
发现一个新的GUI,很小巧,心就痒痒了,想试试,目前官方版本是v0.3,官方网站也只提供了f429的demo,但是因本人见识较少,不知道那工程是什么后缀STM32F429.coproj,无奈,就就自己移植一下玩玩了,权当娱乐了。 下班回到家,把f429的discover板子找了出来,已经放了3年了,竟然还能亮起来,很兴奋啊。又从网上找了个discover的例程能点亮ltdc的。万事具备了。 先把GUI介绍一下,- \1 C. j* b$ U; X' j What is μGUI μGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, μGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of two files: ugui.c and ugui.h. μGUI Features
μGUI Requirements μGUI is platform-independent, so there is no need to use a certain embedded system. In order to use μGUI, only two requirements are necessary:
一大早睡不着了,就起来开始移植,花了近2小时,终于移植成功了,当然还没有完成触摸的移植。下面开始汇报一下。 找了个非常干净的例程,里面除了驱动,就是ADC例程,直接删除即可开始移植了。- }) g. A6 p4 v& Z) w/ W- @( | 先上个图看看。) g6 c3 g' D0 T, ]% Y ![]() 把官方例程的( e1 b, O6 j! V; T* N" n5 K ![]() 这几个文件拷贝过来,放到一个文件夹里。把官方例程里的system.h头文件换成例程的Com.h,当然头文件里要增加上图4个c文件的头文件即可。解决几个小的错误,把delay.c里的初始化直接删除,然后在main.c文件中清除些之前工程的函数及变量等,把官方例程main.c文件中的函数,及相关代码拷贝过来即可。需要拷贝的有 /* GUI structure */5 S; C7 [; B* {+ ~+ k UG_GUI gui; /* Touch structure */ //static TP_STATE* TP_State; /* Some defines */2 ^, ^9 Z* F. {; J9 \ #define MAX_OBJECTS 101 s0 ~2 F8 ]7 r9 r; x9 B' N #define TOGGLE_GREEN_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_13); #define TOGGLE_RED_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_14); /* Window 1 */* j5 |9 w$ J, j1 k5 f! ^, u# R UG_WINDOW window_1; UG_OBJECT obj_buff_wnd_1[MAX_OBJECTS];3 z( x# a9 b: N/ w; q% W5 n1 K- U UG_BUTTON button1_1; UG_BUTTON button1_2; UG_BUTTON button1_3; UG_BUTTON button1_4;* T8 m, E' ~9 q- r k% @ UG_BUTTON button1_5;" R$ B: K v7 C# ?" Z UG_BUTTON button1_6; /* Window 2 */ UG_WINDOW window_2; UG_OBJECT obj_buff_wnd_2[MAX_OBJECTS];! w; k, ], u/ S; \ UG_BUTTON button2_1;5 G2 W. S4 M- a6 x UG_TEXTBOX textbox2_1;! i! f; e2 U, W" U) }5 | UG_TEXTBOX textbox2_2; UG_IMAGE image2_1;4 @9 b/ W: ?7 G3 G2 F /* Window 3 */- V" P" h4 S. S2 l, ] UG_WINDOW window_3; UG_OBJECT obj_buff_wnd_3[MAX_OBJECTS];7 J2 Z7 y! G& }% b, u7 i) {/ w7 v UG_BUTTON button3_1; UG_TEXTBOX textbox3_1; /* FSM */ #define STATE_MAIN_MENU 0" |" s4 V( t# F2 I! u6 b #define STATE_BENCHMARK_RUN 1/ Y% y: a7 p# k6 A1 z3 K) g #define STATE_BENCHMARK_RESULT 2& p' y4 ^$ p3 e1 Y volatile UG_U32 state; volatile UG_U32 next_state; . ^ k3 z0 y6 l8 ]; q /* Benchmark */3 M( c' z n2 f* B4 o8 o$ ] volatile UG_U32 timer;" U/ L$ L) j' p volatile UG_U32 hw_acc = 1; char result_str[30];' R. \( k! f# j5 Q4 u5 I m7 Y$ n UG_S16 xs,ys; UG_S16 xe,ye; UG_COLOR c; j, j* f! ]4 U- x% D: S9 ~ 7 f# Y9 ]4 _4 ?3 G5 L1 f- B' J% h* W extern u32 ltdc_work_layer; /* Hardware accelerator for UG_DrawLine (Platform: STM32F4x9) */ UG_RESULT _HW_DrawLine( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c )! d% m) D1 J. i# X9 k7 v { DMA2D_InitTypeDef DMA2D_InitStruct;9 o2 Q3 B1 c& M2 c) g/ h & v) {! Y- V9 Y* v& d. }! { RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, ENABLE);3 j$ `& O& I: ]# w9 ^ RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, DISABLE); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M;& c8 B* |0 |. g, B; n5 ?; O5 B' l DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565; \3 e; N( D& T$ y" } /* Convert UG_COLOR to RGB565 */ DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F; DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F;1 G3 q k$ j5 w. b1 e- w DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F; # \; F6 G$ ]& w$ d# a3 j% B* w /* horizontal line */1 L. \5 |# v* p5 ^1 d5 z if ( y1 == y2 ) { DMA2D_InitStruct.DMA2D_OutputOffset = 0;; z4 G M8 Y$ J, I( z3 I5 ]$ n' J DMA2D_InitStruct.DMA2D_NumberOfLine = 1; DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; }! H& _9 S' z1 F4 l9 t, g /* vertical line */8 m1 ]% u; ?2 z' J; W else if ( x1 == x2 ) { DMA2D_InitStruct.DMA2D_OutputOffset = LCD_PIXEL_WIDTH - 1;4 _0 h' ` w: Q6 N7 T DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1;+ R0 u5 J9 n) U/ j* Y DMA2D_InitStruct.DMA2D_PixelPerLine = 1;4 F: M; G/ v+ G. P9 ]2 G } else5 t& i& }# m$ l {# v5 R2 B1 i, l8 Q* G return UG_RESULT_FAIL;$ t2 b$ k6 a6 @9 l" W, H } . S+ l8 [" W1 D2 K2 ] if ( ltdc_work_layer == LAYER_1 )7 X' n6 k& t% D7 h0 k/ n { I6 h2 ]+ v$ H$ h DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);4 J! T7 a8 {0 l7 Y7 Y" A }1 k5 I0 Z# ^5 J! [* {) t else {& h- c5 C7 H, Y* g* y DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }6 q+ f! [6 V0 w DMA2D_Init(&DMA2D_InitStruct); DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}; return UG_RESULT_OK; } ; Y. f; _$ b! u* Q9 ]1 C /* Hardware accelerator for UG_FillFrame (Platform: STM32F4x9) */ UG_RESULT _HW_FillFrame( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c ) { DMA2D_InitTypeDef DMA2D_InitStruct;+ r9 S+ _6 z& {! v/ D % l! m2 n% P# Q! E1 a3 j) v7 O DMA2D_DeInit();) I* a# t! s9 _4 e ^1 l DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565;$ ~5 v; u. @5 O/ {( I0 p& o /* Convert UG_COLOR to RGB565 */8 b4 W- \$ n; L, H! f DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F;. O0 a' z2 D1 Y; |" d7 R& i. @ DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F;9 g( s' y9 z, m/ n2 P' T DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;: f. c5 ~$ O5 ~/ U3 m DMA2D_InitStruct.DMA2D_OutputOffset = (LCD_PIXEL_WIDTH - (x2-x1+1)); DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1;* z' g2 \- P& f$ c DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1;) d0 R( F. u9 w$ U: q if ( ltdc_work_layer == LAYER_1 )( _) W( g+ x0 \: Z8 B6 l8 n- ?, x {+ ^( j, s9 L. N4 b5 G DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); } else. t: i$ b! X" N5 ^ { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);7 }) ^/ c* p r4 Z } DMA2D_Init(&DMA2D_InitStruct); 3 s/ v% p' }7 O( x" X4 F1 Q DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}+ Q( P% B, h$ |3 s9 z$ N! G& } return UG_RESULT_OK; }0 n# p- R n8 N2 R, }+ F7 T /* Systick interrupt */! h- d& X5 L) ^7 e0 F0 R6 K void SysTick_Handler(void)# T) j2 U. h. D; G5 f { if ( timer ) timer--;+ g8 z8 u. [" J+ _ h V2 g3 i8 `: P% h& H/ e if ( state == STATE_MAIN_MENU )# L5 Y. S: {7 S- S; P7 N { // TP_State = IOE_TP_GetState(); // if( TP_State->TouchDetected ) // {8 @& ^( |6 o) X' Q- b // if ( (TP_State->X > 0) && (TP_State->X < 239 ) ); h; |" }5 u) o. G5 x, s" n9 S // { // if ( (TP_State->Y > 0) && (TP_State->Y < 319 ) ) // {3 w- W! U5 P3 |+ I5 z& f! v* ^ // UG_TouchUpdate(TP_State->X,TP_State->Y,TOUCH_STATE_PRESSED);% S% b" p: |/ G( X8 u3 | // }8 a! U2 O% J/ r! R // } // }* }0 | a1 l5 ~ // else // { // UG_TouchUpdate(-1,-1,TOUCH_STATE_RELEASED); // } }9 c, z4 u( W) J7 h" f UG_Update(); } " J9 p! h) b- q! o void led_init(void)7 ^1 G1 z9 ?: V$ I7 }8 \ { GPIO_InitTypeDef GPIO_InitStructure; RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOG, ENABLE); GPIO_InitStructure.GPIO_Pin = GPIO_Pin_13 | GPIO_Pin_14; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT; GPIO_InitStructure.GPIO_OType = GPIO_OType_PP; GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP;) v6 \2 k- Q) x GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;9 Y# {* Y3 N4 S7 B/ c' P! U GPIO_Init(GPIOG, &GPIO_InitStructure); 6 B3 ? W. h2 J( t2 q GPIO_ToggleBits(GPIOG,GPIO_Pin_14); } void systick_init( void ) {! J0 d" p o. m /* Init SysTick (100Hz) */7 o4 J* D, B9 _1 g SystemCoreClockUpdate();; D* t; m2 i& o1 A if (SysTick_Config(SystemCoreClock / 100))* y, z# w5 }6 f; s { /* Capture error */ while (1);4 D3 X | |/ |' R* c } }. g' w! M0 L, U1 P /* Callback function for the main menu */+ y( Z) W1 j. M+ Y. }, E void window_1_callback( UG_MESSAGE* msg )5 r) A9 f7 Q1 @5 o3 A- f3 ]6 ^ { if ( msg->type == MSG_TYPE_OBJECT ) { if ( msg->id == OBJ_TYPE_BUTTON )$ l: O! s# x& x3 P+ | {9 r( E- h+ k5 H. [& `- i3 @1 c switch( msg->sub_id )! P8 W, j5 Z9 R; B { case BTN_ID_0: /* Toggle green LED */# q" r* ^/ o- q: v9 h0 y& c% [ { TOGGLE_GREEN_LED;; V: D, i. [7 ^7 {. z b break;6 e4 g/ M+ Z6 _- K( i/ E }& `# L( s5 `/ {' W: T# ? case BTN_ID_1: /* Toggle red LED */ d: S; j, ?; z- Q$ o: n" u3 |; { z {% U0 t6 N3 t7 Q1 h& m- O; a TOGGLE_RED_LED;4 ~% j' ]- j* A( v) _. c* S n break;8 u- \' r' i( [$ y& [ [ } case BTN_ID_2: /* Show ?UI info */; X1 M( k: w" g0 o& j) p4 T; I { UG_WindowShow( &window_2 ); break; } case BTN_ID_3: /* Toggle hardware acceleration */ {4 _* d i. J' a0 \* y, A4 _ if ( !hw_acc )/ i8 p# r% e* ^ c. Q. y. t {+ F3 ~% Q$ a+ j, `" H$ m" n UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); UG_DriverEnable( DRIVER_DRAW_LINE );. I% I8 P( Z# S" D8 ? UG_DriverEnable( DRIVER_FILL_FRAME ); } else+ o U# R+ T- e {0 c* C% D3 Z2 g0 N3 p. t0 t UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_BLUE ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nON" );7 Q% v4 p" ?$ ]6 v UG_DriverDisable( DRIVER_DRAW_LINE ); UG_DriverDisable( DRIVER_FILL_FRAME );% P6 V6 y c7 k1 r }; L+ S* P" T# n8 C' g, L1 H hw_acc = !hw_acc;) s9 ] ^- r! z8 F. S6 k) T- i break;) D @$ B+ A& s$ G0 B+ n# k4 m G9 J } case BTN_ID_4: /* Start benchmark */ { next_state = STATE_BENCHMARK_RUN;( f& x! o2 U" Q3 {' x6 g% v; f6 j& F2 o4 P break;6 f0 V0 P; B# R } case BTN_ID_5: /* Resize window */ { static UG_U32 tog; if ( !tog ) {4 k" x, K# L& k# t UG_WindowResize( &window_1, 0, 40, 239, 319-40 ); `% G/ q) W) _, o+ f6 D" _ }2 k6 S! [$ y. C! `: _6 G* e' Y else# T, S! f/ K9 ^1 ?3 A2 W. n- d0 _" U { UG_WindowResize( &window_1, 0, 0, 239, 319 );6 ^* D. N" c2 A& L. E+ A: u }& g- w# g' X+ c: I% [( R tog = ! tog; break; } }9 R% V( K( Y0 h+ E' w% _, |- W5 b! n& ^ } }; T" B6 H' q* \. _ }9 r$ h$ G& W9 d7 v( x /* Callback function for the info window */ void window_2_callback( UG_MESSAGE* msg ) {5 E B D% }) R. B if ( msg->type == MSG_TYPE_OBJECT )1 b$ l% I$ u8 E9 r- Q+ T {# ?7 Z8 k, f# `% f if ( msg->id == OBJ_TYPE_BUTTON ) {/ k: H- P7 |( G: M switch( msg->sub_id ) {0 j! V3 P$ g" U# Y7 v case BTN_ID_0:6 e! c7 z) l5 y6 W {+ V2 N9 |# S8 y& E3 h, E* N5 ~ UG_WindowHide( &window_2 );- z2 w2 S3 U; x break;6 h5 l( O" d9 [) z, r1 I# r7 j }; F* O+ g+ e9 L/ q7 q: R0 N }1 y- W& M' l1 k- b8 N } }; l4 u4 j, o1 N. O }# k0 E2 E t8 b& T$ A , e8 L. Y0 M4 k5 S1 b6 c2 e# N /* Callback function for the result window */ void window_3_callback( UG_MESSAGE* msg )! ]* }+ U% _ d4 j' y; W. A { if ( msg->type == MSG_TYPE_OBJECT ) {- ]) R) ^( V3 ~1 A if ( msg->id == OBJ_TYPE_BUTTON ) {- w2 r1 F$ ]9 q+ e( ] switch( msg->sub_id ) {2 D# z9 c' i2 H9 m) l4 ~' u /* OK button */! E) f; T& v9 X0 K# X. I case BTN_ID_0: { UG_WindowShow( &window_1 ); N( h8 P v3 l break;: W) T0 ~; S% O# @$ V3 J } }$ c x% U2 C+ F9 X5 g }- n: G4 j' l+ O/ ?+ ] }* ~5 ?. Y- ~" g4 [ } 3 M }( c6 I, i% I/ P' b) W+ b0 C /* better rand() function */ z; a1 O% r* _/ ]% h4 S UG_U32 randx( void )7 M/ z0 h( V! S* c- G { static UG_U32 z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345; UG_U32 b; b = ((z1 << 6) ^ z1) >> 13; z1 = ((z1 & 4294967294U) << 18) ^ b;( f0 i! Z) x3 {& Y& B7 I b = ((z2 << 2) ^ z2) >> 27; z2 = ((z2 & 4294967288U) << 2) ^ b;, j! E; E/ R d; o' [3 X9 b8 _ b = ((z3 << 13) ^ z3) >> 21; z3 = ((z3 & 4294967280U) << 7) ^ b;) z- |. T! b/ B! K b = ((z4 << 3) ^ z4) >> 12;3 U1 s- h- N9 M4 U0 I6 O z4 = ((z4 & 4294967168U) << 13) ^ b;! }$ B) v# d c6 W c' n, w$ ^) n return (z1 ^ z2 ^ z3 ^ z4); }' t$ t* I4 w6 d9 N9 U2 J/ g: _ |
GOOD! |
客气了,,,,,![]() |
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