
接上篇:stm32f429移植uGUI(上篇) Q# U! }' a3 J. F, V0 x' r int main(void)里面需要拷贝的有. ~6 W' F. D6 } /* Init ?UI */ UG_Init(&gui,(void(*)(UG_S16,UG_S16,UG_COLOR))pset,240,320); /* Init Touch */ // IOE_Config(); /* Register hardware acceleration */ UG_DriverRegister( DRIVER_DRAW_LINE, (void*)_HW_DrawLine );* L8 _" @9 m/ w7 ] UG_DriverRegister( DRIVER_FILL_FRAME, (void*)_HW_FillFrame );' p5 e& Z4 |4 L8 }1 X2 C; F9 v+ l UG_DriverEnable( DRIVER_DRAW_LINE ); UG_DriverEnable( DRIVER_FILL_FRAME ); 8 G7 V& f w7 p1 j /* Init SysTick (100Hz) */ systick_init();/ D( D+ z3 I6 t- E - i- V [/ E: J% p6 v7 l+ { /* Clear Screen */! m) f# K8 k+ Y6 q ^* Z5 J ltdc_draw_layer(LAYER_1);* `' h. u) K) U2 ~! I ltdc_show_layer(LAYER_1);* J3 x" I" O h: S4 g: Y$ _ UG_FillScreen( C_BLACK );& o0 b7 {* p! v4 T# u2 R % x9 v: |" D0 ^8 K1 s5 v /* Create Window 1 */ UG_WindowCreate( &window_1, obj_buff_wnd_1, MAX_OBJECTS, window_1_callback ); a% C, Z: b/ x# N UG_WindowSetTitleText( &window_1, "?UI @ STM32F429" );2 |( _3 M9 U: v$ h) x UG_WindowSetTitleTextFont( &window_1, &FONT_12X20 ); /* Create some Buttons */2 t# r F7 ~& R8 Z% Y, q5 I UG_ButtonCreate( &window_1, &button1_1, BTN_ID_0, 10, 10, 110, 60 );& O9 ~. l, y" Q+ |: r* K& G UG_ButtonCreate( &window_1, &button1_2, BTN_ID_1, 10, 80, 110, 130 );6 u \1 [# k* a. [4 M' S$ W UG_ButtonCreate( &window_1, &button1_3, BTN_ID_2, 10, 150, 110,200 ); UG_ButtonCreate( &window_1, &button1_4, BTN_ID_3, 120, 10, UG_WindowGetInnerWidth( &window_1 ) - 10 , 60 ); UG_ButtonCreate( &window_1, &button1_5, BTN_ID_4, 120, 80, UG_WindowGetInnerWidth( &window_1 ) - 10, 130 ); UG_ButtonCreate( &window_1, &button1_6, BTN_ID_5, 120, 150, UG_WindowGetInnerWidth( &window_1 ) - 10, 200 );0 |- M) j3 z: ]0 k* H C , x: m. u6 b) z% i* P( p& g: Y /* Configure Button 1 */ UG_ButtonSetFont( &window_1, BTN_ID_0, &FONT_12X20 ); UG_ButtonSetBackColor( &window_1, BTN_ID_0, C_LIME ); UG_ButtonSetText( &window_1, BTN_ID_0, "Green\nLED" );0 E& Y6 A) g; n/ q /* Configure Button 2 */ UG_ButtonSetFont( &window_1, BTN_ID_1, &FONT_12X20 );3 j7 O+ p# ^3 Q$ z$ d UG_ButtonSetBackColor( &window_1, BTN_ID_1, C_RED );+ D8 m8 L! Z! T. H t UG_ButtonSetText( &window_1, BTN_ID_1, "Red\nLED" );' |( ~* M S6 y( e: w& [9 u /* Configure Button 3 */3 X0 a7 C5 V' j6 Y' G/ V UG_ButtonSetFont( &window_1, BTN_ID_2, &FONT_12X20 ); UG_ButtonSetText( &window_1, BTN_ID_2, "About\n?UI" ); UG_WindowShow( &window_1 ); /* Configure Button 4 */ UG_ButtonSetFont( &window_1, BTN_ID_3, &FONT_12X20 );6 k ?) e! X; P$ O( L& ` UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED );* d+ ~/ u z" l& g UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" );# g. M$ }/ w- }, q /* Configure Button 5 */ UG_ButtonSetFont( &window_1, BTN_ID_4, &FONT_8X14 ); UG_ButtonSetText( &window_1, BTN_ID_4, "Start\nBenchmark" ); /* Configure Button 6 */ UG_ButtonSetFont( &window_1, BTN_ID_5, &FONT_10X16 ); UG_ButtonSetText( &window_1, BTN_ID_5, "Resize\nWindow" );5 i5 R: X! O* O1 o; E& }* u% t! K$ H ! Q5 J* [# }9 {# \2 n4 V1 e /* -------------------------------------------------------------------------------- */ /* Create Window 2 (?UI Info) */ /* -------------------------------------------------------------------------------- */ UG_WindowCreate( &window_2, obj_buff_wnd_2, MAX_OBJECTS, window_2_callback ); UG_WindowSetTitleText( &window_2, "Info" );# M8 ~4 H% ?; c7 k1 Q UG_WindowSetTitleTextFont( &window_2, &FONT_12X20 );1 Z8 Z n3 g) P3 g# E/ B% J UG_WindowResize( &window_2, 20, 40, 219, 279 );8 [" U5 B8 M$ S! ~$ ? 6 Q1 X! s( P" @$ s& G3 Q( A& J /* Create Button 1 */' X2 {' V5 E+ Q- n. H: q UG_ButtonCreate( &window_2, &button2_1, BTN_ID_0, 40, 150, UG_WindowGetInnerWidth( &window_2 )-40, 200 );# n1 d" x* o( s' A4 P" V6 p1 e5 a UG_ButtonSetFont( &window_2, BTN_ID_0, &FONT_22X36 );/ j# u7 c( K# e9 N/ R UG_ButtonSetText( &window_2, BTN_ID_0, "OK!" );6 D( s, V" w2 Z/ b, K. r$ n" C ) L8 J: F. E8 ~- C. P) W6 n /* Create Textbox 1 */: Q9 `# |2 p! q3 M9 _ UG_TextboxCreate( &window_2, &textbox2_1, TXB_ID_0, 10, 10, UG_WindowGetInnerWidth( &window_2 )-10, 40 );. O+ h8 ?! D! U) _" Y. K/ Y! n8 k; l UG_TextboxSetFont( &window_2, TXB_ID_0, &FONT_16X26 );4 U8 d1 s2 B8 K( @+ R UG_TextboxSetText( &window_2, TXB_ID_0, "?UI v0.3" ); UG_TextboxSetAlignment( &window_2, TXB_ID_0, ALIGN_TOP_CENTER );, @& g: F' U9 H) p % S7 Z k0 k n* {4 e /* Create Textbox 2 */ UG_TextboxCreate( &window_2, &textbox2_2, TXB_ID_1, 10, 125, UG_WindowGetInnerWidth( &window_2 )-10, 135 ); UG_TextboxSetFont( &window_2, TXB_ID_1, &FONT_6X8 ); UG_TextboxSetText( &window_2, TXB_ID_1, "www embeddedlightning com" ); UG_TextboxSetAlignment( &window_2, TXB_ID_1, ALIGN_BOTTOM_CENTER );' _! A+ H1 F. k UG_TextboxSetForeColor( &window_2, TXB_ID_1, C_BLUE ); UG_TextboxSetHSpace( &window_2, TXB_ID_1, 1 ); /* Create Image 1 */ UG_ImageCreate( &window_2, &image2_1, IMG_ID_0, (UG_WindowGetInnerWidth( &window_2 )>>1) - (logo.width>>1), 40, 0, 0 ); UG_ImageSetBMP( &window_2, IMG_ID_0, &logo ); /* -------------------------------------------------------------------------------- */ /* Create Window 3 (Benchmark Result) */* T. {# y3 z: [5 y" ?4 X/ W9 Q2 B5 N, a /* -------------------------------------------------------------------------------- */ UG_WindowCreate( &window_3, obj_buff_wnd_3, MAX_OBJECTS, window_3_callback ); UG_WindowSetTitleText( &window_3, "Benchmark Result" );' k/ \# o9 g$ c9 Z5 R# M5 h UG_WindowSetTitleTextFont( &window_3, &FONT_10X16 );' q# }: E8 r* ~' @2 L' p UG_WindowResize( &window_3, 20, 90, 219, 230 );5 L- T: v: ~8 p; C% s, l /* Create Textbox 1 */ `4 Q6 X; K( O# e. w/ Q6 ? UG_TextboxCreate( &window_3, &textbox3_1, TXB_ID_0, 5, 10, UG_WindowGetInnerWidth( &window_3 )-5, 60 ); UG_TextboxSetFont( &window_3, TXB_ID_0, &FONT_12X20 );2 ?( q ^2 O7 i; \ Z. T UG_TextboxSetText( &window_3, TXB_ID_0, "Result:\n99999 frm/sec" );7 h5 C6 j1 z7 i/ C0 }4 t9 O1 ^ UG_TextboxSetAlignment( &window_3, TXB_ID_0, ALIGN_TOP_CENTER ); ' V# H7 R' t5 r0 r /* Create Button 1 */ UG_ButtonCreate( &window_3, &button3_1, BTN_ID_0, 40, 65, UG_WindowGetInnerWidth( &window_3 )-40, 100 );( C% g& _ q" c# g UG_ButtonSetFont( &window_3, BTN_ID_0, &FONT_12X16 );+ U4 v9 R- j( F. P7 B UG_ButtonSetText( &window_3, BTN_ID_0, "OK!" );3 |0 {7 X& s9 O, F8 \ /* -------------------------------------------------------------------------------- */ /* Start demo application */2 D: \; W( x9 |; P" d5 u3 }0 A) c /* -------------------------------------------------------------------------------- */ /* Show Window 1 */ UG_WindowShow( &window_1 );6 ?' i7 l, |2 C5 e UG_WaitForUpdate(); 0 J/ D) w8 H, q /* Initialize FSM *// ^; c" Z% n" K. n7 T next_state = STATE_MAIN_MENU; state = !STATE_MAIN_MENU; while(1) { # l- [+ q$ E# T3 z; t5 Q static int frm_cnt; * T/ D$ {( N% _, C8 R- ?! g' d /* Do we change the state? */$ [4 [& i$ v/ M if ( next_state != state )% }' r2 t8 {7 i! j3 i3 I3 z4 } {2 A+ X& U% P t; \/ z, W /* Initialize the next state */ switch ( next_state ) {+ Y% q, H6 ~2 o, f% s1 Q; \2 [ case STATE_MAIN_MENU:$ O3 N8 \* i8 A5 k {' x( ]% f+ v: S2 p/ M1 M4 G" |% _ /* Nothing to do */( ?9 |4 e0 X9 `+ r" t8 A# r$ @ break;: k3 e6 F2 n+ W3 j } case STATE_BENCHMARK_RUN:' J/ }( q1 r0 C) x { /* Clear layer 2 */ ltdc_draw_layer( LAYER_2 ); UG_FillScreen( C_BLACK );6 x- i, n+ ^0 Y4 k6 w5 k1 E9 e + M% f$ w! D! r! ` /* Fade to layer 2 */ ltdc_fade_to_layer( LAYER_2 ); |8 _: V( \, f5 k; y 7 i: T- D- g* d: y: r' ^: t/ T /* Reset the frame counter */ Q' @- L, N2 G J6 g0 U) |1 k$ Z5 \6 D frm_cnt = 0; /* Run benchmark for 5 seconds *// J0 [, Y, g! C+ |) a, V timer = 500;0 j; A/ Q2 F: a% u5 l# L break; } case STATE_BENCHMARK_RESULT:% Y) q9 _/ I: n+ C$ a {# c2 s( j- u' O /* Nothing to do */ break;# \6 ]* F. G1 R; x5 b- Z, N% r }- l4 Y X( `, ~, L5 e& M! D% J }0 [; [2 r, b8 k/ G state = next_state;! V% h5 a& b O/ T: J8 {( P2 O }' q% F7 ^& d% T5 [& P5 O $ W: M% S; W- }/ W# K /* FSM */2 X6 b% ?4 M5 [" I) P; A5 r3 h switch ( state ) {7 D0 ` P: }' T( G% a$ V /* Run the benchmark */ case STATE_BENCHMARK_RUN:' `; ?" E9 n% x { xs = randx() % 240; xe = randx() % 240; ys = randx() % 320;1 |0 _2 f: y! N6 q% O& l9 o6 N- | ye = randx() % 320; c = randx() % 0xFFFFFF; UG_FillFrame( xs, ys, xe, ye, c );! s" g7 p7 f+ h( E/ M; F9 ] frm_cnt++;4 n& m8 n5 u9 U( p# `5 N2 k if ( !timer ) next_state = STATE_BENCHMARK_RESULT; break; } /* Show benchmark result */& c! n7 u9 N/ f/ S case STATE_BENCHMARK_RESULT: { sprintf( result_str, "Result:\n%u frm/sec", frm_cnt/5 );. }( m2 R* @5 L/ h; B" @) N7 L UG_TextboxSetText( &window_3, TXB_ID_0, result_str ); /* Fade to layer 1 */ ltdc_draw_layer( LAYER_1 ); ltdc_fade_to_layer( LAYER_1 );! v" v) I7 d( l5 U0 O* B /* Show benchmark result */ UG_WindowShow( &window_3 );) z$ \: [1 @0 r' q7 s* U0 r next_state = STATE_MAIN_MENU; break; }& A( c! q5 d' v7 A1 V case STATE_MAIN_MENU: R! e. O1 C. B# @$ o4 w, a {) i% J! D/ J" V6 F5 Q /* Let ?UI do the job! */5 `" V5 I- b; M! ~; ? break; }, Q+ D" U' Y' N0 P } } 拷贝完成,按照我提供的代码更改一下,就可以编译运行了。 后面有时间继续深入研究一下。1 d* w3 e: q9 v8 |4 w5 G & m, N5 G2 J8 v- s: F, a " C; C7 U$ B7 M. z5 k 附工程文件下载 |
楼主,同一个主题的,可以在一个帖子里修改完成的! |
是吗,我在别的论坛首发的,那个论坛就有字数限制的 |
这个论坛,帖子有3000字的字数限制 |
是的 |
这个论坛,帖子有3000字的字数限制 |
是的哦,,,, |
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