发现一个新的GUI,很小巧,心就痒痒了,想试试,目前官方版本是v0.3,官方网站也只提供了f429的demo,但是因本人见识较少,不知道那工程是什么后缀STM32F429.coproj,无奈,就就自己移植一下玩玩了,权当娱乐了。 下班回到家,把f429的discover板子找了出来,已经放了3年了,竟然还能亮起来,很兴奋啊。又从网上找了个discover的例程能点亮ltdc的。万事具备了。$ x8 }) s. s. ]2 L% \# Z3 _6 u) { 先把GUI介绍一下,) V6 ~; p8 V# [4 q What is μGUI μGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, μGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of two files: ugui.c and ugui.h. μGUI Features
μGUI Requirements* R: |3 D- W# m% m4 ]& O μGUI is platform-independent, so there is no need to use a certain embedded system. In order to use μGUI, only two requirements are necessary:
一大早睡不着了,就起来开始移植,花了近2小时,终于移植成功了,当然还没有完成触摸的移植。下面开始汇报一下。% ~1 }4 g/ H/ ~0 }- p 找了个非常干净的例程,里面除了驱动,就是ADC例程,直接删除即可开始移植了。 先上个图看看。3 w; t5 ^3 b0 e) S 把官方例程的) x6 H: p/ e1 i3 M( O1 N1 T3 i; u / \ u& \& O- w8 t J 这几个文件拷贝过来,放到一个文件夹里。把官方例程里的system.h头文件换成例程的Com.h,当然头文件里要增加上图4个c文件的头文件即可。解决几个小的错误,把delay.c里的初始化直接删除,然后在main.c文件中清除些之前工程的函数及变量等,把官方例程main.c文件中的函数,及相关代码拷贝过来即可。需要拷贝的有! f c2 L- \: e /* GUI structure */$ x7 j9 ^% H7 A$ L5 j0 h1 D* M UG_GUI gui; /* Touch structure */# Z% s; ?4 a3 I N, X+ i" ]4 H //static TP_STATE* TP_State;- G. R a( |9 i5 d" l3 V% c# K /* Some defines */5 m) i* x- Y8 y. z. g2 e0 n #define MAX_OBJECTS 10 #define TOGGLE_GREEN_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_13);' v4 U& u' q a! z+ Y( M #define TOGGLE_RED_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_14);! l& s# e" e3 b& A x: `4 `8 t; j ( V6 g3 t: _" A v1 o: P /* Window 1 */( [) S% }$ x/ }' e& ^, F: A UG_WINDOW window_1; UG_OBJECT obj_buff_wnd_1[MAX_OBJECTS];2 e* a1 h( c+ i, ?# \ UG_BUTTON button1_1; UG_BUTTON button1_2; UG_BUTTON button1_3; UG_BUTTON button1_4;) T! R% `8 o& B' ` UG_BUTTON button1_5; UG_BUTTON button1_6;. r! Z9 p& G# N7 G /* Window 2 */( m" e6 Q/ C. ?9 _& _ UG_WINDOW window_2; UG_OBJECT obj_buff_wnd_2[MAX_OBJECTS]; UG_BUTTON button2_1;$ Q8 I- E9 @4 ?# D2 j UG_TEXTBOX textbox2_1; UG_TEXTBOX textbox2_2;# V% i: ]) E4 L$ N UG_IMAGE image2_1;7 T0 R9 x% w2 t0 o4 w; X a( E 2 V8 x% N' {( v: `9 T. p /* Window 3 */8 p, \% B; I! a5 u3 I8 i UG_WINDOW window_3; ?8 e( j0 j4 ?0 Y UG_OBJECT obj_buff_wnd_3[MAX_OBJECTS];5 k7 g. r6 T% b8 l$ u4 f UG_BUTTON button3_1;( G+ @' @. s; l8 h1 Q+ L UG_TEXTBOX textbox3_1;2 T/ [4 _, C1 i! K4 J /* FSM */ #define STATE_MAIN_MENU 0 #define STATE_BENCHMARK_RUN 1 #define STATE_BENCHMARK_RESULT 2 volatile UG_U32 state; volatile UG_U32 next_state; / z/ ]6 {1 |! X6 Q+ J /* Benchmark */& E2 P3 D4 J( L& X volatile UG_U32 timer; volatile UG_U32 hw_acc = 1; char result_str[30];3 Z4 `+ m! ^1 ~' X& G, s' M UG_S16 xs,ys; UG_S16 xe,ye; UG_COLOR c; extern u32 ltdc_work_layer;$ A) D4 m+ ` x! i) N" |0 g/ V 7 V- R# W5 _* P1 M/ H /* Hardware accelerator for UG_DrawLine (Platform: STM32F4x9) */5 Y7 J! C$ l5 |' E7 I4 W( q UG_RESULT _HW_DrawLine( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c )* j+ b& X+ K9 s4 e4 \ { DMA2D_InitTypeDef DMA2D_InitStruct; ' C8 H2 M. p! N8 Y3 ?1 z# U2 m RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, ENABLE); t6 r# C2 p* e S) L RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, DISABLE); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565;& w% N, x0 S! }' d" r8 C /* Convert UG_COLOR to RGB565 */$ r, v2 k) ?! V* F0 p; P, ^ DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F;- ^$ }7 Y5 i7 `9 U5 b' }- j DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F; DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;% {# D, C6 Q4 O( \; G /* horizontal line */ if ( y1 == y2 )& [9 @! ?, ?" X1 X. W$ Y) V {( _. J3 C/ ^* ~6 r7 } DMA2D_InitStruct.DMA2D_OutputOffset = 0;" W9 u8 O9 L$ o8 ? DMA2D_InitStruct.DMA2D_NumberOfLine = 1;. I8 G6 {7 A8 ~) s4 L DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1;9 O0 X8 c5 T' R5 ~% B }; ]' W7 C, A) ?5 d; ~; u. x /* vertical line */8 h% w3 ], a6 m4 ` else if ( x1 == x2 ) {. E7 ]: P" G. e; G DMA2D_InitStruct.DMA2D_OutputOffset = LCD_PIXEL_WIDTH - 1; DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1; DMA2D_InitStruct.DMA2D_PixelPerLine = 1;# Q @8 p$ O4 Q# f/ e) Q. l } else {6 j6 h: g0 [5 y# T7 d9 p return UG_RESULT_FAIL; }7 X3 n% d3 ~; Z. u' Y/ g! l / d+ c" F) `/ j, N6 b- t if ( ltdc_work_layer == LAYER_1 )5 [9 f j( v4 H; n% v1 x9 g; |) n- ] {+ ^8 T; h- }6 b1 H! K DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);. j; l' Q) N V" C( e K* v! W' m }5 U7 K. S$ f9 S3 v+ F7 S1 x else { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }% }* N4 F! V+ h0 ?; A DMA2D_Init(&DMA2D_InitStruct); DMA2D_StartTransfer();5 |2 N# R; b' K$ F' V while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}; return UG_RESULT_OK; } /* Hardware accelerator for UG_FillFrame (Platform: STM32F4x9) */ UG_RESULT _HW_FillFrame( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c )) O" N5 a4 `. j( P( E' H { DMA2D_InitTypeDef DMA2D_InitStruct; 4 H5 w- y S5 z* d$ R1 t% z, d6 S1 z DMA2D_DeInit(); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M;& M/ N9 |- h6 ~% X% F0 I DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565; /* Convert UG_COLOR to RGB565 */$ t6 A- a" b0 o( L/ X- S! Z) P DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F; DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F;0 t1 {8 g2 _; d: ^ DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F;/ _0 l+ M& c; s/ } DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F; DMA2D_InitStruct.DMA2D_OutputOffset = (LCD_PIXEL_WIDTH - (x2-x1+1)); DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1; DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; if ( ltdc_work_layer == LAYER_1 )& o! |6 q) W7 i$ Q( p- ] {! e8 ]$ u3 u) u DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);5 i$ E& a" t3 i } else {- z* f1 Z& z) w' C% i* ] DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }! d4 b7 ~( n* U( Q3 Y DMA2D_Init(&DMA2D_InitStruct);$ \0 F7 J5 k H/ L* @ - a, q) Z7 R% S z# U# O DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}1 N& x4 C, _% Z2 I! g( z9 X; N" W return UG_RESULT_OK;9 H; c7 e8 O3 u3 l }: ?, x4 c" t/ s- v/ M/ J /* Systick interrupt */ void SysTick_Handler(void); A6 E, K) E/ l6 Y, n8 d { if ( timer ) timer--; C2 Z& k: b+ J( i6 u I if ( state == STATE_MAIN_MENU ) { // TP_State = IOE_TP_GetState();* L5 G9 D# L8 K& \5 N" E2 x' E // if( TP_State->TouchDetected ) // { // if ( (TP_State->X > 0) && (TP_State->X < 239 ) ) // { // if ( (TP_State->Y > 0) && (TP_State->Y < 319 ) )5 Y" [4 [+ G) u; Z, N) s9 w [ // {- ~+ D, W; ] c+ n8 W' l: V // UG_TouchUpdate(TP_State->X,TP_State->Y,TOUCH_STATE_PRESSED); // } // } // }- j# a/ O |5 w // else // {2 {) s# @, {/ o$ j6 N7 M // UG_TouchUpdate(-1,-1,TOUCH_STATE_RELEASED);9 i+ L6 p/ _) x: `% y6 l: m' F4 ^ // } } * ^+ \. V! E) k$ Q UG_Update(); }5 T3 x& a) T. X; \& O# o. k6 b ' `. ]' W$ F) R; D; I5 T7 X void led_init(void) { GPIO_InitTypeDef GPIO_InitStructure;! V6 G+ \: a5 [. r/ W RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOG, ENABLE); GPIO_InitStructure.GPIO_Pin = GPIO_Pin_13 | GPIO_Pin_14;& `) _1 a5 T% w) Z2 r8 H8 E# V4 I GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT; GPIO_InitStructure.GPIO_OType = GPIO_OType_PP; GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP;9 t: a* l* C, \! w+ l0 q GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;+ V9 S8 C. B. N G GPIO_Init(GPIOG, &GPIO_InitStructure); ~/ s& t2 W' p GPIO_ToggleBits(GPIOG,GPIO_Pin_14); } ( U" p# k, A. R. K void systick_init( void )) f6 h( I+ W5 U {% N5 i+ Y% @1 E+ Y- V9 ^5 I /* Init SysTick (100Hz) */5 c5 p7 W3 y3 h y* r0 S4 @# B SystemCoreClockUpdate(); if (SysTick_Config(SystemCoreClock / 100))+ T/ d+ e7 k# W9 B0 y/ ? {5 k* N) {! }8 c1 L- y3 G5 I. T, I /* Capture error */4 K* Y% J# H5 U! e7 R( q while (1);: @6 f% w0 p4 m5 u8 U } } /* Callback function for the main menu */. _' g& T7 \* N" ] void window_1_callback( UG_MESSAGE* msg ) { if ( msg->type == MSG_TYPE_OBJECT ) {. p- n3 V' X0 V3 e' k if ( msg->id == OBJ_TYPE_BUTTON )2 x9 d% q% C5 z3 r# V { switch( msg->sub_id )6 W2 V6 t9 [% Y6 ?; l8 d {% V% K: F; [% T3 g8 g case BTN_ID_0: /* Toggle green LED */& }2 V' R) G. P( }: M4 t; d' E1 K { TOGGLE_GREEN_LED;! D1 X9 H" P1 U1 J break;0 E% q6 y l9 l+ q }$ K9 K" k h0 n/ z& m2 _! |) ]5 F- E case BTN_ID_1: /* Toggle red LED */ { D |3 r$ F( y TOGGLE_RED_LED; break; }' t4 b) X4 G8 V+ m: B case BTN_ID_2: /* Show ?UI info */ {: ?5 a- p: Z- s) A UG_WindowShow( &window_2 );1 D3 y, I9 x: H' h7 y break; } case BTN_ID_3: /* Toggle hardware acceleration */4 F2 W" ?' }( s& ~9 ]5 O { if ( !hw_acc ) {9 z3 ~4 o' k; m" q0 B# j4 |5 E; ` UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED );! t+ {8 [1 h+ ~0 q( x UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); UG_DriverEnable( DRIVER_DRAW_LINE );) L( H# R! U& {% z& h6 N5 s UG_DriverEnable( DRIVER_FILL_FRAME );* Y) l, S1 R8 j& e8 F } k% V8 A4 u0 v, H, P' `% f( R else. P0 B; ]7 q! q1 o g { UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_BLUE ); B- z7 v; s1 z" _. A1 c2 |0 R UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nON" );' x7 T( ^ d9 A A UG_DriverDisable( DRIVER_DRAW_LINE ); UG_DriverDisable( DRIVER_FILL_FRAME ); }5 ?" A9 }1 r# P D hw_acc = !hw_acc; break;7 X5 @: {: x! H# ~* z6 D; ?* _ }! ?% q% H/ ~+ o. ?4 R case BTN_ID_4: /* Start benchmark */4 a* \/ f7 q# g" c {! i2 J6 j0 \; V8 \9 n3 H# { next_state = STATE_BENCHMARK_RUN; break; }9 @" @2 m0 D# V% i# _" r4 F q case BTN_ID_5: /* Resize window */) b( X: A( Y) l+ U9 E Q1 g3 P { static UG_U32 tog; 0 Y, i% d$ k0 {! F$ g4 P if ( !tog ) { UG_WindowResize( &window_1, 0, 40, 239, 319-40 );/ o( T1 C: C" r% { }" b {% N; W- g t/ R ] else {- H+ H" R% Z9 ^. w UG_WindowResize( &window_1, 0, 0, 239, 319 );0 U( t7 |( A% V8 k6 V, V' r } tog = ! tog;* J6 }8 i! Q* a- K& ?" ^ break;0 [( }8 e# c+ g6 \ }( i4 t2 `) H4 J3 ~: y9 t1 ^5 } } }) I6 W6 A) O7 K+ q+ {, `4 O1 f1 T }, A4 z7 L- |0 J5 s: J }! P' M% O# Z+ O6 A2 p" V" e /* Callback function for the info window */ void window_2_callback( UG_MESSAGE* msg ) {9 V- [. ~& i* t6 I3 \1 R if ( msg->type == MSG_TYPE_OBJECT ) {5 f: S2 Y; p7 _: b8 T" Z( P2 C+ y if ( msg->id == OBJ_TYPE_BUTTON ) { switch( msg->sub_id ) { case BTN_ID_0:$ {( ?6 X' a) U2 N+ K {. }0 z3 `; A" A' t6 f! H UG_WindowHide( &window_2 );1 f, j4 _, I7 a: K6 K break; }- m$ N% y" V) ]/ \$ [ }: b, ?; h" M/ M! o& }1 N! S }+ f6 x+ {2 d0 g) _- _: T* U; z& u } } O" k5 u; k! [ ^3 Y$ f /* Callback function for the result window */ void window_3_callback( UG_MESSAGE* msg ) { if ( msg->type == MSG_TYPE_OBJECT )0 \, B8 E8 ^2 H) ], w. g' G6 I { if ( msg->id == OBJ_TYPE_BUTTON ) {6 F3 |0 y7 `. R! N! Z) ~ switch( msg->sub_id ) E3 C# n9 A& }# R) q- ^; ^" ~ {- m/ _) e4 }0 F+ S) f* U0 l /* OK button */ case BTN_ID_0:( E& r* P; z. P8 L {* L* B/ K6 Q5 F8 o7 U UG_WindowShow( &window_1 ); break;* p z7 c) L, s6 y7 G, v* B }4 s: t- q, n' @) Z } } } } /* better rand() function */8 f9 q" t% I0 r5 f UG_U32 randx( void ) { static UG_U32 z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345; UG_U32 b;+ q- H$ k/ A" M, y b = ((z1 << 6) ^ z1) >> 13; z1 = ((z1 & 4294967294U) << 18) ^ b; b = ((z2 << 2) ^ z2) >> 27;( o0 ^4 R; N+ U" q, C9 y) t, G0 o z2 = ((z2 & 4294967288U) << 2) ^ b;% L$ Y" [5 m# C b = ((z3 << 13) ^ z3) >> 21;' f8 C" `2 U, i, B z3 = ((z3 & 4294967280U) << 7) ^ b; b = ((z4 << 3) ^ z4) >> 12; z4 = ((z4 & 4294967168U) << 13) ^ b; return (z1 ^ z2 ^ z3 ^ z4); }! _+ N7 C$ ~ H c |
GOOD! |
客气了,,,,, |
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