
发现一个新的GUI,很小巧,心就痒痒了,想试试,目前官方版本是v0.3,官方网站也只提供了f429的demo,但是因本人见识较少,不知道那工程是什么后缀STM32F429.coproj,无奈,就就自己移植一下玩玩了,权当娱乐了。 下班回到家,把f429的discover板子找了出来,已经放了3年了,竟然还能亮起来,很兴奋啊。又从网上找了个discover的例程能点亮ltdc的。万事具备了。6 |- s! f2 E, Z 先把GUI介绍一下,* M! N% R* R7 {2 Y! \ What is μGUI μGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, μGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of two files: ugui.c and ugui.h. μGUI Features
μGUI Requirements μGUI is platform-independent, so there is no need to use a certain embedded system. In order to use μGUI, only two requirements are necessary:
一大早睡不着了,就起来开始移植,花了近2小时,终于移植成功了,当然还没有完成触摸的移植。下面开始汇报一下。1 t, Y8 `4 L. a; I' V, C9 t: {4 Y 找了个非常干净的例程,里面除了驱动,就是ADC例程,直接删除即可开始移植了。' M% p: q8 b) K4 f! x2 T! y 先上个图看看。 ![]() 6 }: @! t# x. N; \% ~5 M 把官方例程的 i9 k& ^2 w7 c0 J, A+ ~ ![]() 这几个文件拷贝过来,放到一个文件夹里。把官方例程里的system.h头文件换成例程的Com.h,当然头文件里要增加上图4个c文件的头文件即可。解决几个小的错误,把delay.c里的初始化直接删除,然后在main.c文件中清除些之前工程的函数及变量等,把官方例程main.c文件中的函数,及相关代码拷贝过来即可。需要拷贝的有+ R& `* ^( N8 m4 G# j5 m: W /* GUI structure */ UG_GUI gui; /* Touch structure */ //static TP_STATE* TP_State;) D+ M8 N8 e& V2 _* U f2 r$ m0 O8 y& S2 z1 W$ c /* Some defines */+ |% Q. t# z, V% {5 D [& N #define MAX_OBJECTS 10 #define TOGGLE_GREEN_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_13); #define TOGGLE_RED_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_14);1 m* h9 Z& w& x7 _ /* Window 1 */ UG_WINDOW window_1;% q' z4 S/ `8 ?, U. ]: V" ]7 _# X UG_OBJECT obj_buff_wnd_1[MAX_OBJECTS]; UG_BUTTON button1_1; UG_BUTTON button1_2;0 a2 E: }/ x3 B @# a UG_BUTTON button1_3; UG_BUTTON button1_4;; u3 d& `- ]: w! C5 y UG_BUTTON button1_5;2 f: n- |7 K6 D, B1 h+ q UG_BUTTON button1_6;+ l q; I: T4 r& w9 l" c& h" S /* Window 2 */ UG_WINDOW window_2; UG_OBJECT obj_buff_wnd_2[MAX_OBJECTS];9 G6 e" B" w3 M8 E UG_BUTTON button2_1; UG_TEXTBOX textbox2_1; UG_TEXTBOX textbox2_2; UG_IMAGE image2_1;+ {6 S( u) P6 _" q) B /* Window 3 */6 Y Z w+ G; j0 s7 ~0 }) f UG_WINDOW window_3;( h2 ~" [/ X* K5 S& A2 Q: \- G UG_OBJECT obj_buff_wnd_3[MAX_OBJECTS]; UG_BUTTON button3_1;+ H+ \( q2 }& }# L8 [$ g ~ UG_TEXTBOX textbox3_1;% ?5 @9 R5 H4 G- T% D ^ /* FSM */ #define STATE_MAIN_MENU 0 #define STATE_BENCHMARK_RUN 19 K U9 p2 v$ O3 E' j/ } #define STATE_BENCHMARK_RESULT 29 Z2 |* L+ I" ?! t: W volatile UG_U32 state;- h- [1 S7 B6 v7 K volatile UG_U32 next_state;0 a4 m v) Q# O( P& B$ b # N& z+ K5 O i! \# k6 C /* Benchmark */9 Z+ k, J" Z. D1 @' N! {7 A volatile UG_U32 timer;" X0 [# j1 }) w0 N% L- O' h- }: d$ ] volatile UG_U32 hw_acc = 1;! Y: N( j9 m" K* \' M5 n; \4 B7 | char result_str[30];, ]% O( b- ]% h/ t# B, z5 Z) _% | UG_S16 xs,ys; UG_S16 xe,ye;! S& G! f0 y4 S( c UG_COLOR c; 5 x/ T/ |9 C* \9 N+ a/ l6 h; ^% k extern u32 ltdc_work_layer;& c/ \1 m/ c) X4 f+ o' ^% v7 M /* Hardware accelerator for UG_DrawLine (Platform: STM32F4x9) */$ y( D' A0 q. I; S UG_RESULT _HW_DrawLine( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c ) {5 [) ^5 Z! P- K+ {7 ^6 B DMA2D_InitTypeDef DMA2D_InitStruct;: _1 i: x' {8 r1 f+ b. ` 2 Z# J: c, z4 K: s RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, ENABLE);- a+ N; Z2 h9 A4 L9 ~ RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, DISABLE); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565;3 P; ?% f) q6 T: E9 t, } /* Convert UG_COLOR to RGB565 */. G; r# {8 e" T; D) a1 C, p DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F; DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F;$ }- n+ C( {. c% o5 C DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F; DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;" S# w( j3 S% y2 }6 M ]4 D$ F# d3 C2 v$ D, {$ `3 ~ /* horizontal line */ if ( y1 == y2 ), C( u; A, i2 ]* ~2 G% M { DMA2D_InitStruct.DMA2D_OutputOffset = 0; DMA2D_InitStruct.DMA2D_NumberOfLine = 1; DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; }/ n e" r2 M5 x1 Z0 q2 | /* vertical line */ else if ( x1 == x2 ) {6 _7 L8 \5 X5 c4 Y. \, d DMA2D_InitStruct.DMA2D_OutputOffset = LCD_PIXEL_WIDTH - 1; DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1; DMA2D_InitStruct.DMA2D_PixelPerLine = 1; } else I, x* D* N4 K/ C! i& C {3 @% s9 w4 b2 m8 x$ l return UG_RESULT_FAIL; } if ( ltdc_work_layer == LAYER_1 )! w3 \3 i) g: ^- V* l { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);0 V+ a2 X0 a& `% R } else2 R% Q* j& a+ M1 K' s# g0 L( K {/ _9 j& Z: \. F7 T0 B, Y DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }. @" a6 O" |( d" f% o DMA2D_Init(&DMA2D_InitStruct);6 F2 R2 z/ x0 T6 N DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}; return UG_RESULT_OK;- O8 l* ^5 H+ t( c6 R }& g& e- P4 o0 x" v3 H% ~ ( N _0 G# b# \( N( ^0 o /* Hardware accelerator for UG_FillFrame (Platform: STM32F4x9) *// a4 h: y( q. Y UG_RESULT _HW_FillFrame( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c )4 d- A# Y9 w/ }1 ]- x' a+ G( ^ { DMA2D_InitTypeDef DMA2D_InitStruct; 9 s4 k+ q) R1 a DMA2D_DeInit();' I$ l$ W3 V, Q DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M;. G! G1 o. D* e- Y) m& g: Y DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565;% Y; o& r$ H; C" M /* Convert UG_COLOR to RGB565 */ DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F; DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F;9 l( z, U' N) [3 R# R! P DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F; DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;/ F* Q2 H5 h# n6 d DMA2D_InitStruct.DMA2D_OutputOffset = (LCD_PIXEL_WIDTH - (x2-x1+1));+ X. e- t- I: T x# D DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1;2 i K0 e. g8 G- l1 h( q- q DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; if ( ltdc_work_layer == LAYER_1 ) { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); } else {7 B8 s2 ~3 S" a( d: T, {+ Q( p DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); } DMA2D_Init(&DMA2D_InitStruct); DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){} return UG_RESULT_OK; }& e, f: |# ^1 E/ P+ [ ; [6 E0 u& G8 Q: Q% J /* Systick interrupt */ void SysTick_Handler(void) {" K0 r2 |% k" Y1 {1 | Q; g7 o if ( timer ) timer--; if ( state == STATE_MAIN_MENU ) { // TP_State = IOE_TP_GetState();5 v' [5 S% v* ]9 S // if( TP_State->TouchDetected ) // { // if ( (TP_State->X > 0) && (TP_State->X < 239 ) )* D! y- c0 s; D1 o // { // if ( (TP_State->Y > 0) && (TP_State->Y < 319 ) ) // { // UG_TouchUpdate(TP_State->X,TP_State->Y,TOUCH_STATE_PRESSED);/ z% |! ~# ]! v. l8 y c* o // }+ y- P8 R! h; E2 W. [$ p // } // } // else // {1 Y9 E6 C/ y5 _( f+ N9 ? // UG_TouchUpdate(-1,-1,TOUCH_STATE_RELEASED);: ~1 ^$ M% n9 h // } } UG_Update(); } 7 c1 B2 l4 E4 h9 B void led_init(void)7 X- F+ s# i# f9 K( |- i5 s {" ?& E2 d* \6 Z V GPIO_InitTypeDef GPIO_InitStructure;5 n! ]3 F$ Q( |6 o6 c% e$ d4 { RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOG, ENABLE); GPIO_InitStructure.GPIO_Pin = GPIO_Pin_13 | GPIO_Pin_14; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT;: H. y$ A* n8 B7 V GPIO_InitStructure.GPIO_OType = GPIO_OType_PP; GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP;, J( e# [7 j2 e) }& J% v7 Z GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;: a2 r5 P" q. \& t: I! J) k GPIO_Init(GPIOG, &GPIO_InitStructure); GPIO_ToggleBits(GPIOG,GPIO_Pin_14); } void systick_init( void )" L. l) F/ V. F { /* Init SysTick (100Hz) */! F% D5 q9 H# b5 e% \ SystemCoreClockUpdate(); if (SysTick_Config(SystemCoreClock / 100))( y) J G3 v$ T R% G { /* Capture error */ while (1);+ P) m$ J9 ?. L2 P0 g4 I. t# c }8 s2 s! a3 b. }! x* _4 r* X9 `- e6 S+ e } 2 S1 i+ D$ G! _8 J# N. _ /* Callback function for the main menu */6 e! e& P* i% d" f+ y9 @& M void window_1_callback( UG_MESSAGE* msg ) Y( J0 ~4 s& B) c { if ( msg->type == MSG_TYPE_OBJECT )+ ~) M: v1 Q2 f+ g( g$ V0 R {2 o+ `4 a3 G3 g if ( msg->id == OBJ_TYPE_BUTTON )- D$ f' S' ?+ A+ p) N& B9 Z, O: Z { switch( msg->sub_id )+ R8 q/ q- E/ L( A( t# B- }8 q+ M {" t; Y) D$ K2 x8 P case BTN_ID_0: /* Toggle green LED */3 X7 i! q& C; r" s4 k {) A" W B3 y5 _. p; y TOGGLE_GREEN_LED; break; }$ R$ w) z4 _, W1 ]. W7 `! w case BTN_ID_1: /* Toggle red LED */! A8 f8 L! v7 U+ N* s6 M1 {" A {- W. ?5 B4 v% J9 ^ {! l6 T TOGGLE_RED_LED;' m+ C7 U6 X/ Y# H* ?: `) w6 j break;7 E* t: t( N& k }$ F- o. u; q3 e5 A9 o5 y case BTN_ID_2: /* Show ?UI info */ { UG_WindowShow( &window_2 ); break;, f1 f& T9 M. ]& b( ?/ Y }2 z& |" t0 f$ o0 Y ?- J5 a case BTN_ID_3: /* Toggle hardware acceleration */ { if ( !hw_acc )4 \. l! H# Z9 y, \6 h { UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED );# i" N3 m3 o; q( u# ` UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); UG_DriverEnable( DRIVER_DRAW_LINE );2 Z; R7 K, q- ]- ]) m+ S7 E UG_DriverEnable( DRIVER_FILL_FRAME ); } else3 n$ X, ?- c$ s& H { UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_BLUE );1 A: p; [4 Y" `3 i UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nON" ); UG_DriverDisable( DRIVER_DRAW_LINE ); UG_DriverDisable( DRIVER_FILL_FRAME ); }* M- X5 V& A4 @- f hw_acc = !hw_acc; break;5 ^4 _0 `) h V; k- A r5 h4 t c0 M }# P4 W+ X& D1 n+ t case BTN_ID_4: /* Start benchmark *// P: H$ N4 m) ~4 |- P( b* g7 y {5 ~' |% D8 C7 K2 R! P9 | next_state = STATE_BENCHMARK_RUN; break;, B. i' Q* Q! m }& n( J0 t& K# f& i; ]: a. d case BTN_ID_5: /* Resize window */ {( C+ O) n9 L. g, k static UG_U32 tog;1 o5 ?, z7 g8 ^3 L% u. k# n if ( !tog )+ D0 y6 ~' P: w2 U. j& p {* v/ z# u$ `( c! k# A& { UG_WindowResize( &window_1, 0, 40, 239, 319-40 );3 c& y+ I+ ]$ z }5 E' i1 t( l( S/ R9 C5 F else3 E. g4 J3 x/ }* M4 v* {, s { UG_WindowResize( &window_1, 0, 0, 239, 319 );0 Q$ c, n# h) e( z0 u } tog = ! tog;) k4 O/ c# ?; t1 }( e4 t break;" p1 V/ h" O2 {' T6 a2 |3 c* w }* Y9 v, n% [) ^. z4 ]; y3 K } } }8 s, _' q+ D# e, X: C2 n }1 N1 M- R- p& d6 O& z; |" l 2 f8 i M- [+ w% G) {) C- g /* Callback function for the info window */2 z# x2 u( K0 o7 t void window_2_callback( UG_MESSAGE* msg ) { if ( msg->type == MSG_TYPE_OBJECT ) {4 I* d; R! f3 m( f; U" J if ( msg->id == OBJ_TYPE_BUTTON ) { switch( msg->sub_id )3 a8 L6 u1 Z# N" K. b {8 [7 V: F% d X% n1 k case BTN_ID_0:" M/ g. b N" p6 ~2 t1 Y; O {" k& ~/ V, b3 Q" A0 ^ UG_WindowHide( &window_2 ); break;( R0 c/ L. I/ u. C8 c& q% C: U) k }, w; w( ^) k! `. P } }+ M e/ l; j# g } } /* Callback function for the result window */( S1 f: \1 x/ ]# u$ i4 N void window_3_callback( UG_MESSAGE* msg ) {) ~# R: x1 R0 D" O if ( msg->type == MSG_TYPE_OBJECT ) {0 L& W' u# O* z \ if ( msg->id == OBJ_TYPE_BUTTON )9 Q/ M, F8 l. ]4 D2 {2 h {! o( ]3 t+ ]+ W2 t switch( msg->sub_id )8 U. W5 Y3 k& [3 M/ i/ \. Q$ x' | { /* OK button */( ]/ T* i9 a, x/ P case BTN_ID_0:3 k, v& j& E* I8 x7 X5 i { UG_WindowShow( &window_1 );' ~2 J1 D5 S# R0 y( _ N break;- V' ~+ j# H/ G' }- M } }7 ]4 j# ?2 }4 g- z+ ]9 M) O } }! w2 N" t; u. B F# G& H( H2 Z }. a0 W6 }1 _1 L1 U, [/ H: r8 {! ~# d : ^8 H U0 R; Y /* better rand() function */! ^2 i" C$ y# z/ h+ e _ UG_U32 randx( void )- R/ S3 p; I4 o { static UG_U32 z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345;4 T8 \# w1 o5 u3 ]) S UG_U32 b;7 u, O( z6 u+ Z0 T" F b = ((z1 << 6) ^ z1) >> 13;$ F; ?9 l) j& `$ r! C; N# C z1 = ((z1 & 4294967294U) << 18) ^ b;. L8 W" J& x5 u7 y b = ((z2 << 2) ^ z2) >> 27; z2 = ((z2 & 4294967288U) << 2) ^ b; b = ((z3 << 13) ^ z3) >> 21; z3 = ((z3 & 4294967280U) << 7) ^ b; b = ((z4 << 3) ^ z4) >> 12; z4 = ((z4 & 4294967168U) << 13) ^ b; return (z1 ^ z2 ^ z3 ^ z4);$ Z0 I/ x9 h) e } |
GOOD! |
客气了,,,,,![]() |
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