STM32F746G-Disco开发板上带有数字麦克风和音频输出,它们组合起来就可以实现助听器的功能。只要把麦克风的输入信号进行放大,然后在通过音频接口输出。4 i, u4 q1 |+ h( j6 s& m: N1 w) y
, P* [7 S% I. v下面程序演示了助听器的功能,它来自Mbed例程。首先它通过数字麦克风(U21、U22)获取环境声音,将数据保存到接收缓冲区,然后将数字音频发送到音频输出(U11)。如果我们在CN10(音频输出)上接一个耳机或者扬声器,就可以清楚的听到放大后的环境声音,效果非常不错。在连接耳机时,需要注意保护耳朵,因为开发板上没有音量控制的旋钮,不能调节音量。
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- #include "mbed.h" + C2 J8 G; x D9 N& n2 T
- #include "AUDIO_DISCO_F746NG.h"
' U! X# U+ _# B - #include "SDRAM_DISCO_F746NG.h" 9 O* A! f9 B. s5 x7 U* q+ m
- 2 p" c @: L; y* T
- AUDIO_DISCO_F746NG audio; 4 a0 z# L) ]; a6 Z' S
- // audio IN_OUT buffer is stored in the SDRAM, SDRAM needs to be initialized
+ {3 W5 f' n- [! V9 l" g- Y% [ - // and FMC enabled 0 v; P- {6 d) }# ]0 d
- SDRAM_DISCO_F746NG sdram; 6 K- n& ?0 S" s! V5 C
-
3 j' p8 D& c# h1 h/ [/ H3 L - DigitalOut led_green(LED1);
8 p$ C" z' D. y6 X% { - DigitalOut led_red(LED2);
3 ?3 P7 g( f! M7 D6 h: t - Serial pc(USBTX, USBRX); * N1 {/ j7 x% _+ V! a% X% S* E- Q
-
& Z5 j# A# ~" j9 D. t1 f3 l. N9 p - typedef enum 1 _1 D$ U1 q; w o' \
- {
; M7 _0 [1 n0 H; ]) Q$ z4 g - BUFFER_OFFSET_NONE = 0,
( k6 d/ T& a B - BUFFER_OFFSET_HALF = 1,
9 V3 f \. X/ y& D6 T2 s. j: q - BUFFER_OFFSET_FULL = 2,
2 R' D1 h+ t: v) a - }BUFFER_StateTypeDef; ; n+ m* j6 O9 d( J
-
2 p( H1 u; h- q! N3 { - #define AUDIO_BLOCK_SIZE ((uint32_t)512) @" l' [/ L3 j3 M( s: ~
- #define AUDIO_BUFFER_IN SDRAM_DEVICE_ADDR /* In SDRAM */ % b/ ~- E x6 w9 g+ t
- #define AUDIO_BUFFER_OUT (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */ 1 a6 a( K5 C5 a4 D" c1 s( o
- __IO uint32_t audio_rec_buffer_state = BUFFER_OFFSET_NONE; 9 N6 ]$ Y& [6 W2 |/ C
- static uint8_t SetSysClock_PLL_HSE_200MHz();
& W/ Y5 y; [. U( S7 C - int main()
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- SetSysClock_PLL_HSE_200MHz();
$ K/ _: X% Z* b8 F1 c - pc.baud(9600);
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- pc.printf("\n\nAUDIO LOOPBACK EXAMPLE START:\n"); ) Q' {) H/ w {: d8 `: [8 G' Q
- led_red = 0;
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) l/ J5 K4 o, }: W1 v9 O; {1 L - pc.printf("\nAUDIO RECORD INIT OK\n"); 4 _5 D# s! G) t, r! q0 \
- pc.printf("Microphones sound streamed to headphones\n"); $ i+ p) P3 ^, s8 Y, y
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! s7 c1 Z( X v/ I - /* Initialize SDRAM buffers */
! } ?1 o9 |( ?, b - memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);
8 {! N0 F5 n1 l: u) H - memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2); 7 U4 }$ Q/ I5 I8 U+ k
- audio_rec_buffer_state = BUFFER_OFFSET_NONE; 0 N7 E7 ?3 [ K# Y; w* |3 z
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- /* Start Recording */ % ^8 u# B3 b- |. i @0 ^ L
- audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE);
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+ F1 Q& T: R$ ^* E* A4 `9 c - /* Start Playback */
- y0 } L" r4 H' u - audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);
5 M) l$ g$ w; B+ O0 D& D - audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2); 8 \3 `0 d# y+ A$ Y
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3 e3 u5 z0 _/ B* U - while (1) {
1 A* o) { X7 p% B2 ]/ ] - /* Wait end of half block recording */
; Z# `# T) S. ]9 E" K - while(audio_rec_buffer_state == BUFFER_OFFSET_HALF) { : j+ f, S" W2 q" d v
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- audio_rec_buffer_state = BUFFER_OFFSET_NONE;
( v. M8 K: |7 d - /* Copy recorded 1st half block */ " i$ \0 o0 N6 k' ]
- memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(AUDIO_BUFFER_IN), AUDIO_BLOCK_SIZE);
8 p+ E M' [& G' S5 z* e3 k' E - /* Wait end of one block recording */ ; f! d4 D. P6 l. t" V& l
- while(audio_rec_buffer_state == BUFFER_OFFSET_FULL) { 6 L( b: D. q" G. w4 W- N
- }
2 k- z; \7 G5 ?- z( T/ H; x: F - audio_rec_buffer_state = BUFFER_OFFSET_NONE;
' x, O0 W. b t9 K. P: x+ G - /* Copy recorded 2nd half block */
! [# x% a! @- l4 T. t - memcpy((uint16_t *)(AUDIO_BUFFER_OUT + (AUDIO_BLOCK_SIZE)), (uint16_t *)(AUDIO_BUFFER_IN + V2 \! F/ M* T+ \$ W% o
- + (AUDIO_BLOCK_SIZE)), AUDIO_BLOCK_SIZE); + l+ b# O2 y L. U. s: S7 X0 e7 q4 Q
- }
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- /*-------------------------------------------------------------------------------------
$ C. i" w% O( E1 y - Callbacks implementation:
: A4 v1 Z& u; D) U% U - the callbacks API are defined __weak in the stm32746g_discovery_audio.c file + P' @8 E! `# F+ d: ~' n
- and their implementation should be done in the user code if they are needed.
% }5 i# N1 z2 y! I6 P* H - Below some examples of callback implementations. ' x( O, c0 X n0 h7 o6 k% i" A
- -------------------------------------------------------------------------------------*/ # r* \ q8 a8 \+ e
- /** / w& r2 ]) e. o( O' X, ]
- * @brief Manages the DMA Transfer complete interrupt.
8 F* C9 T z, p) k0 N F - * @param None & r: p4 j9 H" Q8 k w) A
- * @retval None
$ k4 R5 m" L% r2 Q- i' W - */
" Q( n8 x6 l# d8 F - void BSP_AUDIO_IN_TransferComplete_CallBack(void)
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; ]+ Y& \+ ]8 O8 U - audio_rec_buffer_state = BUFFER_OFFSET_FULL; ! [ M5 z3 f V7 e R
- return; 8 D& n% Z: c# n& l/ G6 J7 U" Y
- }
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+ \/ _, e0 Y/ ` X* Q& K0 U( I7 Q9 T3 n - /** ) _- j! t7 O6 T0 n+ z! `# T
- * @brief Manages the DMA Half Transfer complete interrupt. x! q+ f) \5 ?
- * @param None
8 X/ P* x3 I+ H3 c - * @retval None
! e. `* T8 j- e* ?* ]7 t! _ - */
) T) @- v3 Z% H: E, ` - void BSP_AUDIO_IN_HalfTransfer_CallBack(void) , {, |, v, f4 W, O: V$ n
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- audio_rec_buffer_state = BUFFER_OFFSET_HALF; , ^4 l( a% K; @7 G5 f
- return; : ~) F3 h: ^1 {' c
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复制代码 6 S( l) I" ?6 l4 }
程序分析:" t: e: n8 h5 w5 K7 F$ m
- 首先定义缓冲区大小和音频输入输出缓冲区
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#define AUDIO_BLOCK_SIZE ((uint32_t)512)
& q+ J4 P- k9 ~7 D7 u9 m' |#define AUDIO_BUFFER_IN SDRAM_DEVICE_ADDR /* In SDRAM */
1 I! @0 t2 c. s5 h! j7 I" J#define AUDIO_BUFFER_OUT (SDRAM_DEVICE_ADDR + (AUDIO_BLOCK_SIZE * 2)) /* In SDRAM */ - 然后进行初始化,初始化部分完成下面几个功能:
% [# s- Y7 n- u- B$ p8 b- 分配缓冲区
" r/ n+ W+ K' H /* Initialize SDRAM buffers */# P; ~1 ^# k$ ~. S' G
memset((uint16_t*)AUDIO_BUFFER_IN, 0, AUDIO_BLOCK_SIZE*2);# | v$ n" M9 P! y' @1 i
memset((uint16_t*)AUDIO_BUFFER_OUT, 0, AUDIO_BLOCK_SIZE*2); - 启用录音功能,将音频输入保存到输入缓冲区3 s) E/ H3 U% d2 @/ A8 C$ H, I
/* Start Recording */
4 `: C+ |% n) w+ |, X* n4 s audio.IN_Record((uint16_t*)AUDIO_BUFFER_IN, AUDIO_BLOCK_SIZE); - 设置音频回放( O: R; X7 i/ A* _1 Q
audio.OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);
" Q1 u1 k5 T4 \) D- N5 y* u& d audio.OUT_Play((uint16_t*)AUDIO_BUFFER_OUT, AUDIO_BLOCK_SIZE * 2);) _$ Z+ ~. _' s& P
- 在主循环中,等待音频输入完成,然后将输入缓冲区(AUDIO_BUFFER_IN)的数据复制到输出(AUDIO_BUFFER_OUT)缓冲区。音频输入的录音和回放,都是使用DMA方式自动完成的,所以无需CPU处理。4 o: ^" q3 q2 c; g! f
4 { D' Y/ l% v3 G# K& d4 M完整参考程序:
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DISCO-F746NG_AUDIO_demo_uvision_disco_f746ng.zip
(1.47 MB, 下载次数: 72)
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这个例子主要是通过音频进行测试,不方便视频。有板子的网友试试就知道了,效果很棒。
不是的,那个芯片支持2w的喇叭,是软件里面设置了静音
需要有源音箱吧,不然带不动