
接上篇:stm32f429移植uGUI(上篇)1 M% r2 v) o/ ~ " [; ~ z; E$ `6 `4 Z. [ int main(void)里面需要拷贝的有1 I$ H! o) ~; B- q. x& _7 h: n /* Init ?UI */ UG_Init(&gui,(void(*)(UG_S16,UG_S16,UG_COLOR))pset,240,320); /* Init Touch */ // IOE_Config(); % T, ^0 W9 K5 a! x$ C9 Z% y4 d _ /* Register hardware acceleration */ UG_DriverRegister( DRIVER_DRAW_LINE, (void*)_HW_DrawLine );0 ?9 W3 v$ b$ v# Z E( h% {3 s UG_DriverRegister( DRIVER_FILL_FRAME, (void*)_HW_FillFrame );4 D2 ~( S" X7 W+ h$ d6 a UG_DriverEnable( DRIVER_DRAW_LINE ); UG_DriverEnable( DRIVER_FILL_FRAME );2 S) O0 X3 u& O$ s5 ]) p! M7 b( [ /* Init SysTick (100Hz) */. u2 Y7 @' C* c2 K/ j4 F systick_init();+ f6 k) `* h5 z4 W /* Clear Screen */) `" _& A2 I3 k1 {4 g9 I ltdc_draw_layer(LAYER_1); ltdc_show_layer(LAYER_1); UG_FillScreen( C_BLACK ); /* Create Window 1 */* u1 P2 m0 j- p" \ UG_WindowCreate( &window_1, obj_buff_wnd_1, MAX_OBJECTS, window_1_callback );# Y6 w6 e( Y4 ?. C+ w UG_WindowSetTitleText( &window_1, "?UI @ STM32F429" );! ?2 A* f5 O- P1 H' k UG_WindowSetTitleTextFont( &window_1, &FONT_12X20 ); + B$ W) Y: A0 }, Y; z/ ]# @ /* Create some Buttons */$ @9 c8 p8 G$ x# `3 A' H UG_ButtonCreate( &window_1, &button1_1, BTN_ID_0, 10, 10, 110, 60 );; b3 e1 e/ m8 w* o/ ^6 p) H UG_ButtonCreate( &window_1, &button1_2, BTN_ID_1, 10, 80, 110, 130 ); UG_ButtonCreate( &window_1, &button1_3, BTN_ID_2, 10, 150, 110,200 );1 l0 ]% R. n8 r7 x5 W6 y UG_ButtonCreate( &window_1, &button1_4, BTN_ID_3, 120, 10, UG_WindowGetInnerWidth( &window_1 ) - 10 , 60 );/ o8 B" z( y6 ?" j. C UG_ButtonCreate( &window_1, &button1_5, BTN_ID_4, 120, 80, UG_WindowGetInnerWidth( &window_1 ) - 10, 130 ); UG_ButtonCreate( &window_1, &button1_6, BTN_ID_5, 120, 150, UG_WindowGetInnerWidth( &window_1 ) - 10, 200 ); * w( G$ K6 f) U& U /* Configure Button 1 */ UG_ButtonSetFont( &window_1, BTN_ID_0, &FONT_12X20 ); UG_ButtonSetBackColor( &window_1, BTN_ID_0, C_LIME );; ^# w7 O- W: g9 r, g' ~! I UG_ButtonSetText( &window_1, BTN_ID_0, "Green\nLED" );3 r; r: B( @2 A; Y$ v2 H$ ^ /* Configure Button 2 */ UG_ButtonSetFont( &window_1, BTN_ID_1, &FONT_12X20 );. u! q% S" ]2 b# x UG_ButtonSetBackColor( &window_1, BTN_ID_1, C_RED );0 {+ C* g2 s7 [9 B) w: u UG_ButtonSetText( &window_1, BTN_ID_1, "Red\nLED" ); /* Configure Button 3 */ UG_ButtonSetFont( &window_1, BTN_ID_2, &FONT_12X20 );% G x1 C7 W( s$ X R, J8 E( m UG_ButtonSetText( &window_1, BTN_ID_2, "About\n?UI" ); UG_WindowShow( &window_1 ); /* Configure Button 4 */ UG_ButtonSetFont( &window_1, BTN_ID_3, &FONT_12X20 );/ q- u: Z3 a$ E. `! D3 W+ p4 m UG_ButtonSetForeColor( &window_1, BTN_ID_3, C_RED ); UG_ButtonSetText( &window_1, BTN_ID_3, "HW_ACC\nOFF" );: z' c& f- ]. e" `: { /* Configure Button 5 */. T7 \5 y3 Z! m( H& L UG_ButtonSetFont( &window_1, BTN_ID_4, &FONT_8X14 ); UG_ButtonSetText( &window_1, BTN_ID_4, "Start\nBenchmark" );4 W" m$ d n: g2 R /* Configure Button 6 */ UG_ButtonSetFont( &window_1, BTN_ID_5, &FONT_10X16 );3 [' A" |8 q" i+ \' d UG_ButtonSetText( &window_1, BTN_ID_5, "Resize\nWindow" );/ ^2 ]& y V3 U9 _2 g3 U6 _ - {- |3 Q& E! y" `& J /* -------------------------------------------------------------------------------- */ /* Create Window 2 (?UI Info) */9 F$ f+ d% q3 p. C7 c /* -------------------------------------------------------------------------------- */* M k" u2 @ L" r: c UG_WindowCreate( &window_2, obj_buff_wnd_2, MAX_OBJECTS, window_2_callback ); UG_WindowSetTitleText( &window_2, "Info" );6 P$ }: L. Y \ UG_WindowSetTitleTextFont( &window_2, &FONT_12X20 );0 x) d# f R c6 _! h. u UG_WindowResize( &window_2, 20, 40, 219, 279 );" ~0 e. L6 y5 o" x( \+ J /* Create Button 1 */ UG_ButtonCreate( &window_2, &button2_1, BTN_ID_0, 40, 150, UG_WindowGetInnerWidth( &window_2 )-40, 200 );7 f5 a3 @% \3 O$ y* F& L3 Q' o( { UG_ButtonSetFont( &window_2, BTN_ID_0, &FONT_22X36 );# t! n0 P( Z; _4 B6 B% v9 b UG_ButtonSetText( &window_2, BTN_ID_0, "OK!" ); }& G" C7 m. I! A O% H 0 {% {; m$ z2 W5 w* m! q /* Create Textbox 1 */$ o3 R6 g7 F4 c+ C UG_TextboxCreate( &window_2, &textbox2_1, TXB_ID_0, 10, 10, UG_WindowGetInnerWidth( &window_2 )-10, 40 );: e( n2 w6 t/ l" T' f UG_TextboxSetFont( &window_2, TXB_ID_0, &FONT_16X26 );) u6 l7 i' {7 ]0 M6 W0 Q4 f/ \ UG_TextboxSetText( &window_2, TXB_ID_0, "?UI v0.3" );5 U- r) g6 v% l7 P UG_TextboxSetAlignment( &window_2, TXB_ID_0, ALIGN_TOP_CENTER ); 3 O- v# \; K# R5 V /* Create Textbox 2 */ UG_TextboxCreate( &window_2, &textbox2_2, TXB_ID_1, 10, 125, UG_WindowGetInnerWidth( &window_2 )-10, 135 ); UG_TextboxSetFont( &window_2, TXB_ID_1, &FONT_6X8 );- w( N" k5 p7 V8 {4 T% A' J! w UG_TextboxSetText( &window_2, TXB_ID_1, "www embeddedlightning com" ); UG_TextboxSetAlignment( &window_2, TXB_ID_1, ALIGN_BOTTOM_CENTER );5 R8 [1 n4 \2 p: Z UG_TextboxSetForeColor( &window_2, TXB_ID_1, C_BLUE );1 x& _$ _+ u! k& s5 d/ X3 v UG_TextboxSetHSpace( &window_2, TXB_ID_1, 1 );7 g H' F1 S+ M8 _4 H5 ? /* Create Image 1 */& ?% e+ f0 h Z- R9 D: D1 [ E UG_ImageCreate( &window_2, &image2_1, IMG_ID_0, (UG_WindowGetInnerWidth( &window_2 )>>1) - (logo.width>>1), 40, 0, 0 );7 r- J% p4 B7 I7 ?: h UG_ImageSetBMP( &window_2, IMG_ID_0, &logo );% b: p0 R$ D/ @' `7 O7 V9 g/ m /* -------------------------------------------------------------------------------- */ /* Create Window 3 (Benchmark Result) */ /* -------------------------------------------------------------------------------- */+ h* L9 |; O, Y+ J' ] UG_WindowCreate( &window_3, obj_buff_wnd_3, MAX_OBJECTS, window_3_callback );% e$ g, J. Y h) W( E; M1 l A& ?1 A UG_WindowSetTitleText( &window_3, "Benchmark Result" ); UG_WindowSetTitleTextFont( &window_3, &FONT_10X16 );9 a3 x( O% R( G$ A# ]- p7 ?; S UG_WindowResize( &window_3, 20, 90, 219, 230 );. k. _6 x; H4 L" K, C+ u /* Create Textbox 1 */; Q8 }5 K: s8 ]. Z UG_TextboxCreate( &window_3, &textbox3_1, TXB_ID_0, 5, 10, UG_WindowGetInnerWidth( &window_3 )-5, 60 );! [6 M6 d) E( d2 u( U UG_TextboxSetFont( &window_3, TXB_ID_0, &FONT_12X20 ); UG_TextboxSetText( &window_3, TXB_ID_0, "Result:\n99999 frm/sec" ); UG_TextboxSetAlignment( &window_3, TXB_ID_0, ALIGN_TOP_CENTER ); " P0 S" _8 f/ {8 O" Y8 G /* Create Button 1 */ UG_ButtonCreate( &window_3, &button3_1, BTN_ID_0, 40, 65, UG_WindowGetInnerWidth( &window_3 )-40, 100 );/ ~! ]( s3 ~* _2 ~- f UG_ButtonSetFont( &window_3, BTN_ID_0, &FONT_12X16 ); UG_ButtonSetText( &window_3, BTN_ID_0, "OK!" ); : f% p2 R( K0 v+ V /* -------------------------------------------------------------------------------- */ /* Start demo application */ /* -------------------------------------------------------------------------------- */6 A2 g0 }# E) ~; q( k% c" i& Z /* Show Window 1 */ UG_WindowShow( &window_1 );2 t2 @4 d3 |/ w; j+ @/ L! G UG_WaitForUpdate();3 z. |6 {3 C) H- z; k+ t /* Initialize FSM */" H: M y. `3 T7 L2 ~ next_state = STATE_MAIN_MENU;- e6 | Z r1 {2 J4 b) K7 E4 P state = !STATE_MAIN_MENU;6 I& f4 [$ y) p9 w/ f6 b, v$ Z/ v* [ while(1)" d) t) o# J$ u% v4 l { static int frm_cnt; /* Do we change the state? */ if ( next_state != state ) { /* Initialize the next state */ switch ( next_state )1 i. X* c- a* T6 e! T% B! {( A {- x4 y' Z0 J" \; W% ]( v7 r case STATE_MAIN_MENU:; K) u% F6 u! J; c( z, u6 I { /* Nothing to do */. d0 k1 }1 f4 e) }- j& U* W- A break; } case STATE_BENCHMARK_RUN:0 I; J" z9 I8 ^& T {" [3 w j# ^4 i0 A+ a /* Clear layer 2 */0 c4 k/ a! T: K. {+ j. T ltdc_draw_layer( LAYER_2 );; d) o1 c; W4 k2 `. ? UG_FillScreen( C_BLACK ); /* Fade to layer 2 */) ]) S/ W3 r5 ?8 V9 ^/ }$ c o: M ltdc_fade_to_layer( LAYER_2 ); /* Reset the frame counter */ frm_cnt = 0; 9 B: y1 x7 G/ R7 A /* Run benchmark for 5 seconds */8 l% X2 a3 z' r% d; M+ S timer = 500;. p0 j' D/ v: L+ T5 g break; }5 r, J5 C# C$ e9 t case STATE_BENCHMARK_RESULT:9 g8 ^) A. X$ k5 C {1 N% D( E. z) G( u' O /* Nothing to do */! |; U+ t% I3 c break; } } state = next_state;5 k+ X- h/ j* N1 [! m } A1 s" n1 n% X- u- ]/ j- _4 K2 p8 M4 o1 i( x /* FSM */ switch ( state )1 _1 w4 ]4 z+ T3 N { /* Run the benchmark */ case STATE_BENCHMARK_RUN: {+ f! w3 F6 H" j; B xs = randx() % 240;# e# ~! u3 j D$ P5 e- _ xe = randx() % 240;: Y# U- u, T" L0 g6 o+ P/ I ys = randx() % 320; ye = randx() % 320; c = randx() % 0xFFFFFF;' U4 ^" ?( Q. l; S* ~/ H UG_FillFrame( xs, ys, xe, ye, c );, I+ K7 B1 V4 c frm_cnt++;+ y" ~; l4 l& ~ if ( !timer ) next_state = STATE_BENCHMARK_RESULT;( c' N3 R! t! B. {/ w break; }9 y2 z/ G& t0 M4 z# P) P$ U; z /* Show benchmark result */7 C/ e# f1 f5 i1 C+ p0 c case STATE_BENCHMARK_RESULT:8 A/ T' o' h" L# C& D { sprintf( result_str, "Result:\n%u frm/sec", frm_cnt/5 );( c: p2 b, y' S$ F/ x UG_TextboxSetText( &window_3, TXB_ID_0, result_str ); /* Fade to layer 1 */: E8 N( @$ Q6 R6 o: Q* o$ t ltdc_draw_layer( LAYER_1 ); ltdc_fade_to_layer( LAYER_1 );, o) h8 Z. {: {1 m% X! A9 [ ( p( @; F7 n1 L3 E# g( X P /* Show benchmark result */3 P+ }3 V7 m% {- q8 p( f: r UG_WindowShow( &window_3 );+ k3 q) b2 Z9 o1 t0 ] / J; n* D/ ?; a$ y$ p% d3 | next_state = STATE_MAIN_MENU;* b7 |7 ]9 p- z break;0 P# R" ~$ @( ^# B } case STATE_MAIN_MENU:/ f! H, E- Y* X2 j2 h { /* Let ?UI do the job! */# c" r5 K1 S& v% k' p break; }9 B$ m9 P/ f. P2 ]4 ^# m } }2 |( N6 m& ~4 t& W0 [( q8 v/ t c 拷贝完成,按照我提供的代码更改一下,就可以编译运行了。 后面有时间继续深入研究一下。4 ~% B8 @# g# ~" X% Q/ f% g * K* W/ |& G5 x2 D2 I! p6 H ( t4 J4 o& C, H/ n9 Q% S 附工程文件下载1 y$ K# j( Z* l$ J- U# I |
楼主,同一个主题的,可以在一个帖子里修改完成的! |
是吗,我在别的论坛首发的,那个论坛就有字数限制的 |
这个论坛,帖子有3000字的字数限制 |
是的 |
这个论坛,帖子有3000字的字数限制 |
是的哦,,,, |
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