- T- k
- }
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- switch(ts_nb)
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- case 1:5 T. A. w! o' R- X- Z" ~# b
- if(status == 0)
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- status = 1;( s2 I0 m7 T6 ~! J% y& p
- tsx0[0] = TS_State.touchX[0];
; [# |& r$ S( s1 i: k - tsy0[0] = TS_State.touchY[0];
# X& ~) q6 m, B9 i" |0 o - }/ Y, `' e5 U) j7 G) N1 y
- tsx[0] = TS_State.touchX[0];8 {6 E9 `8 p) L- Y; Q
- tsy[0] = TS_State.touchY[0];
. p0 D$ b/ e) e+ Y - lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);
# t" w2 W2 z, h8 [; p3 f+ O7 p - sprintf((char *)msg, "%3d", TS_State.touchX[0]);
3 c1 J" i+ R b2 M - lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);- D9 B3 A* i+ I6 e+ h9 i( A7 v; w
- sprintf((char *)msg, "%3d", TS_State.touchY[0]);
: m" u/ Q$ h" ?0 A: H5 P - lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);
( m; u+ j( M" e4 B0 v; M - break;
* ]5 }+ {% V! Y) j4 T2 `2 e* G - case 2:9 x" R( w7 w1 @( P
- if(status == 0)
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- status = 1;- C1 R# k, r O | }( z- C
- tsx0[0] = TS_State.touchX[0];' ^4 i. }( R6 A, n
- tsy0[0] = TS_State.touchY[0];* E0 @6 a! u$ Q6 k
- tsx0[1] = TS_State.touchX[1];
' P! Z0 B" l% ?( a- j - tsy0[1] = TS_State.touchY[1];
, M9 u0 R- l$ _ - }4 |& ^ S% J3 _* x8 N2 @
- tsx[0] = TS_State.touchX[0];- e% p6 M: G; D ]
- tsy[0] = TS_State.touchY[0];/ ]: L% G$ @ x2 w" f, g- f
- tsx[1] = TS_State.touchX[1];2 C9 ]- n) |( P- n# Y
- tsy[1] = TS_State.touchY[1];
8 f- [/ M# }: ~6 _ - lcd.SetTextColor(LCD_COLOR_LIGHTBLUE);
2 z: J1 B0 S" V1 x3 j9 g - sprintf((char *)msg, "%3d", TS_State.touchX[0]);
" k2 o# F+ Y) P" X- t7 Z - lcd.DisplayStringAt(screen_width+5, 60, msg, LEFT_MODE);2 d% Y' T1 M" V& Q" ^# N
- sprintf((char *)msg, "%3d", TS_State.touchY[0]);
- j0 h+ D1 J% a) c+ ]2 @ - lcd.DisplayStringAt(screen_width+5, 72, msg, LEFT_MODE);
1 |$ K. S4 D! ^8 w& } - sprintf((char *)msg, "%3d", TS_State.touchX[1]);
- Y# \% `! ?" S: O2 G - lcd.DisplayStringAt(screen_width+5, 84, msg, LEFT_MODE);, g! C9 H- J9 ?# t
- sprintf((char *)msg, "%3d", TS_State.touchY[1]);6 T; s% T. `8 f+ E, U, |- I
- lcd.DisplayStringAt(screen_width+5, 96, msg, LEFT_MODE);' Q% J& c8 j" ]$ Z4 V. _3 G8 Z9 C; O
- break;
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- }
5 u% u# m* E* n" i/ p - else
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- if(status)7 H) R0 [2 O6 B% Y0 u8 N. f# _' _
- {
3 \. z* G+ I# ~ - lcd.SetTextColor(LCD_COLOR_YELLOW);
/ s* f: K% H& c: j$ J' `* a - status = 0; |5 P. B! Q B$ R& F
- tscnt = 0;
6 f! S8 v2 y1 ?) t8 T - switch(ts_nb)& r: E. N' j, N1 l
- {4 I0 ]& X& w: n6 ^4 ]* M
- case 1:& M/ S" s1 Y2 j) ]- V8 Q
- if((abs(tsx[0] - tsx0[0]) > 20) || (abs(tsy[0] - tsy0[0]) > 20))
/ ^' T* f n) D - {
) i. B1 J' Y# B- \( m, ~' p, Z0 k/ n - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)" - ", LEFT_MODE);
e: S" r8 Y) P - cx = (tsx[0] - tsx0[0])*(mx2 - mx1)/screen_width;6 ~6 E; {4 R* L v; K4 K
- cy = (tsy[0] - tsy0[0])*(my2 - my1)/screen_height;
6 U# ? Z. D7 K- U% Y7 I - mx1 -= cx; i7 O# z2 b$ K0 x7 J, Z
- mx2 -= cx;
0 k# a4 c4 x. H/ ?7 v) }1 G5 g - my1 -= cy;# m$ F1 Q! P8 g# J: e
- my2 -= cy;
! N2 J* L" N1 a! M' }& Q" M - rectMandelBrot(mx1, my1, mx2, my2);) j* Y% ^) Y8 u5 v" ~
- }
+ ?; r# P# H. J* } - break;/ v( U1 [' y7 e7 p0 }
- case 2:* @# `8 c8 P+ P
- if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1]) + 20) < ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1])))
+ q8 K% J, X& k/ k# i - {
( I, ?8 [; J- @1 _& N8 T" n - lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"out", LEFT_MODE);7 N* ~( ~3 B+ x+ H5 M% C9 j
- zoom = zoom /2;7 s5 @8 _9 Z9 O8 H
- cx = (tsx0[0] + tsx0[1])/2;( v% T6 K6 Y! j. g. G5 p
- cy = (tsy0[0] + tsy0[1])/2;
: J5 b T! Z# Y1 B+ B% I6 ? - lx = (mx2 - mx1);6 h" ^2 t/ b, B/ c+ ?
- ly = (my2 - my1);
# }8 Q% D$ m& ? U, a& C - cx = cx * (mx2 - mx1) / screen_width + mx1;) l) {. C F7 A a; \
- cy = cy * (my2 - my1) / screen_height + my1;
- v. t0 j. u1 J* G. g0 W* M - mx1 = cx - lx;
! L! m" H6 } [9 E* G4 P/ ?6 ? - mx2 = cx + lx;
z& W% s5 l! T* y( i( l6 G - my1 = cy - ly;0 w- J% {# d, P- {2 E: q
- my2 = cy + ly;8 ]5 t1 D' u$ R3 ^+ }( `8 Q
- rectMandelBrot(mx1, my1, mx2, my2);
0 v" f" a/ a' z9 X - }9 y( ?# b4 E9 b0 ~5 O* C
- else if(((tsx[0]-tsx[1])*(tsx[0]-tsx[1])) > ((tsx0[0]-tsx0[1])*(tsx0[0]-tsx0[1]) + 20))1 B/ ~2 W% u) F/ j
- {/ g% w( q' S+ @2 k- p
- lcd.DisplayStringAt(screen_width+41, 200, (uint8_t *)"in ", LEFT_MODE);) ~6 Q, x7 w% |+ p' |; ]2 @
- zoom = zoom*2;" p5 g/ ^6 ^* v8 `$ D9 E+ b
- cx = (tsx0[0] + tsx0[1])/2;
$ \1 L( t, R$ B: F# D0 U8 | - cy = (tsy0[0] + tsy0[1])/2;
% B/ j$ j1 m3 V$ d9 g! Y- T - lx = (mx2 - mx1)/4;# G- X3 E/ y: I% X& \/ R" D2 r. T
- ly = (my2 - my1)/4;0 Z' R9 |4 ]) u+ o
- cx = cx * (mx2 - mx1) / screen_width + mx1;3 o( M- E- F1 l0 a* a
- cy = cy * (my2 - my1) / screen_height + my1;
( X5 {2 R! e! ~8 J& h' L) w - mx1 = cx - lx;5 x% k I& f3 O p
- mx2 = cx + lx;9 D9 @" @( D/ O% E: q
- my1 = cy - ly;4 h' T) X x: Z f) ~% d9 C
- my2 = cy + ly;
" F8 }8 n/ r+ ?$ k- t - rectMandelBrot(mx1, my1, mx2, my2);
+ H9 Z/ A9 `0 J" q& p& X8 M -
$ \$ ]# R3 `" t - }
) r& l/ l2 v( k1 U
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DISCO-F746NG_fract.bin.zip
(31.95 KB, 下载次数: 6)
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这个是曼德布罗特集的图形,茱莉亚集的计算公式略有不同
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给你提点意见.7 l2 L/ e+ `" n6 y4 t
一.迭代收敛的条件是,|z|<=2.写成<2会错过一些点,比如(-2,0)3 F8 a+ Y+ c9 c, n7 v. \
二.仅靠4角同色不足以判断此矩形内同色.可能会在一些半岛周围漏掉几个点.; ?- X" t6 V0 ^2 G0 L' H4 h, ?
正确的做法是:
1.每隔4点计算颜色.
2.将4角颜色不同的小矩形标记为pend.
3.计算所有pend矩形内的每个点的颜色.
将此矩形标记为done.9 ?( ?7 {" U, b* _
如此矩形不是纯色,将此矩形的4个邻居标记为pend(已是done的除外): l/ [+ b) I0 G( t5 o
4.重复第3步,直到没有pend.1 m- ]+ F9 w) Z, z
三.对于有FPU的单片机可以光明正大的用double,但没有FPU的就惨了,软件浮点算法特慢.
可以用定点数,小数点的位置有讲究,s5p26比较合适.比float精度稍高,也没有溢出问题.' I! D3 J( E( M" _# d, r0 d
要注意的是判断收敛时要当做u6p26来比较,因为|z|最大能到6,|z|2能到36,超出了s5p26的范围,但不会超出u6p26.0 [. W& e9 v& R1 `8 Q
看来也是一个分形高手啊。这个程序的确不严谨,主要目的是为了演示STM32F7DISC开发板的使用,所以有些地方显得有些粗糙了。后续会继续改进,也希望大家一起来讨论和完善。