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前言 使用STM32的显示屏其实可以开发出许多有趣的小项目,比如:多功能菜单,小游戏等等。其中,STM32F1XX由于Cortex-M3芯片的性能一般(计算量与内存),所以能够实现的小游戏不多,较为常见的:贪吃蛇,俄罗斯方块,飞机大战等。 ) T0 K" w/ ?3 m7 z7 h
本文将给大家实现一款较为新颖的小游戏—谷歌小恐龙(Chrome Dino Game)。 * L: c8 o! Q, V, c
简单使用0.96寸OLED屏幕搭配STM32F1系列的MCU就可以实现,硬件要求很低。(本游戏代码基于HAL库实现,文末有代码开源)
4 c) K% p6 y! _6 D o: u实验硬件:STM32F103ZET6;0.96寸OLED;2个KEY按键
" l( I9 z' p8 M0 _' l% O+ u硬件实物图: , f; ^' t6 k0 m3 n% R
% \+ T* T, m* N6 K4 ]* |% E效果图: ( \! g8 y' |4 x# A6 a
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引脚连接: - OLED模块:
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# j- I& T! y1 \6 [/ p, C$ I- VCC --> 3.3V3 }' u4 I$ [' N5 r, V+ n% s/ @- }. E* S
6 W7 b0 t; f4 p2 |/ w* d8 p8 g- GND --> GND0 _0 G' L8 G3 k/ |2 J! ]7 y
/ s( U( U/ _( k, ]/ w9 W- SCL --> PB10
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- SDA --> PB11
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( W! h: j. U1 f2 s& t8 u- KEY按键模块:
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- KEY0 --> PE3% Z3 ]& S8 z! r3 P, L3 Z+ t; i
/ _, Q0 Q% c$ s: t, ^% T- KEY1 --> PE49 C+ }! z( i& L; \$ H7 X/ t* J! k
4 q! ?+ s* M, V% p; v/ ~- 注意:这里按键直接采用了正点原子精英板上的固有按键,自己打板的话,视情况下而定。
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一、谷歌小恐龙简介 7 V& O% q( z9 a. O2 K+ w* Q+ @
谷歌小恐龙(Chrome Dino Game)顾名思义是由Google公司首创出来的小游戏。其初始目的为在Google浏览器出现互联网信号丢失时,排解用户等待联网信号时的无聊难受。
; {+ b, [' G) }& T- W这个游戏的最大优点是它可以在没有互联网的情况下玩。这是Chrome浏览器中一款原始的无止境跑步游戏。主角是一只可爱的霸王龙,它在古老的沙漠中小跑。
( i" k( ?5 U+ O( L当然,恐龙游戏有它的目的:避免仙人掌和翼手龙。虽然游戏看起来很简单,但并不需要很长时间就能变得很难,因为游戏的速度会随着你的进步而不断提高。
4 x( N9 D, L6 F本文就以谷歌小恐龙(Chrome Dino Game)游戏为原型,使用STM32于0.96寸OLED屏幕上尽可能地复现了谷歌小恐龙游戏。
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5 @6 i8 A" l, D谷歌小恐龙(Chrome Dino Game)实机效果:
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s' l$ U; R. {1 K5 `* H二、OLED简介 ' N1 T2 j. p, ?( X$ f6 `
关于OLED的使用与原理不熟悉的笔者欢迎去笔者另一篇文章学习,由于篇幅问题,这里就不过多讲诉。 * ]9 y8 c: R; g: e" t' N9 p
三、KEY按键 ! `% Z# y- K9 s! x! k( ^+ t, g* m
开发板上除了有经典的流水灯之外,还有一个必备的练习硬件—按键(key)。 6 b( }; V D* e$ J4 `0 ~, E' S
正常地独立按键KEY其实使用很简单,就是基于GPIO引脚的读取操作。唯一需要注意的点:按键按下去之后到底时低电平还是高电平。
5 ^3 q1 _4 T! k: g* G# K; E笔者这里直接使用了正点原子精英版STM32上的按键KEY,按键原理图如下:
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" W9 b# n" `9 ~( Y0 j+ O考虑到本次小游戏只使用2个按键KEY,这里取KEY0和KEY1。KEY0和KEY1按下后为低电平有效。(这里读者朋友可以根据实际情况去设置) ; Q4 \1 a: U: |! C- m) C, j/ F0 n, F
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四、CubeMX配置
7 @) } E& c/ d$ h1、RCC配置外部高速晶振(精度更高)—HSE; 6 T1 b, ^ F/ y8 e: f7 O& D
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2、SYS配置:Debug设置成Serial Wire(否则可能导致芯片自锁); ) o' a. B, r; _' c. A
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3、I2C2配置:这里不直接使用CubeMX的I2C2,使用GPIO模拟(PB10:CLK;PB11:SDA) * y4 ^" ?" e9 M! c1 }7 k
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$ {; Z2 G/ A; s4 _5 u! i4、KEY按键配置:PE3与PE4设置为端口输入(开发板原理图) - W# O/ m3 N( {& J0 {4 h4 ?; N, ]
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5、时钟树配置:
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6、工程配置 2 C5 M& B2 Q1 O: I- k1 A2 N" C4 {
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8 p4 a: s2 i* D7 p+ f0 z. q. [五、代码讲解
& \: Q& h. a' E* O2 z( g3 @, {$ P5.1 OLED驱动代码 P; J g3 B3 l9 V! \/ G# f* g O
此部分OLED的基本驱动函数,笔者使用的是I2C驱动的0.96寸OLED屏幕。
6 f' @# K, K9 }% [+ u所以,首先需要使用GPIO模拟I2C通讯。随后,使用I2C通讯去驱动OLED。 oled.h: - #ifndef __OLED_H0 s y: \& N" i8 N* {
- #define __OLED_H
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- #include "main.h"
- \" @" S6 W+ j, i3 W3 d - " ]$ l, c) j5 i3 R2 y& k% q
- #define u8 uint8_t7 ]/ c: y$ D+ s
- #define u32 uint32_t. s5 Q" ?: Y( \0 B
- 1 B! z8 N2 Q0 o5 s( x
- #define OLED_CMD 0 //写命令
' b& E0 D1 ^3 ]3 x+ ^ - #define OLED_DATA 1 //写数据& J; I' t- J* W: t( {
- # o3 ~% Q) K1 M$ z1 M
- #define OLED0561_ADD 0x78 // OLED I2C地址5 |( o% m: [& V3 t
- #define COM 0x00 // OLED
, x# v0 j3 C/ n' H - #define DAT 0x40 // OLED ; y3 E w1 c: y4 Y/ F. Y' ~! h( }5 g. ~
-
' o: |: W6 f9 ]' D2 y$ Q2 c6 l8 i- ] - #define OLED_MODE 0
9 A6 ^, ?$ p2 p" f8 K# P3 ^ - #define SIZE 8" G+ S! Y5 T/ G& m5 h
- #define XLevelL 0x00* c! i# y& ~, ^
- #define XLevelH 0x10
) h5 A4 c, C+ |, o - #define Max_Column 1285 g; p" L( t8 j% Q% w/ w$ }
- #define Max_Row 64$ i3 v9 H# ]0 j
- #define Brightness 0xFF
$ m9 y* Q( j# U, }4 v: V( m - #define X_WIDTH 128
( ?7 K2 g$ z7 y1 X - #define Y_WIDTH 64& f! V3 D) e$ K
-
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- //-----------------OLED IIC GPIO进行模拟----------------" z$ S1 H5 H) a/ I9 f
- 1 v4 c1 l, @- a! F
- #define OLED_SCLK_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_RESET) //GPIO_ResetBits(GPIOB,GPIO_Pin_10)//SCL
; w2 Q) B0 ?5 y! K; o: g, o& Q - #define OLED_SCLK_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_SET) //GPIO_SetBits(GPIOB,GPIO_Pin_10); [% H* G+ S. M/ P
-
9 n' d* f# x% F z6 g' L - #define OLED_SDIN_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_RESET) // GPIO_ResetBits(GPIOB,GPIO_Pin_11)//SDA
{7 _1 h' P* g0 x - #define OLED_SDIN_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_SET) // GPIO_SetBits(GPIOB,GPIO_Pin_11)' C. W9 \6 n, Q" V4 i0 o, _+ K5 J) A
-
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t9 Y7 M4 P, g: u. G4 {# Q+ D( i - //I2C GPIO模拟
) O0 r5 b8 W/ E- N - void IIC_Start();/ `2 q1 K6 x' `) q' p: _
- void IIC_Stop();' U" M' `5 U: z. }0 v* x
- void IIC_WaitAck();3 U2 }" D a+ T/ y! I# [0 l6 ~4 R9 a( p
- void IIC_WriteByte(unsigned char IIC_Byte);
3 y% m0 e# |1 X( v: l, m9 n( S - void IIC_WriteCommand(unsigned char IIC_Command);
& ~4 r/ C. z' n* V' x$ k8 Z - void IIC_WriteData(unsigned char IIC_Data);
* h, q- s% c3 N, C W, N# H - void OLED_WR_Byte(unsigned dat,unsigned cmd);
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9 F+ y( d0 }% l1 d- i! c8 k5 W - //功能函数
" M( l( j# G) @" E6 G! c - void OLED_Init(void);+ A( W+ D# l6 ?
- void OLED_WR_Byte(unsigned dat,unsigned cmd);8 V* e5 ^+ C- M6 {; T, t
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- void OLED_FillPicture(unsigned char fill_Data);
! |+ I. C1 c4 u1 D; S - void OLED_SetPos(unsigned char x, unsigned char y);7 e" n- l3 Y! T% Z! Z
- void OLED_DisplayOn(void);& |/ \/ f3 p, `# K% p! k S9 V$ J
- void OLED_DisplayOff(void);" o ]( L4 U. _
- void OLED_Clear(void);
2 [/ l7 `% ?. w1 p) z2 R3 M - void OLED_On(void);
" p; D( D2 V) N* {9 @ O - void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size);& w+ W; e, w" f% z$ ]
- u32 oled_pow(u8 m,u8 n);9 D4 L- U- s+ G- d p
- void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2);
" u" o# M/ Y* }8 d0 O+ J- g - void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size);
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- #endif
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oled.c:
t2 ]! \, P `% }' q- #include "oled.h"3 I' f; W8 h6 y% j, |& P1 a8 t
- #include "asc.h" //字库(可以自己制作), m9 q/ z3 C" p" _
- #include "main.h"
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-
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" g8 H# H0 d0 Q - /********************GPIO 模拟I2C*******************/9 @3 ^8 N+ d7 d+ D0 w; p; g
- //注意:这里没有直接使用HAL库中的模拟I2C
6 g6 L% _( O; F9 H: G: I+ W& y M - /**********************************************
5 n9 N0 y) M! A3 ?) T: W0 d5 T - //IIC Start
* D8 a9 `" t$ z/ l& N( v# F# ]- M - **********************************************/: T8 _4 i/ [0 e5 }8 ], S
- void IIC_Start()$ q) r/ ~& ]% ?* v ^' F
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-
) Y0 H# M) ^& G6 T H- K8 c - OLED_SCLK_Set() ;
1 o- o" ^6 O+ I* R9 S6 I6 o, e - OLED_SDIN_Set();5 |: p. K9 W5 K8 \: X5 |
- OLED_SDIN_Clr();
7 `) k$ [. r: q" I6 D: d: l! n - OLED_SCLK_Clr();
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- /**********************************************
- m+ j1 z2 G6 R+ ~! g% C - //IIC Stop0 `( }. N+ o7 d W
- **********************************************/
) L3 \$ o' c' P# t$ `; S9 q b; G, L - void IIC_Stop()
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- OLED_SCLK_Set() ;0 n/ x5 r' d: }9 I
- OLED_SDIN_Clr();& R( B, U0 Y9 x. [. h
- OLED_SDIN_Set();: T' e9 s( v) C9 R2 ?! K2 I4 t% Y" u
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- void IIC_WaitAck()$ u2 @ m: j# f- m
- {
; ^' {) g+ Z- @5 ~0 T3 ` - OLED_SCLK_Set() ;
4 t+ C$ Y! n1 C; ~1 s8 y - OLED_SCLK_Clr();
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- /**********************************************( L* G% h% M% J3 E1 i) P( ]7 C
- // IIC Write byte
" }1 [( B n0 q1 O3 s; z+ a$ S) K - **********************************************/
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8 L5 y) {) \+ J - void IIC_WriteByte(unsigned char IIC_Byte)' a6 y2 L! T7 T$ }
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- unsigned char i;" Z& [/ e q* S2 E) l
- unsigned char m,da;
4 R6 E+ M- d7 B) I! _ - da=IIC_Byte;6 Z. t8 L1 @$ r5 L, a4 q; ]
- OLED_SCLK_Clr();: {+ u! G/ C+ S. V( ]
- for(i=0;i<8;i++)
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- m=da;8 i- e% P' O2 ~; O9 \, ~6 V3 l& u
- // OLED_SCLK_Clr();
* l8 L( k: d2 B% @; g, C - m=m&0x80;
. r9 V+ z$ C/ P - if(m==0x80)
0 X; D( t: ?6 v8 P - {OLED_SDIN_Set();}( A7 ~4 m4 Z) z+ n! {+ x3 O
- else OLED_SDIN_Clr();+ Q5 ?! I5 b6 n9 g- I
- da=da<<1;
% W3 j+ q& c9 D) Z1 t6 ^+ M5 u! q7 U: o - OLED_SCLK_Set();
! o. u5 v( o. n) w( @ - OLED_SCLK_Clr();
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- }
- w7 x, d) G f& }$ z- @, J - /**********************************************
6 I/ S% T. c" b3 Y% V' W - // IIC Write Command; l, n( `* D' j$ ~ R3 m6 j i
- **********************************************/# \! a4 S0 L7 Y' X& a) W5 H
- void IIC_WriteCommand(unsigned char IIC_Command) _/ ^" w( }% L
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- IIC_Start();
$ ^% h5 d* ~1 u$ |& k9 c - IIC_WriteByte(0x78); //Slave address,SA0=08 I( }# m# |- l- q) X8 }: ^, O
- IIC_WaitAck();
! P2 [1 a! c' ]" b - IIC_WriteByte(0x00); //write command
1 G$ A3 |* L3 O; z. n; | - IIC_WaitAck();3 P# i& H s- n- |! r
- IIC_WriteByte(IIC_Command);3 F% \6 L5 y. A
- IIC_WaitAck();
) P& r% Y5 L/ ~2 Q7 Q N) f+ c - IIC_Stop();
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- /**********************************************
/ V! g, S7 s& d3 Z6 W - // IIC Write Data
* P# b0 I+ C6 x4 ~, T [5 Q - **********************************************/
8 _+ w' D3 a# A, {% t: y; v - void IIC_WriteData(unsigned char IIC_Data)
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* B( w" t4 ^" H; H - IIC_Start();7 X) v1 J' ]+ m0 H8 z7 _
- IIC_WriteByte(0x78); //D/C#=0; R/W#=0
8 U8 U# f' F$ N6 e6 ?& ~/ C6 W - IIC_WaitAck();8 i5 q X5 `# e* r; }
- IIC_WriteByte(0x40); //write data; g. c9 [9 O8 f& s) M9 _
- IIC_WaitAck();! y u, b6 T5 ?
- IIC_WriteByte(IIC_Data);% L: e( e5 I. M1 J1 g' h
- IIC_WaitAck();* g9 l+ l ?% i- P/ ^8 e# t
- IIC_Stop();
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- + a1 `, O' \2 \
- void OLED_WR_Byte(unsigned dat,unsigned cmd)! E; P- H+ V+ c; \ S8 ~
- {
8 j( Q! s6 x! Y" y+ k - if(cmd)
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- IIC_WriteData(dat);6 B! }. @1 i8 R" u
- }
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- {
* W; V2 D9 ?, f# \; P - IIC_WriteCommand(dat);
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% [$ V7 u" {3 Q) _7 c - void OLED_Init(void)
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- HAL_Delay(100); //这个延迟很重要
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9 ?; [ u( A% h! Z - OLED_WR_Byte(0xAE,OLED_CMD);//--display off0 x7 S' I, F7 f' ^8 c3 X
- OLED_WR_Byte(0x00,OLED_CMD);//---set low column address
: \0 C. I, s* a7 T: a" G - OLED_WR_Byte(0x10,OLED_CMD);//---set high column address+ ^, O5 Q9 {/ a6 g" y6 J% C, `2 a3 H
- OLED_WR_Byte(0x40,OLED_CMD);//--set start line address$ I& Z( y0 [( t R- ~& M
- OLED_WR_Byte(0xB0,OLED_CMD);//--set page address
! M7 K7 o) H; R- | - OLED_WR_Byte(0x81,OLED_CMD); // contract control
# ?2 d$ U0 z4 H) |2 `3 r0 ^% d - OLED_WR_Byte(0xFF,OLED_CMD);//--128
! u. F5 U$ P+ i4 z7 [% Q( Q - OLED_WR_Byte(0xA1,OLED_CMD);//set segment remap
- V" j0 c" z T$ U. L& z# N - OLED_WR_Byte(0xA6,OLED_CMD);//--normal / reverse3 ^0 s9 n8 H1 r. i* F
- OLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)
' c' ^1 O$ T; f' q2 K2 i - OLED_WR_Byte(0x3F,OLED_CMD);//--1/32 duty% }2 j( I7 [# c! f. C8 M" h
- OLED_WR_Byte(0xC8,OLED_CMD);//Com scan direction
! h" g O2 |* v+ D' U# D( E4 @- Y) ~ - OLED_WR_Byte(0xD3,OLED_CMD);//-set display offset6 \% r3 h' H; x% v3 _$ ?, ?* q
- OLED_WR_Byte(0x00,OLED_CMD);//
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- OLED_WR_Byte(0xD5,OLED_CMD);//set osc division$ P/ b/ J# }& P) q6 P6 J
- OLED_WR_Byte(0x80,OLED_CMD);//! k* c2 o ]5 f5 A! \
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% |8 k$ h, G! k, d2 r - OLED_WR_Byte(0xD8,OLED_CMD);//set area color mode off0 A5 p4 F& L* O6 Q
- OLED_WR_Byte(0x05,OLED_CMD);//8 a" N% v6 W _9 d) f9 N
-
" }3 J7 H1 q J) O$ J; ] - OLED_WR_Byte(0xD9,OLED_CMD);//Set Pre-Charge Period/ b' O) A7 N# F G* n7 u- S/ T
- OLED_WR_Byte(0xF1,OLED_CMD);//
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- OLED_WR_Byte(0xDA,OLED_CMD);//set com pin configuartion4 S8 _5 f( z9 W9 e
- OLED_WR_Byte(0x12,OLED_CMD);//
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# }( |. d* ?, q1 t4 x - OLED_WR_Byte(0xDB,OLED_CMD);//set Vcomh
0 U0 r2 C' d/ v- m' C4 Z+ h' u - OLED_WR_Byte(0x30,OLED_CMD);//( J( z2 D' N- _( G3 ?4 l, r
- ) ^( T" S# w* {
- OLED_WR_Byte(0x8D,OLED_CMD);//set charge pump enable
9 {" P7 ~* X4 E, m - OLED_WR_Byte(0x14,OLED_CMD);//) r6 ~ ^+ |0 Q3 N
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- OLED_WR_Byte(0xAF,OLED_CMD);//--turn on oled panel
- F, ]" u) t- M+ [4 R7 X& ]! W7 x - HAL_Delay(100); & A4 D/ c+ a8 [( O
- OLED_FillPicture(0x0);5 s/ V2 a2 r( T X% c- y4 H. v
-
% O0 D3 ]# G) r - }
8 U+ z+ \/ Q% N& D - $ h' f( z- O5 n( B' y# f
-
2 x- D& Y" |& Z+ A& G) d' } - /********************************************
- W: G8 g- N0 _0 J8 p - // OLED_FillPicture
) X! H) t5 C! E% d# Q- T - ********************************************/
' |* @1 M1 j: b: K% c* y/ y+ N - void OLED_FillPicture(unsigned char fill_Data)' a% C! O2 Q9 S' l" p
- {
! M, L& D$ N& b q2 e3 i - unsigned char m,n;
% T1 P4 | O/ ~" h& i. u$ K - for(m=0;m<8;m++)
: j# P! X2 I; ^ - {3 N6 M% g+ S& v2 v* @
- OLED_WR_Byte(0xb0+m,0); //page0-page1% j4 b1 L1 R. ]( u. \
- OLED_WR_Byte(0x00,0); //low column start address" l1 I f0 C6 Q' _3 S0 T
- OLED_WR_Byte(0x10,0); //high column start address
+ \3 ~+ O7 ?& \' r2 |3 x - for(n=0;n<128;n++)' }8 S9 j5 |" S4 j
- {
# [, C. y' e! V0 B - OLED_WR_Byte(fill_Data,1);; G! x. m/ z& D1 [' ]# l7 l
- }
7 [; |6 I" a! n0 E1 t0 F9 @; L - }
" q/ l# ~+ ?- P% P3 G - }6 A3 U A3 I& L/ r6 R9 h! ?
-
9 o* l4 p* q' j - //坐标设置5 W E1 ~2 o0 `9 ]4 ~
- void OLED_SetPos(unsigned char x, unsigned char y)
?# K6 p& d, \9 c9 ?2 b' O; [4 C - { OLED_WR_Byte(0xb0+y,OLED_CMD);7 x% X; n/ z5 t$ _! ]8 M
- OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);
# @) d* z3 N0 E; N4 @7 z8 k- _ - OLED_WR_Byte((x&0x0f),OLED_CMD);! u: p: i4 w1 N% b. E
- }
3 n! R6 z. T: d5 F; T( f9 M - //开启OLED显示% T0 G# w. L$ y: G& ], @' Y' Q
- void OLED_DisplayOn(void)
1 c5 x& X* E8 E* g+ h* b - {9 {6 T& Y, n; h7 _6 {
- OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令( o" {5 L( y) \
- OLED_WR_Byte(0X14,OLED_CMD); //DCDC ON
! ^: m% v* o3 x9 ~ - OLED_WR_Byte(0XAF,OLED_CMD); //DISPLAY ON
{& ~, k! L/ j9 t - }" \9 v: S- x' l/ I( w+ S4 |! J% p
- //关闭OLED显示+ ?7 q/ d* z6 D9 ^
- void OLED_DisplayOff(void)+ [) Q, C/ t* e* G: A, I" @
- {
8 I w( Q3 s. O8 N# n; S! t& B - OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令2 D. f9 \$ n b1 c& T
- OLED_WR_Byte(0X10,OLED_CMD); //DCDC OFF) O6 ~. R2 H6 L1 Z
- OLED_WR_Byte(0XAE,OLED_CMD); //DISPLAY OFF3 N. G8 e0 \/ }- k8 L
- }
0 n. s. q, b& { - //清屏函数,清完屏,整个屏幕是黑色的!和没点亮一样!!!
' ~" y, @+ g) U* k8 R" M9 Y- b - void OLED_Clear(void)) K( Z/ G6 }+ t7 |2 V3 e% s, n' Z( F
- {( C {, v) o3 B. R! x
- u8 i,n;- P8 g% q/ H8 J) A3 s
- for(i=0;i<8;i++)
# y# C$ ^3 M; Z) F& J4 v& i3 e - {
, L+ [# P: b3 T2 Q - OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7): D$ h1 }* \; Y
- OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址3 L% }' `6 c! h9 b7 v# k
- OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址/ B) r- @3 I- h% G y: @' k
- for(n=0;n<128;n++)OLED_WR_Byte(0,OLED_DATA);2 a9 y/ [, p0 r! I7 w4 ?
- } //更新显示& Y) E$ D/ u( a* N& V% F
- }) j1 Y& m: a7 {) Q( j0 |
- void OLED_On(void)9 E* w' D* W1 e
- {8 w8 O' a* e- `
- u8 i,n;# D1 E+ u- S5 W
- for(i=0;i<8;i++)
9 H5 ? v; ?. G8 g! t: s - {
; N0 A" k- D' m/ Q" a8 E* X - OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7): ^+ R9 k9 f# D- [
- OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址7 v: J: S, L4 g4 f3 Q5 w7 `
- OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址, t, G2 H& S. K) _" c( \; T
- for(n=0;n<128;n++)OLED_WR_Byte(1,OLED_DATA);
: b- w5 Y4 i9 q/ ~- U) v, E# A - } //更新显示0 m2 F& t. v" a a l- p W. O& x
- }
# c4 I* q9 y5 k' R7 B8 \ - //在指定位置显示一个字符,包括部分字符
6 ~6 w; x6 ?0 U6 n; V' {: D - //x:0~127/ p8 Y( y/ n8 c s
- //y:0~63
/ r% L( L3 D: e5 |$ e1 i9 d- X6 ~0 y - //mode:0,反白显示;1,正常显示 c+ M* X: `# ^0 e9 p1 b
- //size:选择字体 16/12$ ^4 H. h- U2 z$ n
- void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size)
# x. e9 W8 }# {/ d# n - {. p. m4 ~. _- ?) F. m
- unsigned char c=0,i=0;! U# `0 A5 c) u
- c=chr-' ';//得到偏移后的值# e& r x7 z/ I% [
- if(x>Max_Column-1){x=0;y=y+2;}/ }) |. {- ]% {( ^% G P2 L8 c* u; D
- if(Char_Size ==16)
7 ^, m! F+ c W+ V: ? - {
& D( F7 S/ X! _1 ~ - OLED_SetPos(x,y);
: i2 e: I. I7 d+ S) m( Z0 C: Z( C - for(i=0;i<8;i++). {% t6 `6 n, J
- OLED_WR_Byte(F8X16[c*16+i],OLED_DATA);4 `. {7 |- t$ U4 t/ X9 M9 m
- OLED_SetPos(x,y+1);" [" H1 @7 }0 |7 U9 Y; N
- for(i=0;i<8;i++): T% j) t: C8 l/ P* e, e1 M
- OLED_WR_Byte(F8X16[c*16+i+8],OLED_DATA);
. ]8 |9 @1 ]1 ~) | - }' J6 Q7 u: p! C. Y. }1 m7 d
- else {" V7 b8 F+ P) W: c
- OLED_SetPos(x,y);
2 W& X( O9 n3 V3 f0 e* A4 C - for(i=0;i<6;i++)9 D% B- @# H( y, G* T; ^2 T% S( N# Y5 ?
- OLED_WR_Byte(F6x8[c][i],OLED_DATA);6 \$ l% D& _' L8 n) b
-
% z# |! {" t% ^* h) h/ O' N0 N# ? - }
$ Z& a- f* ?4 L o: y3 x' Y$ y' A - }
5 \. w+ W% y0 }7 H% p8 n; U2 u0 I9 q9 O - 1 A. _: k7 }- R
- //m^n函数
2 G* A% T+ w0 }9 M; G% R - u32 oled_pow(u8 m,u8 n)# @, {* a; X8 {5 P
- {
& x3 b( W# [! h0 s7 T; U# C7 g - u32 result=1;
5 C8 u4 U5 s* G* l9 v* z0 {3 o - while(n--)result*=m;+ V* f" z/ e( c9 R
- return result;6 p4 g/ w( D! \: d1 V+ t
- }' P! B; ?$ c. t* z, F' q0 A* x0 T
- 0 N1 M, a% h% ?% N; r& w, `
- //显示2个数字 t: j4 N. d0 \% h* N* k- \' e
- //x,y :起点坐标+ r( P, w6 f7 d" K9 d
- //len :数字的位数
@" [# p; P+ a3 R5 x) X - //size:字体大小
. F# i6 Z9 g! f7 Y1 _ - //mode:模式 0,填充模式;1,叠加模式7 F. |! c! J4 }; F9 ^
- //num:数值(0~4294967295);7 y! h( s% @- X5 ^' K7 q' l
- void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2)
1 x/ q( W B9 V4 D6 |5 v' e - {! B( s: Q& m) r4 m" e7 _4 d; {7 J
- u8 t,temp;
m, ?6 e& p/ N& e! d b. J+ q - u8 enshow=0;" J: Q# k6 ?0 d3 {. s( t3 K5 W
- for(t=0;t<len;t++) k3 ^- O0 Q+ @) m
- {' ^( u& ?+ F+ b. h* n+ \
- temp=(num/oled_pow(10,len-t-1))%10;
& W6 v: _* T @: b( I1 y) e - if(enshow==0&&t<(len-1))
$ ^/ \( E/ C# C& A - {
1 u2 a6 J3 c: N; S" b1 { - if(temp==0)
7 P* l5 ~0 p1 G/ g1 O - {
' ~5 S1 C. L+ P q5 k - // OLED_ShowChar(x+(size2/2)*t,y,' ',size2);
. b2 G$ I" e/ I: R( C - OLED_ShowChar(x+(size2/2)*t,y,'0',size2);
6 I2 z: p* r% |* k+ t7 U - continue;
1 l3 V; v% ?+ ?2 F - }else enshow=1;" O$ x3 b7 e% C# B
- 0 w1 A2 \; C. z/ T( U% m
- }
2 y- K- k* ?9 v g4 [7 R. w - OLED_ShowChar(x+(size2/2)*t,y,temp+'0',size2);
" B8 b6 W) }- v, M - }
- |( c4 e s9 x4 e. I6 b - }
8 r% r# f' R2 x! Y W- s - 2 l) ]7 }6 Z- b1 Z9 y9 ^& Z
- //显示一个字符号串7 l1 m3 u8 ?2 E0 r( J* w% O
- void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size)( Z' g8 K" d0 n1 W1 Y
- {
7 }$ h: P( \' v7 E' r - unsigned char j=0;2 D3 a$ b, w( a+ @& H* f
- while (chr[j]!='\0')
( j; _% O1 h ?% | - { OLED_ShowChar(x,y,chr[j],Char_Size);
; Z! _9 w: Z" r4 h- U p - x+=8;
' X/ j# Q6 t- \( C - if(x>120){x=0;y+=2;}
! f8 v: B& D6 L/ m# z" ~& [( @ - j++;
; a" v0 w6 b7 P+ l - }5 r @$ U" h% T- f; V k
- }
复制代码
8 }$ h- @' U( J0 N; M; d5.2 谷歌小恐龙游戏图形绘制代码
. j& s5 c5 [. l) L* t; B4 K2 R0 E该部分为整个项目代码的核心部分之一,任何一个游戏都是需要去绘制和构建游戏的图形以及模型的。好的游戏往往都具有很好的游戏模型和精美UI,很多3A大作都具备这样的特性。
) Q- H% J4 `( h$ Ndinogame.h: - #ifndef __DINOGAME_H7 l; `/ H1 `1 |4 V) p
- #define __DINOGAME_H& e% b. d5 L. ~6 S1 O- N$ G
- / F$ [+ S( A4 r% g% u( |
- void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]);
: ^1 ]" L6 D6 p1 ]( I9 ] - void OLED_DrawBMPFast(const unsigned char BMP[]);
& b5 H) f$ e- r# m/ X - void oled_drawbmp_block_clear(int bx, int by, int clear_size);" ~7 `0 i& A% x/ d* }
- void OLED_DrawGround();
4 x* E( g, ~8 | - void OLED_DrawCloud();
: v$ y Q& h/ D - void OLED_DrawDino();& L$ c9 d+ z/ f' a) j
- void OLED_DrawCactus();$ Y4 b% g6 m: D2 U9 ?. w7 i! o
- int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset);- W4 C0 Y& A. P9 m9 F7 c. g
- int OLED_DrawDinoJump(char reset);: j& S1 F0 U' Y7 H0 {1 M. C
- void OLED_DrawRestart();% P/ C5 L7 P, r+ [& M2 I, Y$ b8 {
- void OLED_DrawCover();
- x' f4 y' @$ f8 H -
; x- `7 f$ K* v3 y1 R1 R4 S - #endif
复制代码
& V4 U% o y8 L* l( {dinogame.c代码: - #include "oled.h"6 Y. t. T- y9 a0 h5 P( Q+ f
- #include "oledfont.h"
6 P& i8 D- ^' j0 q, T6 y! C - #include "stdlib.h"
, r* `$ }/ ?8 E; S; H# a) ? - " m, N6 K- I$ R9 e9 j
- /***********功能描述:显示显示BMP图片128×64起始点坐标(x,y),x的范围0~127,y为页的范围0~7*****************/0 a7 u# O4 Q, h7 j" R6 Q: ^9 a
- void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[])
0 m0 h. O% u% C6 h - {! f" q, l. R4 ? e+ L$ o) n
- unsigned int j=0;1 T% A# D( I7 ^3 e( h
- unsigned char x,y;
: D1 d( T( k# ^7 {2 [# F1 ` - 9 r" x& e" J/ b
- if(y1%8==0) y=y1/8;
2 a/ A. t4 @; J2 j2 d - else y=y1/8+1;* `8 g2 b0 {* O% O! E
- for(y=y0;y<y1;y++)8 @/ _- B6 q- W+ j
- {
+ e8 N: Q5 m" b2 e2 y - OLED_SetPos(x0,y);! [. _0 \4 X6 _! }! t3 v
- for(x=x0;x<x1;x++)" C e( d( |& I; g3 v, Z
- {
! O$ J0 T: P* q/ Y8 h! W' ^# t" E - OLED_WR_Byte(BMP[j++],OLED_DATA);
8 Q7 `6 T1 l3 f - }
: B$ y1 u0 ]( q+ O - }
/ r8 v& \- k+ ]3 ~( j% l - }
( a: i, F% @) |9 W1 ^/ Z -
$ @/ t# o7 g6 H -
) u8 y0 x5 y5 Y9 P& e -
6 ?7 L) |' |: ~& d6 g9 S1 [! E - // 快速绘制图像
& e( [0 G/ r- D+ r/ p- `5 x - void OLED_DrawBMPFast(const unsigned char BMP[]) y( @4 k1 N) y
- {. c7 o( d+ Y" t* h; h- m5 v. ]
- unsigned int j = 0;! Y" O( c, W/ D. P
- unsigned char x, y;
! C A, M3 t, t -
8 }- _7 i3 [. f) X6 a0 r1 g - for (y = 0; y < 8; y++)% F1 K$ v7 y. P3 b7 F' f. }0 ?7 o' j
- {3 y0 S' a1 y- \; l' A
- OLED_SetPos(0, y);. G3 T/ m& o9 ]4 s3 u/ R
- IIC_Start();& | c0 B" P; _+ q* k
- IIC_WriteByte(0x78);
, ]9 U1 y1 D) b Y y; R0 E- S - IIC_WaitAck();; V, D" y% d5 s! b1 A- f, R5 r, h2 |
- IIC_WriteByte(0x40);: C3 x5 @) k' e
- IIC_WaitAck();
6 [- }7 Q; e% y* e+ Y - for (x = 0; x < 128; x++)
) u% t8 Y' A. [+ @- p- u - {
% e, a+ U" D4 T+ z$ } - IIC_WriteByte(BMP[j++]);
0 C0 d$ |- ^, Y4 R% C - IIC_WaitAck();
( `. I9 C6 q$ u, ]' x6 }( I; | - }
0 F4 O' R7 z* H0 C1 C5 h" w - IIC_Stop();0 H2 c0 A D; A3 C- M E
- }
9 d5 S7 A& S3 O5 d4 g9 ?. V6 H - }
, e/ C( s$ l6 J. a; W - ' g g0 R6 w' K' [+ n$ e* q1 B9 ^
- void oled_drawbmp_block_clear(int bx, int by, int clear_size)2 s' w0 R. J1 y. V1 X- _ ]
- {
5 |) N" V5 |2 [5 w. B5 V - unsigned int i;
, b+ P& C" s# W! D! q; O - OLED_SetPos(bx, by);* a# @) ?; I) {: B- R- f& O
- IIC_Start();
% p- B4 a" `" w6 ` - IIC_WriteByte(0x78);! y( n! a0 U' D4 t" o
- IIC_WaitAck();5 T }1 W) L5 J' B0 g% w, K4 G
- IIC_WriteByte(0x40);
& P. N$ M: {9 c$ P/ }- ~; h; y - IIC_WaitAck();
7 o% l4 [* i; M1 L& I -
% A# r. o/ J2 r- T; w - for (i = 0; i < clear_size; i++)* n/ Z+ T- I9 y# i- [$ E: V
- {0 M t2 c% e3 N3 m, S' F( ^* H2 M
- if (bx + i>128) break;
' h! P- R: q' b9 }/ q- P& l8 ~ - IIC_WriteByte(0x0);
( T+ ]& g! W% A! b - IIC_WaitAck();
- a1 i ]0 L$ x' i8 F - }
9 J4 Q& {0 E+ U1 `/ { - IIC_Stop();
/ X$ h. E4 I9 {, r' M& ~, d5 N- J - }
8 S7 |) \1 H5 A# I1 {" y+ |& `: l -
; U) O" k' s7 i @ - void OLED_DrawGround()6 x' o7 }3 j6 o+ n% P; \/ W
- {5 Z0 b. k4 ?) M: A; c
- static unsigned int pos = 0;6 Z, H/ ^* _$ G) K9 Z/ q% f
- unsigned char speed = 5;2 {. x5 z# F! W* R+ {$ H5 u
- unsigned int ground_length = sizeof(GROUND);1 w, w6 X G) I# x6 f; E; M' `
- unsigned char x;* E6 H/ |/ F) d7 F9 X/ D1 B/ j+ M
- ( p% n$ V2 j4 ^, B9 g$ H- l
- OLED_SetPos(0, 7);
' B1 q/ j- i1 t4 y" l - IIC_Start();! ?: h3 j4 j h1 I
- IIC_WriteByte(0x78);1 v/ P: }3 K6 h8 ^0 V2 o
- IIC_WaitAck();
# b, I3 T3 V O5 r2 H7 G - IIC_WriteByte(0x40);
* q6 R3 P1 u0 k* v; v' \' U - IIC_WaitAck();+ @9 n8 s. ]7 p! F- `7 ]
- for (x = 0; x < 128; x++)2 h' O$ f2 c4 d1 ~9 P9 B
- {
3 H* U Q& [# E" F" H - IIC_WriteByte(GROUND[(x+pos)%ground_length]);
; U( ^5 o) n0 D5 v: w/ u5 Q0 f - IIC_WaitAck();/ x4 \0 l- x* G. I, i" w
- }( {) Z$ I: l! g: u
- IIC_Stop();' j x; E2 j; d* M5 a% s2 M
-
% p: t: P% l8 L/ q k0 C - pos = pos + speed;
, o" R( a) v# ]( H4 h+ n% ?7 i& ?% v - //if(pos>ground_length) pos=0;) H, g& c9 o* {6 ]4 [
- }
$ x3 E9 ?1 l0 c0 g - : L" _- p# M& Y0 w0 {9 [& s
- . a4 t, l( z I8 l9 M; m c/ g3 D
- // 绘制云朵' H& D' q: N. K( G- m' \$ G* S3 m
- void OLED_DrawCloud(): L4 H; ~5 @; \3 E* K
- {6 S( P' q$ Y7 Z& @+ Z
- static int pos = 128;
) p0 |$ \& x8 U' V - static char height=0;
+ H- B& z* T) ^% Q - char speed = 3;! ~- s2 U |" s, \$ ]( p
- unsigned int i=0;
' k6 x5 e& { ~) Z" W6 N - int x;
a1 [9 Y+ z) w" @% \0 N - int start_x = 0;
2 H$ C. b3 e( @# _. D! Q4 x7 I( F - int length = sizeof(CLOUD);
8 c, G4 Z( Y% |: H! I3 H; w5 {& P - unsigned char byte;
9 i+ Q6 o" O7 x$ G. z% J+ c -
/ b8 w% n# z/ D0 { - //if (pos + length <= -speed) pos = 128;
) r9 U$ O. ]' ?$ {, W& X -
0 F7 L- M( N# F5 s" q/ X - if (pos + length <= -speed)
$ m( T; m& ]7 V R - {
; _$ J) N5 |6 z* Z2 g2 [8 P, [ - pos = 128;+ _7 m( ~" u# Y4 z
- height = rand()%3;
# @* u6 W% h! A9 y# m$ o7 C s - }
: B% n3 ]1 P: V, K" K% z. r1 H - if(pos < 0). k6 P. a4 ]$ S: w) D( O- T
- {
- q9 Y1 r {( k' Z: U5 @ - start_x = -pos;1 E7 G9 W9 r5 x; @
- OLED_SetPos(0, 1+height);, e" s7 S1 K! b& l9 v; o9 {
- }
" ?( u- ]% S' T% Y K6 _: i - else: J, f& i5 k. r& W Z
- {7 a P4 W% C. I" `
- OLED_SetPos(pos, 1+height);8 o+ j: t* i8 B. L# Z
- }
+ P6 ?7 O. l: v$ T$ y4 I4 I+ M - 0 d j& o2 Z [+ \- T& o6 n9 `
- IIC_Start();- a! |$ x0 I m6 Y- K
- IIC_WriteByte(0x78);0 L& J5 ~* q/ y' m
- IIC_WaitAck();
0 h' _$ u0 F4 U; M - IIC_WriteByte(0x40);
( `5 `, R+ Z0 }4 K6 f- K3 a% F - IIC_WaitAck();
6 t& I& R- ~. ^) a3 _ - for (x = start_x; x < length + speed; x++)
/ z# d1 O0 P: ?" d ~' \5 t - {- j+ {% x! R$ c7 N, ?: _! L/ l* G
- if (pos + x > 127) break;
/ b J+ f! X: t5 z9 F - if (x < length) byte = CLOUD[x];8 N6 |" p3 X' S! E7 J+ o+ @ t
- else byte = 0x0;" R' z+ T9 H' N5 o
-
" r% R2 e, p ^7 \$ u2 N8 ?' Q4 w# f. D - IIC_WriteByte(byte);# Y3 T M. e0 V) H
- IIC_WaitAck();0 c1 V7 h6 r9 r
- }
/ ?: d8 }- X& x$ T- W) a+ |# a( T - IIC_Stop();; G; Y3 e( o5 J4 O9 j2 j) ~
-
. X7 ^5 @+ k* h0 I7 J. z - pos = pos - speed;
$ S- ^6 f- t d3 o5 y* q2 P/ ^ - }5 a0 v( _* E" |: D8 W2 r
- 0 j1 U: Q- ~8 k+ W7 h4 d! a
- // 绘制小恐龙
- A: c0 J1 S& h - void OLED_DrawDino()2 a0 G7 ~' O9 E& ^* v
- {
3 ~3 ` p( d+ m - static unsigned char dino_dir = 0;
0 h" S# r- j7 ^ - unsigned int j=0;
) E8 ?, O4 \# H& c6 s: ]- J - unsigned char x, y;
. U# x5 |* T( N/ V - unsigned char byte;
0 d1 E2 b: H7 v0 r" Y -
1 j& g; h; g/ c7 f8 s" a) m - dino_dir++;
. ^& r6 l) |: X( s3 e* Q3 V - dino_dir = dino_dir%2;. ~" _$ n; h! W: b+ `0 U) h
- for(y=0; y<2; y++)
! J1 @( u i/ y3 @ O - {
( Z) R- n% D) J2 |8 }' Z - OLED_SetPos(16, 6+y);
# w& W8 Z% W' e0 K# _, z( a - IIC_Start();7 J+ N9 z9 d# P) `7 B5 a1 H
- IIC_WriteByte(0x78);! C" X: g/ e( ?& ]
- IIC_WaitAck();! P9 r- v& }% ?8 \. F! D$ _2 B
- IIC_WriteByte(0x40);
2 }4 S# }* {2 J0 s: S. C6 ]: U# j - IIC_WaitAck();9 v' y5 k, F$ ~8 O
- for (x = 0; x < 16; x++)
9 X4 ]" v$ T8 s - {
% R! `& P. Q8 P6 A5 |8 D - j = y*16 + x;7 B6 K2 T5 j7 b" D& R9 R& Z
- byte = DINO[dino_dir][j];, |, A2 A) X4 [$ n n% D
- ) Q6 t% p7 e& V7 p# J
- IIC_WriteByte(byte);+ b" i2 D; z- M3 V7 n4 ]
- IIC_WaitAck();8 {# ?6 p7 u6 j$ [- E% z1 |$ h$ Q
- }- [( Q" K' T3 V& s2 j8 o+ J) `
- IIC_Stop();
r# `* F- z; C. z: _. q. c - }
# S' p5 o3 e1 K9 Q - }* L& Z% z5 S2 q- r& v6 o! F
- ! }' v5 \! J3 H1 n* S
- // 绘制仙人掌障碍物9 c' |: s' n) x% P7 y8 B
- void OLED_DrawCactus()4 k# |: E$ Z# i+ ?- v3 P
- {* a- m, o. c9 N' a( q" b
- char speed = 5;
7 Y- ^) c# s$ y9 _+ [" Z: y5 Y - static int pos = 128;
; N: ~1 I/ t- v, m/ Y# O - int start_x = 0;2 T6 O) j6 f) U6 Z! q8 D
- int length = sizeof(CACTUS_2)/2; ?2 k/ z2 @& b, j w: p
- ; `+ C0 P+ ^% m+ F( k
- unsigned int j=0;
7 g( Z o- {. e2 S, P - unsigned char x, y;
- t& m3 h. r% O( g6 }- K - unsigned char byte;& Z/ Q( p7 C' F
-
! T8 x- d2 ] E/ Q2 e6 L* e# r+ F - if (pos + length <= 0)
; ?' F0 l1 T; ^; D! k# F% y9 W - {
. m4 R+ X' n( a5 |# k3 G z" D r - oled_drawbmp_block_clear(0, 6, speed);' A% R9 J4 ?/ }& j
- pos = 128;
+ B ~1 |4 L- o0 W1 h% f - }
" a/ X8 g% T$ o: s/ Z -
( [2 ~ E8 L. A' l+ h; n - for(y=0; y<2; y++)
+ |; M ~5 `) K q5 O - {: I4 Q' L6 P% _) L, D2 ^
- if(pos < 0)) E7 @- K# S' o
- {
9 I6 `* U4 M: f. n$ _8 [8 U! N - start_x = -pos;. A" [, O( s2 j; P5 {1 Y% y: s
- OLED_SetPos(0, 6+y);
) y8 t* l: B+ |+ _; Y8 y0 v& R" i! p% V - }9 a) E& U' M3 D
- else
5 R7 c% p c$ R9 U8 K- y - {4 A+ |* F# t0 Z6 w, J8 H0 y2 v4 O
- OLED_SetPos(pos, 6+y);, r2 P O# C& F% w* o" J, C' ?
- }
5 O2 x7 W ]" l: u5 N1 u b2 n0 c -
8 r! L$ `6 k$ m; ~1 n; m - IIC_Start();
5 O" f: x9 ~, y D# ?7 S+ F- Q - IIC_WriteByte(0x78);
) I! Q7 u& \3 ?. O7 h/ \8 i - IIC_WaitAck();
+ j" S" `: H0 b - IIC_WriteByte(0x40);
" X" F. f5 {! {+ f( ]+ u - IIC_WaitAck();; h# R' b; N( D7 W f; P9 f
- ) c4 H. ~. _" K7 V9 n S( L- D
- for (x = start_x; x < length; x++)6 J4 b2 i! |" v4 W' \
- {
; T, E5 ?2 A! \4 e* k2 A4 P9 v - if (pos + x > 127) break;9 G) K1 k# i( ?% n
- j = y*length + x;0 y" z- @ L' o' X( v
- byte = CACTUS_2[j];' \( c0 U7 {1 H5 T+ |
- IIC_WriteByte(byte);
$ p! N9 P ~5 P$ n - IIC_WaitAck();
' c! y, H7 p+ ?9 M3 H - }6 C/ P' ?) M1 C3 c+ O
- IIC_Stop();
H1 `- \# j Y8 W7 M - }$ Z' ?9 R( j7 b+ Z# i! I# A5 q
- oled_drawbmp_block_clear(pos + length, 6, speed); // 清除残影
3 U3 J5 Y" t) B7 B! X3 j& q. b7 e& B - pos = pos - speed;, @1 I3 J& P) n/ ^
- }
4 g7 F* x# V! K) u( [: s" h - 1 _/ A* r# A5 v
-
3 _. j* H" Q+ u' e) j - // 绘制随机出现的仙人掌障碍物. a( R _. C0 v6 [! ~( z7 V; j
- int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset)$ @) H1 Q4 [( t$ I
- { p* T6 s) x2 F5 }4 ?: Y; z8 ?2 b
- char speed = 5;
+ H$ T& y. ]( c" W - static int pos = 128;' {5 ^ D" X g c9 C
- int start_x = 0;- l$ ]1 g3 R( e9 S3 f
- int length = 0;
5 h6 N4 v5 {9 l -
+ P3 g" b7 R7 m1 I& [ - unsigned int i=0, j=0;2 ]; g: Y. N1 F' U0 _
- unsigned char x, y;
! P4 \% r- a0 c) P! l - unsigned char byte;& N9 J. w' k+ Y/ ~$ ~# {- L4 u
- if (reset == 1)4 m* B3 [0 J7 Q1 I) |: V/ S
- {8 w: K/ i5 r6 `- ~4 S. p
- pos = 128;+ a, ` x) D) {) D/ T' D- E0 H
- oled_drawbmp_block_clear(0, 6, speed);
: L; i. O. C) d0 ?4 v - return 128;& K7 u# A, r0 M. {$ W
- }, q1 h- m8 O* J( g- t
- if (ver == 0) length = 8; //sizeof(CACTUS_1) / 2;
; `- G. p5 d" {+ k1 X+ t - else if (ver == 1) length = 16; //sizeof(CACTUS_2) / 2;* X2 V- O- q# W$ C/ Q% S- s
- else if (ver == 2 || ver == 3) length = 24;
/ P$ e1 C* N2 U8 n5 { - " D$ |# y* S9 V. m8 s+ X' |
- for(y=0; y<2; y++)5 | @/ H; x9 {$ M) s6 k: T2 ^
- {& R+ `( s/ C$ N
- if(pos < 0)
; ~4 [! E# ~6 |* f - {
( r& Y \+ P0 r: `" E! V- i. j, j - start_x = -pos;
8 N, v. m1 K7 W1 g- E/ } - OLED_SetPos(0, 6+y);9 O* J' A7 V2 ]) I5 o
- }( a4 [' ?: y' r& O; G3 b
- else, x/ X8 m" t% R( h$ _
- {8 W0 |1 L+ l) f$ g" V6 T
- OLED_SetPos(pos, 6+y);
2 k B0 U. [) U( D - }0 H3 {/ u; q( V, a$ x
-
% F& j' K) w2 |9 u m- N2 z' E5 V - IIC_Start();# D" u; V8 r2 o6 U: w. C5 Y
- IIC_WriteByte(0x78);1 e4 E1 u8 h6 {0 H7 V
- IIC_WaitAck();7 m; B( r* I! U& A2 M8 S7 ~
- IIC_WriteByte(0x40);1 x' S$ y) u- c3 C( I) X0 p
- IIC_WaitAck();9 t0 F* W- f- E0 h* j$ J7 C
- o( w2 @% M& {
- for (x = start_x; x < length; x++)+ W. p' W: \6 F5 i1 X# q
- {
x3 e! P. S8 q0 h, L* e - if (pos + x > 127) break;7 S% J! [4 M& C% k
- / z F8 n- N( F9 Z0 }" G9 }4 A b$ v: y
- j = y*length + x;8 D J* n* A' Y; C' E A* O% o9 A( _
- if (ver == 0) byte = CACTUS_1[j];+ p- t' |: o9 M6 l, o
- else if (ver == 1) byte = CACTUS_2[j];- i3 H4 W0 {# r* h8 C
- else if(ver == 2) byte = CACTUS_3[j];; r1 P' e) p( i
- else byte = CACTUS_4[j];
6 F5 w! l5 O# W - # \& P4 q. W6 w/ n0 o
- IIC_WriteByte(byte);
" D1 q8 K0 c0 X) C - IIC_WaitAck();$ n8 d9 h$ c9 ~6 [% E, {7 e" d2 }) g: C
- }: ^5 z; h3 x$ w2 h: B
- IIC_Stop();. a. h! {5 @6 f" W. L4 b
- }( z) w; _+ P9 f) q* }
- 2 k' K5 D, W2 W& l
- oled_drawbmp_block_clear(pos + length, 6, speed);
% m* K! D" B) s! v6 q -
; K4 n- h+ l9 I/ s* y - pos = pos - speed; S1 G a. l, l' j3 \% g' c3 d# X
- return pos + speed;
. A, s2 T# j0 J* n4 O2 G' N - }* Z7 J0 ]5 H P- M9 j, F* L, t' W" v
- 8 B9 E& c7 B7 H# G" v0 N
-
8 x- a+ ?) E% x2 h( V$ G% ? - 9 }7 z: j# M( ]
-
+ K1 X. V0 U5 R% q9 H# ?7 `5 k# ~ - // 绘制跳跃小恐龙
5 ^' L, n$ n6 J7 ^" p5 q4 c - int OLED_DrawDinoJump(char reset)
$ q; M6 w. `/ ~/ \4 w3 m - {
6 N3 t) P2 ^; {7 f0 g3 h - char speed_arr[] = {1, 1, 3, 3, 4, 4, 5, 6, 7};
! Y9 \3 Y5 t* C4 o$ r' p) L" c P! a. p- _ - static char speed_idx = sizeof(speed_arr)-1;
* ^8 ]. J. m1 ?- P7 M u - static int height = 0;
7 w+ o2 Y/ \: k4 S/ w - static char dir = 0;. i7 q6 I* [1 j! S' m$ ^: [+ s
- //char speed = 4;6 F F1 u# N! O5 x
-
7 I# H$ ~# |! V% h - unsigned int j=0; j% x3 Z6 P8 x `
- unsigned char x, y;( ?) B' @5 M( W g4 m- E
- char offset = 0;4 Y9 X! n; `$ g# A, B- a% x
- unsigned char byte;0 W, H! b" g& i# C/ M
- if(reset == 1)" ?: u. l k- f# ^* ]5 j1 e
- {
8 U* o4 W6 \7 v: V6 Y, A4 Q - height = 0;
- i# b' j$ K6 H - dir = 0;
6 D- e/ O; X' w9 s' b q - speed_idx = sizeof(speed_arr)-1;8 s# U: Z% J6 t: n, m& W
- return 0;
) N1 o; ~: m& D- Q2 l D' o - }
$ I' L; ?- B- Y% T2 f# p" T - if (dir==0)
4 ?; z! p' z% E3 ?4 m# d5 } - {
* I/ E$ N( u" T) Z, @: T& R - height += speed_arr[speed_idx];
0 J7 M5 Q1 u7 t! S( H - speed_idx --;
1 g( i! k* i8 r1 M/ A& ^' {% } - if (speed_idx<0) speed_idx = 0;
; Z* P; l1 x, Z& ~ - }
* i6 t0 O2 X1 r; i: M2 [ - if (dir==1)5 o/ L2 C: @% [5 S% s0 f
- {
8 S3 f0 G$ @4 { - height -= speed_arr[speed_idx];
) \ a, |- O! `' I. Z - speed_idx ++;
R) {4 q# y1 ~8 L) h+ q - if (speed_idx>sizeof(speed_arr)-1) speed_idx = sizeof(speed_arr)-1;
1 C/ _! X4 _; h3 |5 _/ s7 h; @7 a# k - }
3 [' ?0 d! @: S) ^& i) ] - if(height >= 31)
9 k4 h0 Q# L% A* Z - {
: p5 Z1 c$ D" f3 } - dir = 1;
% j b0 g K- Y' [4 m# h8 o& P2 W - height = 31;
/ D3 ?$ L- L; p# q - }
C2 L6 r9 I% P. x1 `% ^0 { - if(height <= 0)
1 x5 x3 `' N. o% ]# ?1 R - {
4 o5 e- M& x6 \% t7 Q - dir = 0;
0 a$ }" L' T( f x5 \ - height = 0;/ |/ J, J, c% }: U
- }
; \! X6 G' O8 `+ U: b - if(height <= 7) offset = 0;
/ b. b/ N5 ]/ B5 I3 e - else if(height <= 15) offset = 1;3 t$ \" h% @- @& f( K
- else if(height <= 23) offset = 2;2 ?/ T+ f! b$ S+ b" ?
- else if(height <= 31) offset = 3;4 \; h% R3 n2 j1 }- f
- else offset = 4;7 i* G* s( {. @
-
7 g9 P! Q8 w1 T1 T j( T7 S - for(y=0; y<3; y++) // 4
! |4 U2 b) c7 N - {
% X9 h% w* \/ F4 Y0 U, q& d - OLED_SetPos(16, 5- offset + y);
' t4 _! O7 z, H* b! r8 ^ - " ]' @: v4 D$ C0 h! m0 A: G4 Q
- IIC_Start();
/ W4 f( x0 @, j - IIC_WriteByte(0x78);
% I/ N; T* F9 _' c- H& ]; { - IIC_WaitAck();) p3 V" A; w) e
- IIC_WriteByte(0x40);# @. K! O9 W/ g% Y+ s
- IIC_WaitAck();0 S& b2 T0 T% d/ y- _
- for (x = 0; x < 16; x++) // 32
: o6 q( g2 l% u4 |4 P - {7 B Y# N# W) y" B" p5 F* T
- j = y*16 + x; // 32
# g3 I6 V5 k$ h+ [ - byte = DINO_JUMP[height%8][j];9 n# |+ G: U9 O+ K, F
- ! Q' w9 ]' e& k
- IIC_WriteByte(byte);
3 G# z, j2 d5 `: r* a - IIC_WaitAck();, L( b: J$ ^6 A( N
- }
m) f9 E" ^) N" i7 J - IIC_Stop();, |% } [8 ]: z+ t. u" `) ^
- }; b8 d7 z6 D! ?' Y
- if (dir == 0) oled_drawbmp_block_clear(16, 8- offset, 16);
7 z4 p1 R4 X5 G9 ] - if (dir == 1) oled_drawbmp_block_clear(16, 4- offset, 16);
, k: R& n4 V0 |8 K7 _$ [ - return height;% m: C% v% e0 _/ O
- }
3 L' v/ c& P: x9 ~ - , ^7 _5 X0 }7 Y t0 x6 @
- // 绘制重启
7 g8 O& B7 f6 j) g- d* W - void OLED_DrawRestart()
7 T" d# g/ J3 n" W% K2 T9 B" u* Y - {7 {( T8 v9 Z% `$ K3 f: ^
- unsigned int j=0;4 R. x- x8 W+ r! M& k/ o
- unsigned char x, y;
6 A* @6 o9 _8 A( i* i! [+ p' t - unsigned char byte;7 P- l0 o$ Q4 [7 C0 S5 F/ c/ k, E
- //OLED_SetPos(0, 0);. `0 w; d F( ?" D ]& W/ L+ n
- for (y = 2; y < 5; y++)
! G; d D0 c5 [0 X4 \ - {
9 W/ q3 i0 A6 V8 ~ - OLED_SetPos(52, y);0 ]& q& u& ~' O1 z' Z0 I9 C
- IIC_Start();
1 K6 y, t( V- I2 c; P2 I - IIC_WriteByte(0x78);
$ y3 y& a" e( u) X' Y; B) K0 T - IIC_WaitAck();" @% i- p3 Q8 H I; ] R: ]4 ]
- IIC_WriteByte(0x40);
/ w- p$ k' }- W' P; c b0 ~ - IIC_WaitAck();
N5 ]* x N5 X4 j- L w) F - for (x = 0; x < 24; x++)+ o7 H' Y* U6 q% _( u. ]
- {
' T9 y V4 P% @9 B/ y - byte = RESTART[j++];
$ n% `2 z6 O" w, k# \6 H - IIC_WriteByte(byte);+ m E6 I4 J- _
- IIC_WaitAck();
3 m% ?; ~( z4 ~! M/ l+ [4 u6 [ - }
' M/ U1 W5 m* P- w' ^# w% W - IIC_Stop();
H; u' I0 _3 D( R4 n. T4 v( S - }
" T" \( H5 B T: a3 Q; h - OLED_ShowString(10, 3, "GAME", 16);
. b/ x0 Y2 e4 k: {( z( C z - OLED_ShowString(86, 3, "OVER", 16);' q J9 I. I/ I- @ N2 ^/ v# a
- }% Y* ^. ~; }) K
- // 绘制封面9 ^. O5 t" X. t R: |2 _
- void OLED_DrawCover()& [ \ p/ O. M
- {6 Y9 u+ X; y) d7 E- q, p
- OLED_DrawBMPFast(COVER);
& x2 C1 [! ~7 x* Y/ `8 B, F) C% J - }
复制代码 6 P7 b; H: I# B8 f4 ?% R; b
此部分函数主要是实现快速绘制出游戏所需要的模型组件,模型包括:游戏初始化封面,游戏结束封面,小恐龙(跳跃的小恐龙),沙漠地面,随机出现的仙人掌障碍物(1,2,3个),云朵等。 * j% K+ ]# B) O. v+ U! Q0 M
注意:此部分绘制的属于动态化图片绘制,所绘制的图片会自右向左移动。
1 C% Y7 d( C/ R" f1 g; P关于游戏模型基础组件,采用Img2Lcd2.9软件对图片进行取模,注意考虑到0.96寸的OLED屏幕大小有限,取模图片尽可能小一点。 & i' r( n' x' }
例子: 2 a# J1 `( h. ?4 d& F- c0 [
取模小恐龙模组: 2 G R( g7 M6 {6 m2 l
. a* g& Q7 n( A
; s% y" U8 x5 L; T' O8 G6 [) w& D3 h& F; {4 _' g5 X3 D4 X
Img2Lcd2.9软件如下操作取模: 2 {( X, X: k, ?: T7 y
, F$ o$ ~- e" L" T) N& e
0 Y; h; d0 Q7 ]3 i/ C% |1 o" m
4 R- h y8 Q; L) J$ q其余,游戏图片模组依此法进行取模,注意图片取得的大小。
) x F9 S4 Y3 U% @7 Q2 E游戏图片取模库oledfont.h: - #ifndef __OLEDFONT_H: c' J( n8 S8 S: `
- #define __OLEDFONT_H9 t0 m! u: ?2 t* J0 M9 ]6 |
- //该文件主要为DinoGame的图像库
0 L9 r& B3 Q+ z1 V; l) } - /************************************6*8???************************************/' j' C$ \! ?1 c/ h4 p
-
4 X5 L% V& { L+ c: X& l! S - const unsigned char GROUND[] =
4 Q5 R5 X- z' \ - {2 I0 k% Z9 F0 J+ H4 n+ R
- 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8,( \5 }5 Y3 Q# Z" H# G) w2 [* ]9 ]
- 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8,9 x. f5 C; g- G
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8,) |* s+ [) I7 u, q8 Q1 ?8 @
- 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc9, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x29, 0x8, 0x8, 0x8, 0x8,4 \, X' T& M! C, t8 V# M- n7 l
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x49, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x8, 0x38,
( r, X8 Z& u; @1 m' C/ w - 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0xc, 0x6, 0x2, 0x42, 0x42, 0x6, 0xc, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0x4c, 0x48, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0xc, 0x68, 0x68, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8,5 O. c3 t% A9 w8 _
- 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x28, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8,
% |0 ^$ f' ]1 a8 B- T2 B - };
; X, h! i6 v$ d' D; r -
8 S0 x( Q- S; U% c+ b - const unsigned char CLOUD[] =
& c- _9 p6 T8 I* x - {3 G" s$ L8 ^/ g0 u% |# S
- 0x80, 0xc0, 0xe0, 0x70, 0xb0, 0xb0, 0xb0, 0x98, 0x88, 0x8e, 0x83, 0x83, 0x83, 0x81, 0x81, 0x93, 0x8e, 0x8c, 0x88, 0x88, 0x98, 0xb0, 0xf0, 0xc09 c( v/ o/ i0 h
- };
/ u8 }2 }- g3 K+ S- N! w - 0 L/ W2 f" J8 U. [0 z0 A& g
- const unsigned char DINO[2][32] =3 r: a) P. A% g T5 g$ e
- {
5 x9 L% a' t+ X1 e - 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0xff, 0xbf, 0x1f, 0x1f, 0x3f, 0x2f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,! \# F ^' T0 _' \4 ~
- 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0x3f, 0x7f, 0x5f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0
, e, @$ @* ?+ c, U& i8 ? - };
; x# Q* U" V5 m' h( W -
3 K B) h- c3 A, T/ L" D - ; x( c# ~4 U! ?" d- Q* H! t& d
- const unsigned char DINO_JUMP[8][48] = //
- t ~! S; K0 W4 U) s - {
# a) p- ~" } n0 j - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xc0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1f, 0xff, 0xbf, 0x1f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,$ Q* R$ K A& `. ]0 N* a9 U" i$ V
- 5 Z3 a W7 P! ~+ |) ~% q
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0, 0xf0, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xe0, 0xff, 0xff, 0xfe, 0x5f, 0xd7, 0x17, 0x17, 0x7, 0x1, 0x3, 0x7, 0xf, 0x7f, 0x5f, 0xf, 0x1f, 0x7f, 0x47, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
; M( A4 L' s t7 D- g* ] - ! G, z% `9 L) M# D) r# w5 l
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x40, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0xf8, 0xe0, 0xc0, 0xc0, 0xc0, 0xe0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0x2f, 0x6b, 0xb, 0xb, 0x3, 0x0, 0x1, 0x3, 0x7, 0x3f, 0x2f, 0x7, 0xf, 0x3f, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
; |" T$ e* _2 ?$ u5 | - ' _* q8 e" y, a% ~+ w& e, X
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0, 0xe0, 0xa0, 0xe0, 0xe0, 0xe0, 0xe0, 0xc0, 0x7c, 0xf0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf8, 0xf8, 0xff, 0xff, 0xff, 0x17, 0x35, 0x5, 0x5, 0x1, 0x0, 0x0, 0x1, 0x3, 0x1f, 0x17, 0x3, 0x7, 0x1f, 0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- |/ P; U4 M' [1 x0 x% B- X4 h -
% G2 U. d) U- q" G* |. _, P - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0xd0, 0xf0, 0xf0, 0xf0, 0xf0, 0xe0, 0x3e, 0x78, 0xf0, 0xf0, 0xf0, 0xf8, 0xfc, 0xfc, 0xff, 0xff, 0x7f, 0xb, 0x1a, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x1, 0xf, 0xb, 0x1, 0x3, 0xf, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
! ]; d r, O7 | - : \2 o, u4 Z: H; ]2 w
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xe8, 0xf8, 0x78, 0x78, 0x78, 0x70, 0x1f, 0x3c, 0x78, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0x7f, 0x3f, 0x5, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7,
$ a' o/ O: l9 V" G% k; ~ - 0x5, 0x0, 0x1, 0x7, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,* R; n. ^" q' @- B4 I
-
- f E( z2 t6 W* j" ^& P" f% M' w( \ - 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfc, 0xf4, 0xfc, 0xbc, 0xbc, 0xbc, 0x38, 0xf, 0x1e, 0x3c, 0x7c, 0xfc, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0x1f, 0x2, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3,$ G) p. h; A, ~: t, S9 h+ S
- 0x2, 0x0, 0x0, 0x3, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
) l3 C' c5 ^/ ~) f0 }2 d - : E9 Z4 d: M$ H! }! h. D. X6 _2 |+ d
- 0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0xfc, 0xfe, 0xfa, 0x7e, 0x5e, 0x5e, 0x5e, 0x1c, 0x7, 0xf, 0x1e, 0x3e, 0xfe, 0x7f, 0x3f, 0x7f, 0xff, 0x1f, 0xf, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,! l1 \" s. t9 _. e# W/ H/ _% i
- 0x1, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,' z/ Z d8 ~; k! [) Q3 `+ N7 k
- };
; o; G1 {1 {' e -
! I& A- u9 n" n" f, t4 ]9 `# F - , _+ v/ y& a2 X0 o% M3 g- f
- const unsigned char CACTUS_1[] = {
0 b1 N5 P s& |! p3 ~7 r - 0xf0, 0xf0, 0x0, 0xff, 0xff, 0x0, 0xf0, 0xf0, 0x3, 0x7, 0x86, 0xff, 0xff, 0x6, 0x3, 0x1
7 v' m. s* f! N A' ^ - };" T* h1 g8 e! f6 C( f: f# W8 Y
- , }) m+ C f9 ]# V3 k; R
- const unsigned char CACTUS_2[] = {% z, ?4 C+ w# x7 `" Z/ o8 x' @
- 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0x80, 0xfc, U/ {7 m! q+ [+ v
- 0x3, 0x7, 0x6, 0xff, 0xff, 0x1, 0x10, 0x90, 0x90, 0x90, 0x0, 0xff, 0xff, 0x3, 0x3, 0x1( x: n, X8 _- R; g' H
- };+ X% n8 z! J$ l0 l8 ]4 d
- ) M$ |0 n1 b8 @$ h
- const unsigned char CACTUS_3[] = {
/ |# f; w1 C+ | - 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0xfc, 0xfe, 0x0, 0xff, 0xff, 0x0, 0xf8, 0xf0,
% D$ `) n( A# r3 m - 0x0, 0xfe, 0x80, 0xfe, 0xff, 0xfe, 0x78, 0xfc, 0x13, 0x17, 0x6, 0xff, 0xff, 0x1, 0x10, 0x10,
5 ]! Z& X" r7 h+ D( W! y - 0x13, 0x37, 0x4, 0xff, 0xff, 0x8, 0xf, 0x17, 0x10, 0x10, 0x1, 0xff, 0xff, 0x3, 0x13, 0x11/ Q- k1 f% A N. ~
- };( L5 r5 M4 k2 a6 g
- # F7 h- c9 w2 H0 y
- const unsigned char CACTUS_4[] = {
0 D6 E* g, _ p: }# |. ^ - 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x0, 0xf0, 0x0, 0xc0, 0x0, 0xff, 0xfe, 0x60, 0x3c, 0x80, 0x0,2 p' e5 i, @$ k9 j
- 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0xf0, 0xf8, 0x43, 0x47, 0x86, 0xff, 0xff, 0x26, 0xa3,% N. M) I- C' U
- 0xa0, 0x27, 0x4, 0xff, 0xff, 0x0, 0x8, 0xff, 0x88, 0x2f, 0x0, 0x0, 0xff, 0xff, 0x6, 0x23, 0x213 J& G- _: i; f, o; J* j
- };2 I+ n4 J7 t' J0 T* k% {- X; V5 m
-
, n" Y5 g" R/ I0 p/ x9 ] - const unsigned char RESTART[] =/ \7 D+ H- }5 T$ ~4 M0 S
- {) q4 Y0 M" l! h7 V8 v. I
- 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0xf, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc,
& f- O9 X6 l4 [" O5 P4 v0 e; f - 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x7e, 0x7e, 0x7e, 0x78, 0x7c, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff,
$ [. i) d7 o* Q' u' p; [* E - 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,$ N b }( r/ z$ J+ r( `- z; A8 [
- };
9 p. N/ n1 ?5 v4 l+ f - const unsigned char COVER[] = {9 W A' Z" Q# B. ^; D: z( E; d
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x0, 0x0, 0xf0, 0xf0, 0xc0, 0xc0, 0xf0, 0xf0, 0x0, 0x0, 0xf0, 0xf0, 0xb0, 0xb0, 0x70, 0x60, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0xf0, 0xe0, 0x0, 0x0, 0xf0, 0xf0, 0x30, 0xf0, 0xf0, 0x30, 0xf0, 0xe0, 0x0, 0xe0, 0xe0, 0x90, 0x90, 0x90, 0x90, 0x90, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
7 X$ C: \% I" e! ?5 n' P! J8 l - 0x0,
9 m9 ^$ R) v3 N3 Z% E( z2 q, o - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf3, 0xf7, 0x36, 0x36, 0xf6, 0xe6, 0x0, 0xf0, 0xf7, 0x7, 0xc1, 0xc1, 0x37, 0x37, 0xf0, 0xc0, 0x7, 0xc7, 0xe0, 0x30, 0x37, 0x37,
; T" k7 k9 n/ ]8 A3 I7 J/ I - 0xe0, 0xc0, 0x3, 0x7, 0x6, 0xf6, 0xf7, 0xb3, 0xb0, 0xb0, 0xf7, 0xe7, 0x0, 0xf7, 0xf7, 0x0, 0x7, 0xf7, 0xf0, 0x3, 0xe3, 0xf4, 0x34, 0x34, 0xf4, 0xe4, 0x0, 0x0, 0x0, 0x0, @* @& f0 P3 { W% N
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0xc, 0x4, 0x14, 0x14, 0x12, 0x11, 0x11, 0x11, 0x10, 0x11, 0x12, 0x12, 0x12, 0x14, 0x1c, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,& u. M; B. U* y' c2 ^6 s
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xf, 0xc, 0xc, 0xf, 0x7, 0x0, 0xf, 0xf, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x3, 0x7, 0xc, 0xc, 0xc, 0x7, 0x3, 0x0, 0x0, 0x0, 0xf, 0xf, 0x1, 0x1, 0x1, 0xe, 0xe, 0x0, 0x7, 0xf, 0xc, 0xc, 0x7, 0x7, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x60, 0xa0, 0xa0, 0xa0, 0x90, 0x88, 0x88, 0x8c, 0x88, 0x90, 0x90, 0xb0, 0xa0, 0xc0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,. o p, Z- v6 K9 _" M" `. r S/ y
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x0, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x0, 0x0, 0xf0, 0xfc, 0xfc, 0x9c, 0x9c, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xf0, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
/ B; S- Z6 G) `% q; V' K' G- g5 n - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
' m V+ v A& W! g$ [ - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x8, 0x0, 0x0, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x0, 0x0, 0x80, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0xf, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfe, 0xfe, 0xfe, 0x0, 0x0, 0xf0, 0xe0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xf0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 F7 c8 ~. N( b' I' n h4 Z9 ] - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0xf8, 0xe0, 0xe0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x18, 0x8, 0x38, 0x38, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x1, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0xff, 0xff, 0x0, 0xfc, 0xfe, 0x4, 0x0, 0xff, 0xff, 0xff, 0xc, 0xc, 0x8f, 0x83, 0x0, 0xf0, 0xf0, 0x0, 0x80, 0x9f, 0x3f, 0x7f, 0x70, 0x70, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
3 A3 a0 T1 L% Y2 @ - 0x0, 0x0, 0x0, 0x0,. X3 Y: G- O. U; J4 H" A+ m' Q8 U+ Y- M
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x7, 0xf, 0x1f, 0x1f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x1f, 0x17, 0x7, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x3, 0x7, 0x7, 0x7, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x1, 0x0, 0x0, 0x3, 0x7, 0xe, 0xc, 0xff, 0xff, 0xff,4 w6 W) z' n: V/ ]7 q' |6 }" C
- 0x0, 0x0, 0x1f, 0x3f, 0x20, 0xff, 0xff, 0x20, 0x1f, 0xf, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,: M, ^. p6 R s8 }0 K
- 0x82, 0x82, 0x82, 0x2, 0x2, 0x22, 0x22, 0x22, 0x22, 0x2, 0x2, 0x2, 0x82, 0x82, 0x0, 0x0, 0x0, 0x1, 0xff, 0x9f, 0x9f, 0x7, 0x7, 0x1, 0x1, 0x7, 0x7, 0xff, 0x80, 0x80, 0x0, 0x0, 0x2, 0x2, 0x2, 0x2, 0xc2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x82, 0x82, 0x82, 0x82, 0x2, 0x2, 0x32, 0x32, 0x32, 0x22, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x42, 0x42, 0x2, 0x2, 0x2, 0x2, 0x2, 0x0, 0xf, 0xf, 0xf, 0xf, 0x0, 0x1, 0x1, 0x1, 0x11, 0x11, 0x1, 0x1, 0x0, 0xf, 0xf, 0xf, 0x0, 0x1, 0x31, 0x11, 0x0, 0xf, 0xf, 0x0, 0xd, 0xd, 0x1, 0x11, 0x11, 0x10, 0x1f, 0x1f, 0x1f, 0x1f, 0x10, 0x0, 0xd, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0xd, 0xd, 0x1, 0x0, 0x0,
6 s2 {; D2 D! H0 ]: e( A" K; O - };
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" c0 O# o) l- U; V - #endif
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+ t; ?' |# Z" M( A! e) _5.3 游戏运行代码
G: ^( g" _ |游戏运行代码,主要包含两个部分:(1)按键代码;(2)游戏运行判定代码 9 @* D0 u2 j% r& x
按键代码key: - int get_key_val()3 x/ A1 b3 j, D7 l1 Z$ M' g/ ^
- {
# I4 T: d# \' [ - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)" u+ `' e4 s( b, P) m4 b3 T. u
- {- k* w) P1 N( N' f# m
- HAL_Delay(10); //消抖
6 a; F1 c9 q- h* x9 }/ P - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)0 t1 U" _8 a4 s. y2 h* L1 N% }
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- return 2;, {' J# ~8 Q+ [; g4 I) Z6 R6 Q
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- }. k& e! C3 J, W5 r
- if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
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- HAL_Delay(10); //消抖
5 X0 O9 G" V- A4 \. w, l - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)6 p* \# V+ r7 T$ b6 j
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- return 1;
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- return 0;
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- 游戏运行判定代码running:
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- if (failed == 1)5 o6 o: v8 h' u; u
- {% Q. R' b1 B' q; ?
- OLED_DrawRestart();* H8 a8 u) N- H5 ]1 M# {* ] x5 ]
-
2 R! s5 M9 H9 }8 m, I0 X$ K - key_num = get_key_val();7 L b/ s J& k4 y* r
- if (key_num == 2)) [: B) g6 a, ~) b1 ~
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- if(score > highest_score) highest_score = score;: k' q' e6 k, o, W9 ` O
- score = 0;1 F# i" T' e4 p3 Q
- failed = 0;
1 O5 N& Q; K% o, {! z: ^ - height = 0;
/ ^& Y) k' Z" U3 R - reset = 1;6 r) K8 ?/ a, J+ U; w7 c' \
- OLED_DrawDinoJump(reset);
: m" o3 s( I& G, M8 V4 L9 X - OLED_DrawCactusRandom(cactus_category, reset);' s2 [- Y% k! h5 }6 R, R
- OLED_Clear();
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- continue;* O/ L* |& L* A2 l
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-
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' ~, X* q1 ]0 K5 b# |$ @! P: c$ x - score ++;" F3 z* \, T3 ?( P4 `/ u& h
- if (height <= 0) key_num = get_key_val();* K' E( A# M# Q# ~9 b9 Q
-
; s. l% e, k) z$ ~ - OLED_DrawGround();
% m+ L" V: J* {* q4 \/ m - OLED_DrawCloud();
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- if (height>0 || key_num == 1) height = OLED_DrawDinoJump(reset);
, C* x+ U* a$ D) O0 J( e' A5 r" a - else OLED_DrawDino();
6 h& Y% `* S: X6 O' U* C4 @ -
0 ^3 y- ~* Z& U' I. h- _7 @0 t, W4 [' X - cactus_pos = OLED_DrawCactusRandom(cactus_category, reset);* G+ k8 w: t9 _; b
- if(cactus_category == 0) cactus_length = 8;& g3 X' Y: t, l, P
- else if(cactus_category == 1) cactus_length = 16;* h5 b. j- l' g/ S
- else cactus_length = 24;
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- if (cactus_pos + cactus_length < 0)2 x i9 ^ \" m7 Y
- {
. h" B0 @2 ]9 h/ C - cactus_category = rand()%4;
9 v7 l7 @5 w, v( Q - OLED_DrawCactusRandom(cactus_category, 1);
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- if ((height < 16) && ( (cactus_pos>=16 && cactus_pos <=32) || (cactus_pos + cactus_length>=16 && cactus_pos + cactus_length <=32)))
4 p# a: l" S) W; Q' R - {
0 n) Y9 l! M- z/ S" h6 y - failed = 1;
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1 R9 |, G3 o3 P" ]- R! G - OLED_ShowString(35, 0, "HI:", 12);1 }4 o& t% a7 ?, |, Q! C1 D
- OLED_ShowNum(58, 0, highest_score, 5, 12);2 ?* y& o- b1 _9 F
- OLED_ShowNum(98, 0, score, 5, 12);/ _" u1 x+ u s0 J
-
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! N/ K1 d1 x' G( f$ P - reset = 0;6 z x3 q. y+ W6 X
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- cur_speed = score/20;, d7 R! l, s7 J- G, y. h. V
- if (cur_speed > 29) cur_speed = 29;% B- h/ y7 J$ n& `, _' K: N/ W+ L
- HAL_Delay(30 - cur_speed);
5 P( m6 o; r& h4 k, g - // HAL_Delay(500);. D n; k5 F. J' {/ S; J
- key_num = 0;
K$ ?- @3 C* e+ `) A - /* USER CODE BEGIN 3 */
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- }
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9 v) u, l; R$ G: ~ `& y7 G# a这里简单给大家说明一下,代码原理:根据按键的读取的数值去控制小恐龙的运动状态,同时,屏幕上不断移动和随机生成仙人掌障碍物,得分随着游戏进行增加。花一点时间去读一下程序,还是很好理解的。
) t+ K9 z: Q, C(为了复现出原版谷歌小恐龙随时间增加,速度越来越快的特性,这里根据用户得分情况,使用减小延迟函数时间去加快游戏速度提高难度)
1 J$ b' k' v; O S4 r' B转载自: 古月居
2 `! a# w# F* i$ p1 i0 j1 d如有侵权请联系删除& }$ n1 Y6 {; {/ i u
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