前言 使用STM32的显示屏其实可以开发出许多有趣的小项目,比如:多功能菜单,小游戏等等。其中,STM32F1XX由于Cortex-M3芯片的性能一般(计算量与内存),所以能够实现的小游戏不多,较为常见的:贪吃蛇,俄罗斯方块,飞机大战等。 $ o# @; ?8 q; ]6 M c% W! o
本文将给大家实现一款较为新颖的小游戏—谷歌小恐龙(Chrome Dino Game)。 / O i! V9 N6 R/ X
简单使用0.96寸OLED屏幕搭配STM32F1系列的MCU就可以实现,硬件要求很低。(本游戏代码基于HAL库实现,文末有代码开源) + L" t+ h2 _7 {7 M: g/ t9 N
实验硬件:STM32F103ZET6;0.96寸OLED;2个KEY按键
8 b+ A% l' [$ ~7 A1 ^8 O# Z+ l硬件实物图: # p# {) _) J/ }5 \) m
% P4 _+ I X, @7 F9 S3 r效果图:
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; J" l3 x8 O$ o. B引脚连接: - OLED模块:; s! N# i% }. Y6 V
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- VCC --> 3.3V
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- GND --> GND
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- s& S m: h1 X! R; J- SCL --> PB10
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- SDA --> PB11
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- KEY按键模块:6 ?5 `( F& c4 o/ M
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- KEY0 --> PE3
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- KEY1 --> PE4
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- 注意:这里按键直接采用了正点原子精英板上的固有按键,自己打板的话,视情况下而定。
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/ ?+ q0 P0 y* s; j一、谷歌小恐龙简介 ( z" P! W$ W% A: a6 ]
谷歌小恐龙(Chrome Dino Game)顾名思义是由Google公司首创出来的小游戏。其初始目的为在Google浏览器出现互联网信号丢失时,排解用户等待联网信号时的无聊难受。
0 e7 c4 Q2 P% Q; d9 W: N; J这个游戏的最大优点是它可以在没有互联网的情况下玩。这是Chrome浏览器中一款原始的无止境跑步游戏。主角是一只可爱的霸王龙,它在古老的沙漠中小跑。
/ [* e9 A: O4 d/ h+ @, c当然,恐龙游戏有它的目的:避免仙人掌和翼手龙。虽然游戏看起来很简单,但并不需要很长时间就能变得很难,因为游戏的速度会随着你的进步而不断提高。
9 v, ?9 V0 L- Y3 ~3 [" d- x本文就以谷歌小恐龙(Chrome Dino Game)游戏为原型,使用STM32于0.96寸OLED屏幕上尽可能地复现了谷歌小恐龙游戏。8 R+ a W5 \/ Q/ D
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* M% y9 Z R& K8 e/ L7 h4 A2 ^谷歌小恐龙(Chrome Dino Game)实机效果:
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* P3 t( L5 U4 R% G0 \二、OLED简介
* v+ K' g/ O0 f% L3 D% @8 t关于OLED的使用与原理不熟悉的笔者欢迎去笔者另一篇文章学习,由于篇幅问题,这里就不过多讲诉。
% P7 w5 v2 B9 l. I$ m三、KEY按键 ' D( {+ a) k* b) I- W$ E, W
开发板上除了有经典的流水灯之外,还有一个必备的练习硬件—按键(key)。 - x3 x3 {! x+ n! n: H4 o: {
正常地独立按键KEY其实使用很简单,就是基于GPIO引脚的读取操作。唯一需要注意的点:按键按下去之后到底时低电平还是高电平。
+ J$ |+ m! r) u: d6 C笔者这里直接使用了正点原子精英版STM32上的按键KEY,按键原理图如下:
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考虑到本次小游戏只使用2个按键KEY,这里取KEY0和KEY1。KEY0和KEY1按下后为低电平有效。(这里读者朋友可以根据实际情况去设置) % U. b. `0 X7 P. z
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四、CubeMX配置 3 C2 v+ ^) f4 `+ O v
1、RCC配置外部高速晶振(精度更高)—HSE;
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2、SYS配置:Debug设置成Serial Wire(否则可能导致芯片自锁);
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3、I2C2配置:这里不直接使用CubeMX的I2C2,使用GPIO模拟(PB10:CLK;PB11:SDA)
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2 S) \/ A. j7 c' m( k4、KEY按键配置:PE3与PE4设置为端口输入(开发板原理图)
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5、时钟树配置:
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6、工程配置 F! _0 e' M4 j9 y0 k- `( s9 r
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! a) |' ]' b" z, b3 g; k五、代码讲解 6 }8 ~! V2 v3 X) Z+ i, h. ^) \. l
5.1 OLED驱动代码 + ^ \& k2 E+ Q
此部分OLED的基本驱动函数,笔者使用的是I2C驱动的0.96寸OLED屏幕。 , c) }" ^* i9 K( o2 V
所以,首先需要使用GPIO模拟I2C通讯。随后,使用I2C通讯去驱动OLED。 oled.h: - #ifndef __OLED_H
( d A2 g/ Y/ R3 l" p - #define __OLED_H
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- #include "main.h"1 |$ y/ M; k m+ C# ^
- $ f9 k- E- _+ Q5 Z2 I" ]
- #define u8 uint8_t: P2 z0 o( T9 ?
- #define u32 uint32_t
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@* c5 E/ j5 s) t3 D q - #define OLED_CMD 0 //写命令
1 S) S) X" {6 s - #define OLED_DATA 1 //写数据
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- #define OLED0561_ADD 0x78 // OLED I2C地址1 p) k! X* e: y! p: @/ Y, N' l t
- #define COM 0x00 // OLED : h( n& K) p' D( F6 u7 z: r' o
- #define DAT 0x40 // OLED + B5 o5 k- k% @. Z. v, X
- ! ^# w: f: a5 j9 D" T
- #define OLED_MODE 0 ~3 i: a6 L& d ]* h
- #define SIZE 8; e' }- K$ Y3 x1 v
- #define XLevelL 0x00/ Q: }- ^( d/ b8 E* V2 [
- #define XLevelH 0x10" J- P9 Q+ L% N7 s2 _; O
- #define Max_Column 128
- j4 S% N! Z4 a8 S" m+ A" u, v - #define Max_Row 64
* Z: t0 A8 S6 A, V- ? - #define Brightness 0xFF! `8 A! k$ \" a6 z) k- A! g& w
- #define X_WIDTH 128
9 B1 }( \; M7 g; M( w; V - #define Y_WIDTH 64
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-
9 ~- c* ~% L% k# @ - //-----------------OLED IIC GPIO进行模拟----------------# ^3 |# g: n0 ~/ p
- " d' I+ T5 p8 F/ U# M# x; B5 h
- #define OLED_SCLK_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_RESET) //GPIO_ResetBits(GPIOB,GPIO_Pin_10)//SCL f* q9 i& [" ?
- #define OLED_SCLK_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_10, GPIO_PIN_SET) //GPIO_SetBits(GPIOB,GPIO_Pin_10)0 |( Q: P7 n" Q
- " n# g& Q8 k# F* L0 [
- #define OLED_SDIN_Clr() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_RESET) // GPIO_ResetBits(GPIOB,GPIO_Pin_11)//SDA5 x# w' G' m* |# {
- #define OLED_SDIN_Set() HAL_GPIO_WritePin(GPIOB, GPIO_PIN_11, GPIO_PIN_SET) // GPIO_SetBits(GPIOB,GPIO_Pin_11)
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- //I2C GPIO模拟
3 {. a5 ^$ g9 A4 ^2 Y - void IIC_Start();
( W7 A* F5 a3 `9 _0 A& u+ }+ O - void IIC_Stop();" H+ b4 {& K8 J; f
- void IIC_WaitAck();
" D0 O3 Q e3 ^+ ~1 j - void IIC_WriteByte(unsigned char IIC_Byte);
: n9 k% X* a: X m$ m0 V1 M- v - void IIC_WriteCommand(unsigned char IIC_Command);
) z; A3 F7 O! |1 p7 E; S - void IIC_WriteData(unsigned char IIC_Data);9 z. `# J* s$ Z+ g! M+ d5 p" o' t$ q0 i
- void OLED_WR_Byte(unsigned dat,unsigned cmd);
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-
6 |# i# `! K! R1 C/ K: O1 o - //功能函数
" `; X3 M. Z8 Z6 d+ @2 n+ q. h - void OLED_Init(void);
7 U) y2 [0 L. J( x) y+ m) K - void OLED_WR_Byte(unsigned dat,unsigned cmd);, q( T5 P/ m# I$ P2 `' J C
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- void OLED_FillPicture(unsigned char fill_Data);
- \9 a! |: ]/ e7 B9 K& l - void OLED_SetPos(unsigned char x, unsigned char y);
/ n7 i W( i! ~' v - void OLED_DisplayOn(void);
0 {8 G3 P' V( F8 W! B% ]( k - void OLED_DisplayOff(void);/ l5 @; l6 }0 }; Z6 W: I
- void OLED_Clear(void);
4 C B$ i: q3 k7 N! X [+ X5 `( V2 D - void OLED_On(void);7 L i4 }4 i; B: D/ a+ ^, |
- void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size);
. A, ~! t! g9 ], c% A% r8 y6 H - u32 oled_pow(u8 m,u8 n);
" U- i0 s( m1 {; @ V9 a - void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2);
7 b T; Y; e9 z( G% M% K - void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size);0 Z7 t* `% o. i! \3 n P
-
: ~) [" I: F, m/ n - #endif
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! p6 v# N* E6 g( h" _% t+ O. joled.c: - 0 f; S1 X8 l& R6 V& Y* G" t! }
- #include "oled.h"2 ^% I4 b r4 T# Z9 n
- #include "asc.h" //字库(可以自己制作)
8 N1 ]: u6 @. v' B* L. l - #include "main.h"
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-
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- /********************GPIO 模拟I2C*******************/' K+ E' A7 i( L) I" a8 E: b
- //注意:这里没有直接使用HAL库中的模拟I2C" e8 h- {- K+ {. _. J9 C' e2 Z
- /**********************************************9 s. \+ q0 O1 t" s$ k5 g1 Z
- //IIC Start0 b5 j% j! o+ y" H" t9 B
- **********************************************/- J) v' o) D+ h) z f1 {
- void IIC_Start()
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6 N0 ]; k7 j6 L# c' ` -
' [% U c4 u: c/ r7 b - OLED_SCLK_Set() ;& N1 f* s% i, u/ r: D3 |; X R
- OLED_SDIN_Set();# g' J6 G7 a: s, }; m
- OLED_SDIN_Clr();% O! U+ @) _8 V$ {$ q0 ~
- OLED_SCLK_Clr();) S7 i/ N7 O' B" |" T ^; f
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-
: S7 t n) s! L8 D# G: A! P - /**********************************************
, O* D0 `1 ^- `. ? - //IIC Stop
( {0 N' N- k: Y, V, d$ k - **********************************************/
1 I, p/ [* _ E- ] - void IIC_Stop(): D9 _" X* j" |+ ]( f
- {- l8 A# Q) A2 r1 A; ^3 ?
- OLED_SCLK_Set() ;' q. x- L7 T: y3 v# o
- OLED_SDIN_Clr();
. G/ X2 Y* Y" C9 c - OLED_SDIN_Set();
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-
. q' S% s) P: U, ?( ^ - void IIC_WaitAck()
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- OLED_SCLK_Set() ;
6 c6 N) ]4 d4 E- v; l7 S; }' _ - OLED_SCLK_Clr();
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- /**********************************************5 k0 `1 ?2 [: u
- // IIC Write byte# O3 G( ~) c( i
- **********************************************/0 I7 [3 R8 ?0 F" F9 C d7 B( [
- 9 ]+ l: x7 Q! y- H: J0 `9 U3 j
- void IIC_WriteByte(unsigned char IIC_Byte)7 O- d8 t2 N: C; z' }2 ]* o
- {
5 {! I0 w* b/ @3 ? - unsigned char i;) b# ~" Y7 u9 ~1 N! P! @
- unsigned char m,da;
5 n, p; o5 E# N9 E' Y6 S - da=IIC_Byte;" V+ ~" n2 T2 u
- OLED_SCLK_Clr();. X7 S+ h' w: J5 `' e1 O0 q0 R
- for(i=0;i<8;i++)
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- m=da;+ A: F3 ]4 v% C
- // OLED_SCLK_Clr();
4 k+ c5 E \1 C - m=m&0x80;! [: }; h4 K# S* o5 r
- if(m==0x80)
& ~2 Z2 {, R8 s - {OLED_SDIN_Set();}
3 I% Z+ _4 u# F1 l$ g2 D1 [: Z - else OLED_SDIN_Clr();7 [) [* B' r0 p# C
- da=da<<1;" J6 ?# n" G$ o J% E
- OLED_SCLK_Set();
+ j+ m5 p( y/ I% L - OLED_SCLK_Clr();
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- }
8 a) @: V% ?2 Y: u$ r - /**********************************************# e" c( w. B! C
- // IIC Write Command
6 t- u# Z! Q' @% F; L, @, f - **********************************************/
. C/ R% i9 d# r$ b, f r - void IIC_WriteCommand(unsigned char IIC_Command)
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% E0 d; \0 P9 i- O3 C - IIC_Start();0 j0 B, q+ q. j$ Q9 o3 j7 a x) a7 W
- IIC_WriteByte(0x78); //Slave address,SA0=0
6 m3 Z3 B6 K' W6 w7 D" [! D9 | - IIC_WaitAck();- R+ D0 T+ o, R: N$ p
- IIC_WriteByte(0x00); //write command
. t/ v$ t, R. h, H0 t - IIC_WaitAck();
# i( E6 k" ?9 [3 O. E7 S- r - IIC_WriteByte(IIC_Command);
* |7 k# V' Y( G: f6 T7 p O! ^; k6 v - IIC_WaitAck();
* u- g8 A, M1 d& X3 `+ H0 x# E$ k - IIC_Stop();9 L) g3 G- h; T. r
- }9 R# U! I/ g' q% O! x8 A. H) s
- /**********************************************
) C% y9 K P- W4 @% h: x3 B6 i - // IIC Write Data) o3 H! _2 [/ W2 ^ T! G
- **********************************************/
1 K) [! K& I l4 R - void IIC_WriteData(unsigned char IIC_Data)3 R$ g' c3 Y1 r
- {
; X( n3 o3 Q- [) Q - IIC_Start();
# g! A3 S: m5 a" w6 r6 L7 l- u - IIC_WriteByte(0x78); //D/C#=0; R/W#=0
, L2 V! @& j9 B1 z6 E9 P - IIC_WaitAck();% m9 I" N- \8 `" A' K
- IIC_WriteByte(0x40); //write data
' ` O$ L. y3 g* w+ C* S) J5 e - IIC_WaitAck();
# U6 j+ Q" _6 L; \6 {" L% o) V - IIC_WriteByte(IIC_Data);8 ~# H5 X f, }: m5 k1 X1 s
- IIC_WaitAck();
5 } w" H8 R5 Q" f5 \ - IIC_Stop();) \) a3 P4 [6 z
- }
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- void OLED_WR_Byte(unsigned dat,unsigned cmd)8 Z- [' i! P' S
- {
- `0 I) w" i1 v2 y; ]0 B# l$ N - if(cmd)! h* u) R' C, U* i4 u- V! M5 ~' `
- {2 i& a7 Q U) ]( g1 t' [
- IIC_WriteData(dat);. B- G- @- K; N4 ?2 y3 q# |; ]
- }
# C. H2 n6 H5 O9 J* D" t - else
# }3 {+ q: c5 y - {6 W$ ? H2 L6 X5 j( Z9 |$ I/ |
- IIC_WriteCommand(dat);# V5 q9 c0 L! e7 ?: ~ A
- }
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-
/ X/ z, `9 G4 }4 _6 W( d - void OLED_Init(void)
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- HAL_Delay(100); //这个延迟很重要8 \$ m" x: G, t. x1 R
- ) f, o& O+ w' d; t. @ U0 K& c
- OLED_WR_Byte(0xAE,OLED_CMD);//--display off
u; W# ]! G) [6 a - OLED_WR_Byte(0x00,OLED_CMD);//---set low column address
9 t* v. y' x& _, u: P* [4 v; X - OLED_WR_Byte(0x10,OLED_CMD);//---set high column address3 ~/ M. G& q1 ^+ f
- OLED_WR_Byte(0x40,OLED_CMD);//--set start line address
, R) i. f& C+ x& Y8 d - OLED_WR_Byte(0xB0,OLED_CMD);//--set page address
5 B- V2 t6 e: P W" o$ _* E - OLED_WR_Byte(0x81,OLED_CMD); // contract control7 b# J' ^0 f2 U; e% E
- OLED_WR_Byte(0xFF,OLED_CMD);//--128. F8 H2 c' A- ?. s5 A( S9 s# p
- OLED_WR_Byte(0xA1,OLED_CMD);//set segment remap- c: @! O3 r6 R3 d7 N( @9 u v
- OLED_WR_Byte(0xA6,OLED_CMD);//--normal / reverse5 _$ a* d) R9 s* Z$ ^8 Q
- OLED_WR_Byte(0xA8,OLED_CMD);//--set multiplex ratio(1 to 64)
2 a# j& H3 P+ N% u3 O6 q - OLED_WR_Byte(0x3F,OLED_CMD);//--1/32 duty
4 f" h, X- ?' Q - OLED_WR_Byte(0xC8,OLED_CMD);//Com scan direction
6 z" |8 E$ f, k8 Y* ^: [ - OLED_WR_Byte(0xD3,OLED_CMD);//-set display offset6 _/ X; \# [- s8 B5 o
- OLED_WR_Byte(0x00,OLED_CMD);//
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9 u2 m8 M6 w% M - OLED_WR_Byte(0xD5,OLED_CMD);//set osc division/ O# F& t& j- [) n. ]& {
- OLED_WR_Byte(0x80,OLED_CMD);//% I/ V; G" V% t" a8 L
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- OLED_WR_Byte(0xD8,OLED_CMD);//set area color mode off
% @3 T4 ^6 M% _5 e' b: r1 m - OLED_WR_Byte(0x05,OLED_CMD);//
0 i' a2 n2 ]" m% F$ m' ~ - $ M$ Q$ D3 t& Z% o+ K; @% Q
- OLED_WR_Byte(0xD9,OLED_CMD);//Set Pre-Charge Period
! N. P5 z3 ?/ R- J, d8 k+ o - OLED_WR_Byte(0xF1,OLED_CMD);//
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! [7 h5 k( q0 s% D: Z J - OLED_WR_Byte(0xDA,OLED_CMD);//set com pin configuartion& m3 t, R: G7 k0 w6 ^
- OLED_WR_Byte(0x12,OLED_CMD);//# S3 L+ ^5 W$ k, S% A" Z) y
-
2 M: b1 p F3 F5 y" G/ x - OLED_WR_Byte(0xDB,OLED_CMD);//set Vcomh
0 \: A C7 ~) j7 G7 C1 G0 p - OLED_WR_Byte(0x30,OLED_CMD);//; x0 _% g+ U7 B/ } i
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- OLED_WR_Byte(0x8D,OLED_CMD);//set charge pump enable
) l4 O* I1 Y5 J5 d3 d - OLED_WR_Byte(0x14,OLED_CMD);//
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# b% ^7 u% z& ~6 u# d - OLED_WR_Byte(0xAF,OLED_CMD);//--turn on oled panel
8 I# t1 @. X% E: L; u/ B5 x5 n; m - HAL_Delay(100); 1 g, Q, T; C) g/ ^& P. X/ {3 [2 g
- OLED_FillPicture(0x0);
1 t! c/ i3 t" W/ d. D( s& { - 2 K; Y( t2 g( U* S9 r
- }
1 U/ |- R& \* Y -
7 u4 x- Z3 Z/ Y/ x - : _- z. P( t+ p7 B" U
- /********************************************
( x; @$ `2 [. R) ^ - // OLED_FillPicture
% Z1 a. R# x! ~. N - ********************************************/
$ T% o# O; F/ Z. F: X2 }7 y - void OLED_FillPicture(unsigned char fill_Data)/ V1 D" f- o, X) Z. K& i
- {
( m5 J5 Q9 O3 }6 K1 W - unsigned char m,n;% b" v, p0 Q) ]/ Y
- for(m=0;m<8;m++)
. \) x9 Z( k) g" W6 S4 c" ]; ~- q - {
8 D$ X2 H2 e* k! o& e: l - OLED_WR_Byte(0xb0+m,0); //page0-page1
0 K: a3 ?9 ~7 G& _5 o - OLED_WR_Byte(0x00,0); //low column start address( L& B* b$ Y" \% e
- OLED_WR_Byte(0x10,0); //high column start address
; b. `/ M9 h6 ?9 O' h* V* c - for(n=0;n<128;n++)- L# l4 i( U; L Q6 x
- {& @$ H* }, a/ P& Q0 [
- OLED_WR_Byte(fill_Data,1);6 g6 Y" Y6 a& o& ^
- }
4 h5 Q+ I! k4 f0 k% x3 v* ]) T - }: M8 t. i! M* I
- }
* O/ N" m9 `" X8 e6 u+ C" [, X - 3 u9 q% I* T# O( p! d
- //坐标设置( ]) r. U* C* r- G% {2 y
- void OLED_SetPos(unsigned char x, unsigned char y)% |5 \" s7 P" n3 r/ k6 u
- { OLED_WR_Byte(0xb0+y,OLED_CMD);
+ O4 S- x9 x9 P, r3 T } - OLED_WR_Byte(((x&0xf0)>>4)|0x10,OLED_CMD);
0 D$ O$ B# A. o+ K$ U( F3 K( m - OLED_WR_Byte((x&0x0f),OLED_CMD);; I a% W- ]1 F- w
- }
2 m7 L# F! S0 S2 r+ l - //开启OLED显示
; t9 v9 \7 { t( ?) S. g4 y - void OLED_DisplayOn(void)& f# m' n' s5 b2 u
- {3 u [+ t6 Q6 K. u& ~' W, H% ^4 H
- OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令
( ~+ ?8 Y I, d! H1 P u3 M/ a& B - OLED_WR_Byte(0X14,OLED_CMD); //DCDC ON
. s: J. `- Z' Q! u+ L. t - OLED_WR_Byte(0XAF,OLED_CMD); //DISPLAY ON3 s% T/ _; ]$ ~- w2 e
- }( ^& x2 ~# v7 j
- //关闭OLED显示
7 u2 V0 T+ b, G0 ^8 X6 l$ L0 [ - void OLED_DisplayOff(void): ?. r: h2 B' g
- {1 v0 J; n3 n6 \7 N! N6 c; U
- OLED_WR_Byte(0X8D,OLED_CMD); //SET DCDC命令
/ P+ ~& n) K6 n- o8 H( H - OLED_WR_Byte(0X10,OLED_CMD); //DCDC OFF
$ R# m6 b8 k. H6 f$ C0 ? - OLED_WR_Byte(0XAE,OLED_CMD); //DISPLAY OFF* U/ f1 ^5 ]/ T% L" j, T0 J% u
- }' d4 E, |0 [# x! _! m6 ^
- //清屏函数,清完屏,整个屏幕是黑色的!和没点亮一样!!!4 n/ p' u8 r% i; [
- void OLED_Clear(void)5 h! e2 z7 E E2 N. ^4 Q0 ^
- {6 H3 G/ h" e5 Y+ ]
- u8 i,n;7 a, }' G' Q0 _; [
- for(i=0;i<8;i++)1 G q# X* l7 W( i9 M3 A) k
- {* w( \, S/ e) M0 H& z; ^
- OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)* P2 L! Q! W2 g5 H& y8 U, l
- OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址; h: C) N3 o: O5 L
- OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址
3 O n1 X& K& ~3 S& w2 g; [ - for(n=0;n<128;n++)OLED_WR_Byte(0,OLED_DATA);; Z+ r) v5 k% j: U: ?/ t! }: h
- } //更新显示
" p2 e3 V0 n/ W - }
, e9 `* J/ R2 V" L) D - void OLED_On(void)
- g! g1 Z% c& u - {1 j; L. _4 X1 k$ h
- u8 i,n;
: w' L% \5 i! W8 p - for(i=0;i<8;i++)
5 e7 w1 G% t; ^7 Y - {
9 U$ a% n4 \9 w$ F7 c. T. ^6 }% v! B - OLED_WR_Byte (0xb0+i,OLED_CMD); //设置页地址(0~7)# c% c# J+ ]- I
- OLED_WR_Byte (0x00,OLED_CMD); //设置显示位置—列低地址
# s1 ]2 g2 R/ N - OLED_WR_Byte (0x10,OLED_CMD); //设置显示位置—列高地址/ d; E" R9 \% \$ O
- for(n=0;n<128;n++)OLED_WR_Byte(1,OLED_DATA);
% i) j* a4 x: f - } //更新显示6 b& E2 u2 s& V+ t9 Z
- }
8 D8 m/ \) p' h: p4 [5 ] - //在指定位置显示一个字符,包括部分字符5 W( f# B5 O, E
- //x:0~1270 c2 ^4 }1 ?% Y! n" d
- //y:0~635 b* n" C) o3 G$ U
- //mode:0,反白显示;1,正常显示
5 c u( T1 p* c; B6 L - //size:选择字体 16/12, q. Q. }4 |% ?' _
- void OLED_ShowChar(u8 x,u8 y,u8 chr,u8 Char_Size)0 R$ t- I2 I: z3 S8 ~/ _. {
- {7 ?+ e5 f* d, H4 z6 q% O
- unsigned char c=0,i=0;
- Y; ^* V7 n0 Y3 {; F - c=chr-' ';//得到偏移后的值5 O# l! p& V9 r, E: a
- if(x>Max_Column-1){x=0;y=y+2;}
" \5 ~5 c6 l. S6 O0 V; n - if(Char_Size ==16)
! ]. j Y! \- [- Y - {. U N6 x$ G* c$ E# k
- OLED_SetPos(x,y);
2 L& L$ h3 }: t8 ^/ j/ d - for(i=0;i<8;i++)
( X% N( k3 k# s - OLED_WR_Byte(F8X16[c*16+i],OLED_DATA);
! K: ]' I8 S" T/ g; d+ G1 \- [ - OLED_SetPos(x,y+1);
7 J- n3 m2 R. s* {0 z% N - for(i=0;i<8;i++)
$ A5 r U' b% h* {( x( c - OLED_WR_Byte(F8X16[c*16+i+8],OLED_DATA);: r5 A+ P0 {5 L3 O/ l$ T: r( }+ Q
- }$ U' o* A( @1 }$ g0 {# d
- else {5 P8 d% R3 e! M, O: J/ s* l
- OLED_SetPos(x,y);" a5 h+ I1 e' p9 U
- for(i=0;i<6;i++)' v2 H, z4 ?6 L! }2 s! Q8 y
- OLED_WR_Byte(F6x8[c][i],OLED_DATA);
* p0 n3 C+ h, n" q6 x k* e9 ]% @ - & }- L* a$ R3 f; J) l9 Y9 }: X
- }
0 L* N! p' @0 n+ e* R' B D - }
' H- L) }! |! x7 K* i - # \& L+ @: G- C+ d% ?
- //m^n函数
* s' j! S7 Q f( R - u32 oled_pow(u8 m,u8 n). ~; d6 t& t- [4 Z+ f: C* ?/ d% ^6 k# F
- {
0 @* e6 }% k3 P - u32 result=1;) F- A& d/ ~: r& i
- while(n--)result*=m;
) u! U2 Z3 t S% ~9 U6 T# d! h5 t8 v - return result;
4 k# x' T4 \+ @+ f( s- W - }+ ?4 A1 g3 H! t3 O5 v. o
- . p7 a. l/ g) o! w
- //显示2个数字
+ Y$ a* _1 j# s2 I& M) F* X; A, h - //x,y :起点坐标
0 Q! u) j; o3 L" V) h+ w, Q - //len :数字的位数
# X3 S9 z5 v4 ?/ V - //size:字体大小' ^! ?* Q. F9 y: p, |6 b
- //mode:模式 0,填充模式;1,叠加模式
7 O' `. j7 P3 x - //num:数值(0~4294967295);3 N# T! d4 Q8 U* i& g! x6 [( q
- void OLED_ShowNum(u8 x,u8 y,u32 num,u8 len,u8 size2)# s: g* C \; A. z' w% q# Z/ R5 J
- {
* S( A2 f9 Y8 ? - u8 t,temp;5 b* I$ _! X1 v% k
- u8 enshow=0;
8 s% n$ W7 N4 j+ F8 H5 [ - for(t=0;t<len;t++)
/ R, x0 F7 }7 z - {6 l) T! ^* e+ d c& T6 X" P
- temp=(num/oled_pow(10,len-t-1))%10;
0 p0 X b5 @# A% O$ w1 ] - if(enshow==0&&t<(len-1)), z3 Y m$ S* v& G7 y% H8 k6 m3 K
- {. j: T! p* L' F2 K2 {1 @$ J
- if(temp==0)& b7 L- W! x6 m7 ~, X
- {6 R& F+ g: b- v- t# _
- // OLED_ShowChar(x+(size2/2)*t,y,' ',size2);
1 p4 r" L( e7 A5 s, V: _7 ` - OLED_ShowChar(x+(size2/2)*t,y,'0',size2);/ U: Q/ | j/ h3 b# a1 X0 i( e0 h% }) o
- continue;
2 _- ]8 `! i( ]; e - }else enshow=1;
) t* B1 A; t- j" Y0 ~. M& | k7 ] - 9 D2 k# e! t* u% `: B' ]7 E' B
- }7 ]" N2 @( R2 ]
- OLED_ShowChar(x+(size2/2)*t,y,temp+'0',size2);
i0 `% z, P0 V - }" h9 I) x) g7 T- e( o
- }
' ^& W; b/ e& J' H- n. V4 t' e - , H' m3 v( X1 w8 B; p% F
- //显示一个字符号串( g1 v: G- E w2 K# J
- void OLED_ShowString(u8 x,u8 y,u8 *chr,u8 Char_Size)2 G2 q$ Z: k. C0 J( r* ^( R4 J; M
- {- K5 x9 v7 ~1 Q* Z' D1 D
- unsigned char j=0;2 [. K$ p- `0 L4 g+ I
- while (chr[j]!='\0') U6 |/ K, i* f1 w$ [7 C
- { OLED_ShowChar(x,y,chr[j],Char_Size);
- p2 {) ?+ M5 t) s0 r4 A- N) m - x+=8;
2 Q5 Q2 @6 \; H5 P5 C) l5 y* S) \& R - if(x>120){x=0;y+=2;}5 i. A5 z: i. v$ }
- j++;8 j/ x* ?1 C2 X! [: q
- }
6 j) Z8 P9 m+ m0 L, w - }
复制代码
. z. [" J0 X' c* \5.2 谷歌小恐龙游戏图形绘制代码
/ X1 E2 t, j/ |& v6 n8 B该部分为整个项目代码的核心部分之一,任何一个游戏都是需要去绘制和构建游戏的图形以及模型的。好的游戏往往都具有很好的游戏模型和精美UI,很多3A大作都具备这样的特性。 # p. j) V r# L
dinogame.h: - #ifndef __DINOGAME_H0 ^6 B4 p' g# B2 U5 u+ r
- #define __DINOGAME_H
3 I4 E5 f) [0 _ - 3 h1 o7 \5 L8 R {) w" Q" D2 F# F" y
- void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[]);3 c2 z% h7 u& R5 i
- void OLED_DrawBMPFast(const unsigned char BMP[]);
% n! x5 \7 r: _% o% g0 Z( F/ G7 } - void oled_drawbmp_block_clear(int bx, int by, int clear_size);1 M4 M/ d+ h \/ E5 K3 b5 s4 b- X$ e
- void OLED_DrawGround();
' s! ^' e& u* C+ p0 o* | - void OLED_DrawCloud();
0 ^$ f: `( x6 Z( D0 r d$ } - void OLED_DrawDino();
+ i! T5 f( j3 I# b+ m! I( y( z6 i - void OLED_DrawCactus();: T) y# q' p/ u# u& t
- int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset);
$ O4 u {# Z) | - int OLED_DrawDinoJump(char reset); F9 G! f7 S# F
- void OLED_DrawRestart();" T1 x& r% ^7 L: R) P0 G( A9 ^# q
- void OLED_DrawCover();
( h/ I" e q/ \1 z, }0 h& S -
: G Q( |. B' }' p' |7 H - #endif
复制代码 + J$ U9 M5 Q/ \* H% u6 H& ?+ Y
dinogame.c代码: - #include "oled.h"4 U, I1 X$ Z. `, }/ r& F/ n
- #include "oledfont.h"$ [/ f. [; m$ F
- #include "stdlib.h"6 B% J6 E% r+ j6 ~7 E9 K
- 2 V5 d( T; M/ @& z" g6 |( t
- /***********功能描述:显示显示BMP图片128×64起始点坐标(x,y),x的范围0~127,y为页的范围0~7*****************/9 x& E; K) f, }8 M- X! P+ N$ I% ^& m
- void OLED_DrawBMP(unsigned char x0, unsigned char y0,unsigned char x1, unsigned char y1,unsigned char BMP[])
- ^1 X) @3 u9 c1 C& H - {) }7 U2 {$ v2 o7 w+ o1 @) I" [
- unsigned int j=0;
3 F- S# `. [% m! K& H - unsigned char x,y;6 ]8 H& I! M( w$ @# P. A& t
- - t" k7 q) w9 H+ Y/ _3 l2 O/ y( `
- if(y1%8==0) y=y1/8;- e: J. X* C' y7 q0 J- Q7 q
- else y=y1/8+1;
! s# }2 Y5 C. g | - for(y=y0;y<y1;y++)
) P) L+ N" f/ e$ a' c* i w% i - {
- w" H1 v. ~+ `, Z - OLED_SetPos(x0,y);. z, V* Y5 i; S l2 ]& g
- for(x=x0;x<x1;x++); X/ ]. b; Q; }
- {) M; D: X( V; n: E
- OLED_WR_Byte(BMP[j++],OLED_DATA);
! S# p% T; u7 Q - }, {6 a6 L1 `2 n/ W# a' p
- }
- e( ]6 F- f) r, @ - }7 r& s1 [; F4 d# @( r
-
9 S0 L) p2 }/ ]" j4 s* x -
- S, u5 O! L* \5 j1 }& ?( I - _- V% ?. f( e6 {- G, Z/ `
- // 快速绘制图像1 ^. i( o0 t! [+ u7 |
- void OLED_DrawBMPFast(const unsigned char BMP[])
% A; S* P, Q% d" V - {+ h! ~) [' R s+ Y1 d
- unsigned int j = 0;5 Q0 R0 s7 E' I
- unsigned char x, y;
- u+ ~9 D" b; a2 k9 P6 V8 _ - U8 f7 F; U/ P! ?% J4 |' ?
- for (y = 0; y < 8; y++)! u+ j: T8 E" K3 s; G0 T0 e) j
- {
( r: D4 O7 h( s0 j9 j2 S - OLED_SetPos(0, y);1 _! z- {- j9 c$ e
- IIC_Start();
0 c. w. w9 A2 H6 c - IIC_WriteByte(0x78);
y5 M1 K; [" Y& j- b" y - IIC_WaitAck();( ~! z+ X s' k2 h3 D, r: B
- IIC_WriteByte(0x40);% E( s0 ?) q# z" `* J
- IIC_WaitAck();
. t' P. z# ^" s( u2 | - for (x = 0; x < 128; x++)
6 O; ?7 G7 m( T) k5 f6 u& K - {9 J6 ~5 `* ~/ w6 a
- IIC_WriteByte(BMP[j++]);& V% k8 @( Y. Q* e
- IIC_WaitAck();
^! f- {5 W, T, N: ^- f1 w# ~" ] - }
0 p9 C5 y% s4 F! ^& Y6 `; g# T - IIC_Stop();
% @- L- f, ^2 V5 w5 X - }
! q# Z# C, ~9 |/ c - } i1 E4 Z! M. I2 N
- f: w8 S3 B6 O- U' N, u2 g
- void oled_drawbmp_block_clear(int bx, int by, int clear_size)
! @( t2 z! m/ W& h$ s: y# N; ` - {
2 U& R1 w, ~3 b6 N% \ - unsigned int i;; l! F/ c1 C0 }% i
- OLED_SetPos(bx, by);
+ C% m6 Q$ ~ S( v" x4 @ - IIC_Start();4 G! ~& \- d! @/ Q4 X
- IIC_WriteByte(0x78);: u) }- Q5 L; N* R
- IIC_WaitAck();
2 E. [% c- t' K7 U* O: H% ] - IIC_WriteByte(0x40);/ L6 D' W! F$ w' Q, F9 Q5 K+ @/ G
- IIC_WaitAck();6 Y. Q% M) w. w+ x" {+ N9 { F
- $ g \8 Q+ W& Y
- for (i = 0; i < clear_size; i++)
) F- O7 U( v4 {, o; \' ]. P - {
7 m! C) c; E0 O- I% A - if (bx + i>128) break;- K" ~) {" P% T
- IIC_WriteByte(0x0);% e, Q6 P7 S7 P) S
- IIC_WaitAck();5 h9 O7 a2 g2 N3 M# ^" g" A! y! |/ s
- }/ t9 M4 u- b: I2 J8 h" X4 h
- IIC_Stop();; E0 D8 S/ c# N7 @ k; }. {
- }
1 R, o- b t, B3 k' y - 8 Z8 s5 I% M2 c7 W0 B, k" d5 y
- void OLED_DrawGround()
4 X) M1 n* J0 ?( S1 b) C - {7 |# U" m; s Z1 Q; w5 P
- static unsigned int pos = 0;
* c8 C( z: L# s8 ^$ V - unsigned char speed = 5;
0 G# @2 d% s' E) ?+ Q1 \ - unsigned int ground_length = sizeof(GROUND);1 B/ _. g" ?0 s: J& Q) M
- unsigned char x;
8 s6 M# M- W" \% b* |/ w+ _7 u - . S0 Q, k, r! |( e
- OLED_SetPos(0, 7);
* b" N9 O) k: p. r5 ~ - IIC_Start();
- ^) F: |# ]( N/ H) m7 ?3 C7 I* j7 k7 e - IIC_WriteByte(0x78);2 z, U2 Q( u g9 _' C, i
- IIC_WaitAck();
# a4 L v4 L% h: |- ]. u' b5 { - IIC_WriteByte(0x40);
6 o" B( n. X# d5 ]: I( F - IIC_WaitAck();
?+ P" q* M! `- V* L' J6 n6 I7 N - for (x = 0; x < 128; x++): Y( ^8 W2 d* x; {0 B
- {
2 N: m8 N* `9 \ - IIC_WriteByte(GROUND[(x+pos)%ground_length]);
. g* F6 Y, {! i/ q9 E - IIC_WaitAck();
3 z& X; n6 i+ G. B9 `; {' n - }
+ l6 {' I1 ^7 ^" ~, X" i - IIC_Stop();2 J6 ?% U4 v1 l; }! w' e
-
! _: y N& |. w! K7 c9 [ - pos = pos + speed;
+ L3 B/ V& K; X$ y' N* | - //if(pos>ground_length) pos=0;, U: J2 C3 b7 E3 C
- }- f) w& D3 v3 E0 e. \
-
7 Q; z. v5 T" D1 K/ x r) z/ e. o" ^ -
4 k- F1 b: j! R4 W/ d - // 绘制云朵& B' x4 U0 Y; t0 s
- void OLED_DrawCloud()
N8 P5 T+ H* N1 [! W- J" s& l - {# w4 Z1 t* M# x& J3 q, d/ n( c
- static int pos = 128;8 l: J, q& u$ v8 u
- static char height=0;
7 v" J# u6 s" P! C - char speed = 3;
: {6 ?8 M+ O" s: v) j- j - unsigned int i=0;
% a; g% B5 M1 ~/ e4 _6 P9 Q6 i2 e - int x;) M# T& V; @5 Y; S/ t" p
- int start_x = 0;: m1 o, x) i9 r7 c+ i7 n
- int length = sizeof(CLOUD);
% p% j" t8 {% x' M5 d0 `6 ^ - unsigned char byte;- F# p9 y( [( B) C8 O
-
S+ o1 y' |4 }% w8 t - //if (pos + length <= -speed) pos = 128;( o: `8 I3 |8 e( v1 P5 C$ d0 L
- : p. J+ t: r- T, m9 K$ D1 P
- if (pos + length <= -speed)6 }' f7 H6 c, g, X0 j
- {9 |( P8 a5 h- _2 |; F
- pos = 128;
6 W9 I9 c$ M$ A3 {+ _$ ^" i - height = rand()%3;: Z; d; U; }2 S
- }/ d# g% @# _; j
- if(pos < 0)) v2 k" n5 {% l/ S
- {
- z: a7 @6 m" \$ Z. D - start_x = -pos;+ X. K2 K" l8 e( V/ S1 x4 |
- OLED_SetPos(0, 1+height);3 |/ P0 v2 z. W( b+ E0 J
- }
6 E5 H% a! p1 q8 D - else
. v0 v( L1 ^1 \ - {1 {, j' w# m6 L) w/ z
- OLED_SetPos(pos, 1+height);* ?. V8 R: x/ r4 ?3 n6 E
- }
! s6 k6 t! ]3 z3 I% L - 9 B( u$ A; z) i6 R5 b
- IIC_Start();6 w6 R7 }- t5 b2 l+ {# Z1 l$ h% Q" }
- IIC_WriteByte(0x78);, P* n# N0 J# U# t' z
- IIC_WaitAck();
- s( j& o% D0 v. l3 R" I Q# g: ]/ q - IIC_WriteByte(0x40);
# z1 A% y d& p t" {; k# j3 B5 |1 g - IIC_WaitAck();
* ?3 x* h4 ?$ a - for (x = start_x; x < length + speed; x++)
5 f) c( `* M) L2 v+ O8 X$ a# M1 e/ ` - {/ g; `+ _5 l4 r1 I2 G
- if (pos + x > 127) break;
# T2 v- u/ Q# e e$ Z: U$ e - if (x < length) byte = CLOUD[x];3 H: K% Q* g7 t/ M$ _, T) W
- else byte = 0x0;
+ v. A: n- d. P! ^ - ) c/ {+ o5 y7 w `. u$ B
- IIC_WriteByte(byte);
6 H! a o$ f+ w9 I - IIC_WaitAck();) @: ^! Q' B( d3 g
- }. N0 L8 j. Y) m% s; s) }
- IIC_Stop();
5 y- B& J7 p( X% S - ( S9 z+ D$ B7 L& h
- pos = pos - speed;! Q7 \ C) D6 C7 g( {8 ~
- }7 w% B4 d5 _& |5 j2 @8 w
-
! d: z9 q# f6 M5 l* ]! K - // 绘制小恐龙* ~2 w2 \% x0 h- Y% q! v) a ~/ W
- void OLED_DrawDino()/ O: b2 l e) Z' V
- {6 L$ x/ M: b( H' @7 p/ q+ S- [9 v
- static unsigned char dino_dir = 0;
: H% q( h4 W/ _" n - unsigned int j=0;
4 Q" r# ^9 o* t( x/ t8 M - unsigned char x, y;, }$ i' T' i J% X' D1 I' U7 {
- unsigned char byte;
. o: o( v$ s. f- B1 Y - " K8 Z" p; L7 I. _* L, R
- dino_dir++;% i7 L5 R* j @2 [; M' n
- dino_dir = dino_dir%2;
4 [' C6 V" x6 e9 H5 t. j9 r - for(y=0; y<2; y++)
) A/ j* f7 k5 f - {
0 y& n! I: k# R% j5 }/ I! s - OLED_SetPos(16, 6+y);! J' ]. L) J; ~
- IIC_Start();
% G4 o; K* c% N: Z2 `, ? - IIC_WriteByte(0x78);
( Z1 R& _% z; q# T+ i5 j# t( y- K7 K - IIC_WaitAck();3 B8 h' a i4 F5 o0 E
- IIC_WriteByte(0x40);- e7 C7 n$ Q7 a/ o$ O. Q
- IIC_WaitAck();
+ |; Y$ t0 X- m& X, u - for (x = 0; x < 16; x++)! q# I- a, x3 l4 @% @6 m5 c
- {) l) q( l; [# ^! M, V
- j = y*16 + x;9 ~# X9 R! `9 b. h! I
- byte = DINO[dino_dir][j];
' ^- ?( U8 E U( E8 V4 q$ x& W, D - ( U& Y6 ?& r% C9 s; m
- IIC_WriteByte(byte);
9 `2 F* k1 T1 j0 c! n) ~ - IIC_WaitAck();6 Y! ^& s ?9 _6 i
- }) }2 a/ h9 [& _# c0 E
- IIC_Stop();' n5 _; D' N; A( F
- }6 G) N) |, w( y1 o! x
- }# }3 z- a8 v# j9 q% k0 a# j* U9 ]
-
' _! [- Z% }, u* Z# { - // 绘制仙人掌障碍物
9 H3 C* w% [' z - void OLED_DrawCactus()+ E r& f6 }& r* \1 ~
- {
8 ~$ P, c% j8 F. A - char speed = 5;
: r P' U0 S, j2 \9 w - static int pos = 128;
! E8 R/ [9 P. H2 V8 ? - int start_x = 0;4 c. @9 D- T* P8 W
- int length = sizeof(CACTUS_2)/2;
+ J6 Z* [( |6 {$ _ -
. v! R% a0 \7 a - unsigned int j=0;
9 G& i" {! X! Z+ [. d7 h8 { - unsigned char x, y;
1 f$ n: z7 x! x# U) C - unsigned char byte;- r& D7 X: G' ~0 i% @4 Q
-
* a! D) v+ P% |' z- O - if (pos + length <= 0)
/ v/ z, ]7 a$ G - { F* F$ W+ V2 x8 x5 t
- oled_drawbmp_block_clear(0, 6, speed);
) l2 J9 g, n: N8 P9 ?# l* A. K v - pos = 128;' G4 A$ z, _" U; B# L1 ]5 e
- }5 A0 W/ I: E% x, _
- % @# `( u/ s' x5 z1 k7 w( U4 U
- for(y=0; y<2; y++), w% ]0 m% j! v8 f7 j' j) l
- {2 k, I- Q3 d3 l0 M. k, b3 `
- if(pos < 0)8 b3 U4 r2 b @
- {, L% }+ Z1 a1 K* U' e; {) A
- start_x = -pos;5 z8 T2 ?& W# r/ ]( _
- OLED_SetPos(0, 6+y);- K7 y+ Z( v* S1 n% x
- }/ U5 A+ W+ ?2 n+ B/ d$ m
- else2 x" ]2 B) C3 k. u. h
- {
2 d4 B+ h+ e M# N% g; s) @ - OLED_SetPos(pos, 6+y);
6 R) q. s3 B4 H/ N! v$ A: h - }
: t8 u9 O% a# R+ R, U - 4 K5 F! n8 l3 K% C
- IIC_Start(); h+ @, ?+ n+ i1 ]" B; k
- IIC_WriteByte(0x78);6 s7 \4 G* v9 U/ B$ J
- IIC_WaitAck();
# C8 v/ z( q- C; z7 Q& ]) e - IIC_WriteByte(0x40);
- F7 m3 ]2 [$ o+ M" J; T - IIC_WaitAck();
% J) f& y+ F2 o5 b. l1 f( @ - % a ]0 n1 D0 D& N6 e( b3 N4 ]
- for (x = start_x; x < length; x++)4 r4 e6 b+ p* p6 ~$ N
- {
. T7 E! E. }0 Z - if (pos + x > 127) break;$ E2 @+ g7 b0 J1 N
- j = y*length + x;
% d! O$ L! `' n0 u9 ?* W6 W3 g - byte = CACTUS_2[j];0 S/ \$ f& Q- X
- IIC_WriteByte(byte);
% D, q7 s7 X7 s; g) d. J/ O/ J0 N - IIC_WaitAck();
7 b( [6 h/ d8 f# P - } s: j/ D' Q# A' |; m' n" m7 k) M
- IIC_Stop();
5 O# _0 J) @* ~3 A8 J& z8 n6 E - }
; e6 e; j* b8 n - oled_drawbmp_block_clear(pos + length, 6, speed); // 清除残影
' o3 D1 i5 }( Q, b u# f1 {% P - pos = pos - speed;
9 X( Q2 \( I Q- {* p4 I, I: e - }
$ @- u& A+ W- n3 n. O) O1 q4 Z% M5 N4 d6 p -
! Y3 A0 k) ?$ w -
1 d6 k3 {6 P' l8 ^$ L - // 绘制随机出现的仙人掌障碍物
0 d) A% h7 ?/ w, e Y - int OLED_DrawCactusRandom(unsigned char ver, unsigned char reset)
/ B* ]- v" I% Y) v, `5 f3 U - {8 V+ U9 V2 P# c' r7 c3 O
- char speed = 5;
0 A" g4 ~. I, d8 N. ` - static int pos = 128;2 }* r% F8 g7 ~# `) v2 v$ G6 D6 w6 L3 K
- int start_x = 0;' Q; N" {+ I- v3 e# o0 S
- int length = 0;
2 Z3 W4 B i% e# D. O' r- C ] -
. @; B$ H. X- M! n - unsigned int i=0, j=0;
5 J' [& U6 z9 z0 c - unsigned char x, y;
0 V: K: |; V# D N/ h1 b! U - unsigned char byte;
. K7 n+ R! u5 O6 I' ] - if (reset == 1)
' _. E- n o V! B# e _( T% b - {
0 r5 m' z$ d: T8 F9 _4 g6 Z3 E& W& E4 P - pos = 128;
; X+ ^$ y$ s& f) C5 @0 k5 ` - oled_drawbmp_block_clear(0, 6, speed);
; l, K6 B3 L0 h7 Z$ r - return 128;( j2 Q: |2 C* h/ ^, m8 b
- }3 c6 h( I9 ` _) K; [
- if (ver == 0) length = 8; //sizeof(CACTUS_1) / 2;+ b2 Z* E9 Q/ k0 X8 _% i2 Y: h. z
- else if (ver == 1) length = 16; //sizeof(CACTUS_2) / 2;
- A/ ~! E$ s8 Q5 }( p - else if (ver == 2 || ver == 3) length = 24;; C3 }) {' ~2 E: b; f; V; @; d8 q
- 3 p4 G) c1 n# W( k$ y( x t
- for(y=0; y<2; y++)+ B! X4 u1 d' p5 l! W* `
- {
2 h, l. X! M" f$ @4 v8 A) H - if(pos < 0)
( x# d% t3 R u: z8 l - {
6 Z7 ~: p }; Q5 O | - start_x = -pos;
/ `. b: a* B" T5 z" Y# l: G" \ - OLED_SetPos(0, 6+y);9 q' H H! h( ^4 V6 T
- }* U; d' R, G9 |; _
- else+ H4 T0 @3 E; {; E
- {
' N& R! }6 x2 n' ^3 b - OLED_SetPos(pos, 6+y);0 d; v6 A/ x+ I; f
- }6 y z; O+ P5 D \/ b) U
-
# b, D/ O: E& c- d( u4 X5 A - IIC_Start();
! `" {: }+ Z# t# J% s B% s* \ - IIC_WriteByte(0x78);
% l: ^3 |/ K& {! Z. K3 x - IIC_WaitAck();
: R% I; M% \# L! W5 \! Z - IIC_WriteByte(0x40);
# J6 x2 P% T( R- M: Z - IIC_WaitAck();
* ?; P/ P" u# X$ x9 ~ - ( I2 j' ]! B1 g5 Y7 y4 R0 O2 r& K
- for (x = start_x; x < length; x++)1 H, d4 f2 \; q' S& g% W2 [
- {* d- R* _1 F) S! }2 q+ e. n
- if (pos + x > 127) break;
5 Q9 e' L8 l( A - 1 i) |2 c. m; x3 _# g7 a3 C% x9 P; w
- j = y*length + x;
* h1 b* ~: w- o0 @, g - if (ver == 0) byte = CACTUS_1[j];
5 ]& @5 g. t$ ^# n: J1 Q& \$ I i - else if (ver == 1) byte = CACTUS_2[j];: k) C. \2 H; r1 b
- else if(ver == 2) byte = CACTUS_3[j];
- E* l& s( u9 d1 P% j R u - else byte = CACTUS_4[j];1 q W2 @+ C! Q( g6 }! p% v
-
2 B0 T! m3 \9 b# T$ ^2 W1 } - IIC_WriteByte(byte);" y" h5 ~& [; k; `/ u% s- G* ?. ?
- IIC_WaitAck();
- T8 r/ l: U- r - }
8 Z: f, Y4 ?/ W/ A - IIC_Stop();/ e% T% s9 q- q. Y
- }6 U t$ M3 v4 b, q# A, Z
- 9 p. H6 w! k, T+ P9 k' V
- oled_drawbmp_block_clear(pos + length, 6, speed);" P, C+ S- l: h' D D
-
% e0 V" f4 S2 H0 Z! d7 W - pos = pos - speed;! U: F! e% C+ ^$ I, i* E
- return pos + speed;. h+ J' Z3 Q- b, o
- }
, z* H' ^. `4 {8 l ~( F& A - e/ m/ q# y2 z2 d- o, `- M0 g, T
-
) r: w/ W# o0 \) z -
/ j* M3 V1 O( j5 R+ i -
8 L2 _8 e- h2 g& p+ v6 ] - // 绘制跳跃小恐龙
7 x4 Z* M: M4 {$ i- ?) N! s - int OLED_DrawDinoJump(char reset)4 k0 y# Z0 A. e) V8 I% D
- {2 o {5 l% s, J' ^) H/ x
- char speed_arr[] = {1, 1, 3, 3, 4, 4, 5, 6, 7};4 b6 v2 E: @& O, F( z0 H9 v
- static char speed_idx = sizeof(speed_arr)-1;' L2 K2 r) q. `9 R* L1 T- M" F
- static int height = 0;4 q& d% W4 f) O/ t; v1 L% p6 R
- static char dir = 0;
% O1 |+ n/ C& `7 e - //char speed = 4;+ ~; U: L5 r( }* X
-
% R; s0 n# W& v! K - unsigned int j=0; p) A" _9 z- j/ A$ V* R8 \
- unsigned char x, y;
3 D! C5 _: q; D9 E4 b7 l3 v u - char offset = 0;$ V, G7 ^9 W* Q" A; h$ p
- unsigned char byte;# N" \2 z3 X$ H: n
- if(reset == 1)
3 U) Q7 l% h5 P: K! J- _ - {
% A n! C0 Z8 [" {, C- g) O j% `6 n - height = 0;+ M9 s, D$ ~& m, i; {* _$ f+ u
- dir = 0;
9 G4 k+ e9 }9 l% `. F: y- v - speed_idx = sizeof(speed_arr)-1;; x. Y) w& T7 B
- return 0;
% A+ ~, k$ i; E; E3 u% T9 R - }/ Y, ]9 k) b' y
- if (dir==0), m3 w5 j" r1 h* v* ~7 r
- {; `$ M( T/ Q. S- e
- height += speed_arr[speed_idx];
' g" ^- g$ L6 F5 S% z) L - speed_idx --;1 m0 V( C6 }. q
- if (speed_idx<0) speed_idx = 0;. @) D8 J# a) C, i$ _
- } L7 v- H! ]# e+ A) ^
- if (dir==1)
c5 [3 I. [$ e$ U - {3 d5 X+ P. j2 P2 C* @( a4 v- M
- height -= speed_arr[speed_idx];8 [/ Q' w" o3 @& V$ ~" b
- speed_idx ++;5 K2 G5 F7 v8 P
- if (speed_idx>sizeof(speed_arr)-1) speed_idx = sizeof(speed_arr)-1;; I! m' Q; G& o, {0 I2 X- }
- }9 Z) n! c$ i8 f* k- v, D
- if(height >= 31)- b) E0 y! k1 m L9 o
- {% T& B7 \: S0 z( h1 A- ]- U) `% g
- dir = 1;0 Z: @- W% \8 S a' t7 H- K
- height = 31;% [% m2 F. z! m! X
- }1 R! ?' I% X S V; f. N5 F2 i
- if(height <= 0)
$ A* N, Q/ N) ~! c$ {. G5 h2 l7 A - {
1 j" p7 q9 S, |/ }( Y4 Y - dir = 0;5 s5 n9 C) |+ J X) N
- height = 0;5 s7 D0 [1 ] h- E) R4 D4 C
- }3 ?/ {( q5 z, a6 l& v
- if(height <= 7) offset = 0;
6 M8 r6 r; h8 C: G, O - else if(height <= 15) offset = 1;
; Q: V9 y/ }! Y* L3 _% Z - else if(height <= 23) offset = 2;
" F( ?! C- U" }4 A+ N, ^ - else if(height <= 31) offset = 3;6 k3 y, | z9 s' C& v3 N( D" i
- else offset = 4;
* B" e1 O& ^0 `5 k4 m - . f# B, ?5 _, N* Q# {- ^; G
- for(y=0; y<3; y++) // 4
* X) ~8 P8 b8 P4 _9 \. i - {- h4 ~8 C; c- ^5 Y. C
- OLED_SetPos(16, 5- offset + y);
( n- i7 j) ]" g/ l2 q -
! H& ?5 v0 k( A4 u8 D) m - IIC_Start();( U, M; y2 c' C# g( z& Z/ F& C
- IIC_WriteByte(0x78);+ |( K7 j! R7 N* T" ]1 z
- IIC_WaitAck();
, e; u3 U0 X+ Z' t; [$ \/ @* t: D, L - IIC_WriteByte(0x40);$ @& h/ g' D# m2 z! ~$ [' E. L
- IIC_WaitAck();
& E5 h. [& M2 z+ |- D6 t9 _3 ~5 e - for (x = 0; x < 16; x++) // 32
7 \" L p+ j1 W! X9 O4 O - {! t/ Z& W. d# `. F* ]. J
- j = y*16 + x; // 32
( W) W4 R( o8 G - byte = DINO_JUMP[height%8][j];
! G# ^% W8 D2 _9 I - : W7 y: J; I5 E( ~* X% p+ B
- IIC_WriteByte(byte);+ l- {2 X) J; v7 O( e3 O6 ^2 s7 j
- IIC_WaitAck();" g& f, y7 O# n8 W% N
- }! Q- D' ]' W9 t; _! h7 s- E4 u3 c
- IIC_Stop();5 n5 O0 r+ K) S2 r
- }, h# e: s& X; v$ M/ ]+ C5 p6 o
- if (dir == 0) oled_drawbmp_block_clear(16, 8- offset, 16);
# ~1 g" b$ ^. i% c* `. l3 ] - if (dir == 1) oled_drawbmp_block_clear(16, 4- offset, 16);
& t$ Q4 q) T) \- l, a4 q2 m7 v - return height;$ K, @1 w6 Z9 k' U/ W( T+ p: W. m/ B
- }+ q6 z7 b- F; k* k0 c& k8 s s
- 8 x8 C! D, q% C* f- W2 l
- // 绘制重启0 O, P8 @/ b! t: @' ]
- void OLED_DrawRestart()% `- ] T7 b3 e
- {
X- @, p; a0 w/ r1 _7 ~ - unsigned int j=0;3 S7 T1 M6 o5 j6 v
- unsigned char x, y;
! l5 z8 }0 _3 p8 [' F# U. X - unsigned char byte;$ s! j$ o3 Y3 V$ Y+ m# F! Y
- //OLED_SetPos(0, 0);
1 r0 H: ^4 O! q - for (y = 2; y < 5; y++)
* x$ [. [! O, q* g - {! h% J5 E, o7 x
- OLED_SetPos(52, y);& C8 `0 }: x/ Z5 P" o) y
- IIC_Start();
5 Z6 t5 R& p+ z4 K( A - IIC_WriteByte(0x78);
5 t) j q0 T) [+ u# ? - IIC_WaitAck();$ D8 m3 w6 p3 @2 z. M' P* n
- IIC_WriteByte(0x40);
$ u5 l' v- D: P' T9 P" Y) J- O9 O& { - IIC_WaitAck();
0 M' P+ a3 K4 A" C: k) f1 p - for (x = 0; x < 24; x++)' x. n8 x) ?/ \4 ^4 M$ @0 N
- {( }8 m, {' c7 k6 ?
- byte = RESTART[j++];
' i( P7 G3 r5 U( J2 F% V" x" {7 L - IIC_WriteByte(byte);
( f' ~, ^7 C$ v% { h - IIC_WaitAck();
3 z; k3 }2 ^3 V1 I - }
% k; L6 k3 y3 z4 T0 d. v$ T1 ~ - IIC_Stop();
9 J# ?) J% c' L" q# D4 h& P - }, M' s" x2 g4 Q, }4 l
- OLED_ShowString(10, 3, "GAME", 16);
, Z+ O; i1 \) ?0 j9 g5 L& H' @, Y' @ - OLED_ShowString(86, 3, "OVER", 16);
3 }& G$ C4 B" m3 a) c: c( n - }$ R; n7 I0 M$ q* ]* |0 @
- // 绘制封面
/ H/ r9 m V4 ? N7 R - void OLED_DrawCover(), A. }4 c! `9 k: L7 ]5 m
- {
" P1 M8 y0 Q' Z; E - OLED_DrawBMPFast(COVER);
. K$ s9 k6 L$ m. p/ R8 P - }
复制代码 + u! R5 e) C( h @1 G
此部分函数主要是实现快速绘制出游戏所需要的模型组件,模型包括:游戏初始化封面,游戏结束封面,小恐龙(跳跃的小恐龙),沙漠地面,随机出现的仙人掌障碍物(1,2,3个),云朵等。
, `$ _( w+ q7 F; G' @" e2 K" K注意:此部分绘制的属于动态化图片绘制,所绘制的图片会自右向左移动。
# f( k, w, l; j关于游戏模型基础组件,采用Img2Lcd2.9软件对图片进行取模,注意考虑到0.96寸的OLED屏幕大小有限,取模图片尽可能小一点。
( g- ^$ @" y2 n- n9 l- W' Z例子:
6 o1 {8 `6 N8 n: j O0 Y取模小恐龙模组: . F1 Y1 s7 _1 G
/ s3 l( }6 b0 [) i; m% X0 C# w
: ^: p+ `# p6 j A! {
/ L7 P, D5 V+ eImg2Lcd2.9软件如下操作取模: . b9 B, d( k+ l! y$ }6 d8 c* v
4 l1 ?8 x) A% q9 Y/ l' R$ R
2 U+ t; b4 m, J6 h3 H/ R5 c2 u2 B* [ t7 ]/ }: ~
其余,游戏图片模组依此法进行取模,注意图片取得的大小。
+ p1 O! I# U9 B0 q% b游戏图片取模库oledfont.h: - #ifndef __OLEDFONT_H
5 |) g& c: Z' j4 g6 c - #define __OLEDFONT_H- i5 g# B2 i4 b) `
- //该文件主要为DinoGame的图像库
8 k2 B3 p9 d0 d" E3 r0 B - /************************************6*8???************************************/
. c- ]% B1 A0 o -
% |, U( t; ^; `6 ]5 k* h7 E, R - const unsigned char GROUND[] =+ j, Y5 J0 c% a9 `
- {
0 X" L3 E k+ K5 G - 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8,
' c; U; q5 @. F1 ?3 \ - 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8,3 L3 K1 e0 b# X7 w7 @
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8,
" C5 V( B$ G9 g, Y. u" k5 @ - 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x9, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc9, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x29, 0x8, 0x8, 0x8, 0x8,1 j: `* z0 [, m$ k4 ?: a; h
- 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x49, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x8, 0x38,
& H2 E. P: G$ y2 ^2 p6 t - 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x48, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0xc, 0x6, 0x2, 0x42, 0x42, 0x6, 0xc, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x8, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x8, 0x48, 0x8, 0x28, 0x28, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x38, 0x38, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x48, 0x48, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x38, 0x38, 0x8, 0x8, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x8, 0xc8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0x4c, 0x48, 0x8, 0x8, 0x8, 0xc, 0x4, 0x6, 0x2, 0x2, 0x6, 0xc, 0xc, 0x68, 0x68, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x68, 0x68, 0x68, 0x8, 0x8, 0xc8, 0xc8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x28, 0x28, 0x28, 0x28, 0x8, 0x8, 0x8,5 S @/ ^6 M& ?* p9 i3 d# y2 U# `! b
- 0x8, 0x8, 0x28, 0x28, 0x28, 0x8, 0x8, 0x48, 0x28, 0x38, 0x38, 0x8, 0x8, 0x8, 0x8, 0xc8, 0x8, 0x8,
3 j! a* W6 H5 S7 P' V - };3 @4 K a3 s# Q$ h I0 P+ _
- : g0 E8 o3 \1 o% N: ~, w
- const unsigned char CLOUD[] =9 n$ {+ |- f9 X% e7 B
- {
+ p; p0 O, d/ o. v4 }* f* k - 0x80, 0xc0, 0xe0, 0x70, 0xb0, 0xb0, 0xb0, 0x98, 0x88, 0x8e, 0x83, 0x83, 0x83, 0x81, 0x81, 0x93, 0x8e, 0x8c, 0x88, 0x88, 0x98, 0xb0, 0xf0, 0xc05 ?. E _8 M9 }) f, s6 f5 t% r
- };
% [7 w$ p/ c! S8 X$ c4 f Y -
: q% D+ H6 c: G4 v o8 ] - const unsigned char DINO[2][32] =, u& x4 I2 e! v5 E
- {: K) e/ l) \: H, ~0 w
- 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0xff, 0xbf, 0x1f, 0x1f, 0x3f, 0x2f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
3 f H$ y/ G) y% N c3 _; U - 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xe0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1e, 0x3f, 0x7f, 0x5f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0
0 A; ^) t I. i4 `2 | - };7 ^2 D5 @! z' T% W
- 6 ?( {( x' r1 Z; H c: c
-
0 V7 h, U% w, T' u D - const unsigned char DINO_JUMP[8][48] = //
; S. O1 L* q8 ]1 m; t7 D - {
) T7 R7 q1 z" L1 x* _% m) B" i - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0x80, 0x0, 0x0, 0x0, 0x80, 0xc0, 0xc0, 0xfe, 0xff, 0xfd, 0xbf, 0xaf, 0x2f, 0x2f, 0xe, 0x3, 0x7, 0xf, 0x1f, 0xff, 0xbf, 0x1f, 0x3f, 0xff, 0x8f, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
9 p2 R3 I5 }$ Z2 N* r - 2 W/ M" j P, S" `$ _ p
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0, 0xf0, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xe0, 0xff, 0xff, 0xfe, 0x5f, 0xd7, 0x17, 0x17, 0x7, 0x1, 0x3, 0x7, 0xf, 0x7f, 0x5f, 0xf, 0x1f, 0x7f, 0x47, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,0 }8 g" `5 o( q, t
- 0 Y7 L. R' \" H! @) g& F
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x40, 0xc0, 0xc0, 0xc0, 0xc0, 0x80, 0xf8, 0xe0, 0xc0, 0xc0, 0xc0, 0xe0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0x2f, 0x6b, 0xb, 0xb, 0x3, 0x0, 0x1, 0x3, 0x7, 0x3f, 0x2f, 0x7, 0xf, 0x3f, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
/ Y; ` C0 }" N! D! Z -
0 y7 X6 j! W7 Q& R. J - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xc0, 0xe0, 0xa0, 0xe0, 0xe0, 0xe0, 0xe0, 0xc0, 0x7c, 0xf0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf8, 0xf8, 0xff, 0xff, 0xff, 0x17, 0x35, 0x5, 0x5, 0x1, 0x0, 0x0, 0x1, 0x3, 0x1f, 0x17, 0x3, 0x7, 0x1f, 0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
U& f% h4 Z$ D+ n7 }/ @ - - Y7 M, m. V5 Y
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0xd0, 0xf0, 0xf0, 0xf0, 0xf0, 0xe0, 0x3e, 0x78, 0xf0, 0xf0, 0xf0, 0xf8, 0xfc, 0xfc, 0xff, 0xff, 0x7f, 0xb, 0x1a, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x1, 0xf, 0xb, 0x1, 0x3, 0xf, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
$ I" w$ s/ p" }( F - , A, X* T) M8 x- {" E/ U
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xe8, 0xf8, 0x78, 0x78, 0x78, 0x70, 0x1f, 0x3c, 0x78, 0xf8, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0x7f, 0x3f, 0x5, 0xd, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7,
, y5 b6 n2 M+ J: |2 u - 0x5, 0x0, 0x1, 0x7, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,- K6 ^# k% Q: E; f- {- r
- 0 }0 E5 H0 H$ S- E+ j, T
- 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfc, 0xf4, 0xfc, 0xbc, 0xbc, 0xbc, 0x38, 0xf, 0x1e, 0x3c, 0x7c, 0xfc, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0x1f, 0x2, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3,' W D# }1 @: A" k9 k5 M8 A- v
- 0x2, 0x0, 0x0, 0x3, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
1 B, b. T k" C( u2 x: s -
* q3 U0 J/ R& f( p. I' A) z3 ^ - 0xc0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0xfc, 0xfe, 0xfa, 0x7e, 0x5e, 0x5e, 0x5e, 0x1c, 0x7, 0xf, 0x1e, 0x3e, 0xfe, 0x7f, 0x3f, 0x7f, 0xff, 0x1f, 0xf, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
7 i& [* d: q$ G# }9 |4 f - 0x1, 0x0, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
! |" t* [6 W' C# D, u7 X6 w: d - };# T. r& }" Y8 L/ F% B
-
; H5 `0 s8 I' k: q. @/ y' x -
1 _" c. R0 Z8 b% S! }6 Z0 ` - const unsigned char CACTUS_1[] = {
8 z6 W' ~4 V6 } - 0xf0, 0xf0, 0x0, 0xff, 0xff, 0x0, 0xf0, 0xf0, 0x3, 0x7, 0x86, 0xff, 0xff, 0x6, 0x3, 0x1
* e4 _, N0 h6 l! u8 Y* {) H. [ - };
- _: T4 N8 J) P/ i& S* v9 l -
9 q! }# C. A; K* [* m: V - const unsigned char CACTUS_2[] = {
( f7 b6 y1 r# ?. J7 l$ p - 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0x80, 0xfc," U+ ?- d' H4 L# k, e* ?
- 0x3, 0x7, 0x6, 0xff, 0xff, 0x1, 0x10, 0x90, 0x90, 0x90, 0x0, 0xff, 0xff, 0x3, 0x3, 0x1% G6 D& V1 `8 m, H) K
- };
( v! g; _; ~; ^ -
9 J6 i3 F, e+ J4 G3 S$ {# i3 |- \ - const unsigned char CACTUS_3[] = {7 f7 G! [2 v* _* A0 x( i
- 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x80, 0xfc, 0x0, 0xfc, 0xfe, 0x0, 0xff, 0xff, 0x0, 0xf8, 0xf0,
$ _4 ?4 T1 ]6 }/ s9 W - 0x0, 0xfe, 0x80, 0xfe, 0xff, 0xfe, 0x78, 0xfc, 0x13, 0x17, 0x6, 0xff, 0xff, 0x1, 0x10, 0x10,+ E* p% C( }' ^, m9 A
- 0x13, 0x37, 0x4, 0xff, 0xff, 0x8, 0xf, 0x17, 0x10, 0x10, 0x1, 0xff, 0xff, 0x3, 0x13, 0x112 Y3 @: F6 Y0 C0 w
- };1 h2 Y* L# f! D+ X' l O
- 5 f" o1 n. t/ `$ h$ e/ ^0 C
- const unsigned char CACTUS_4[] = {
! s5 h1 M( A% a( z - 0xf0, 0xe0, 0x0, 0xff, 0xfe, 0x0, 0xf0, 0x0, 0xc0, 0x0, 0xff, 0xfe, 0x60, 0x3c, 0x80, 0x0,. v# r' J) |! c4 g" ~9 j
- 0x0, 0x7c, 0xc0, 0xfe, 0xff, 0x0, 0xf0, 0xf8, 0x43, 0x47, 0x86, 0xff, 0xff, 0x26, 0xa3,
4 _/ {& }" c" H- C a - 0xa0, 0x27, 0x4, 0xff, 0xff, 0x0, 0x8, 0xff, 0x88, 0x2f, 0x0, 0x0, 0xff, 0xff, 0x6, 0x23, 0x21% ~$ o$ W/ r. x
- };7 d' z, \* W1 I3 a2 \: x4 J% w
- ; B: D4 {" H m% h* |1 }% r9 K
- const unsigned char RESTART[] =
: Y8 Z" }$ d' i: I - {# Y) f- }& P, G' _- {# K- R- [
- 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0x3f, 0xf, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc,8 n; e% } ]8 v5 W$ {3 j* Y
- 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x7e, 0x7e, 0x7e, 0x78, 0x7c, 0x7e, 0x7f, 0x7f, 0x7f, 0x7e, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff,+ k7 P) t* p# E/ z9 m- F6 _ @
- 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,% _4 _7 s' v6 T O: `& s3 @4 _+ Q
- };" _, W- ^2 b/ \' m" O6 y7 }! ]
- const unsigned char COVER[] = {3 Y" ]$ q6 s. g6 c9 Y& ^- u: v/ |
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x0, 0x0, 0xf0, 0xf0, 0xc0, 0xc0, 0xf0, 0xf0, 0x0, 0x0, 0xf0, 0xf0, 0xb0, 0xb0, 0x70, 0x60, 0x0, 0x0, 0xe0, 0xf0, 0x30, 0x30, 0xf0, 0xe0, 0x0, 0x0, 0xf0, 0xf0, 0x30, 0xf0, 0xf0, 0x30, 0xf0, 0xe0, 0x0, 0xe0, 0xe0, 0x90, 0x90, 0x90, 0x90, 0x90, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,0 R9 e# r; J3 Q9 J7 h* w$ a
- 0x0,
+ t- ]! h4 X1 J) N - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf3, 0xf7, 0x36, 0x36, 0xf6, 0xe6, 0x0, 0xf0, 0xf7, 0x7, 0xc1, 0xc1, 0x37, 0x37, 0xf0, 0xc0, 0x7, 0xc7, 0xe0, 0x30, 0x37, 0x37,
& p% M6 H8 w& f' U c- k/ w. _ - 0xe0, 0xc0, 0x3, 0x7, 0x6, 0xf6, 0xf7, 0xb3, 0xb0, 0xb0, 0xf7, 0xe7, 0x0, 0xf7, 0xf7, 0x0, 0x7, 0xf7, 0xf0, 0x3, 0xe3, 0xf4, 0x34, 0x34, 0xf4, 0xe4, 0x0, 0x0, 0x0, 0x0,
4 M9 R' X. H# _6 g1 M9 U - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x10, 0xc, 0x4, 0x14, 0x14, 0x12, 0x11, 0x11, 0x11, 0x10, 0x11, 0x12, 0x12, 0x12, 0x14, 0x1c, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
4 T4 Y' }) T$ ~' r - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0xf, 0xc, 0xc, 0xf, 0x7, 0x0, 0xf, 0xf, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x3, 0x7, 0xc, 0xc, 0xc, 0x7, 0x3, 0x0, 0x0, 0x0, 0xf, 0xf, 0x1, 0x1, 0x1, 0xe, 0xe, 0x0, 0x7, 0xf, 0xc, 0xc, 0x7, 0x7, 0x0, 0xf, 0xf, 0x0, 0x0, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xc0, 0x60, 0xa0, 0xa0, 0xa0, 0x90, 0x88, 0x88, 0x8c, 0x88, 0x90, 0x90, 0xb0, 0xa0, 0xc0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,+ t1 j+ t V6 M% Q) _
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x0, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x0, 0x0, 0xf0, 0xfc, 0xfc, 0x9c, 0x9c, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xf0, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
7 J% ?! M9 q( I) w - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,3 F4 q# L$ |0 j9 b: T
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x8, 0x0, 0x0, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x0, 0x0, 0x80, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0x4f, 0xf, 0xf, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfe, 0xfe, 0xfe, 0x0, 0x0, 0xf0, 0xe0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf0, 0xf8, 0xf0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x80, 0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
I9 K% Q2 y6 Y: n - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xf8, 0xf8, 0xe0, 0xe0, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x18, 0x8, 0x38, 0x38, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x1, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0xff, 0xff, 0x0, 0xfc, 0xfe, 0x4, 0x0, 0xff, 0xff, 0xff, 0xc, 0xc, 0x8f, 0x83, 0x0, 0xf0, 0xf0, 0x0, 0x80, 0x9f, 0x3f, 0x7f, 0x70, 0x70, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,( H6 U5 u/ L8 J, @; B' k5 e3 g
- 0x0, 0x0, 0x0, 0x0,
1 U) S1 @% L2 X8 z - 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x7, 0xf, 0x1f, 0x1f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x1f, 0x17, 0x7, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x3, 0x7, 0x7, 0x7, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x1, 0x0, 0x0, 0x3, 0x7, 0xe, 0xc, 0xff, 0xff, 0xff,
4 G7 R: T1 u: a6 Y/ [ - 0x0, 0x0, 0x1f, 0x3f, 0x20, 0xff, 0xff, 0x20, 0x1f, 0xf, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0x3, 0x3, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
. m0 ~+ s) F3 J/ V - 0x82, 0x82, 0x82, 0x2, 0x2, 0x22, 0x22, 0x22, 0x22, 0x2, 0x2, 0x2, 0x82, 0x82, 0x0, 0x0, 0x0, 0x1, 0xff, 0x9f, 0x9f, 0x7, 0x7, 0x1, 0x1, 0x7, 0x7, 0xff, 0x80, 0x80, 0x0, 0x0, 0x2, 0x2, 0x2, 0x2, 0xc2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x82, 0x82, 0x82, 0x82, 0x2, 0x2, 0x32, 0x32, 0x32, 0x22, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x42, 0x42, 0x2, 0x2, 0x2, 0x2, 0x2, 0x0, 0xf, 0xf, 0xf, 0xf, 0x0, 0x1, 0x1, 0x1, 0x11, 0x11, 0x1, 0x1, 0x0, 0xf, 0xf, 0xf, 0x0, 0x1, 0x31, 0x11, 0x0, 0xf, 0xf, 0x0, 0xd, 0xd, 0x1, 0x11, 0x11, 0x10, 0x1f, 0x1f, 0x1f, 0x1f, 0x10, 0x0, 0xd, 0x1, 0x1, 0x1, 0x1, 0x1, 0x1, 0xd, 0xd, 0x1, 0x0, 0x0,% m. J$ P0 G- @. h7 i
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" S% |) m7 B p2 S' s5.3 游戏运行代码
3 R! g6 C4 m) i( d; i; Q& v" g游戏运行代码,主要包含两个部分:(1)按键代码;(2)游戏运行判定代码
: S- \. I4 ^& _4 w" h1 Z8 Y8 U按键代码key: - int get_key_val()! g1 H" R) _5 v4 t6 v. n. Q
- {
, ~5 ~3 V! o$ g, l - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0) n4 T' K5 |( _7 p( s* C! Z
- {
/ J: Q; Q* t. E8 A; q - HAL_Delay(10); //消抖
) N' L5 I1 [/ F& e - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_4)==0)6 z* z$ g) m% j. K9 p2 z) k# b
- {
: R; Q5 A" D" Q8 |1 J2 I+ X - return 2;
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- }
2 `( M1 e: B. k k- ~; V: m3 { - if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
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- HAL_Delay(10); //消抖% n+ m# S: z) V- g+ c# n
- if(HAL_GPIO_ReadPin(GPIOE, GPIO_PIN_3)==0)
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- return 1;
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- }
1 n2 Q. a4 R" I5 c4 } - return 0;; C+ `+ p9 M& N0 S. e
- }
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- 游戏运行判定代码running:
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. ]8 u, a! ]) g; }3 W. U8 s- if (failed == 1)# L. O; Q0 I8 b4 _( u/ A
- {
) ]) S) S" V, [/ d C2 O3 g- L - OLED_DrawRestart();& V5 @9 [$ w3 l; U' g9 ?5 R4 r( f) Y. X
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0 [ Q2 Q# r9 Z1 Z- b - key_num = get_key_val();* C9 s$ ]' I& A0 D2 {% r: [& ?; j3 M
- if (key_num == 2)
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6 \) c# M) G1 O" b - if(score > highest_score) highest_score = score;& o& m8 q' s* L& r- {6 L0 X
- score = 0;6 w$ S! G+ c- C3 @8 b/ a& k8 D
- failed = 0;
* x$ l" F6 m* B - height = 0;( @) S- L8 I( I+ B1 S# H3 R8 @6 I7 x/ ]
- reset = 1;
7 Q9 q$ i' m4 N& h* D - OLED_DrawDinoJump(reset);( V; H/ R; F4 e+ A3 ?+ g+ V2 {
- OLED_DrawCactusRandom(cactus_category, reset);
" x! G- x( S* u1 X- m# l$ B - OLED_Clear();
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0 R3 t) S( {. \1 Q' @ - continue;
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- score ++;$ b7 e5 K, j( ?" O
- if (height <= 0) key_num = get_key_val(); O! k f) d6 V* d
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9 o* S: }3 H& U - OLED_DrawGround();
1 I% R4 U) Q, N: @ - OLED_DrawCloud();
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- if (height>0 || key_num == 1) height = OLED_DrawDinoJump(reset);1 a* P. ?3 k6 L6 { ]2 y
- else OLED_DrawDino();
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% z8 C7 @+ L7 X* ?1 J - cactus_pos = OLED_DrawCactusRandom(cactus_category, reset);
9 E# _3 y" m; Z6 o- z - if(cactus_category == 0) cactus_length = 8;; }$ t' W& ]/ Y9 t- Z# S" h7 h
- else if(cactus_category == 1) cactus_length = 16;
# A4 `; \1 |, s- L, ^, M) p - else cactus_length = 24;7 V! p( \: m% U' X0 Z+ f$ d7 G
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- if (cactus_pos + cactus_length < 0)9 ?" Q/ e( t4 k) b) A
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- cactus_category = rand()%4;7 B2 H: Z# O q F$ Q" |- s7 C9 L
- OLED_DrawCactusRandom(cactus_category, 1);
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$ w9 E, m- e! @$ S- F& O - if ((height < 16) && ( (cactus_pos>=16 && cactus_pos <=32) || (cactus_pos + cactus_length>=16 && cactus_pos + cactus_length <=32)))
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, G/ H& t( l8 w! j - failed = 1;
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7 Z2 G5 p7 f- F3 R - OLED_ShowString(35, 0, "HI:", 12);
, |8 ~" v9 j+ R6 `5 C - OLED_ShowNum(58, 0, highest_score, 5, 12);: r! p9 ]: V- I7 t
- OLED_ShowNum(98, 0, score, 5, 12);) i) a9 m3 N: e! F$ Q
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- reset = 0;
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- cur_speed = score/20;9 g$ L. V6 D& K1 ?9 N( K- D" W. G+ q. g
- if (cur_speed > 29) cur_speed = 29; T0 e& p8 \ ^
- HAL_Delay(30 - cur_speed);
9 z, u% A8 y+ f9 A L$ M - // HAL_Delay(500);$ d6 _" v) B. m" X4 U
- key_num = 0;0 X. t" |( \2 `) P
- /* USER CODE BEGIN 3 */0 w) ~: \8 t; A! v. s
-
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这里简单给大家说明一下,代码原理:根据按键的读取的数值去控制小恐龙的运动状态,同时,屏幕上不断移动和随机生成仙人掌障碍物,得分随着游戏进行增加。花一点时间去读一下程序,还是很好理解的。
: ?* ]9 M) W3 d% y$ Q* H5 C# t(为了复现出原版谷歌小恐龙随时间增加,速度越来越快的特性,这里根据用户得分情况,使用减小延迟函数时间去加快游戏速度提高难度)
9 R$ X3 g7 G% Y# @1 Z转载自: 古月居) O& l8 z* ]& {0 K0 w: t
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