STM32F746G-Disco开发板上带有数字麦克风和音频输出,它们组合起来就可以实现助听器的功能。只要把麦克风的输入信号进行放大,然后在通过音频接口输出。# {& t5 x+ q2 \7 V" o+ {
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下面程序演示了助听器的功能,它来自Mbed例程。首先它通过数字麦克风(U21、U22)获取环境声音,将数据保存到接收缓冲区,然后将数字音频发送到音频输出(U11)。如果我们在CN10(音频输出)上接一个耳机或者扬声器,就可以清楚的听到放大后的环境声音,效果非常不错。在连接耳机时,需要注意保护耳朵,因为开发板上没有音量控制的旋钮,不能调节音量。
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% w, _; c5 z8 Y7 n3 F' I# h: s- #include "mbed.h"
) P+ r" L, I- t4 Y: {/ n( B - #include "AUDIO_DISCO_F746NG.h"
$ s3 U/ _# B. a' h$ C5 v% i" g" f - #include "SDRAM_DISCO_F746NG.h"
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4 ~( u6 q5 a: q/ c9 l' o - AUDIO_DISCO_F746NG audio; : I- k# Z* D! f, w7 {
- // audio IN_OUT buffer is stored in the SDRAM, SDRAM needs to be initialized 3 W" K9 o$ t) T0 O% l
- // and FMC enabled + I3 W& H3 O+ l/ g) r& ^
- SDRAM_DISCO_F746NG sdram;
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$ i5 W0 P$ T6 B" o6 F - DigitalOut led_green(LED1); , a0 T) ~ P' R. d$ w
- DigitalOut led_red(LED2); + Q. X7 M! h P Z- t
- Serial pc(USBTX, USBRX);
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% r, a) {+ N" \7 S. V - typedef enum 9 C" K6 k6 @1 n& \. {
- { " P% {. Q6 `. t6 m3 L) w
- BUFFER_OFFSET_NONE = 0,
; L$ t" k R! \! B - BUFFER_OFFSET_HALF = 1,
" I5 e5 N9 q- E( h% F0 E A9 V - BUFFER_OFFSET_FULL = 2,
6 ^. Z5 s( @* h/ {) s3 l: \ - }BUFFER_StateTypeDef;
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8 S J( C6 D/ W! H) n: s - #define AUDIO_BLOCK_SIZE ((uint32_t)512)
, @% p1 ?2 l. a - #define AUDIO_BUFFER_IN SDRAM_DEVICE_ADDR /* In SDRAM */
0 [' i6 E. S: L) n; w( ^2 E - #define AUDIO_BUFFER_OUT (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */ ! ^& ?& Y& m2 b1 S: g: M2 q
- __IO uint32_t audio_rec_buffer_state = BUFFER_OFFSET_NONE;
: A6 r" g" }3 S% \6 v Z& M - static uint8_t SetSysClock_PLL_HSE_200MHz();
?3 }* l: F. G7 v2 J3 X - int main() ( f# I2 Y2 ]+ w' O
- {
- v& p# N1 W& H) u4 m - SetSysClock_PLL_HSE_200MHz();
' T& |6 g4 W9 Q+ ~3 N9 z* h2 ] - pc.baud(9600);
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- pc.printf("\n\nAUDIO LOOPBACK EXAMPLE START:\n");
5 F' p( o K! a: h - led_red = 0; ' J' F7 M1 F& F' I
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- pc.printf("\nAUDIO RECORD INIT OK\n"); ) M9 Q' o6 d4 L {
- pc.printf("Microphones sound streamed to headphones\n");
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; p7 _; G3 X9 y* L8 }2 J - /* Initialize SDRAM buffers */ 1 F4 x) ~. A) G# Z" o% ~0 `$ |
- memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);
& w7 B; i- r j8 o - memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2);
. b8 c' Q% Y; Q' P3 R* f' c% y - audio_rec_buffer_state = BUFFER_OFFSET_NONE; 5 y2 r* g, e0 i7 {4 E2 b, j& Z
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- /* Start Recording */ 9 ~: I. |! L6 m3 d
- audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE); 0 T3 ]2 @, h0 ~
-
3 b& g6 M1 G# r - /* Start Playback */
$ a" e4 `$ M) s - audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02); ( R1 O/ G# Q' u0 a. `8 [" n" u; n
- audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2); - Z6 \0 E* L7 ~9 h3 K; P
-
/ k$ j1 V0 H. y - while (1) { 0 K$ l+ T" m3 q* J3 z, |, E
- /* Wait end of half block recording */ / }/ n$ e$ S! d+ q
- while(audio_rec_buffer_state == BUFFER_OFFSET_HALF) { # X& Y# h& o5 s: _' Q0 j" j9 G9 P
- }
: v4 P: p% e4 e- b; O+ g& h - audio_rec_buffer_state = BUFFER_OFFSET_NONE;
- R% t& M* Y! d6 _; p5 s0 T - /* Copy recorded 1st half block */ 0 K1 f. `. q+ Z+ Z p
- memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(AUDIO_BUFFER_IN), AUDIO_BLOCK_SIZE);
+ M, k' V, e' V" y - /* Wait end of one block recording */
9 {: K3 Y0 S% X" o! R( o - while(audio_rec_buffer_state == BUFFER_OFFSET_FULL) { . O% V4 c7 N/ Q9 |0 s
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- audio_rec_buffer_state = BUFFER_OFFSET_NONE;
1 z, l0 J0 V5 {+ ?4 ? - /* Copy recorded 2nd half block */ 2 q, l$ N2 Y) i5 H+ t) b6 a
- memcpy((uint16_t *)(AUDIO_BUFFER_OUT + (AUDIO_BLOCK_SIZE)), (uint16_t *)(AUDIO_BUFFER_IN ; E+ e) N& q& S# \3 U
- + (AUDIO_BLOCK_SIZE)), AUDIO_BLOCK_SIZE);
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- }
: Q- w$ v; h' P+ X/ ?$ p+ B; } - /*-------------------------------------------------------------------------------------
- m5 R, c( r; m) E7 N* A: o% q - Callbacks implementation: , J! p0 y( _" |0 O
- the callbacks API are defined __weak in the stm32746g_discovery_audio.c file : \1 _9 B8 m0 S# P0 Z
- and their implementation should be done in the user code if they are needed.
5 u0 W& W2 y4 h" t/ F5 G% A - Below some examples of callback implementations. % z% f! q, H& @. P# |, @
- -------------------------------------------------------------------------------------*/ ; T4 V' m' K3 `$ u4 H
- /** 4 O# O) v& f/ [; K' z, \' g
- * @brief Manages the DMA Transfer complete interrupt. . a7 \' j% K* v/ r# Q
- * @param None , e; \& O4 ^0 H; u
- * @retval None
h* o; O4 [4 Q& V; E$ L - */ 2 W9 W& L4 ?0 ?1 E2 R: Y
- void BSP_AUDIO_IN_TransferComplete_CallBack(void)
; T ]3 t% l( o. ^5 @ - {
2 a; {# e+ l7 q, {* Z \- M - audio_rec_buffer_state = BUFFER_OFFSET_FULL; 0 B% S/ m" ~2 P. [5 }
- return; / v5 t) e0 }4 m
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- /**
/ U( Q0 q; }& ]' e' A - * @brief Manages the DMA Half Transfer complete interrupt. 6 g& r- V: n; n7 ?' P- P {8 u) E9 ^
- * @param None
# S2 ?+ A: Y8 P0 ^& i - * @retval None
0 }0 ?; t; ?* a5 ?! R h4 E& }, G - */ 2 M9 o' D4 w- P+ O: M
- void BSP_AUDIO_IN_HalfTransfer_CallBack(void)
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/ e( H& J0 w- x) w - audio_rec_buffer_state = BUFFER_OFFSET_HALF;
C/ H! ^/ ], e5 r( P - return;
1 s/ P3 f g3 ^' }; ? - }9 C, @ S( @ p: P% A5 I t+ v
复制代码
. a7 V( Y F$ p# x+ W程序分析:% n2 _' ^ \3 E& B
- 首先定义缓冲区大小和音频输入输出缓冲区
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#define AUDIO_BLOCK_SIZE ((uint32_t)512)# U# A' n$ E* t# d' _
#define AUDIO_BUFFER_IN SDRAM_DEVICE_ADDR /* In SDRAM */4 D0 v6 |- u5 h h5 c, c
#define AUDIO_BUFFER_OUT (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */ - 然后进行初始化,初始化部分完成下面几个功能:
! z8 X# T4 n1 @& f; T2 z2 j6 r" I _2 W7 p- 分配缓冲区
1 g/ _4 w& T# C% g! l4 Q /* Initialize SDRAM buffers */+ G( w4 R. y4 g& _, \
memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);
- d1 l/ |/ C! w4 d7 O+ \% d memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2); - 启用录音功能,将音频输入保存到输入缓冲区8 F! [. t: D& Q- Y; h# q4 A# P
/* Start Recording */$ a/ x p2 ?. u: N* X; F
audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE); - 设置音频回放) }3 }( v& M: `% S7 F% Z
audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);) E4 [/ K- ? @$ v. A) W* q& f
audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2);
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- 在主循环中,等待音频输入完成,然后将输入缓冲区(AUDIO_BUFFER_IN)的数据复制到输出(AUDIO_BUFFER_OUT)缓冲区。音频输入的录音和回放,都是使用DMA方式自动完成的,所以无需CPU处理。7 E6 Q+ U8 n. j. P7 R' F' b$ Q; d
, c6 D; a3 h) ^. p8 R完整参考程序:6 W5 Z; m# w3 n9 |# a4 a
DISCO-F746NG_AUDIO_demo_uvision_disco_f746ng.zip
(1.47 MB, 下载次数: 73)
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这个例子主要是通过音频进行测试,不方便视频。有板子的网友试试就知道了,效果很棒。
不是的,那个芯片支持2w的喇叭,是软件里面设置了静音
需要有源音箱吧,不然带不动