前言
学完了LED和LCD后,我们开始学习按键。
KEY
1.原理图以及配置元素
分析:四个按键分别被PB0,PB1,PB2,PA0控制,这里四个IO口分别对应的按键命名为key0,key1,key2,key3
2.CubeMx的配置步骤
将上述四个IO口设置为GPIO_Input输入模式。
将四个IO口设置为上拉输入(这一步可以省略)
3.生成工程
点击完生成代码之后进入工程文件夹中的bsp文件夹
在bsp文件中新建interrupt.c和interrupt.h文件
打开工程将两个文件添加到工程中去
至此工程就建立完毕了
4.测试代码
interrupt.h:
- #ifndef __INTERRUPT_H__
- #define __INTERRUPT_H__
- #include "main.h"
- #include "stdbool.h"
- struct keys
- {
- unsigned char judge_sta;
- bool key_sta;
- bool single_flag;
- };
- void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim);
- #endif
复制代码
interrupt.c:
- #include "interrupt.h"
- struct keys key[4] = {0, 0, 0};
- void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *htim)
- {
- if(htim->Instance == TIM3)
- {
- key[0].key_sta = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_0);
- key[1].key_sta = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_1);
- key[2].key_sta = HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_2);
- key[3].key_sta = HAL_GPIO_ReadPin(GPIOA, GPIO_PIN_0);
- for(unsigned char i = 0; i < 4; i++)
- {
- switch(key[i].judge_sta)
- {
- case 0:
- {
- if(key[i].key_sta == 0)
- {
- key[i].judge_sta = 1;
- }
- }
- break;
- case 1:
- {
- if(key[i].key_sta == 0)
- {
- key[i].judge_sta = 2;
- }
- else
- {
- key[i].judge_sta = 0;
- }
- }
- break;
- case 2:
- {
- if(key[i].key_sta == 1)
- {
- key[i].judge_sta = 0;
- key[i].single_flag = 1;
- }
- }
- break;
- }
- }
- }
- }
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main.c的main函数部分:
- int main(void)
- {
- /* USER CODE BEGIN 1 */
- /* USER CODE END 1 */
- /* MCU Configuration--------------------------------------------------------*/
- /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
- HAL_Init();
- /* USER CODE BEGIN Init */
- /* USER CODE END Init */
- /* Configure the system clock */
- SystemClock_Config();
- /* USER CODE BEGIN SysInit */
- /* USER CODE END SysInit */
- /* Initialize all configured peripherals */
- MX_GPIO_Init();
- MX_TIM3_Init();
- /* USER CODE BEGIN 2 */
- LCD_Init();
- LCD_Clear(Black);
- LCD_SetBackColor(Black);
- LCD_SetTextColor(White);
- HAL_TIM_Base_Start_IT(&htim3);
- /* USER CODE END 2 */
- /* Infinite loop */
- /* USER CODE BEGIN WHILE */
- while (1)
- {
- /* USER CODE END WHILE */
- /* USER CODE BEGIN 3 */
- if(key[0].single_flag == 1)
- {
- LCD_DisplayStringLine(Line5, " Key0down ");
- key[0].single_flag = 0;
- }
- if(key[1].single_flag == 1)
- {
- LCD_DisplayStringLine(Line5, " Key1down ");
- key[1].single_flag = 0;
- }
- }
- /* USER CODE END 3 */
- }
复制代码
5.演示效果
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