接上篇:stm32f429移植uGUI(上篇) . Z, f9 j8 |0 J int main(void)里面需要拷贝的有 /* Init ?UI */ UG_Init(&gui,(void(*)(UG_S16,UG_S16,UG_COLOR))pset,240,320);+ y4 f( Q7 H4 z8 \& C& ]0 n /* Init Touch */3 R& Q' z( Y4 N- j x // IOE_Config(); /* Register hardware acceleration */ UG_DriverRegister( DRIVER_DRAW_LINE, (void*)_HW_DrawLine ); UG_DriverRegister( DRIVER_FILL_FRAME, (void*)_HW_FillFrame ); UG_DriverEnable( DRIVER_DRAW_LINE );* B4 b @9 v+ E6 S: F2 _) l UG_DriverEnable( DRIVER_FILL_FRAME );, H/ X9 ~3 Q3 Q- N+ w. O4 Z /* Init SysTick (100Hz) */0 b* p5 C6 f$ i5 n8 U systick_init(); /* Clear Screen */ ltdc_draw_layer(LAYER_1);! Z6 q3 v# D& m8 ]! r; G! D, B7 b ltdc_show_layer(LAYER_1);2 {5 `$ N4 \4 c! q, X F1 | UG_FillScreen( C_BLACK ); /* Create Window 1 */ UG_WindowCreate( &window_1, obj_buff_wnd_1, MAX_OBJECTS, window_1_callback ); UG_WindowSetTitleText( &window_1, "?UI @ STM32F429" );$ t9 e8 ]4 ? G' R UG_WindowSetTitleTextFont( &window_1, &FONT_12X20 ); /* Create some Buttons */8 n( ]; |9 x7 L& n) { UG_ButtonCreate( &window_1, &button1_1, BTN_ID_0, 10, 10, 110, 60 ); UG_ButtonCreate( &window_1, &button1_2, BTN_ID_1, 10, 80, 110, 130 ); UG_ButtonCreate( &window_1, &button1_3, BTN_ID_2, 10, 150, 110,200 ); UG_ButtonCreate( &window_1, &button1_4, BTN_ID_3, 120, 10, UG_WindowGetInnerWidth( &window_1 ) - 10 , 60 );- o- @. Y# Z/ P- i2 R9 G2 n UG_ButtonCreate( &window_1, &button1_5, BTN_ID_4, 120, 80, UG_WindowGetInnerWidth( &window_1 ) - 10, 130 );- X! Y1 L; \! W1 e0 @ UG_ButtonCreate( &window_1, &button1_6, BTN_ID_5, 120, 150, UG_WindowGetInnerWidth( &window_1 ) - 10, 200 ); /* Configure Button 1 */( P0 p+ B8 J# q( f* V( h; t UG_ButtonSetFont( &window_1, BTN_ID_0, &FONT_12X20 );- ]* l" M0 o/ g q UG_ButtonSetBackColor( &window_1, BTN_ID_0, C_LIME );3 g, j4 W/ C b( {5 \8 d" j UG_ButtonSetText( &window_1, BTN_ID_0, "Green\nLED" );) V& Q* N f8 V2 F4 c1 M2 C /* Configure Button 2 */ UG_ButtonSetFont( &window_1, BTN_ID_1, &FONT_12X20 );9 }2 }' @$ M0 \0 I! E2 z UG_ButtonSetBackColor( &window_1, BTN_ID_1, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_1, "Red\nLED" );& \5 y9 E" k4 X- o" y /* Configure Button 3 */ UG_ButtonSetFont( &window_1, BTN_ID_2, &FONT_12X20 );0 }& K4 k9 z8 G& \ ]) Z UG_ButtonSetText( &window_1, BTN_ID_2, "About\n?UI" );+ v3 x# V' j/ f0 I6 [5 i UG_WindowShow( &window_1 ); /* Configure Button 4 */% l. t" \& A: J7 X- u8 p# } t UG_ButtonSetFont( &window_1, BTN_ID_3, &FONT_12X20 ); UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED );7 I F! v, D! v1 k s* n1 `' J UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" ); /* Configure Button 5 */ UG_ButtonSetFont( &window_1, BTN_ID_4, &FONT_8X14 );- ?) H4 Z$ o' u3 o1 v UG_ButtonSetText( &window_1, BTN_ID_4, "Start\nBenchmark" );1 M& P) x/ I( ]! S4 d /* Configure Button 6 */: W0 s3 z; p& O UG_ButtonSetFont( &window_1, BTN_ID_5, &FONT_10X16 );4 }, D/ Z' U! w R. e. L0 c UG_ButtonSetText( &window_1, BTN_ID_5, "Resize\nWindow" );: M* n. q, n: i. Q /* -------------------------------------------------------------------------------- */ /* Create Window 2 (?UI Info) */7 x- H. M( E- {' N- `3 y /* -------------------------------------------------------------------------------- */ UG_WindowCreate( &window_2, obj_buff_wnd_2, MAX_OBJECTS, window_2_callback ); UG_WindowSetTitleText( &window_2, "Info" ); UG_WindowSetTitleTextFont( &window_2, &FONT_12X20 );; L, i4 B* A/ U" s, k UG_WindowResize( &window_2, 20, 40, 219, 279 );3 Z4 r0 i- X% {' u2 X /* Create Button 1 */; Z4 e1 [( F4 q0 ?' J1 q/ T7 `% U UG_ButtonCreate( &window_2, &button2_1, BTN_ID_0, 40, 150, UG_WindowGetInnerWidth( &window_2 )-40, 200 );6 E# e& w& G+ Y& r2 X UG_ButtonSetFont( &window_2, BTN_ID_0, &FONT_22X36 );. t. w' q& a4 i3 h. Y! h UG_ButtonSetText( &window_2, BTN_ID_0, "OK!" ); /* Create Textbox 1 */5 n e& L0 J3 _; t1 z" Q/ E UG_TextboxCreate( &window_2, &textbox2_1, TXB_ID_0, 10, 10, UG_WindowGetInnerWidth( &window_2 )-10, 40 ); UG_TextboxSetFont( &window_2, TXB_ID_0, &FONT_16X26 );' {6 [ d: y/ {# g0 }# Z) Q UG_TextboxSetText( &window_2, TXB_ID_0, "?UI v0.3" ); UG_TextboxSetAlignment( &window_2, TXB_ID_0, ALIGN_TOP_CENTER );4 p" f9 @; w8 M1 o# k$ U, C- V ' Q: _# H7 O: E/ L& q /* Create Textbox 2 */ UG_TextboxCreate( &window_2, &textbox2_2, TXB_ID_1, 10, 125, UG_WindowGetInnerWidth( &window_2 )-10, 135 );: {0 v% A& G/ X, k; S UG_TextboxSetFont( &window_2, TXB_ID_1, &FONT_6X8 );; U t3 e7 W, Q UG_TextboxSetText( &window_2, TXB_ID_1, "www embeddedlightning com" ); UG_TextboxSetAlignment( &window_2, TXB_ID_1, ALIGN_BOTTOM_CENTER );: F7 l! S' W; Q) q$ D$ M7 O UG_TextboxSetForeColor( &window_2, TXB_ID_1, C_BLUE );' z% N+ u6 o! ~" n$ q& h$ A UG_TextboxSetHSpace( &window_2, TXB_ID_1, 1 ); + q9 R3 J. O7 b3 ~0 i; m2 J /* Create Image 1 */ UG_ImageCreate( &window_2, &image2_1, IMG_ID_0, (UG_WindowGetInnerWidth( &window_2 )>>1) - (logo.width>>1), 40, 0, 0 ); UG_ImageSetBMP( &window_2, IMG_ID_0, &logo ); 7 r- L7 ~) N; N /* -------------------------------------------------------------------------------- */ /* Create Window 3 (Benchmark Result) */6 W* Y7 V) T& w0 |2 M: i. v7 O /* -------------------------------------------------------------------------------- */ UG_WindowCreate( &window_3, obj_buff_wnd_3, MAX_OBJECTS, window_3_callback );! q) ^3 j- Q$ i+ e/ k UG_WindowSetTitleText( &window_3, "Benchmark Result" ); UG_WindowSetTitleTextFont( &window_3, &FONT_10X16 );) [6 {2 T. f! P0 s4 Z' Y6 h# M. Q UG_WindowResize( &window_3, 20, 90, 219, 230 ); /* Create Textbox 1 */ UG_TextboxCreate( &window_3, &textbox3_1, TXB_ID_0, 5, 10, UG_WindowGetInnerWidth( &window_3 )-5, 60 ); UG_TextboxSetFont( &window_3, TXB_ID_0, &FONT_12X20 ); UG_TextboxSetText( &window_3, TXB_ID_0, "Result:\n99999 frm/sec" ); UG_TextboxSetAlignment( &window_3, TXB_ID_0, ALIGN_TOP_CENTER );" E3 r. o* b9 e ) m# m( s3 U' C5 V6 `# l /* Create Button 1 */. K2 X1 g& z; l" t) g UG_ButtonCreate( &window_3, &button3_1, BTN_ID_0, 40, 65, UG_WindowGetInnerWidth( &window_3 )-40, 100 ); UG_ButtonSetFont( &window_3, BTN_ID_0, &FONT_12X16 );4 h, r& [5 h" v UG_ButtonSetText( &window_3, BTN_ID_0, "OK!" ); /* -------------------------------------------------------------------------------- */ /* Start demo application */& P1 u6 x& ^" E# M7 o. t8 u& w /* -------------------------------------------------------------------------------- */5 l, w0 R, q3 B \" ] /* Show Window 1 */ UG_WindowShow( &window_1 );: J7 L9 r8 P% m# X) H UG_WaitForUpdate(); 7 J9 }2 y) N7 T /* Initialize FSM */1 v6 @, |/ E! `: k2 X, c next_state = STATE_MAIN_MENU; state = !STATE_MAIN_MENU;8 y: h. Y. A' x while(1) { & A u* J B* s1 }: y static int frm_cnt; /* Do we change the state? */ if ( next_state != state )! R) _: ~; r3 s/ s+ Q$ m {) y) A$ ^' r+ q /* Initialize the next state */) w, y' I# q" e% D) w2 k switch ( next_state )! q; [# m" X" n. }$ x7 E; Q% V- P- u {7 w" i6 m2 x; W0 [1 N" Z2 U' d case STATE_MAIN_MENU: {9 k- ~1 I: ?5 t6 w: s" q /* Nothing to do */ break; } case STATE_BENCHMARK_RUN:6 r* ]# o+ D) z4 M; @+ Z! s" U( v6 S {& `) V( W1 s1 x7 o& h" e0 n /* Clear layer 2 */ ltdc_draw_layer( LAYER_2 );+ J6 g" W8 v, o, G8 k UG_FillScreen( C_BLACK );9 u! t! {7 R; ^% N! X- u /* Fade to layer 2 */, Y: X9 I* A0 B9 B: l" [! Y ltdc_fade_to_layer( LAYER_2 );- _6 T, y7 ~1 n8 j P. e /* Reset the frame counter */* w- ~' R7 ?+ y( p q% c0 ]& a frm_cnt = 0; _( k+ x1 I$ u$ f8 v: V6 s /* Run benchmark for 5 seconds */0 ?( k5 V$ [. D- |6 M9 Q/ i: D timer = 500; break;( y4 k# @: D0 U& c& ^/ s$ m& K } case STATE_BENCHMARK_RESULT: {; M/ P' n( J/ n7 L/ }4 s }6 | /* Nothing to do */! F4 O8 U4 v/ z" b$ `$ ` break; }+ U& A! k1 j! N% Z i }* [" h5 K# H. P+ ~6 B state = next_state; }: L+ h# y* d8 o8 F1 _- v& } /* FSM */, A% _& w r! N5 W, ~% r switch ( state ) {$ X. o1 o6 c. t6 d1 ~# N; M /* Run the benchmark */ case STATE_BENCHMARK_RUN: { xs = randx() % 240; t$ K# H$ u1 e: F& h' F xe = randx() % 240; ys = randx() % 320; ye = randx() % 320; q h3 F* q: o, {' d; f( {5 S/ }, ^ c = randx() % 0xFFFFFF;7 g8 s' e8 s/ b0 Z% M/ [% o" Z+ ?3 E UG_FillFrame( xs, ys, xe, ye, c ); frm_cnt++;* d4 T0 {0 {8 e' b6 \ if ( !timer ) next_state = STATE_BENCHMARK_RESULT;% \, d# L. ^9 D) S# _. Y7 K break; } /* Show benchmark result */' E4 \$ Z1 o1 Y/ I( W case STATE_BENCHMARK_RESULT:2 l: I8 _3 a9 V9 Q+ k) G& h( G {% Z. |+ I* ~3 l4 J6 f7 I; q sprintf( result_str, "Result:\n%u frm/sec", frm_cnt/5 ); UG_TextboxSetText( &window_3, TXB_ID_0, result_str ); /* Fade to layer 1 */ ltdc_draw_layer( LAYER_1 ); ltdc_fade_to_layer( LAYER_1 );, Z- v" u3 ?- H( L ! }/ d- u4 F4 d9 o- e /* Show benchmark result */% \* t" R: A( p4 k7 z+ k" E" n UG_WindowShow( &window_3 ); 4 t( n# d# p. Q+ {/ N3 |2 k next_state = STATE_MAIN_MENU;, X' n: t7 n" T# n2 |: @: Z; m break; } case STATE_MAIN_MENU:3 i" D9 P- A7 S8 I8 j3 q; o {. K/ L9 p/ N3 j2 n /* Let ?UI do the job! */ break; } }8 x4 C& ^' ^9 j) L: P1 G+ n; ? } 3 L4 s- Q7 k+ U: T E0 ? 拷贝完成,按照我提供的代码更改一下,就可以编译运行了。 后面有时间继续深入研究一下。2 o7 t) L0 G2 b 6 y# S% P0 @' X- d4 b/ \) B$ `9 p. j 8 Y5 ]: r# G& m$ p- @* {; h 附工程文件下载 |
楼主,同一个主题的,可以在一个帖子里修改完成的! |
是吗,我在别的论坛首发的,那个论坛就有字数限制的 |
这个论坛,帖子有3000字的字数限制 |
是的 |
这个论坛,帖子有3000字的字数限制 |
是的哦,,,, |
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