发现一个新的GUI,很小巧,心就痒痒了,想试试,目前官方版本是v0.3,官方网站也只提供了f429的demo,但是因本人见识较少,不知道那工程是什么后缀STM32F429.coproj,无奈,就就自己移植一下玩玩了,权当娱乐了。 下班回到家,把f429的discover板子找了出来,已经放了3年了,竟然还能亮起来,很兴奋啊。又从网上找了个discover的例程能点亮ltdc的。万事具备了。5 W$ S: Q3 B% w$ b' B5 i# Z& u. u 先把GUI介绍一下, What is μGUI μGUI is a free and open source graphic library for embedded systems. It is platform-independent and can be easily ported to almost any microcontroller system. As long as the display is capable of showing graphics, μGUI is not restricted to a certain display technology. Therefore, display technologies such as LCD, TFT, E-Paper, LED or OLED are supported. The whole module consists of two files: ugui.c and ugui.h. μGUI Features
μGUI Requirements μGUI is platform-independent, so there is no need to use a certain embedded, G' ? E, y% S( `+ c system. In order to use μGUI, only two requirements are necessary:
一大早睡不着了,就起来开始移植,花了近2小时,终于移植成功了,当然还没有完成触摸的移植。下面开始汇报一下。. q6 F7 l5 S% Y& t$ j" r: p" w v! c 找了个非常干净的例程,里面除了驱动,就是ADC例程,直接删除即可开始移植了。0 [7 j4 Z, H1 j: t( S6 ` 先上个图看看。 7 ~# L& [4 m% ~, \3 _- r% B' X 0 W& z4 {) i; R3 u3 J3 c: ^& L& ? 把官方例程的/ O4 |4 \( T0 D7 @ ~$ Y' @& @9 v- V 这几个文件拷贝过来,放到一个文件夹里。把官方例程里的system.h头文件换成例程的Com.h,当然头文件里要增加上图4个c文件的头文件即可。解决几个小的错误,把delay.c里的初始化直接删除,然后在main.c文件中清除些之前工程的函数及变量等,把官方例程main.c文件中的函数,及相关代码拷贝过来即可。需要拷贝的有* q" g% x" R6 Q- i /* GUI structure */ UG_GUI gui; /* Touch structure */ //static TP_STATE* TP_State; 5 |; m' E4 Q6 h /* Some defines */% ^( q2 z7 ?% P. ~2 f6 P #define MAX_OBJECTS 10. {! `# M* V" A8 _& i #define TOGGLE_GREEN_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_13);4 E5 e- @, [- O9 h4 g, j- u #define TOGGLE_RED_LED GPIO_ToggleBits(GPIOG,GPIO_Pin_14); /* Window 1 */$ B2 H* I7 O2 _% w UG_WINDOW window_1;: m8 U" _6 B( N UG_OBJECT obj_buff_wnd_1[MAX_OBJECTS]; UG_BUTTON button1_1;) C: ]9 h+ [4 k; X% j, P' ]1 q UG_BUTTON button1_2;9 r# ?9 n& z* q3 K UG_BUTTON button1_3;+ C2 H5 F& ]9 j( B) R& G UG_BUTTON button1_4;, U# V. f$ w5 x# n4 ?! i UG_BUTTON button1_5;$ r* _* ?( I9 A& b9 w& v. y UG_BUTTON button1_6;# D3 G- k- `# g0 J$ j* A # F7 [6 I/ c9 ]7 g. W /* Window 2 */ UG_WINDOW window_2; UG_OBJECT obj_buff_wnd_2[MAX_OBJECTS];9 O' t8 X8 q( M H3 y/ { UG_BUTTON button2_1; UG_TEXTBOX textbox2_1;2 ?+ j* A: t |7 W2 Q: B! E+ V UG_TEXTBOX textbox2_2; UG_IMAGE image2_1; /* Window 3 */8 q( `% t5 f3 y) v6 v8 x UG_WINDOW window_3;9 l: |2 u% C& c0 n: W2 h; r5 R% p UG_OBJECT obj_buff_wnd_3[MAX_OBJECTS];2 n+ y5 G+ B% R' d8 M. a' H1 @* c UG_BUTTON button3_1;7 H% h g1 y3 @% ^ _- S" E UG_TEXTBOX textbox3_1; 9 S7 a Y* c! t/ h /* FSM */7 P4 G& B3 h2 d" K3 o" @ r #define STATE_MAIN_MENU 0( B; [3 M1 M$ X1 W, W( t #define STATE_BENCHMARK_RUN 1 #define STATE_BENCHMARK_RESULT 20 B, z$ S" x* N volatile UG_U32 state;: j& E; G3 x" f. t" U; P volatile UG_U32 next_state; /* Benchmark */, m5 N# Q) @5 T- ~ volatile UG_U32 timer; volatile UG_U32 hw_acc = 1; char result_str[30];3 ?: h( k$ P' {& E UG_S16 xs,ys;" B0 K5 `6 ?5 C; z, t, L/ r! _ UG_S16 xe,ye;1 z* ~( Z6 _+ o UG_COLOR c;: V0 f# |1 i0 r ]+ ^: D K, Q2 j& G8 O9 |0 l' x# [' {, r6 W extern u32 ltdc_work_layer;3 s1 _% o$ O; Z( n ' S( f7 ?9 e$ p- s) B /* Hardware accelerator for UG_DrawLine (Platform: STM32F4x9) */ UG_RESULT _HW_DrawLine( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c ) { DMA2D_InitTypeDef DMA2D_InitStruct;3 `4 k- F0 B v: n8 U' Z " }! T5 I d& M5 L RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, ENABLE); RCC_AHB1PeriphResetCmd(RCC_AHB1Periph_DMA2D, DISABLE); DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565;6 Z. v5 L W0 S+ {3 ]2 ]& W" C /* Convert UG_COLOR to RGB565 */' d; [" D g" |8 P DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F;# t) X. ~$ ]' g/ `( I5 {6 x k9 g DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F; DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F; DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;0 u1 u5 \( e4 M9 a /* horizontal line */6 J! |' ?2 l, A# O# t2 y if ( y1 == y2 )' U% d2 U7 N- K. y) o. v { DMA2D_InitStruct.DMA2D_OutputOffset = 0; DMA2D_InitStruct.DMA2D_NumberOfLine = 1;9 @! \/ e& A- k* J' d$ X DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1;0 s% e% m( ?3 ] _) `( e } /* vertical line */4 P& T7 x5 V: } y- I& H' [ else if ( x1 == x2 ) {- e+ y2 @4 g2 ?5 O: o: M DMA2D_InitStruct.DMA2D_OutputOffset = LCD_PIXEL_WIDTH - 1;4 q9 c' X$ ~1 B: n: m DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1;7 Z# l2 v1 b" _ DMA2D_InitStruct.DMA2D_PixelPerLine = 1; } else' Z7 P3 B' ]' H1 N { return UG_RESULT_FAIL; }7 F$ _; e. X1 C/ `) r" K0 w if ( ltdc_work_layer == LAYER_1 )- ?6 `9 `; ]5 n' h, n. r {$ \. |# z% U! ?9 D# J' F DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); } else {/ J( k7 I0 F8 ~9 E5 @ DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); }5 _+ v) t, G7 L: a7 I DMA2D_Init(&DMA2D_InitStruct);" ~- y7 o5 `2 U" k- | DMA2D_StartTransfer();5 E' l1 c' S1 C& O while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){};0 X6 g1 W' B0 V: U, \7 b* D/ M return UG_RESULT_OK; }+ M$ K& R$ c- y; X+ p /* Hardware accelerator for UG_FillFrame (Platform: STM32F4x9) */ UG_RESULT _HW_FillFrame( UG_S16 x1, UG_S16 y1, UG_S16 x2, UG_S16 y2, UG_COLOR c ) {0 r0 q" C1 [' }8 e) ^% o0 q DMA2D_InitTypeDef DMA2D_InitStruct; DMA2D_DeInit();- Q3 I5 `) ~& w DMA2D_InitStruct.DMA2D_Mode = DMA2D_R2M; DMA2D_InitStruct.DMA2D_CMode = DMA2D_RGB565; /* Convert UG_COLOR to RGB565 */" G" O& s( x! r1 W# l! H DMA2D_InitStruct.DMA2D_OutputBlue = (c>>3) & 0x1F; DMA2D_InitStruct.DMA2D_OutputGreen = (c>>10) & 0x3F;6 \% O% r6 |3 W1 M4 t9 n* F DMA2D_InitStruct.DMA2D_OutputRed = (c>>19) & 0x1F; DMA2D_InitStruct.DMA2D_OutputAlpha = 0x0F;4 s8 _! l% N2 K DMA2D_InitStruct.DMA2D_OutputOffset = (LCD_PIXEL_WIDTH - (x2-x1+1));, ~7 x4 s5 h) d0 P, ~ DMA2D_InitStruct.DMA2D_NumberOfLine = y2-y1+1;4 P" Y4 {/ z- B3 y DMA2D_InitStruct.DMA2D_PixelPerLine = x2-x1+1; if ( ltdc_work_layer == LAYER_1 ) {. |, I% Z( S* S" ~# | DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_1_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1);$ }$ p2 Y5 s. O- U } else { DMA2D_InitStruct.DMA2D_OutputMemoryAdd = SDRAM_BANK_ADDR + LAYER_2_OFFSET + 2*(LCD_PIXEL_WIDTH * y1 + x1); } DMA2D_Init(&DMA2D_InitStruct); DMA2D_StartTransfer(); while(DMA2D_GetFlagStatus(DMA2D_FLAG_TC) == RESET){}! \ i: P+ I2 o% P; A return UG_RESULT_OK; }; b* F! p" Q, N H1 x ' P, R. b. j! j6 U /* Systick interrupt */& @- B. N) f5 U' P6 W void SysTick_Handler(void) {( u' J- @) [3 d3 u4 Z# n& M- e if ( timer ) timer--; # X N: E) z; q7 @1 ~# V' ]1 b if ( state == STATE_MAIN_MENU )# @/ P1 f0 g: |7 y { // TP_State = IOE_TP_GetState(); // if( TP_State->TouchDetected )" @2 `$ |# R9 M // { // if ( (TP_State->X > 0) && (TP_State->X < 239 ) ) // {% l" w+ F: [* ^0 G8 Q0 V q9 q% O; M // if ( (TP_State->Y > 0) && (TP_State->Y < 319 ) ) // {$ y! E+ N( h) u$ e& T2 [ // UG_TouchUpdate(TP_State->X,TP_State->Y,TOUCH_STATE_PRESSED); // }8 W' L6 ?: i: V4 H // }% K4 V a/ R7 Z& B // }& V4 P8 }8 c3 M3 V {1 ~3 Q // else( q0 Z! x, @% h% o% ~, U // {5 U/ ]! j# U/ f+ R v) w* v7 q; } // UG_TouchUpdate(-1,-1,TOUCH_STATE_RELEASED); // } } UG_Update();5 ?' O" {, {0 `& W3 g } ) F- q, h M+ j' f# A' s/ B void led_init(void)# i" S, _$ h- o0 ~ { GPIO_InitTypeDef GPIO_InitStructure;' `( W6 {: Y8 ~/ s6 f8 b- u/ ` 9 B) n# s( n4 Y" f" F# j RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOG, ENABLE); GPIO_InitStructure.GPIO_Pin = GPIO_Pin_13 | GPIO_Pin_14; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_OUT; GPIO_InitStructure.GPIO_OType = GPIO_OType_PP; GPIO_InitStructure.GPIO_PuPd = GPIO_PuPd_UP; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; GPIO_Init(GPIOG, &GPIO_InitStructure);, O$ r4 @" W; s! e/ X ~ GPIO_ToggleBits(GPIOG,GPIO_Pin_14); }6 R6 }" s+ _% C& v* _ % a+ p4 g: _- i0 v5 B/ Q/ @ void systick_init( void ) { /* Init SysTick (100Hz) */ SystemCoreClockUpdate(); if (SysTick_Config(SystemCoreClock / 100))1 a& R5 h1 R8 I; w# Z- x/ h8 J7 | { /* Capture error *// T: w( W( K6 B while (1);" n5 d/ l3 W0 S% c9 I7 S } }0 T: r f+ g8 q, V1 m # J L' j9 Q; w- O: F% h6 }8 D /* Callback function for the main menu */4 }, @; g4 Z) S" f void window_1_callback( UG_MESSAGE* msg ) {( t/ c& @+ M/ U+ G if ( msg->type == MSG_TYPE_OBJECT ) { if ( msg->id == OBJ_TYPE_BUTTON )& a9 J" p* L9 E { switch( msg->sub_id ) {. ? f8 d# M3 `. x, }8 l case BTN_ID_0: /* Toggle green LED */# }4 E0 C0 Q% J+ i' l$ P" I { TOGGLE_GREEN_LED;2 q! z5 K% n8 d! h7 V break;/ A6 f9 ]0 i4 U } case BTN_ID_1: /* Toggle red LED *// O9 E4 Z4 k# W# z {; ^' I$ ?- L* B, q1 M TOGGLE_RED_LED; break; }% _3 A+ s3 |5 O. F4 E! b0 r case BTN_ID_2: /* Show ?UI info */: p( P7 |' r$ m+ s8 q { p/ L6 r3 [- W. [3 I, K& j UG_WindowShow( &window_2 ); break;% Q) e1 ]' H: q$ h. h# [) K7 t } case BTN_ID_3: /* Toggle hardware acceleration */ { if ( !hw_acc ) {, x/ D; R2 O" u- B UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); UG_DriverEnable( DRIVER_DRAW_LINE );( q: }" J8 g4 z6 ?0 K7 x UG_DriverEnable( DRIVER_FILL_FRAME );( E6 f+ ?' B: N# v } else {' q4 f% D6 K4 x0 c! E3 o UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_BLUE ); T6 Q; N# Y/ D& j1 v UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nON" );3 M( a( p& z# s& C UG_DriverDisable( DRIVER_DRAW_LINE );, }$ |" ^' q+ M+ r9 _0 N( x UG_DriverDisable( DRIVER_FILL_FRAME );: R/ h& _: _. T0 C U$ [2 M } hw_acc = !hw_acc;/ ~8 g6 Q' n% J break;* ?7 f# U. G9 {* B- ?9 I( G* ~. f } case BTN_ID_4: /* Start benchmark */ { next_state = STATE_BENCHMARK_RUN;' O. `6 _$ J( w2 S; @/ w6 l5 T break; } case BTN_ID_5: /* Resize window */ {# N' u4 N8 Q" q& z6 C0 } static UG_U32 tog; 0 E+ S6 S& [/ D% x5 ~ if ( !tog ) { UG_WindowResize( &window_1, 0, 40, 239, 319-40 );( b, b9 C }) w+ s6 ^% J0 n2 q7 H }& M C. u; w1 l Z else { UG_WindowResize( &window_1, 0, 0, 239, 319 ); } tog = ! tog;& \" i9 t8 d' ?( g. V+ o9 {" P break; q9 X3 h/ B' D1 h: Y5 u6 [! a! g' r }. X: v3 V1 S7 ?0 V* E s" T6 f& } } } } }" `- u- V( S/ h- s: Z1 w, D & E6 e3 R; g' T7 a /* Callback function for the info window */ void window_2_callback( UG_MESSAGE* msg )5 }3 t1 _( K0 z* X. u6 e0 ]. v { if ( msg->type == MSG_TYPE_OBJECT )4 i" r0 P; H$ p$ }0 d { if ( msg->id == OBJ_TYPE_BUTTON ) {. i. S' I) b; g switch( msg->sub_id )# S# v, [" }" m+ G7 Z2 r { case BTN_ID_0: {9 C9 [! J- I- }, | UG_WindowHide( &window_2 ); break; } } } }2 [4 p% _: L1 o! { }! X$ W4 f5 @3 n$ E; M7 t* I7 F$ U$ Y /* Callback function for the result window */, P( g/ c( U; h: N+ q void window_3_callback( UG_MESSAGE* msg ) { if ( msg->type == MSG_TYPE_OBJECT )5 @& \/ i# J& X# F { if ( msg->id == OBJ_TYPE_BUTTON )4 ^5 a9 N, G e1 h X2 o {7 W3 m! Q1 x. U# a switch( msg->sub_id ) {6 i3 j4 [) F$ G+ y7 l* j# V Q /* OK button */3 {5 q! q* w& Y3 N3 V case BTN_ID_0: { UG_WindowShow( &window_1 );2 t( U3 }. ~( `6 u break;4 k( f( ?7 ~! S4 u& G+ c } } }6 T& ~- W3 n6 ^ }# I/ |" e4 Z' e, p }0 e" ~: b0 ~& g /* better rand() function */ UG_U32 randx( void ). {9 \4 z7 j. ^0 x, S {& U1 J' ^" v! m; s# J# | static UG_U32 z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345; UG_U32 b;* _2 k& l y5 y: r! X b = ((z1 << 6) ^ z1) >> 13;8 ]2 ^& }4 I2 H- j. i) ^ z1 = ((z1 & 4294967294U) << 18) ^ b; b = ((z2 << 2) ^ z2) >> 27;2 [/ Y( y( i2 o' `- A/ | z2 = ((z2 & 4294967288U) << 2) ^ b;7 d; Z" d; o) J, t/ d b = ((z3 << 13) ^ z3) >> 21; z3 = ((z3 & 4294967280U) << 7) ^ b;* e$ V) u2 n* t6 V7 X5 y+ C# F b = ((z4 << 3) ^ z4) >> 12; z4 = ((z4 & 4294967168U) << 13) ^ b;# T# H; R0 l. c. }9 n return (z1 ^ z2 ^ z3 ^ z4); } |
GOOD! |
客气了,,,,, |
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