前言 使用STM32的显示屏其实可以开发出许多有趣的小项目,比如:多功能菜单,小游戏等等。其中,STM32F1XX由于Cortex-M3芯片的性能一般(计算量与内存),所以能够实现的小游戏不多,较为常见的:贪吃蛇,俄罗斯方块,飞机大战等。 % z% B# c ^' U# P @" D
本文将给大家实现一款较为新颖的小游戏—谷歌小恐龙(Chrome Dino Game)。
! y, E* B$ z9 |/ m简单使用0.96寸OLED屏幕搭配STM32F1系列的MCU就可以实现,硬件要求很低。(本游戏代码基于HAL库实现,文末有代码开源)
; H4 L# v: e$ T r1 N, ?- Q实验硬件:STM32F103ZET6;0.96寸OLED;2个KEY按键
$ a9 R9 n# j2 b8 h硬件实物图:
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效果图: 0 o( G3 a5 k' E4 k$ o* |! x1 {2 C
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0 `4 y2 f9 t" c! z引脚连接: - OLED模块:. W% A# K% Y3 w# C x
. z7 w% W/ ^+ A# l* P- VCC --> 3.3V
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! K4 [! p5 r# a3 C+ }$ i: H6 ^4 Y- GND --> GND/ u% b! z9 G* u* u
U. X4 h$ c! ^) J" ~% e7 u- SCL --> PB10
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- SDA --> PB11
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5 Q0 R \, @7 e% |8 F$ Z" H- KEY按键模块:4 o# O. ~; b7 K& @) K$ ?2 _* ]
$ O" u( i% z3 @) A7 r' j- KEY0 --> PE3* S, ^& X4 J0 j6 n
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- KEY1 --> PE4# z, Q7 I. o! T9 x. G
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- 注意:这里按键直接采用了正点原子精英板上的固有按键,自己打板的话,视情况下而定。
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0 w4 b9 B I1 [, f( L一、谷歌小恐龙简介
2 F8 ~1 u8 \9 K5 y4 r谷歌小恐龙(Chrome Dino Game)顾名思义是由Google公司首创出来的小游戏。其初始目的为在Google浏览器出现互联网信号丢失时,排解用户等待联网信号时的无聊难受。
( A n+ j& g/ F+ U ~; j8 c这个游戏的最大优点是它可以在没有互联网的情况下玩。这是Chrome浏览器中一款原始的无止境跑步游戏。主角是一只可爱的霸王龙,它在古老的沙漠中小跑。
7 Z+ l5 J$ @# J3 u当然,恐龙游戏有它的目的:避免仙人掌和翼手龙。虽然游戏看起来很简单,但并不需要很长时间就能变得很难,因为游戏的速度会随着你的进步而不断提高。 0 t" a2 z# P& w9 ]
本文就以谷歌小恐龙(Chrome Dino Game)游戏为原型,使用STM32于0.96寸OLED屏幕上尽可能地复现了谷歌小恐龙游戏。 }5 J; X! Z- ^+ U/ b+ R
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4 u6 F( h+ z* Y# I; m& i谷歌小恐龙(Chrome Dino Game)实机效果:
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! g1 v) S. C) b6 \/ L. V, M二、OLED简介
8 g# q4 x0 P* _; e2 q2 t) e关于OLED的使用与原理不熟悉的笔者欢迎去笔者另一篇文章学习,由于篇幅问题,这里就不过多讲诉。
; G9 t, f0 c1 j* r三、KEY按键 $ x/ t6 i' D: K7 ~# z; H
开发板上除了有经典的流水灯之外,还有一个必备的练习硬件—按键(key)。
. a/ ]( {; m: d0 t- g: x正常地独立按键KEY其实使用很简单,就是基于GPIO引脚的读取操作。唯一需要注意的点:按键按下去之后到底时低电平还是高电平。
3 B5 G/ W8 m; e, b0 ]4 Z+ ?笔者这里直接使用了正点原子精英版STM32上的按键KEY,按键原理图如下: " p! ]. \9 r. Q
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% N* k5 k; ]2 `2 @5 l" v考虑到本次小游戏只使用2个按键KEY,这里取KEY0和KEY1。KEY0和KEY1按下后为低电平有效。(这里读者朋友可以根据实际情况去设置)
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四、CubeMX配置
; Q( w4 O" t% k: ^) R7 O- C1、RCC配置外部高速晶振(精度更高)—HSE;
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& {, L D0 x0 V. W: `2、SYS配置:Debug设置成Serial Wire(否则可能导致芯片自锁);
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3、I2C2配置:这里不直接使用CubeMX的I2C2,使用GPIO模拟(PB10:CLK;PB11:SDA)
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4、KEY按键配置:PE3与PE4设置为端口输入(开发板原理图)
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5、时钟树配置:
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. ]8 R" N# s/ H4 R S; c6、工程配置 7 U6 t# x7 }# B! i" X. G' a& ?
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五、代码讲解 ) W c+ J0 j. G0 H A$ h; B
5.1 OLED驱动代码 & s% u& H) E# p6 M
此部分OLED的基本驱动函数,笔者使用的是I2C驱动的0.96寸OLED屏幕。 8 A7 A# {7 y8 L# L2 J! q
所以,首先需要使用GPIO模拟I2C通讯。随后,使用I2C通讯去驱动OLED。 oled.h: - #ifndef __OLED_H
* j( |: l/ v* x- r0 T4 h$ y - #define __OLED_H
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6 j8 H% { n2 Q) @ - #include "main.h"
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0 u& t8 T* ?) k$ O1 z$ v - #define u8 uint8_t
, Y) J3 K$ @4 q. m9 B2 z; I - #define u32 uint32_t
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- #define OLED_CMD 0 //写命令
: d2 ^7 z( O) b3 ^ - #define OLED_DATA 1 //写数据, A) S* F! c2 c
- ( a8 ]# Q6 `* l( t0 s
- #define OLED0561_ADD 0x78 // OLED I2C地址0 _1 p5 o6 }* P J2 }" e" t
- #define COM 0x00 // OLED
9 i$ g0 ^% F* o! U - #define DAT 0x40 // OLED
% S- W9 E, F# r; t* g -
( D7 z6 H4 v& n u0 b$ D% I - #define OLED_MODE 0
8 W8 Z: X9 @5 P3 p& `' f! I - #define SIZE 8- c9 k! k' E$ e% X
- #define XLevelL 0x00
7 \2 ?0 P R: \6 p$ O' W - #define XLevelH 0x104 p5 T4 `0 X0 K. D
- #define Max_Column 128
O$ A4 v- `( L. v& v* _ - #define Max_Row 64
5 h. V+ Y+ i6 l& @ - #define Brightness 0xFF* T7 m* q. @4 }; g
- #define X_WIDTH 128
+ e- I( x- @. Q. _5 V - #define Y_WIDTH 64: \% q \ X: W( V
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- " z% b# J* c* U0 s& v" B8 u
- //-----------------OLED IIC GPIO进行模拟----------------' j, h2 t/ M' h
-
$ W" Z2 q, g! U - #define OLED_SCLK_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_RESET) //GPIO_ResetBits(GPIOB,GPIO_Pin_10)//SCL
2 V7 g8 C: C2 i! e6 ?$ t; u2 P- M$ | - #define OLED_SCLK_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_SET) //GPIO_SetBits(GPIOB,GPIO_Pin_10)
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- #define OLED_SDIN_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_RESET) // GPIO_ResetBits(GPIOB,GPIO_Pin_11)//SDA$ v" {. A9 Q( o8 [
- #define OLED_SDIN_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_SET) // GPIO_SetBits(GPIOB,GPIO_Pin_11)
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- 9 q0 Z$ a( Q" O6 r- O. g+ U) G
- //I2C GPIO模拟4 \6 ^' }6 \$ r) `
- void IIC_Start();0 E0 D* u- S* S+ @
- void IIC_Stop();) r$ ^6 e2 Z/ ]9 Q' a- w
- void IIC_WaitAck();
+ H# [! K5 S+ ~2 p$ g3 V) {4 w - void IIC_WriteByte(unsigned char IIC_Byte);4 x1 C6 g: d- f0 c$ P+ `
- void IIC_WriteCommand(unsigned char IIC_Command);
: D1 T% I% x( X- w% p - void IIC_WriteData(unsigned char IIC_Data);
* g: a$ _7 X; n - void OLED_WR_Byte(unsigned dat,unsigned cmd);
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-
4 I! ~ q/ V- I; h - //功能函数% N+ F- ~2 ?9 z; W/ x0 F) D0 f
- void OLED_Init(void);
9 V% o. W5 _1 y - void OLED_WR_Byte(unsigned dat,unsigned cmd);
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- void OLED_FillPicture(unsigned char fill_Data);# j* ^1 }9 U4 R! X- q% m( ^ G, H
- void OLED_SetPos(unsigned char x, unsigned char y);7 D4 ]' D. B; i" {
- void OLED_DisplayOn(void);
) q# c: h! u9 Q( G f3 y - void OLED_DisplayOff(void);
; z: k/ F) h) K2 Q- D - void OLED_Clear(void);8 ~. u/ U+ U, v! L1 Y* p7 V
- void OLED_On(void);# l3 H6 ^# o8 t* A/ r
- void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size);
$ j. m; K R; Z - u32 oled_pow(u8 m,u8 n);" [, c# n7 Y2 [0 l; d# @! w+ J! J# {: I
- void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2);' T5 }# W: w# B4 e6 o# a9 v7 ?
- void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size);6 |2 L- q$ b7 ]5 T' x
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- #endif
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+ \% m! V9 D. [0 Q! K7 Coled.c: - + b6 Z4 y: e5 F( J
- #include "oled.h"4 |& B/ o4 I9 {& ^
- #include "asc.h" //字库(可以自己制作)3 L6 a' T2 a* l6 s2 j
- #include "main.h"3 J$ }$ V# @" H D; d% T7 r5 {, d
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-
7 _" ?* P8 b; Z' i" w7 h4 J - /********************GPIO 模拟I2C*******************/
7 W% s$ e5 j" _) h" D9 O - //注意:这里没有直接使用HAL库中的模拟I2C
1 }2 w$ [& H9 X8 W: \8 A - /**********************************************! \, G5 F' w% k# A
- //IIC Start2 Q% v7 v) g- l- t
- **********************************************/- l3 a6 j4 s( {
- void IIC_Start()6 H9 v) }2 h: I9 t8 U3 C; G! C) G
- {
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2 ]! m( N, Q3 X' D - OLED_SCLK_Set() ;* p" e$ [% P& b. v% o
- OLED_SDIN_Set();
( J; A- a3 J, o: u) h& h: M( j, z - OLED_SDIN_Clr();) l; j+ g- ]( G( ?) }/ W2 [# K' b
- OLED_SCLK_Clr();
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- / B% S- {! L$ a
- /**********************************************& O$ U: a1 c1 l# M/ X5 T* H
- //IIC Stop( n. P/ W4 S2 z2 a& {- Q, ~* M
- **********************************************/+ G9 o1 @$ J" }) G Q
- void IIC_Stop()6 ~' A V+ I% h( d7 A$ [- @$ _
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- OLED_SCLK_Set() ;4 x9 c2 `& ]- p5 l
- OLED_SDIN_Clr();
6 y. @7 c! [1 D+ j4 d - OLED_SDIN_Set();
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! e7 z& M5 _/ s" n, Y - void IIC_WaitAck()
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- OLED_SCLK_Set() ;2 R8 H; M0 v/ R5 N
- OLED_SCLK_Clr();4 ` N; Y. |. m$ ?# Z* N+ H$ F
- }
' W* q; a3 [7 G/ ] - /**********************************************
?3 n1 m( T2 Y - // IIC Write byte
1 w, z) h5 M: d( ]: H% n! g - **********************************************/+ }) B3 z- m* m6 V
-
% l, s, R, S7 M8 c- m. {* c6 ~ j - void IIC_WriteByte(unsigned char IIC_Byte)
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f7 t, T- ?2 W" D Q: ]$ k: ~ - unsigned char i;% [6 Y, H( X4 s8 y1 \3 L* T% `/ Q
- unsigned char m,da;
( ]9 z2 S7 b" U8 Z: `" n - da=IIC_Byte;
/ g' a9 n' z3 V, x: K - OLED_SCLK_Clr();
5 i/ A0 n% m1 \6 F - for(i=0;i<8;i++)
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- m=da;0 U- }$ P, w! a2 e) r# V" U/ \
- // OLED_SCLK_Clr();
3 o$ Z; X2 I1 H+ F, g# G" L2 b2 } - m=m&0x80;
% ~6 O! f2 h& g" d2 P - if(m==0x80), M8 o: O1 l4 z3 j) p! N
- {OLED_SDIN_Set();}/ ]5 s8 p7 P6 D. ]: C9 a) T
- else OLED_SDIN_Clr();
3 y/ [; O! `! ~/ n1 E# }1 ^ - da=da<<1;
6 V E! g/ T. a- _% ]1 V - OLED_SCLK_Set();, i2 Y6 n( ]7 {; H, h' y/ g) h! d3 U
- OLED_SCLK_Clr();
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-
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- /**********************************************
( d, r( Z. S5 B3 u/ z - // IIC Write Command2 u% ?, u, C. m' b
- **********************************************/: |2 @8 T6 E$ d* [9 c" s+ H" L2 g
- void IIC_WriteCommand(unsigned char IIC_Command)7 m* L# R: x% d2 S2 D# f
- {
# k+ b( l P C7 ?$ S - IIC_Start();
( B0 K0 _# ]7 Y# z! `: I - IIC_WriteByte(0x78); //Slave address,SA0=00 {& v% u- @5 z6 l
- IIC_WaitAck();
) s0 |3 [' Q5 i - IIC_WriteByte(0x00); //write command4 H2 e, h$ ?+ p' a" t$ ]' h. ^
- IIC_WaitAck();
5 {, x) t: V' A) }$ @$ L9 T y - IIC_WriteByte(IIC_Command);
2 x5 J' ?! D9 g5 n g - IIC_WaitAck();
9 y( ]1 I9 J: T+ s8 i! J0 t0 U8 W1 J - IIC_Stop();! s& U3 C( x* W( [- t9 v: U
- }0 x {4 I$ G* [0 t) Q \
- /**********************************************. p) B4 K- }& C) e& O5 v6 Q0 \
- // IIC Write Data: P! t* H( L* z( a/ A, c* ]
- **********************************************/
$ }) |: d+ Q) A& `& `' R* X - void IIC_WriteData(unsigned char IIC_Data)
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- IIC_Start();0 s' R# N; K4 M7 B4 Z8 A
- IIC_WriteByte(0x78); //D/C#=0; R/W#=0/ M6 s" c4 o, u* s% d" N) w2 P
- IIC_WaitAck();
, r+ l9 Q: M7 [" q/ i z - IIC_WriteByte(0x40); //write data& }/ w# C% @& ?! O' }. k* O0 y8 ]
- IIC_WaitAck();$ `9 D: W( N% M. E( P
- IIC_WriteByte(IIC_Data);5 j$ p/ o7 L& k0 s3 u3 d8 G# _" t
- IIC_WaitAck();
3 B& Z0 r5 V. a4 C2 Z4 Z* {! ^ - IIC_Stop();; L6 t F& @* }9 r3 G+ H
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- void OLED_WR_Byte(unsigned dat,unsigned cmd)
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- if(cmd)
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- IIC_WriteData(dat);
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6 T4 I, _( y5 i. d, g* P - else
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- IIC_WriteCommand(dat);
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- " N4 O# @9 l" F/ }% J7 a9 B% j
- void OLED_Init(void)
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- HAL_Delay(100); //这个延迟很重要
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0 x% X [2 |( e+ ]# M( p - OLED_WR_Byte(0xAE,OLED_CMD);//--display off
8 g/ I. x, |1 @, d' T - OLED_WR_Byte(0x00,OLED_CMD);//---set low column address
: i1 B! ^/ A: o - OLED_WR_Byte(0x10,OLED_CMD);//---set high column address8 F2 Q3 O% N7 T. M' Z
- OLED_WR_Byte(0x40,OLED_CMD);//--set start line address
9 Q& D; u4 S1 |' q - OLED_WR_Byte(0xB0,OLED_CMD);//--set page address, O4 M% S% s# {( M0 v
- OLED_WR_Byte(0x81,OLED_CMD); // contract control
4 u! W& g# s. G" j) H1 ^ - OLED_WR_Byte(0xFF,OLED_CMD);//--128
. T( z! J) B0 Q2 T - OLED_WR_Byte(0xA1,OLED_CMD);//set segment remap
) H% X! \9 s! C' _ - OLED_WR_Byte(0xA6,OLED_CMD);//--normal / reverse
2 o( I! B. x7 m0 ? - OLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)( i' k! S2 U4 q
- OLED_WR_Byte(0x3F,OLED_CMD);//--1/32 duty( B2 p( y) U+ J3 s: P
- OLED_WR_Byte(0xC8,OLED_CMD);//Com scan direction- h- J5 K6 s, \( m: D* h
- OLED_WR_Byte(0xD3,OLED_CMD);//-set display offset8 g, Y M5 y5 o
- OLED_WR_Byte(0x00,OLED_CMD);//9 e4 ?+ o. D# }
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- OLED_WR_Byte(0xD5,OLED_CMD);//set osc division
+ j" K0 D% v6 M- o: t& q, U - OLED_WR_Byte(0x80,OLED_CMD);//. ] L( z4 \$ p$ B/ J. n5 C
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# f) V, @8 h3 m+ R- k& ` - OLED_WR_Byte(0xD8,OLED_CMD);//set area color mode off
6 A3 E* x, K( e) G - OLED_WR_Byte(0x05,OLED_CMD);//
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- OLED_WR_Byte(0xD9,OLED_CMD);//Set Pre-Charge Period
( r1 O6 G; f: E, K+ n. m1 Z - OLED_WR_Byte(0xF1,OLED_CMD);//
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- OLED_WR_Byte(0xDA,OLED_CMD);//set com pin configuartion
# ^8 X7 [4 `2 {0 h( A9 R( A - OLED_WR_Byte(0x12,OLED_CMD);//" U8 s- N" W9 m5 @7 w
-
- W8 S5 G$ f" q - OLED_WR_Byte(0xDB,OLED_CMD);//set Vcomh
5 D+ h; s4 C; j9 Z: X- U$ H" |) h" Q - OLED_WR_Byte(0x30,OLED_CMD);//& `* X" W+ ?' Q. Q; M/ A
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) F2 B9 l. l6 p4 p0 I q - OLED_WR_Byte(0x8D,OLED_CMD);//set charge pump enable8 a* g F4 n& h: {' `
- OLED_WR_Byte(0x14,OLED_CMD);//: @( @9 ~& y& d; u1 Y; c _. S
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- OLED_WR_Byte(0xAF,OLED_CMD);//--turn on oled panel1 W+ L: z* ]; U( o F- b
- HAL_Delay(100);
* r$ P. C6 h' k3 Y6 { - OLED_FillPicture(0x0);
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- }
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& E: C8 r5 U- ]8 A4 Y -
9 K7 n: R( @) s, w1 o - /********************************************
! {; x. s: H1 A$ y - // OLED_FillPicture( p2 D: {6 y# V, P/ _; X
- ********************************************/
+ @$ n* p4 u* H! C - void OLED_FillPicture(unsigned char fill_Data)0 P- A) G; e6 o* v- c
- {: X, n& C) o, y/ ^: |
- unsigned char m,n;
$ ^8 `$ S) z0 z0 T - for(m=0;m<8;m++)% {. I# T) r4 e$ J
- {
( B4 d. i8 x, K" G! k9 C1 i( B) f - OLED_WR_Byte(0xb0+m,0); //page0-page1# R n5 g9 |0 e$ B! N; [7 `) O$ I
- OLED_WR_Byte(0x00,0); //low column start address
7 p+ p8 ]' b# g: w - OLED_WR_Byte(0x10,0); //high column start address
( m- H& m B3 X% O6 [; q - for(n=0;n<128;n++)7 v" G% [) z. ?: [# ]/ S' @2 V
- {& c( Q" P$ Y' E5 S4 k: v5 I
- OLED_WR_Byte(fill_Data,1);- W9 @( B2 M7 r9 b* [: @
- }% [/ R! B+ K1 c
- }
3 G% h3 @4 K8 _/ S - }, v3 {4 o3 ]) E' c M' \
-
% s+ y* n6 O" z) V4 k - //坐标设置( C: T) o% e' e+ l( u' U
- void OLED_SetPos(unsigned char x, unsigned char y)
4 w$ o$ W+ y9 E$ Y& k" v$ I, o f - { OLED_WR_Byte(0xb0+y,OLED_CMD); b! a, E6 h# [. d0 _, G
- OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);* o( O1 r+ v8 ~
- OLED_WR_Byte((x&0x0f),OLED_CMD);
+ ~* n% k; z. ^9 ]+ m( d" H1 T5 g. ~ - }
' O; u; p, y" n - //开启OLED显示8 }$ s- D7 A9 S6 d9 H/ H9 D
- void OLED_DisplayOn(void)& ~8 W7 D! n' s$ x _8 X
- {3 T3 d. Z0 `3 f( d4 e
- OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令4 K! [5 N X" k* S* Z' q, o
- OLED_WR_Byte(0X14,OLED_CMD); //DCDC ON6 S5 n" C. F" n! X
- OLED_WR_Byte(0XAF,OLED_CMD); //DISPLAY ON9 K6 i6 Q# }+ z v. U9 N+ ]
- }
4 P0 S# y# S1 \; a O - //关闭OLED显示
S* ?- l% l5 K" c- y - void OLED_DisplayOff(void), z. A2 B/ M5 {( M( m
- {6 R% { M( Y) D/ n% U4 `- G5 ]# [. M
- OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令! w' R! g$ g; u8 q
- OLED_WR_Byte(0X10,OLED_CMD); //DCDC OFF% S: m9 _; ~+ W0 T
- OLED_WR_Byte(0XAE,OLED_CMD); //DISPLAY OFF
7 b* e. m/ n% M, I" c! A* X - }' Y/ i4 a6 u, C* s P2 K$ b# a
- //清屏函数,清完屏,整个屏幕是黑色的!和没点亮一样!!!: c3 C+ x/ a7 I" q
- void OLED_Clear(void): V2 `$ I8 e1 r; x1 b" F
- {
7 \/ @) T, G3 ^# g/ t - u8 i,n;
: w/ T9 ^2 R( X" L9 S - for(i=0;i<8;i++)
2 O- x* |* v$ P3 H- i Y - {2 M1 v4 J8 u) n7 B& C n
- OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)4 ? W2 A5 b, Q* T
- OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址. p! i: B# ]. ?& J% n; ~7 t
- OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址4 [/ Q- U# E. w, o# L) n
- for(n=0;n<128;n++)OLED_WR_Byte(0,OLED_DATA);* N6 O0 }" W( I! k% r! W* ?* S4 E4 z
- } //更新显示6 G `! w/ H% y
- }1 y, ^$ @0 L) R# I- L7 G* l9 Z* q
- void OLED_On(void)$ q0 y$ z7 m6 _9 {3 a, y8 ~: J
- {9 X& K- T t6 {/ u, D, _1 J
- u8 i,n;
1 a) ~( N% v3 k( y) M0 a( h) L J - for(i=0;i<8;i++)
7 y; M3 g6 W1 G. ]7 b* H - {3 X0 U0 b! q$ ] u
- OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)
3 C/ H! U0 k% o$ w0 ~* @ - OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址. f8 X$ G; X+ V# }
- OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址
# R/ k! y0 ]3 `, o, M8 F, ~8 G; k - for(n=0;n<128;n++)OLED_WR_Byte(1,OLED_DATA);) a3 t8 [" n t) G8 ?5 Y
- } //更新显示9 k/ e7 m7 L& E! m$ h' r
- }3 R/ I& t' v* b' i( s" {
- //在指定位置显示一个字符,包括部分字符9 g5 @) `5 g3 w- \4 |
- //x:0~1277 e0 h$ ?" Y9 ` e' k$ v ^
- //y:0~63
' R' a0 I% z& x& \ p - //mode:0,反白显示;1,正常显示
" \3 {" ~+ E/ y% m - //size:选择字体 16/12: [! `7 w2 L+ U& F
- void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size)
( a# N+ F% M* s5 ?6 ]9 e/ ^ - {
! K1 m0 E) C' k; n - unsigned char c=0,i=0; s. L3 H* y, \ _" r
- c=chr-' ';//得到偏移后的值
( n0 Y5 b& v4 @* F0 f2 W% ` - if(x>Max_Column-1){x=0;y=y+2;}) T( n! H+ O( H) r# O0 n
- if(Char_Size ==16)$ H @* W; p( Y
- {
; Y, Q% G* c3 C, p5 F+ t - OLED_SetPos(x,y);* p; f/ m1 @& ^+ S4 ~0 ?+ S
- for(i=0;i<8;i++); N. Z+ G0 }* X k
- OLED_WR_Byte(F8X16[c*16+i],OLED_DATA);5 R+ @ V' n# Y" _3 l9 {
- OLED_SetPos(x,y+1);
, ^. M7 ~1 F5 w& ^5 g( Z - for(i=0;i<8;i++); ]7 V; e/ f# e
- OLED_WR_Byte(F8X16[c*16+i+8],OLED_DATA);( ]1 h) V( z; _3 l
- }
- S1 m4 N" Z( j, E- E) G% b; N2 m/ E - else {
- A, k/ e% B- U - OLED_SetPos(x,y);
7 I+ q; f1 b$ q9 `3 c - for(i=0;i<6;i++)
$ ^5 `8 h6 R4 ?. B. l! [ - OLED_WR_Byte(F6x8[c][i],OLED_DATA);
; p$ {4 R9 O8 {0 t y6 c - ; ]$ u" L' f! Q: L
- }3 x# h# K) g& N* R, h" ^
- }
3 ^. A8 a, l) h+ e0 V, l -
% g$ c* e3 \0 R/ |. G" h - //m^n函数
1 Z ]$ c5 k! w - u32 oled_pow(u8 m,u8 n)
! i; @7 W z7 T- P4 O4 f - {/ a6 U: x/ E6 {. L$ o+ P; |/ t) j
- u32 result=1;
. h- Z& G: V1 P# _ - while(n--)result*=m;
8 B3 v6 y. |( a0 S: s - return result;9 a. X2 X1 z4 M' e) e
- }0 [ p9 I+ l) t; |
-
8 p9 [' I. Y2 j; m8 K8 |* h - //显示2个数字
" Q9 D0 Z/ V: [. z6 c9 n9 m: | - //x,y :起点坐标
: y2 ^& y% q0 z - //len :数字的位数! y' y# ~! S: `7 f/ h, q5 M+ K
- //size:字体大小
' L* f3 O: i9 r - //mode:模式 0,填充模式;1,叠加模式
* e s9 B5 h" O: s# Q/ T - //num:数值(0~4294967295);
) g: X6 H9 M/ I3 K9 F9 j# ] - void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2)
" k& |" n, {. A# C' ?& c/ ^* W% p - {
& j) R& w ]* J% d4 E - u8 t,temp;- u& ^6 y+ Y; l/ H. m9 s
- u8 enshow=0; j( J5 k7 l% f! H2 ~ a5 T/ G
- for(t=0;t<len;t++)
7 \5 x; d& B. M I - {
( T7 [( V' q# x - temp=(num/oled_pow(10,len-t-1))%10;( f( b1 e0 e3 B
- if(enshow==0&&t<(len-1))
) s! }1 i# L2 Q' m8 L9 o6 i - {) N6 Z% K# s% m4 Q/ |
- if(temp==0)2 J& C% ]! l0 L
- {
' F Y' y$ ]9 Q1 r3 C - // OLED_ShowChar(x+(size2/2)*t,y,' ',size2);2 U6 y* w: J; Z; L+ v) r3 ]* O
- OLED_ShowChar(x+(size2/2)*t,y,'0',size2);
1 I$ R- F& k) E( c9 \/ c( k# K - continue;
2 r6 O! i7 e1 r+ H - }else enshow=1;- }* x v3 h7 ~
- 8 T$ Y( Y3 f/ A- t% S4 {" j/ I
- }! }! B+ f# D& ~7 P) w; r' `
- OLED_ShowChar(x+(size2/2)*t,y,temp+'0',size2);$ M1 Q) q+ @7 N1 J2 ]) r) u
- }8 }+ @" x- v7 O! y v9 c3 @
- }0 d) c3 Z' V7 w
-
2 c2 J2 ]+ \3 R" t - //显示一个字符号串
$ R+ x4 G& I. P: s - void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size)% j3 C! a; [! w9 [( R" `
- { k, ~. @) [0 o
- unsigned char j=0;8 \/ E6 p6 g4 h! A9 U
- while (chr[j]!='\0')$ L# X7 T, R* k3 |
- { OLED_ShowChar(x,y,chr[j],Char_Size);
- `# g7 P% g* F' o, K/ P& q* X - x+=8;/ G, ?9 e3 Y% E1 g' q5 D+ N
- if(x>120){x=0;y+=2;}
' |# u3 |* `3 [# } - j++;0 c7 v( [; s- T; }, F5 l' A
- } b0 w; N3 r7 p8 r1 u& G
- }
复制代码 0 a: D! W r3 U! w! g- e
5.2 谷歌小恐龙游戏图形绘制代码 / H5 T; D/ i$ M. J1 }, x
该部分为整个项目代码的核心部分之一,任何一个游戏都是需要去绘制和构建游戏的图形以及模型的。好的游戏往往都具有很好的游戏模型和精美UI,很多3A大作都具备这样的特性。 7 D8 j/ E1 z* l/ y" h- R
dinogame.h: - #ifndef __DINOGAME_H. V+ x; x9 q7 {! W
- #define __DINOGAME_H6 D5 q* @. t G
-
# Q1 e! n- r6 X6 M - void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]);
9 ?8 S+ ?% V4 ] - void OLED_DrawBMPFast(const unsigned char BMP[]);
' o5 D* T4 {9 ]" | - void oled_drawbmp_block_clear(int bx, int by, int clear_size);
+ S& a# E% D: E - void OLED_DrawGround();
# z& J; I7 g: u9 |+ V8 o- L - void OLED_DrawCloud();- ? z5 K/ j0 A: a- i
- void OLED_DrawDino();1 I/ H, ~1 X7 Z2 C9 a$ Q
- void OLED_DrawCactus();
$ T7 ?1 x; g. @0 U! f' `& K, u - int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset);' m0 D2 Z% I6 \9 f% q- F
- int OLED_DrawDinoJump(char reset);" E( t9 M! F4 r
- void OLED_DrawRestart();0 u7 C6 J! i g: T/ G/ `' c9 Y( a6 t
- void OLED_DrawCover();
/ j. m* u, Q( w1 `% \+ m, K( u% E( _ - - I! i/ ^& u9 R- z7 _1 H# }; r
- #endif
复制代码
6 ~$ z9 H: Z: V" I: c( A6 Edinogame.c代码: - #include "oled.h"$ N) [/ p8 u2 L5 J1 C3 q
- #include "oledfont.h"7 }( V, y4 J; ]+ R
- #include "stdlib.h"* Z0 K5 J, c5 o& G7 y
- * t2 M1 L/ m: N; X" I* I5 _7 `, {
- /***********功能描述:显示显示BMP图片128×64起始点坐标(x,y),x的范围0~127,y为页的范围0~7*****************/
9 X3 O/ m2 d) g3 Q! t - void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[])
: k; I) P, u9 S3 r2 {$ z - {! `* P, Q; g8 t% z) B, b8 @8 O
- unsigned int j=0;
% B: u$ W' h* z - unsigned char x,y;+ z( X3 M( c0 A) Y$ l3 M. `
- ( C0 g% i$ M ~3 i+ `! i- d
- if(y1%8==0) y=y1/8;
4 _0 W8 | n) K4 [- B$ U% O* O - else y=y1/8+1;5 |" a) _4 ^, f4 r* H/ _) T
- for(y=y0;y<y1;y++), |* m- E" M8 c2 Z; c
- {
8 ?" Q8 M/ ?5 |0 b/ A4 s - OLED_SetPos(x0,y);
+ E; O# x4 J& a, v8 o8 J! m$ F - for(x=x0;x<x1;x++) ?8 h' ^7 J( g' n5 |' `6 d
- {* c: K2 z' }5 c0 v1 V0 n; ~! q
- OLED_WR_Byte(BMP[j++],OLED_DATA);& X8 W1 Y1 C. s7 A
- }
% U g- ?6 W5 J% [3 r( h - }
- @& O( P6 X, K( f - }/ s) j$ c- ~( `8 a6 d
- + }/ \7 h, g. w3 i7 J' c1 m9 w \
-
: H- r0 G7 h6 D' ^6 D -
/ c0 {3 @0 Z; Q - // 快速绘制图像- @& g4 u$ K) r' V
- void OLED_DrawBMPFast(const unsigned char BMP[])
7 J1 o+ t; c: {, v% G6 @& I$ |8 w& c - {
# l) Z$ y9 N. V; m6 T3 p4 _ - unsigned int j = 0;! m0 k/ v9 R" F7 Z
- unsigned char x, y;" [5 o9 Z0 L( s9 {$ V# X
-
2 w- ~9 G7 m. _2 P& F/ h H - for (y = 0; y < 8; y++)7 r% _) `. P" k P& @" W: c! ~6 _& ^' r
- {
' o: R b4 x0 t& i) O$ R1 \) q& G - OLED_SetPos(0, y);
# N+ s5 i# o5 o0 w - IIC_Start();
7 j; o) }9 I! E& d5 _0 K1 j3 z! W4 @ - IIC_WriteByte(0x78);5 \( y3 W1 J3 ^2 ^- l( \0 b1 U
- IIC_WaitAck();
5 k' F$ Z% i" U2 p1 M0 x& X - IIC_WriteByte(0x40);1 K, i. D9 Y2 P
- IIC_WaitAck();+ R! n6 N0 d$ o& H5 u+ b
- for (x = 0; x < 128; x++)& g% B7 [7 U% V) R6 s
- {
! \4 D# J6 V& s* ]# D3 d - IIC_WriteByte(BMP[j++]);
0 i2 \! O+ X& F5 u - IIC_WaitAck();; w- R7 X! j; a
- }
9 h7 Q, `5 \% O9 ]. h1 \0 q$ h - IIC_Stop();
/ G$ |' `% `" g3 ^% B( O* D - }) C2 X" o* E" X( W. @6 B
- }/ D& f( D" `1 ~2 q; r
- . J' o/ d! Q. K- J& l
- void oled_drawbmp_block_clear(int bx, int by, int clear_size)
9 O$ k1 ]# s% L7 {' x) ^ \# b - {
+ Z9 g5 ^; L! J" i9 n- g2 w v - unsigned int i;/ ~" z" D: a# J9 y& Y" j
- OLED_SetPos(bx, by);
- }, y/ V( [8 B& l$ f& e - IIC_Start();* u7 l9 i6 o- N( p5 @
- IIC_WriteByte(0x78);, q" \3 v' v9 y) `6 V S
- IIC_WaitAck();) b5 w. T4 M- n) m. W
- IIC_WriteByte(0x40);( l. K) j& V; g$ G5 x; l; R2 T
- IIC_WaitAck();) D6 Z/ N* G+ O. P0 q
- : m+ y3 M0 u, a/ n. y. p
- for (i = 0; i < clear_size; i++)/ |$ Z0 Y" I9 ?: C
- {
4 C' L* {. D: p3 ~ V# K - if (bx + i>128) break;/ q& X+ S7 M% V L4 N
- IIC_WriteByte(0x0);
! x9 d$ g! {7 A$ X* g - IIC_WaitAck();+ `3 `& n7 F: c/ v& ?8 K
- }
- p j: Y9 m5 p$ Q+ G8 ^: E) y - IIC_Stop();3 c' X: V4 O* L# s
- }
' x7 V a* Y- i% y# D -
0 l3 R7 r" [4 ^- H" H/ f - void OLED_DrawGround()0 P) s2 {0 i4 u+ t+ H) v
- {
+ z4 `$ y' Y% ~) y' A - static unsigned int pos = 0;% K) P' Z$ w3 i4 U: J
- unsigned char speed = 5;/ M; D; g. g1 @7 i4 }1 ~" I
- unsigned int ground_length = sizeof(GROUND);) r+ U: q0 ?+ I5 ~. I
- unsigned char x;
, \, H5 v2 {+ F( l) _8 Q - 7 z4 |4 Y. ^9 `7 G' P2 @4 `) L4 t
- OLED_SetPos(0, 7);
% s% }4 ~' X# D( X - IIC_Start();
% v3 [* D2 W+ b9 V8 j - IIC_WriteByte(0x78);
1 H+ A7 @" K/ Z. l* k9 b - IIC_WaitAck();2 ?0 |3 X# I+ W7 d
- IIC_WriteByte(0x40);& |# b2 I# l2 e5 R3 R
- IIC_WaitAck();: t+ x( _# F9 a" ~/ \
- for (x = 0; x < 128; x++)2 E/ h: g- H) Q. |5 ]" c" F/ g
- {$ i% j9 Q' n" U8 \. Y
- IIC_WriteByte(GROUND[(x+pos)%ground_length]);
7 |, d2 E/ B( }: B7 ` - IIC_WaitAck();0 K$ D5 @6 [0 r" h6 c
- }4 j( ]$ ?7 M- Z3 }$ E
- IIC_Stop();
" A" C. y7 t! }# Q* b# C -
* z3 p' b$ r9 A. q Y/ G - pos = pos + speed;8 ^. z* T* O! @! j
- //if(pos>ground_length) pos=0;
2 L1 J, X/ p }; ]0 C - }9 W6 a3 q/ s3 x! l) O
-
# S. \: D$ k. k) { - - u/ N9 |* q1 {) b7 v
- // 绘制云朵
T' J! f, R1 ^2 p1 m/ E - void OLED_DrawCloud()- h1 o* u- t1 v
- {5 b" K7 _: x5 H' \# {1 F
- static int pos = 128;
- k: {+ L8 l8 a2 s6 g - static char height=0;
7 H* R& e5 C- q2 P+ P+ |6 C - char speed = 3;( s8 b/ H7 k0 t" Y8 X; g
- unsigned int i=0; g0 b- }# K; ^* c% R
- int x;
* n3 l1 k; n' v" d; }3 E( j - int start_x = 0;5 \' N( c8 Q, [/ D' U, t4 Y& T
- int length = sizeof(CLOUD);% i5 y# z3 I E6 ^
- unsigned char byte;; `" L( M& _+ l8 O
-
& B# G% M. L% r. c& R - //if (pos + length <= -speed) pos = 128;9 R: W! ]/ Z5 y; L; N, m+ p Z
- ; o& O8 F3 c; o8 m1 O% O8 l% i% R c
- if (pos + length <= -speed)
1 ]9 [" K1 z, J" g: c - {
6 {0 G2 t% M$ T$ d* S; W) n8 n - pos = 128;$ }2 i9 _7 P. H; M) D
- height = rand()%3;
! A: z( g/ l: m: Y7 M- a' ` - }
' C: y4 a7 X% E7 x- m - if(pos < 0)
- u7 m7 L9 [. C: r - {
" G5 q! R. E% V+ R! s - start_x = -pos;8 w( T4 F9 `" X' O
- OLED_SetPos(0, 1+height);
. N. k: l$ o" W9 H3 N1 p( S - }
, A" |9 l1 @" F/ M' _6 f - else
' G2 q: ~# m$ ]& q - {: q' m3 J0 [2 V1 m- m; \
- OLED_SetPos(pos, 1+height);0 B- G. G Y- s' H1 v J* l
- }
/ W% ~8 [0 \& p, D. [ - . l3 n. `& q9 J6 Y) Z Z6 C
- IIC_Start();% @9 l$ O, s! ]
- IIC_WriteByte(0x78);8 E9 F9 I' t/ {+ z* J
- IIC_WaitAck();# g8 `3 e6 p/ r* R$ P3 f1 J
- IIC_WriteByte(0x40);
" k8 o" ]( n7 _1 n6 ^$ I4 c - IIC_WaitAck();
5 N* s( T! [! y1 E - for (x = start_x; x < length + speed; x++)8 t+ | V \/ b8 u2 r7 o$ r. S/ E
- {. g: o0 h4 k$ @5 R0 F/ x9 `7 l
- if (pos + x > 127) break;% l1 [0 Y; L |: }/ Q6 e5 e% q7 W
- if (x < length) byte = CLOUD[x];6 }+ j) |" w+ A& T7 k& R5 f" p b
- else byte = 0x0;
# S; Y7 A& U l5 l5 H- M -
7 ]8 f5 Z- M: s2 U3 o - IIC_WriteByte(byte);, T) y% o* w. e! c7 h. S
- IIC_WaitAck();+ V& c0 ~9 ?+ l! E. N. S
- }
7 p) l& q$ y/ C; v' S! F - IIC_Stop();# r/ [! ~$ u+ X% M& N! P
-
5 u1 k& Q1 D& W: o/ W- k" K- D - pos = pos - speed;
) @% W9 @$ g' S$ A9 ?1 T' \ - }4 }9 E9 j# u9 c7 k
-
- F5 {& v; h4 X# } - // 绘制小恐龙
0 p+ W* Y8 |( C* @ - void OLED_DrawDino(); W; c" P& P; t l( q5 i W5 w
- {3 f; R5 X* }6 y3 x' n) Q* p! F
- static unsigned char dino_dir = 0;
$ J0 ~, ~) d9 }4 S: b - unsigned int j=0;
( O9 |4 E) X/ J2 G. L% a5 R - unsigned char x, y;- i0 x) e) }4 `3 J# J* _) D+ b
- unsigned char byte;
5 W% R9 Q1 R1 k& }1 Q. o- l [ - 5 i& H- L2 y1 Y9 v" W3 K1 R
- dino_dir++;) K& n0 B) m$ _/ f
- dino_dir = dino_dir%2;& v; L) `3 T; ^
- for(y=0; y<2; y++)
; K! Z" v7 |3 q& X. i$ n1 h; I7 \7 d - {
* y9 n1 Q" E9 C; N7 D& y - OLED_SetPos(16, 6+y);
P9 Z: T' U. a% T6 g' M3 f - IIC_Start();
$ @- X- v& c9 ] - IIC_WriteByte(0x78);( q. \1 G5 N; N8 \: i
- IIC_WaitAck();
6 @0 @ ^* p0 l& n - IIC_WriteByte(0x40);7 u9 ~: H! S0 m
- IIC_WaitAck();
2 v* Y; U& }6 F) N - for (x = 0; x < 16; x++): l% u3 u4 q0 E$ O. e+ g# m2 Z0 g$ n& `
- {
?# N3 c+ b9 x* N( i* u - j = y*16 + x;
: `7 T/ f$ I" N/ K$ C - byte = DINO[dino_dir][j];* v7 Z$ a' \" Q* f
- k' b1 i' A& F! x0 ] h# D; J
- IIC_WriteByte(byte);
& _% s* R( U: z) C8 _$ w2 ? - IIC_WaitAck();
8 b- B* Y# U+ X \: M' m - }
$ U. A; `" H5 U/ I; _1 @0 } - IIC_Stop();& E& h1 A6 j6 R
- }! P3 d7 x/ v8 I7 n" |# G2 T+ d* f: U
- }% m$ R4 e- L0 L; N+ A/ ~+ v# m' e
-
4 F6 z' f9 L2 Y7 P" H# f. { - // 绘制仙人掌障碍物
& T6 C9 U4 D+ L4 }3 S. i - void OLED_DrawCactus()
X, S* B: ~( B' y; y5 {3 U/ f0 _2 z - {
. Z! i7 T0 F( N, Q - char speed = 5;/ J) P" i3 j" ~: s8 N% A# n7 O8 D
- static int pos = 128;
1 s& t) I: H2 [* G! l$ s1 W1 d! B2 r - int start_x = 0;; _/ w% R& v! B2 Q+ i8 B
- int length = sizeof(CACTUS_2)/2;9 ^8 q% C; M& c; h5 S: M; B
- ) ]: ?- G% }) B/ T
- unsigned int j=0;
/ n+ h9 |$ E5 d8 n1 g- P8 M - unsigned char x, y;- G" e7 u6 r/ _0 ]9 b; Q
- unsigned char byte;( i; V) D$ t( B
- 3 R, Q) Y* ^' J1 y: Y( K
- if (pos + length <= 0)
9 D( r( F: @8 t4 m/ N% E - {/ D! u# d8 |* K; t& k0 i3 i
- oled_drawbmp_block_clear(0, 6, speed);4 h3 b- T; T! z1 B. S8 l1 i: N
- pos = 128;, {8 _/ a5 ]8 n5 ~5 p# [
- }, t0 J; _: @) g+ [: b5 ?
- ' n& n! ?6 b3 F s, i, I9 N/ I1 M) }
- for(y=0; y<2; y++)9 p, e$ X9 s/ A. h3 b
- {8 a4 X+ b' e" E: b1 P
- if(pos < 0)
2 M. l$ o+ x7 r - {
7 a# S J& p, X. H - start_x = -pos;
; v0 x+ {/ a; R. H5 e7 ?2 K5 v - OLED_SetPos(0, 6+y);. N" l9 {% Y2 I2 s8 ~9 P
- }
$ x" f; [7 R! o! b5 |6 k - else: `: k+ V c {7 b3 W
- {4 v" u+ M2 } Z- L, R3 N
- OLED_SetPos(pos, 6+y);# o$ i2 {1 E% z* b
- }
/ h& T! M. q- ]6 ~+ S- h( H! z( d -
: y: M+ K( Q6 i8 G; X8 K* ` - IIC_Start();& l0 P4 S7 U' D5 P
- IIC_WriteByte(0x78);
; y, H, W7 J8 W! e - IIC_WaitAck();
9 U& C: \# m; B$ J - IIC_WriteByte(0x40);/ I& I' |. L' @8 {, o
- IIC_WaitAck();
4 v2 i4 S8 M4 Y8 D; e -
- i$ o. d K; o0 t - for (x = start_x; x < length; x++). M3 ]' h* _; I6 K
- {
& Y# w* a* S" e* y# H% j - if (pos + x > 127) break;0 c* u& N$ x* e
- j = y*length + x;
+ ^4 P4 j9 e0 H7 V* ~) r - byte = CACTUS_2[j];
, r& J, t3 y6 B2 U8 b! f, Z- a - IIC_WriteByte(byte);
+ M3 C0 S% G6 g/ s; p - IIC_WaitAck();
8 r/ H0 x. w/ W' T' M& F# L; ^6 l* J - }
?) z; A* }- j+ Z8 [( P - IIC_Stop();" |; F' B! [3 K6 u: v. @- S
- }
# I. d8 G# a6 I9 V' U) ] - oled_drawbmp_block_clear(pos + length, 6, speed); // 清除残影
) p5 ~6 d' w5 i( _3 [ - pos = pos - speed;
+ ]' p- w7 ?, r2 \% F - }
- Z2 O6 U+ @% V( H9 K - ) j1 D$ o+ p0 [3 q
-
& l& K* S0 X6 f4 b - // 绘制随机出现的仙人掌障碍物
+ @: q6 m3 h- @+ d - int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset)
2 }/ }9 g2 i5 O/ P* f9 x( P* a" C+ R - {/ q3 t! H* U; R n3 o% a
- char speed = 5;& k1 H6 ?$ _: N) E( N( t
- static int pos = 128;
- b# r1 c. s; f, k% X/ l - int start_x = 0;
; r' B3 \; ^; B - int length = 0;: V; b5 k7 F5 T' b4 x' [3 {
- # |. C! ]5 C+ J" O2 S6 w
- unsigned int i=0, j=0;0 R+ C% R. E K3 L1 ^
- unsigned char x, y;3 S; {: \8 }4 d- m
- unsigned char byte;
5 s( K7 E [- A: n- o0 R1 z - if (reset == 1)
- ]. i5 b% Q! {+ \6 r - {
1 I( X, ? ~- M4 @9 C - pos = 128;4 O _- h/ R! W4 b! v* `/ G
- oled_drawbmp_block_clear(0, 6, speed);" l$ I( s) s. g( O1 C- V
- return 128;
- i- ]: K7 G. Z3 w/ Y3 ^ - }# K" @, c8 g' Q1 ]4 m* J
- if (ver == 0) length = 8; //sizeof(CACTUS_1) / 2;
8 f4 [0 r4 v7 U: Z" n; r- r/ h - else if (ver == 1) length = 16; //sizeof(CACTUS_2) / 2;3 I1 w4 U+ D7 a" K( @
- else if (ver == 2 || ver == 3) length = 24;, t9 t7 z( l# Y" f' w6 J1 @. E; D
-
# _8 [" A* s! s8 I5 [ - for(y=0; y<2; y++)1 J* i$ @; s* \1 _: X
- {1 A- Q1 }* g2 m' l
- if(pos < 0)
4 t+ }, F" [% s% A8 m - {6 z: e5 w; t8 R* H0 u( [
- start_x = -pos;
R7 S6 M: G5 D0 U" l6 e - OLED_SetPos(0, 6+y);
1 F2 {0 {' a/ L/ [ - }
" ~" ^/ F( d- R4 K8 c7 [& `- @ - else
8 y$ R9 u, ? b* x& Y0 h - {3 B- M" h6 j L2 f5 z
- OLED_SetPos(pos, 6+y);
' Q2 d; q: e7 ~. ]6 g" W2 M t - }
# [- W: x# J- w8 |: p" [# t - ! O6 e2 } w7 i& c/ q. Z: K; ~; D
- IIC_Start();8 |) D/ N, X$ g1 x8 f9 n+ G5 |
- IIC_WriteByte(0x78);
8 x6 F' G5 i+ R - IIC_WaitAck();
# `' K3 X. S6 t$ N4 Z) f - IIC_WriteByte(0x40);
, s- c6 x* J6 P" K. k( p - IIC_WaitAck();
q: s+ w) ]( D% Z6 x% M - ; s" t4 O- S& T9 f5 t0 R, z) H, x
- for (x = start_x; x < length; x++), _+ W) V( c4 q$ ?9 ]
- {, ?) I, @' _* T4 A& h4 [7 M3 ^% v; @
- if (pos + x > 127) break;9 ~# x3 W& k: y
-
+ v. u% v4 W3 O - j = y*length + x;2 q4 G! L* i- [/ y8 E, E0 R
- if (ver == 0) byte = CACTUS_1[j];* @7 O: P- p# U( c! h7 D4 k
- else if (ver == 1) byte = CACTUS_2[j];, k) @ a" c! ]& ?8 _" m* e
- else if(ver == 2) byte = CACTUS_3[j];
/ h! b; s" }. J, h% [- Y8 N - else byte = CACTUS_4[j];1 X8 @3 ? T9 Y- T1 A6 M7 A4 c
- ! i, x" D2 e% f5 Q
- IIC_WriteByte(byte);! S5 F* I# s" ?, R
- IIC_WaitAck();
* @- C, `& q9 n9 H0 e - }
9 _( ^ s; K; l M" O - IIC_Stop();& y Q9 r" X3 R& A, i
- }7 l' X! q' s) B/ Y: g/ a9 V
-
9 t3 R7 s; @+ y: U, G - oled_drawbmp_block_clear(pos + length, 6, speed);
0 g, p0 x8 W; `! _, B$ M -
0 y* {! c- H1 \% U2 d a5 C - pos = pos - speed;
2 x, r! v6 k) m! d$ R% z - return pos + speed;- [1 h6 @% _8 l6 G/ V! u" j& ~
- }
4 Q W/ N) L4 h+ {9 N& [ - 9 Q, O$ ]: h2 H [! u: R" r3 t' x
-
5 t# P8 Z- s5 f - + U1 L/ X" w" O
- % { y& `+ o# V: e* q
- // 绘制跳跃小恐龙( J9 s& }& z7 `" {3 J m
- int OLED_DrawDinoJump(char reset)
! K- U5 S' S4 j6 D; q2 O- A& g - {, X( C9 d) r, G
- char speed_arr[] = {1, 1, 3, 3, 4, 4, 5, 6, 7};
! _) {7 W# x+ u( G; n - static char speed_idx = sizeof(speed_arr)-1;, s0 b6 i! C9 ^, H. C; ]: |
- static int height = 0;
( |. F. V8 {7 G4 R$ M; w, w4 w% A - static char dir = 0;
4 @1 [6 s2 V" g2 r* s# n$ ~) _ - //char speed = 4;
0 Z, n& {" }$ o; C* W" ^, F -
! v% R( d" K z8 h - unsigned int j=0;8 l- K& U3 q6 l, ^4 p2 U% a3 s
- unsigned char x, y;' K7 I3 Y/ _7 x
- char offset = 0;
4 b) a0 K7 |! }- m - unsigned char byte;. F! M C6 j6 I8 b. Q
- if(reset == 1)
' c6 f9 b4 y6 A% ?: t. _3 W - {
- ?( Q9 G" x$ z3 {4 Z - height = 0;
) P( T# }) P/ x. C8 R( C - dir = 0;3 @4 p6 c- L( H# N
- speed_idx = sizeof(speed_arr)-1;
8 _$ @8 g6 z7 D - return 0;8 p2 z5 l3 ~1 u% N1 d: ]! c
- }
# X6 R% m% O. T5 M& ?/ i - if (dir==0)
% H+ l }" G, S/ J7 J% h- | - {. }1 q0 q& z# S$ }+ a$ m% V( b3 C2 l" v4 M% |
- height += speed_arr[speed_idx];
, I; h. M7 o5 y6 f* O ^ - speed_idx --;
1 h; I4 C4 M, g) h1 f; p - if (speed_idx<0) speed_idx = 0;
, ]- e5 |; k! p - }: V2 _8 B2 u! Q1 K: ]+ E
- if (dir==1)
; f* |& O$ V+ u# H6 F - {( f" E' o6 G0 A9 ]3 W; D
- height -= speed_arr[speed_idx];% v8 }3 u. ], Q7 F/ P. ~$ y
- speed_idx ++;
( q) {! j. ~9 A( x" ^ - if (speed_idx>sizeof(speed_arr)-1) speed_idx = sizeof(speed_arr)-1;% ?; R- Q4 S) M: t7 F6 ?& A( [, b( ^5 a
- }
7 v% O! W, o# f/ ~9 v0 k1 ~ - if(height >= 31)8 V0 s# Z a* |, T
- {
: ]/ _7 q' ^9 b7 p- P* d - dir = 1;& x6 {1 B$ b6 i9 L* P. c( ^2 X
- height = 31;
; h# H7 r8 ^# o* E# z( ? - }
" R' p- c! l. ^2 T8 f! Z - if(height <= 0)4 B. I" ]8 R' x* E% {! T" Z
- {
c& H4 i% G6 x3 ~0 H9 \/ N - dir = 0;; U6 J! U4 u: L. D3 }; v
- height = 0;
6 s* a f! m9 g+ g ~5 ^+ ` - }0 f% z0 }& |; k) P4 B" L8 h4 ^
- if(height <= 7) offset = 0;0 I: C4 ^7 g" g- M) I
- else if(height <= 15) offset = 1;
# W$ @& b2 u- t7 k- j O r5 [" S - else if(height <= 23) offset = 2;
3 x& X3 j: i _; w% l - else if(height <= 31) offset = 3; c2 E5 l9 u/ \! Q3 j' B1 q0 }
- else offset = 4;
2 k- F2 h9 j) x: w. \ -
( E. b1 e6 I8 y - for(y=0; y<3; y++) // 4
7 M' x: e) t# {' A0 k - {
4 c9 c3 N. I2 V: b* H. a. n. c# a- r - OLED_SetPos(16, 5- offset + y);$ Q, r2 B: ?% X) J
-
" h c" @4 s/ }/ @' Z7 j - IIC_Start();) n8 ^" b% Y. C2 n5 ]; K
- IIC_WriteByte(0x78);
0 R% j/ u( S; S" B* c. Q - IIC_WaitAck();
) i$ t5 K! P- f - IIC_WriteByte(0x40);; A1 g) |0 ?1 ~* q$ r1 z% U
- IIC_WaitAck();
0 D& Z$ `; \% u" @- T; ~$ W6 R: q - for (x = 0; x < 16; x++) // 32
* ~/ H( k. V- E6 S - {
4 P2 W1 t9 e/ w/ P: M - j = y*16 + x; // 327 S4 U3 G) p& T" D& z1 s
- byte = DINO_JUMP[height%8][j];$ w% D4 s7 h7 R( Y! l
- 8 I* a+ }% v$ s9 e% [
- IIC_WriteByte(byte); c3 |( e' }8 _! g# x
- IIC_WaitAck();! D1 ?# z, z1 G
- }
7 w7 u, W _ ^ - IIC_Stop();
- \4 Y2 V6 T! t1 K8 P+ L& X- p. ? - }
% h& [' V) L. H# S3 _% \4 l - if (dir == 0) oled_drawbmp_block_clear(16, 8- offset, 16);% Y, ?9 U) `" X2 p* e
- if (dir == 1) oled_drawbmp_block_clear(16, 4- offset, 16);5 d8 [9 G% @5 N- n
- return height;, M+ {6 ]" x2 ?
- }
% |. t8 W" A( _/ c* N - : L, y/ Y" S. i& }4 n; O" G4 y0 [
- // 绘制重启7 \ T7 T( i* t5 q1 D- \6 k
- void OLED_DrawRestart()
2 ^+ |8 A7 f I% }2 R2 E - {% Y3 Y( }* Q! R. f$ g3 [+ S J
- unsigned int j=0;9 l. Z0 A3 c0 M1 x1 J, h
- unsigned char x, y;
) U* z& V/ H; P, L0 ^ - unsigned char byte;
" E' m6 @: |4 q- m0 s# y - //OLED_SetPos(0, 0);3 S7 l# f( g5 D$ U
- for (y = 2; y < 5; y++)
; ?6 |' i9 F3 I6 I5 W5 X1 u' M8 o - {
9 Y9 X) k$ \( r" C0 z" F8 E - OLED_SetPos(52, y);
* O/ D! }7 J" G! a: N! o" W C5 D - IIC_Start();# ?& N( x6 c' [' Q1 v: Q* `
- IIC_WriteByte(0x78);
9 w: l% S8 V/ Q$ P - IIC_WaitAck();- H7 D; _* k: o0 w1 Z+ x; a
- IIC_WriteByte(0x40);
7 Z1 K- P6 y! a - IIC_WaitAck();
8 D: r$ t& p L* N9 G) W - for (x = 0; x < 24; x++)7 a9 ?( w+ r5 C0 ]: i m
- {
7 c& i6 `* ~' c; L# I Q/ D; D - byte = RESTART[j++];2 ^8 f1 d1 Z. v% c, t) k
- IIC_WriteByte(byte);
, y! e) b+ O3 O$ E# V2 D N- f9 J - IIC_WaitAck();
# m7 C- t' A' K7 a: n- d - }
- J1 p4 ]8 u1 Q1 V5 B9 O - IIC_Stop();5 J5 r0 g3 Z+ b) O" m3 E) S5 k2 \
- }+ p# C; i6 R& I6 L4 a9 \
- OLED_ShowString(10, 3, "GAME", 16);
/ ]/ o- ~# \! o. M - OLED_ShowString(86, 3, "OVER", 16);" Q1 [& D7 z6 E; L" f% j
- }
u4 q _6 G2 G - // 绘制封面/ {$ V$ |0 V7 r3 s" B k. }8 V
- void OLED_DrawCover()
H' _5 g* \- m4 l" c - {2 o) S& W5 t$ T; ^9 h* H
- OLED_DrawBMPFast(COVER);
9 N9 V6 V/ b7 x1 h - }
复制代码 , T8 o; Q0 `7 i# F2 e: M9 }
此部分函数主要是实现快速绘制出游戏所需要的模型组件,模型包括:游戏初始化封面,游戏结束封面,小恐龙(跳跃的小恐龙),沙漠地面,随机出现的仙人掌障碍物(1,2,3个),云朵等。
5 Y, t) Z# s6 m d" r8 J注意:此部分绘制的属于动态化图片绘制,所绘制的图片会自右向左移动。 6 f0 Z2 _* D* p3 a. g X% S8 f
关于游戏模型基础组件,采用Img2Lcd2.9软件对图片进行取模,注意考虑到0.96寸的OLED屏幕大小有限,取模图片尽可能小一点。
) d: i" j. ?% f* O' P例子: ; ]8 G) z4 p$ W) p1 h# g
取模小恐龙模组: ) y0 L. c) q! t- ~! `# ~
7 K7 \' Y: ]9 s$ w, B! K
( k' }5 {0 I( P2 i; c* \5 y+ s; r6 B( P. i; k! V
Img2Lcd2.9软件如下操作取模:
' G0 b! p3 t/ ?5 Q c( j7 p/ n# R
2 r0 @- a8 ]6 A& q: H2 Z7 V9 x- i! D$ U2 o
: i1 F+ Z7 p- e! U6 t7 e
其余,游戏图片模组依此法进行取模,注意图片取得的大小。 % _# Y: A8 {9 I1 ?
游戏图片取模库oledfont.h: - #ifndef __OLEDFONT_H
, h$ y: K1 b& e( ?. {; \) ?, c4 C - #define __OLEDFONT_H" Y7 A0 C, X( A, u7 I( k8 y
- //该文件主要为DinoGame的图像库( d6 e% j U3 i# u, ]) D; `
- /************************************6*8???************************************/
O" a& ?2 J) Q4 z- U& S -
+ k( S# X s* i# O; }. j+ b - const unsigned char GROUND[] =
# I7 d- j! c9 m, a - {4 m, F' _. H) @! k z
- 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8,- H, g, Q/ M: `( j
- 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8,
' k2 W. a8 D* p0 K V0 A& a# Q( u& L - 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8,
: k& a* E# Y9 ]; V9 | - 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc9, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x29, 0x8, 0x8, 0x8, 0x8,( E9 O; H4 i. `8 M
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x49, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x8, 0x38,* O+ f( y5 E; D6 a% M9 Z7 g1 }# X
- 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0xc, 0x6, 0x2, 0x42, 0x42, 0x6, 0xc, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0x4c, 0x48, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0xc, 0x68, 0x68, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8,2 r3 @7 ~1 F$ B, t( M1 \/ f
- 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x28, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, s7 p; b, Z/ x
- };
+ u P7 {) o- n+ ^! u- v2 |4 s" H -
& O2 U h5 p' f - const unsigned char CLOUD[] =
( o$ e0 s5 h+ K0 r* g% B - {
6 V6 F2 ^; R. N9 h - 0x80, 0xc0, 0xe0, 0x70, 0xb0, 0xb0, 0xb0, 0x98, 0x88, 0x8e, 0x83, 0x83, 0x83, 0x81, 0x81, 0x93, 0x8e, 0x8c, 0x88, 0x88, 0x98, 0xb0, 0xf0, 0xc0
) p. m# }9 }, U6 U - };
3 \/ s3 Q! T: O3 e5 J -
+ @4 Q5 F8 N. d- }% G5 E, h0 C9 @ - const unsigned char DINO[2][32] =
' r1 C4 N2 H( n4 l0 I - {
3 F# m, Z# Z. d6 e5 l* p9 o+ b* o - 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0xff, 0xbf, 0x1f, 0x1f, 0x3f, 0x2f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,% o+ c4 L- g8 T/ n
- 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0x3f, 0x7f, 0x5f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0
( F& g. e7 g4 s6 r% b0 I, S - };/ T! N- y5 B! L2 W$ L* {) N
-
, U; y1 a. J' f/ s, j7 z& { -
* @& u5 ?7 [' [* ?, q - const unsigned char DINO_JUMP[8][48] = //
% y2 ?! D# t! Q3 c6 U - {
# q$ O; |) Y- ^9 X$ i7 G - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xc0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1f, 0xff, 0xbf, 0x1f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,5 U% A1 o) `8 U% `) J
-
- ~* m, \0 O( A+ t" c" j - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0, 0xf0, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xe0, 0xff, 0xff, 0xfe, 0x5f, 0xd7, 0x17, 0x17, 0x7, 0x1, 0x3, 0x7, 0xf, 0x7f, 0x5f, 0xf, 0x1f, 0x7f, 0x47, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
9 V$ X5 x8 G" Z" e -
+ K" d! V; v% Q4 L4 @ - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x40, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0xf8, 0xe0, 0xc0, 0xc0, 0xc0, 0xe0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0x2f, 0x6b, 0xb, 0xb, 0x3, 0x0, 0x1, 0x3, 0x7, 0x3f, 0x2f, 0x7, 0xf, 0x3f, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,0 `+ @2 ?. { |4 u
- : P3 v5 E* A( \7 m ~3 `8 n) E3 l
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0, 0xe0, 0xa0, 0xe0, 0xe0, 0xe0, 0xe0, 0xc0, 0x7c, 0xf0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf8, 0xf8, 0xff, 0xff, 0xff, 0x17, 0x35, 0x5, 0x5, 0x1, 0x0, 0x0, 0x1, 0x3, 0x1f, 0x17, 0x3, 0x7, 0x1f, 0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
' T9 g+ H. j, @$ Q5 d# U4 y2 } - 1 Q' @7 Y/ T! T7 [
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0xd0, 0xf0, 0xf0, 0xf0, 0xf0, 0xe0, 0x3e, 0x78, 0xf0, 0xf0, 0xf0, 0xf8, 0xfc, 0xfc, 0xff, 0xff, 0x7f, 0xb, 0x1a, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x1, 0xf, 0xb, 0x1, 0x3, 0xf, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,. A& V+ Y# U& D8 A( s
-
) g0 I1 v. d! E' F" ~ - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xe8, 0xf8, 0x78, 0x78, 0x78, 0x70, 0x1f, 0x3c, 0x78, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0x7f, 0x3f, 0x5, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7,
5 E6 ~/ m4 G- ?9 n5 |2 p# c - 0x5, 0x0, 0x1, 0x7, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
" K3 O' z6 f& H l2 G1 [ - / K& y& X) J9 y( |+ D
- 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfc, 0xf4, 0xfc, 0xbc, 0xbc, 0xbc, 0x38, 0xf, 0x1e, 0x3c, 0x7c, 0xfc, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0x1f, 0x2, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3,
% z! Y+ h6 |& M; K9 k3 _' ~$ @ - 0x2, 0x0, 0x0, 0x3, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,. {9 p) t7 H' X4 W* J
-
5 K D- p( B2 a - 0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0xfc, 0xfe, 0xfa, 0x7e, 0x5e, 0x5e, 0x5e, 0x1c, 0x7, 0xf, 0x1e, 0x3e, 0xfe, 0x7f, 0x3f, 0x7f, 0xff, 0x1f, 0xf, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,7 W# ], S' f3 r4 E9 R
- 0x1, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,) B$ l, ?0 p) u- v6 |, N& p
- };
+ V- y0 H- p9 T1 p -
8 o9 q5 X( d, e' ^4 k# z* W3 i -
. G) u4 V" L$ I2 X - const unsigned char CACTUS_1[] = {
( u' J. y5 s/ {: C- S - 0xf0, 0xf0, 0x0, 0xff, 0xff, 0x0, 0xf0, 0xf0, 0x3, 0x7, 0x86, 0xff, 0xff, 0x6, 0x3, 0x1: a% ]; Q/ @, K
- };; s/ Y/ P+ u% K7 Z4 j
- * n; c2 Y( |; D$ L
- const unsigned char CACTUS_2[] = {3 N) @2 ~6 `' @5 V7 y: E
- 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0x80, 0xfc,
3 g% G+ ?1 w: p, c. s, }. \ - 0x3, 0x7, 0x6, 0xff, 0xff, 0x1, 0x10, 0x90, 0x90, 0x90, 0x0, 0xff, 0xff, 0x3, 0x3, 0x1
$ U6 b: E9 |5 n4 X0 S - };
. N8 v" H0 e* v$ ]% A0 h - ) C! f/ m" B5 @ C+ {) y
- const unsigned char CACTUS_3[] = {. M1 F1 L1 \- Y5 F# Z# h
- 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0xfc, 0xfe, 0x0, 0xff, 0xff, 0x0, 0xf8, 0xf0,
* B) D0 @- Z9 A- P- @5 G - 0x0, 0xfe, 0x80, 0xfe, 0xff, 0xfe, 0x78, 0xfc, 0x13, 0x17, 0x6, 0xff, 0xff, 0x1, 0x10, 0x10,
* n) u& L' a# J4 t) b) o - 0x13, 0x37, 0x4, 0xff, 0xff, 0x8, 0xf, 0x17, 0x10, 0x10, 0x1, 0xff, 0xff, 0x3, 0x13, 0x118 S# b0 z' |! U
- };! C1 w3 J5 V2 T6 e; K' p% r# J
- ) e3 @ ]0 W0 ?; A( d- b# g
- const unsigned char CACTUS_4[] = {
9 W! U! |8 Q7 K4 m; L3 f8 M$ ` - 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x0, 0xf0, 0x0, 0xc0, 0x0, 0xff, 0xfe, 0x60, 0x3c, 0x80, 0x0,
- h5 }2 z9 \5 _ D - 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0xf0, 0xf8, 0x43, 0x47, 0x86, 0xff, 0xff, 0x26, 0xa3,
6 M3 \. l7 J/ v5 l+ i) t - 0xa0, 0x27, 0x4, 0xff, 0xff, 0x0, 0x8, 0xff, 0x88, 0x2f, 0x0, 0x0, 0xff, 0xff, 0x6, 0x23, 0x21& \( t2 }3 Q) L7 a7 G* \9 G
- };
) Z8 f- B2 q+ F: J3 A: E - ( H6 M' P e* ], ?4 e/ G
- const unsigned char RESTART[] =
: G4 ]* d# g8 N3 V5 J - { `" ]' a5 f3 B% I8 L0 G" ]
- 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0xf, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc,
1 ~0 S7 R( h8 s - 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x7e, 0x7e, 0x7e, 0x78, 0x7c, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff,
) K R; n# k; {$ A0 A0 L# D - 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,+ N2 n/ @; ?+ T8 O# t2 k5 p. u$ x. o; S U
- };& m2 g: O5 e2 M$ }2 X' H6 [
- const unsigned char COVER[] = {
- `9 F( U( }) h8 O - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x0, 0x0, 0xf0, 0xf0, 0xc0, 0xc0, 0xf0, 0xf0, 0x0, 0x0, 0xf0, 0xf0, 0xb0, 0xb0, 0x70, 0x60, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0xf0, 0xe0, 0x0, 0x0, 0xf0, 0xf0, 0x30, 0xf0, 0xf0, 0x30, 0xf0, 0xe0, 0x0, 0xe0, 0xe0, 0x90, 0x90, 0x90, 0x90, 0x90, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
# _* m5 v# G' C - 0x0,6 y9 s1 O* [0 N& D" I) M) I/ _
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf3, 0xf7, 0x36, 0x36, 0xf6, 0xe6, 0x0, 0xf0, 0xf7, 0x7, 0xc1, 0xc1, 0x37, 0x37, 0xf0, 0xc0, 0x7, 0xc7, 0xe0, 0x30, 0x37, 0x37,
2 ?: D; W6 q( E' H* y' c - 0xe0, 0xc0, 0x3, 0x7, 0x6, 0xf6, 0xf7, 0xb3, 0xb0, 0xb0, 0xf7, 0xe7, 0x0, 0xf7, 0xf7, 0x0, 0x7, 0xf7, 0xf0, 0x3, 0xe3, 0xf4, 0x34, 0x34, 0xf4, 0xe4, 0x0, 0x0, 0x0, 0x0,
$ i2 f" L& V1 W N- _, X; { - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0xc, 0x4, 0x14, 0x14, 0x12, 0x11, 0x11, 0x11, 0x10, 0x11, 0x12, 0x12, 0x12, 0x14, 0x1c, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,1 T, n) {" u' ~% d1 j9 L
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xf, 0xc, 0xc, 0xf, 0x7, 0x0, 0xf, 0xf, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x3, 0x7, 0xc, 0xc, 0xc, 0x7, 0x3, 0x0, 0x0, 0x0, 0xf, 0xf, 0x1, 0x1, 0x1, 0xe, 0xe, 0x0, 0x7, 0xf, 0xc, 0xc, 0x7, 0x7, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x60, 0xa0, 0xa0, 0xa0, 0x90, 0x88, 0x88, 0x8c, 0x88, 0x90, 0x90, 0xb0, 0xa0, 0xc0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,4 H) s! u- V# V
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x0, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x0, 0x0, 0xf0, 0xfc, 0xfc, 0x9c, 0x9c, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xf0, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0," N4 p( v; Z6 U
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- O5 H' b0 V: D+ V2 P7 R - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x8, 0x0, 0x0, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x0, 0x0, 0x80, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0xf, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfe, 0xfe, 0xfe, 0x0, 0x0, 0xf0, 0xe0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xf0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
# ]& x5 c( E; E& A: i; n" x - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0xf8, 0xe0, 0xe0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x18, 0x8, 0x38, 0x38, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x1, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0xff, 0xff, 0x0, 0xfc, 0xfe, 0x4, 0x0, 0xff, 0xff, 0xff, 0xc, 0xc, 0x8f, 0x83, 0x0, 0xf0, 0xf0, 0x0, 0x80, 0x9f, 0x3f, 0x7f, 0x70, 0x70, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,& d% |" U/ T- M% P O
- 0x0, 0x0, 0x0, 0x0,
" T) q/ [1 N3 A, ~ - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x7, 0xf, 0x1f, 0x1f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x1f, 0x17, 0x7, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x3, 0x7, 0x7, 0x7, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x1, 0x0, 0x0, 0x3, 0x7, 0xe, 0xc, 0xff, 0xff, 0xff,
& U1 d# x" A: m" a4 n3 m3 Y - 0x0, 0x0, 0x1f, 0x3f, 0x20, 0xff, 0xff, 0x20, 0x1f, 0xf, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,' J# N$ O1 i& f4 v' k
- 0x82, 0x82, 0x82, 0x2, 0x2, 0x22, 0x22, 0x22, 0x22, 0x2, 0x2, 0x2, 0x82, 0x82, 0x0, 0x0, 0x0, 0x1, 0xff, 0x9f, 0x9f, 0x7, 0x7, 0x1, 0x1, 0x7, 0x7, 0xff, 0x80, 0x80, 0x0, 0x0, 0x2, 0x2, 0x2, 0x2, 0xc2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x82, 0x82, 0x82, 0x82, 0x2, 0x2, 0x32, 0x32, 0x32, 0x22, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x42, 0x42, 0x2, 0x2, 0x2, 0x2, 0x2, 0x0, 0xf, 0xf, 0xf, 0xf, 0x0, 0x1, 0x1, 0x1, 0x11, 0x11, 0x1, 0x1, 0x0, 0xf, 0xf, 0xf, 0x0, 0x1, 0x31, 0x11, 0x0, 0xf, 0xf, 0x0, 0xd, 0xd, 0x1, 0x11, 0x11, 0x10, 0x1f, 0x1f, 0x1f, 0x1f, 0x10, 0x0, 0xd, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0xd, 0xd, 0x1, 0x0, 0x0,4 Z: W a5 |0 S3 o3 p
- };
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-
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* B$ [8 F) S6 U* {0 D# ^) h5.3 游戏运行代码
6 |/ F8 m+ P Y2 F. X游戏运行代码,主要包含两个部分:(1)按键代码;(2)游戏运行判定代码
9 Q, m- r, w, l9 q8 D按键代码key: - int get_key_val(); n; Z6 f5 P. ^# f! r t! R n
- {
. Q( E+ L q) g; o5 G - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)
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- HAL_Delay(10); //消抖
1 C! c, t: ^1 R7 X; _# H - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)
% {, D2 z7 u7 C+ J - {
9 j% \9 w5 P. i% T - return 2;, ?* o6 n2 `3 W% z
- }" e) y a! e! o) @0 q) I# B6 |$ E0 ^
- }
" C0 ?0 H# Z/ x3 _4 ]/ x* ~ - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
; U: D, n6 R' g - {
6 S# o) x( v' h: c5 K( V9 D - HAL_Delay(10); //消抖
! a1 n: A- T8 z - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
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1 r, u T8 q4 e* }3 R - return 1;. \5 j) ]) o x/ b: H& [( i' ]6 I
- }
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- return 0;
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- 游戏运行判定代码running:
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' ?9 L& d e+ Q. U# E1 ^3 J) ?& U( N- if (failed == 1)
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- OLED_DrawRestart();
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- key_num = get_key_val();
' ^% f, N! ^, w+ y' T+ U - if (key_num == 2)
8 x% M3 ^) n1 c; q- C% U - {
* \) e, U0 q2 V- ~8 V - if(score > highest_score) highest_score = score;0 N! p3 y* \ u( |; `
- score = 0;
' P8 R8 T! E4 j6 F - failed = 0;* A6 R) V; c7 ^9 c
- height = 0;9 U% j+ Y' J2 P, |. Y4 ] g: t; a8 c
- reset = 1;
3 m1 D1 d# ^5 ~( `% ? - OLED_DrawDinoJump(reset);
+ `% H+ o, ~% O) l - OLED_DrawCactusRandom(cactus_category, reset);- M7 o7 v" T! x1 l* J! V6 M$ @3 z) [4 q
- OLED_Clear();
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- continue;" ]% l' k! s* S. c% L. Y0 I/ n1 N- D
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-
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0 l/ Y3 c9 _; T% `1 U9 C, G - score ++;. N$ u7 M5 |8 O8 b5 Z
- if (height <= 0) key_num = get_key_val();. z K' ?5 J+ e6 P% p
- , j& F1 C1 t g* u, l
- OLED_DrawGround();; k0 ?, D! U# C9 q, k) v1 Z4 p' }
- OLED_DrawCloud();
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- if (height>0 || key_num == 1) height = OLED_DrawDinoJump(reset);
, m% k# U' \6 M) E5 V- K - else OLED_DrawDino();" \% D5 }6 L! R- m; a! [& L! r
- / S [6 R9 i# E6 ?. ~
- cactus_pos = OLED_DrawCactusRandom(cactus_category, reset);' s B* }6 S$ ]* Q4 f6 x( y1 J
- if(cactus_category == 0) cactus_length = 8;* _: G/ n! @8 D" d# E, G0 J# ]
- else if(cactus_category == 1) cactus_length = 16;' ?0 X) r3 ]6 D+ V
- else cactus_length = 24;
* S" @) W: g9 Z" k0 F# A2 z. j f) K -
+ [. S5 h( B! q. d; @2 D% o1 S - if (cactus_pos + cactus_length < 0); F. j( |: n+ D5 e$ ^. e
- {
( p( p8 V+ p" [$ m$ s2 F9 I' E - cactus_category = rand()%4;
3 E7 p! H, J8 X - OLED_DrawCactusRandom(cactus_category, 1);5 r+ p% B7 i& l! _
- }. u* v/ S5 u- p* d B' v
-
9 I. E* R1 Y, E& z4 m G - if ((height < 16) && ( (cactus_pos>=16 && cactus_pos <=32) || (cactus_pos + cactus_length>=16 && cactus_pos + cactus_length <=32)))
4 D' M/ a; [1 W' j! d" K - {
- d2 g L/ n$ { - failed = 1;
! W$ z4 |# i+ b - }
) _: O8 L/ z0 E -
' r& l; D8 P$ G, R+ U, l M$ f - OLED_ShowString(35, 0, "HI:", 12);
6 v) a+ ^/ N2 G$ { - OLED_ShowNum(58, 0, highest_score, 5, 12);$ B5 u8 S7 }8 P6 {/ F
- OLED_ShowNum(98, 0, score, 5, 12);7 J/ f8 \6 _+ x, F( m. {: e% f
- * ^! Z$ S* c m6 h& I) M5 D% h8 G- t
- - b7 X2 \4 R" w; ^; V8 q% m
- reset = 0;
; E2 L1 H2 S, [0 E -
! p- }; {/ l, Z3 A# B' C9 C5 L - cur_speed = score/20;9 ?* W! a8 z3 _. ]' w3 G
- if (cur_speed > 29) cur_speed = 29;0 A4 H9 ?5 z: u1 x! C
- HAL_Delay(30 - cur_speed);) u( H7 t& P4 Y
- // HAL_Delay(500);
+ p( d9 l- w5 D. P2 O - key_num = 0;
8 l2 |) s# D9 c- F; n* h; X - /* USER CODE BEGIN 3 */
# X- W% T5 `, Z$ Q. K- B -
$ Z, Z. I) p0 l/ G0 u - }
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+ e5 O: Y1 R! g0 C. c* J这里简单给大家说明一下,代码原理:根据按键的读取的数值去控制小恐龙的运动状态,同时,屏幕上不断移动和随机生成仙人掌障碍物,得分随着游戏进行增加。花一点时间去读一下程序,还是很好理解的。 ! ~, q8 T( `* E
(为了复现出原版谷歌小恐龙随时间增加,速度越来越快的特性,这里根据用户得分情况,使用减小延迟函数时间去加快游戏速度提高难度)
9 c- t0 U: S) ]6 ~. [* b* z转载自: 古月居 V( c; q. ^6 x8 g* a
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